<?xml version="1.0" encoding="UTF-8"?>
    <rss version="2.0" 
    xmlns:content="http://purl.org/rss/1.0/modules/content/"
    xmlns:wfw="http://wellformedweb.org/CommentAPI/"
    xmlns:dc="http://purl.org/dc/elements/1.1/"
    >

    <channel>
    <title>New Media BC News</title>
    <link>http://www.newmediabc.com</link>
    <description>New Media BC News and Events</description>
    <pubDate>Fri, 19 Feb 2010 17:32:32 -0500</pubDate>
    <language>en</language>
<item>
        <title>UBC Certificate in Multimedia Studies Starting Soon!</title>
        <link>http://www.newmediabc.com/news.php?news=ubc_certificate_in_multimedia_studies_starting_soon</link>
        <pubDate>Fri, 19 Feb 2010 13:49:48 -0500</pubDate>
        <dc:creator>diana.mckenzie@ubc.ca &lt;diana.mckenzie@ubc.ca&gt;</dc:creator>
        <description><![CDATA[UBC Certificate in Multimedia Studies (full-time) starts March 15!<br />
<br />
Learn essential skills in web ]]></description>
<content:encoded><![CDATA[UBC Certificate in Multimedia Studies (full-time) starts March 15!<br />
<br />
Learn essential skills in web design and video production.<br />
Visit <a href='http://www.tech.ubc.ca/mm'>http://www.tech.ubc.ca/mm</a> for details or call 604.822.1420.<br />
<br />
Classes held daytime downtown at UBC Robson Square.<br />
]]></content:encoded>
</item>
<item>
        <title>UBC Certificate in Entertainment Administration Starting Soon!</title>
        <link>http://www.newmediabc.com/news.php?news=ubc_certificate_in_entertainment_administration_starting_soon</link>
        <pubDate>Tue, 16 Feb 2010 12:49:21 -0500</pubDate>
        <dc:creator>fiona.mcauley@ubc.ca &lt;fiona.mcauley@ubc.ca&gt;</dc:creator>
        <description><![CDATA[UBC Certificate in Entertainment Administration<br />
Courses Starting March 9<br />
<br />
Entertainment Law, Film]]></description>
<content:encoded><![CDATA[UBC Certificate in Entertainment Administration<br />
Courses Starting March 9<br />
<br />
Entertainment Law, Film & TV Financing, Entertainment Marketing, Entertainment Distribution, Production Management for Producers, Digital Media for Entertainment and more...<br />
<br />
Full-time and Part-time options available; courses open to individual registration. Classes held evenings/weekends downtown at Robson Square.<br />
<br />
Visit <a href='http://www.tech.ubc.ca/entertainment'>http://www.tech.ubc.ca/entertainment</a> or call 604 822 - 1420<br />
<br />
<b>More info: <a href='http://tech.ubc.ca/entertainment'>http://tech.ubc.ca/entertainment</a></b><br />
]]></content:encoded>
</item>
<item>
        <title>Tax Credits for Film and Interactive Digital Media</title>
        <link>http://www.newmediabc.com/news.php?news=tax_credits_for_film_and_interactive_digital_media</link>
        <pubDate>Thu,  4 Feb 2010 19:26:10 -0500</pubDate>
        <dc:creator>susana@winbc.org &lt;susana@winbc.org&gt;</dc:creator>
        <description><![CDATA[A proposed new tax credit for digital media, combined with changes to provincial film tax credits, r]]></description>
<content:encoded><![CDATA[A proposed new tax credit for digital media, combined with changes to provincial film tax credits, recognizes the convergence of these sectors and supports the continued growth, development and competitiveness of B.C.'s video game and film sectors and the related employment they provide, Finance Minister Colin Hansen announced today.<br />
 <br />
<br />
<br />
"This is a made-in-B.C. incentive package that recognizes convergence is taking place within the film, television and the increasingly important video game and animation sectors," said Hansen. "We are responding to industry needs and recognize that film, television, animation, and visual effects companies contribute over a billion dollars annually to the B.C. economy and generate thousands of jobs."<br />
 <br />
Subject to approval by the legislature, the planned tax measures include:<br />
 <br />
* New BC Interactive Digital Media tax credit for video game development of 17.5 per cent of qualifying B.C. labour costs. <br />
<br />
* Production Services Tax Credit on labour costs for foreign productions increased to 33 per cent from 25 per cent.<br />
<br />
* Digital Animation or Visual Effects tax credit bonus increased to 17.5 per cent from 15 per cent.<br />
<br />
* Qualified B.C. labour expenditures cap increased to 60 percent from 48 per cent of production costs.<br />
 <br />
It is proposed that the film tax credit changes be effective for productions with principal photography that begin after Feb. 28, 2010.  The BC Interactive Digital Media tax credit will be effective for qualifying video game development projects that begin after Aug. 31, 2010.<br />
 <br />
"Our changes will promote an increase in B.C.-based production for these dynamic and rapidly changing sectors," said Tourism, Culture and the Arts Minister Kevin Krueger. "They will serve to help keep B.C. at the forefront of the North American film and television industry, while providing a significant boost for video game production in our province."<br />
 <br />
The enhancements to the film tax credits will help B.C. compete internationally. The tax rate changes, coupled with B.C.'s other advantages including a highly skilled and well-trained workforce, means B.C. will continue to be a leading and competitive production location.<br />
 <br />
B.C. is the third-largest film and television production centre in North America, after Los Angeles and New York. In 2008, a total of 260 productions were shot in B.C. This included 65 feature films, 56 television series (dramatic, documentary and lifestyle/reality), 102 television projects (TV movies, mini-series, pilots, shorts and documentaries) and 37 animated series or projects.<br />
 <br />
-30-<br />
 <br />
Media Contact:<br />
 <br />
Graham Currie<br />
Communications Director<br />
Ministry of Finance<br />
250 356-2821<br />
 <br />
For more information on government services or to subscribe to the Province's news feeds using RSS, visit the Province's website at <a href='http://www.gov.bc.ca'>http://www.gov.bc.ca</a> ]]></content:encoded>
</item>
<item>
        <title>Tagga Media Named as an “Emerging Rocket”</title>
        <link>http://www.newmediabc.com/news.php?news=tagga_media_named_as_an_emerging_rocket</link>
        <pubDate>Wed,  3 Feb 2010 15:15:13 -0500</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[Market Breakthroughs and Above Average Growth Forecast for 2010<br />
<br />
Vancouver, BC, February 3, 2010 ]]></description>
<content:encoded><![CDATA[Market Breakthroughs and Above Average Growth Forecast for 2010<br />
<br />
Vancouver, BC, February 3, 2010 – Tagga Media, the Vancouver-based mobile marketing solutions company, earned recognition for its successes in 2009 with its inclusion on the 2010 “Emerging Rockets” list announced last Friday.  <br />
  <br />
The "Emerging Rockets" list profiles technology companies from multiple technology sectors with great potential for investment and market breakthroughs in the coming year. The list is published by Rocket Builders, a respected management consulting firm servicing the technology industry.  The list is intended to predict those companies in British Columbia that will experience the greatest revenue growth in 2010. FlickR is an example of a BC company recognized by this list in past and acquired shortly afterward. <br />
  <br />
“2010 is going to be a very exciting year for our company,” commented Tagga CEO Amielle Lake.  “Mobile phones continue to become our primary device for communication, entertainment, and accessing the Internet.  Brands and agencies recognize the very personal nature of this medium and are creating valuable content and experiences to engage their consumers through the mobile channel.  That creates tremendous opportunities for Tagga and our agency partners.” <br />
  <br />
The Tagga Agency Platform is a proprietary web service-based mobile marketing platform that lets marketers create SMS campaigns and build mobile websites.   Mobile websites built on the Tagga platform are automatically optimized for the majority of mobile phone devices in the market. Using the Tagga visual editor and custom created templates, non-technical users can create multi-page mobile websites and landing pages. The SMS feature in theTagga platform enables marketers to build and execute a variety of types of SMS campaigns including mobile updates, voting, contests, and data collection. <br />
  <br />
Earlier this year, Amielle Lake was named to Mobile Marketer’s Women to Watch in 2010 list.  Supporting Ms. Lake and the Tagga team in driving the evolution of Tagga’s mobile solutions is a board of advisors that includes Scott Lipsky (co-founder of aQuantive, now Avenue A | Razorfish), Gary Roshak (former VP Mobile Advertisers and Publishers for Yahoo! Global), and Kent Thexton (CEO of SEVEN Technologies). <br />
  <br />
About Tagga Media Inc. <br />
  <br />
We take you mobile. Tagga Media delivers relevant and effective mobile marketing tools to professional marketers across North America. The marketing industry’s first agency-grade solution, Tagga provides everything marketers need to create, execute and track mobile SMS marketing, build mobile websites and run mobile advertising campaigns. Easy to use tools, rich analytics, and high ROI. Find out more about Tagga at <a href='http://www.tagga.com.'>http://www.tagga.com.</a> <br />
]]></content:encoded>
</item>
<item>
        <title>DIGITAL MEDIA PUB NIGHT TO RAISE FUNDS FOR HAITI CLEAN WATER PROJECT</title>
        <link>http://www.newmediabc.com/news.php?news=digital_media_pub_night_to_raise_funds_for_haiti_clean_water_project</link>
        <pubDate>Tue, 26 Jan 2010 11:22:19 -0500</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[Digital Media and Music sectors join together to host fundraiser for Haiti at Steamworks<br />
<br />
VANCOUVE]]></description>
<content:encoded><![CDATA[Digital Media and Music sectors join together to host fundraiser for Haiti at Steamworks<br />
<br />
VANCOUVER - The Vancouver digital media industry is raising their glasses to clean water. A group of industry leaders, musicians and concerned citizens have organized a pub night this Thursday to raise funds for a clean water project in Haiti. <br />
<br />
Lead organizer and videogame veteran, Brenda Bailey Gershkovitch says, “Like many Canadians, our hearts go out to Haiti. My husband, Eli and I are both take action type of people and we decided to gather our network around a long-term sustainable project: clean drinking water. With Steamworks hosting the event and the help of friends in the music and digital media industries, we're hopeful that Thursday night will raise enough money to launch this project for Haiti."<br />
<br />
Steamworks’ owner and Bailey’s husband, Eli Gershkovitch, is hosting the event. Tickets can be purchased for $25 dollars online at haitipubnight.com and include a beer, choice of burger and fries. Musical performances by Adaline, DJ Revise, Echo Pilot and The Zoe Trio will be featured. A silent auction will also be on site with donated goods from the videogame sector. <br />
<br />
Funds raised will go towards a Unicef Safe Water project with matching funds from CIDA. With an estimated 300,000 homeless in Haiti, the pub night group wanted to focus on a second wave support project. The Safe Water initiative provides homeless families with water kits, water purification tablets and other supplies that help reduce the deadly risk of contaminated water. <br />
<br />
The group is using all of the tools in their arsenal to spread the word including a website, YouTube video, Facebook group and twitter feeds. The fundraiser takes place this Thursday at Steamworks from 7-10pm. <br />
<br />
For more information on the pub night: <br />
<a href='http://HaitiPubNight.com'>http://HaitiPubNight.com</a><br />
<br />
<a href='http://twitter.com/4haitipubnight'>http://twitter.com/4haitipubnight</a><br />
<br />
<a href='http://www.facebook.com/pages/Help-For-Haiti-Pub-Night/274963282088'>http://www.facebook.com/pages/Help-For-Haiti-Pub-Night/274963282088</a><br />
<br />
<a href='http://youtube.com/helpforhaitipubnight'>http://youtube.com/helpforhaitipubnight</a><br />
<br />
For more information on the safe water project: <br />
<br />
<a href='http://www.unicef.org/infobycountry/haiti_52499.html'>http://www.unicef.org/infobycountry/haiti_52499.html</a><br />
<br />
For media inquiries: <br />
Brenda Bailey Gershkovitch   <a href='mailto:brenbaileygersh@gmail.com'>brenbaileygersh@gmail.com</a>   604-765-7273]]></content:encoded>
</item>
<item>
        <title>Goldtooth Creative officially opens audio mix theatre</title>
        <link>http://www.newmediabc.com/news.php?news=goldtooth_creative_officially_opens_audio_mix_theatre</link>
        <pubDate>Fri, 22 Jan 2010 15:13:28 -0500</pubDate>
        <dc:creator>tyler@goldtoothcreative.com &lt;tyler@goldtoothcreative.com&gt;</dc:creator>
        <description><![CDATA[Goldtooth Creative expands this year with the grand opening of its state-of-the-art audio mix theatr]]></description>
<content:encoded><![CDATA[Goldtooth Creative expands this year with the grand opening of its state-of-the-art audio mix theatre.<br />
<br />
The Railtown-based creative agency and full-service production studio recently wrapped construction on an intuitive space that will allow the Goldtooth audio team to meet all their clients’ sound and music needs.<br />
 <br />
The audio mix theatre boasts a 5.1 surround sound system, a state-of-the-art Smart AV Tango mixing console and a 155-inch projection screen. Services offered in the audio mix theatre include sound design, music composition, scoring, and mixing.<br />
 <br />
Equally impressive to the equipment and list of services is the caliber of the talent behind them. Goldtooth Creative co-owner Tyler Weiss leads the audio team. Weiss brings with him an impressive list of sound design and music composition credits that run the gamut from commercials to film to top-selling videogames. Emmy Award-winning sound designer and mixer Tony Gort and former EMI recording artist and composer Ben Lumsden round out the team.<br />
 <br />
The opening of the audio room coincides with Goldtooth’s completion of work on Candyland, an independent feature written and directed by Kate Twa that will premiere this Spring. Amidst the construction, the Goldtooth audio crew provided Candyland with original music, 5.1 mixing, dialogue editing, ADR recording, foley, and sound design.<br />
 <br />
Since its inception in July 2008, Goldtooth Creative has developed trailers, teasers and commercials for numerous videogame franchises, including Fight Night Round 4, True Crime,Prototype, Need For Speed Undercover and NBA Live 10, as well as CG elements for summer blockbuster District 9.<br />
 <br />
To book a tour of the Goldtooth Creative studio, please call 604.568.9168 or email <a href='mailto:info@goldtoothcreative.com.'>info@goldtoothcreative.com.</a> For more information about Goldtooth Creative, visit <a href='http://www.goldtoothcreative.com.'>http://www.goldtoothcreative.com.</a>]]></content:encoded>
</item>
<item>
        <title>DigiBC announces launch of VX 2010 Showcase Website and VX Directory</title>
        <link>http://www.newmediabc.com/news.php?news=digibc_announces_launch_of_vx_2010_showcase_website_and_vx_directory</link>
        <pubDate>Wed, 20 Jan 2010 14:21:42 -0500</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[Partly in preparation for the 2010 Winter Olympic and Parlympic Games, DigiBC today launched its VX ]]></description>
<content:encoded><![CDATA[Partly in preparation for the 2010 Winter Olympic and Parlympic Games, DigiBC today launched its VX Showcase website and B2B digital directory.  The website address is <a href='http://www.vxperience.com.'>http://www.vxperience.com.</a> <br />
<br />
Vancouver, BC, January 20, 2010 - VX Showcase (V: for Convergence and X: for Intersection), is a digital showcase of Vancouver's world-class wireless and digital media industry.  It is available on the VX website and, during the games, as a special presentation at Robson Square. <br />
<br />
VX is a non-profit, industry-led, government supported initiative giving BC wireless and digital media companies opportunities to show off to the world, to make connections, and to show business leaders that Vancouver is a creative, innovative, and business-driven destination to work, play and profit.  By providing unique, Olympics-related wireless services to locals, visitors and non-accredited media, VX Showcase leverages the games to present the world with wireless and digital media technologies created here in BC. <br />
<br />
A special VX committee reviewed over 125 applicants to select the top 70 companies for the showcase.  Of the 70, the industry advisory board also selected the top 20 companies which will be released before the games begin under the VX Top 20.<br />
<br />
The VX Directory and B2B matchmaking service is an important part of VX. It is available both on the web (<a href='http://www.vxperience.com/b2b'>http://www.vxperience.com/b2b</a>) as well as on iPhones and Blackberries, through XOMO Digital’s VX Connect Mobile app.  This app is a free download that can be found at: <a href='http://www.vxperience.com/b2b/p/connect.'>http://www.vxperience.com/b2b/p/connect.</a>   <br />
<br />
The directory currently lists 70+ VX selected companies and will now be open for delegates, as well as other local and international companies to create free profiles.    <br />
<br />
DigiBC president Michael Bidu says the purpose of the VX Directory is “to enable BC’s top wireless and digital companies to connect with businesses and delegates from around the world. The directory’s matchmaking functions create a point of contact where world business delegates can discover our industry. In particular, it enables immediate, simple lead generation between visitors and BC wireless and digital companies.  Think of it as an innovative combination between Facebook, LinkedIn, YouTube and Twitter.”<br />
<br />
Besides VX Showcase and VX Directory, the newly launched vxperience.com website also includes:<br />
-	VX Connect: a web-and-mobile-based matchmaking service that gives local and international businesses a place to store and share information about business development, investment and media needs, and global and regional trade interests – on iPhone™, BlackBerry™, and other smart phones. <br />
-	VX Conversations: a compelling series of video conversations between various leaders of our digital community.<br />
-	VX Services:  a selection of made-in-BC, online and mobile services to help local and international guests to enjoy an enhanced experience in Vancouver.<br />
<br />
From January 20, 2010 until March 31, 2010, a special Winter Olympics and Paralympics edition of VX Showcase will be available at the BC Showcase Centre at Robson Square. There, business visitors and non-accredited media from international news agencies will be invited on hosted video tours of the best that BC's digital media and wireless companies have to offer.  Most of the tours will end with interesting conversations, match-making and networking opportunities for VX companies.<br />
<br />
VX Showcase is supported by the 2010 Commerce Centre, Telus, BC Innovation Council, Vancouver Economic Development Commission, BC universities, NRC-IRAP and Western Economic Diversification, plus more than seventy BC-based digital media and wireless companies, including world-class companies like: EA, Disney Interactive, Rainmaker Entertainment, Sierra Wireless, Nokia Vancouver and Canpages, and SMEs like: Work at Play, Switch Interactive, Tangible Interaction, Absolute Software, EcoBuddies and others.<br />
<br />
About DigiBC<br />
DigiBC – The Digital Media and Wireless Association of BC – is a member-supported, non-profit organization, based in Vancouver, BC Canada. DigiBC’s mission is to promote, support and accelerate the growth, competitiveness and sustainability of BC's digital media and wireless industry.  It serves the needs and represents the interests of more than 400 member companies, making it one of the largest associations in BC. The combined wireless and mobile, video gaming, animation and VFX, web 2.0 and social media, interactive marketing and e-learning sectors include more than 1,300 companies, employing 22,000 people, and generating revenues of more than $3B a year.  ]]></content:encoded>
</item>
<item>
        <title>DigiBC announces an expanded board to promote global positioning</title>
        <link>http://www.newmediabc.com/news.php?news=digibc_announces_an_expanded_board_to_promote_global_positioning</link>
        <pubDate>Mon, 11 Jan 2010 16:35:14 -0500</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[The Digital Media and Wireless Association of BC, DigiBC, has added 10 additional directors to its b]]></description>
<content:encoded><![CDATA[The Digital Media and Wireless Association of BC, DigiBC, has added 10 additional directors to its board, bringing the final board strength to 24 executives.  The new board is representative of all five key sectors:  mobility and wireless, video games, animation and visual effects, web 2.0, social media and interactive marketing and e-learning and will work to transform BC’s digital media and wireless industry into a global leader.<br />
<br />
Vancouver, BC, January 11, 2010<br />
<br />
 The ten new directors are as follows:<br />
•	Dr. Boris Wertz, Partner, W Media Ventures <br />
•	Bruce Tattrie, Partner, Fasken Vancouver <br />
•	Frenny Bawa, VP, Global Business Development, RIM <br />
•	Dr. Gerri Sinclair, Executive Director, The Centre for Digital Media <br />
•	Glenn Entis, General Partner, Vanedge Capital and President Vancouver SIGGRAPH chapter <br />
•	Jason Cohenour, CEO, Sierra Wireless <br />
•	Matthew Peters, Partner, McCarthy Vancouver <br />
•	Owen Matthews, Vice President, Wesley Clover <br />
•	Rob McGarry, Director R&D, NOKIA Vancouver <br />
•	Steve Hnatiuk, Partner, Yaletown Venture Partners<br />
<br />
The board also unanimously approved Michael Bidu for the position of the President of DigiBC. Mr. Bidu was previously the Executive Director of WINBC (Wireless Innovation Network of BC) and is the Executive Producer of VX 2010 (Vancouver Experience), the BC Wireless & Digital Media Showcase designed to promote the BC wireless and digital media industry to the world before, during and after 2010.  He is a serial entrepreneur who brings more than 20 years of experience in executive management, business development, branding, direct marketing, CRM and strategic communications across traditional, web and wireless platforms on the agency, client and not-for-profit side.<br />
<br />
Bidu acknowledges that the new volunteer board is larger than you would expect, even in an industry this size, “but we are a highly diverse industry, and we need to make sure there are enough board members from each of our five key sectors to properly represent their interests and to get us all pulling together.”<br />
<br />
“There will be tremendous opportunities over the next few years, especially in such areas as entertainment, health and education,” says Bidu. “We want to be in a position to seize those opportunities. In just a few weeks, the world is coming to Vancouver for the Winter Olympic and Paralympic games, and that’s a priceless opportunity for our country, our province and our industry to make a big splash on the world stage.”<br />
<br />
The new board is structured as an executive team of seven, plus four working groups to deal with industry development, sponsorship, events and advocacy.  DigiBC’s Executive Committee currently consists of the following directors; the remaining two seats will be filled shortly:<br />
•	Paul Lee, Chair (General Partner, Vanedge Capital) <br />
•	Parminder Singh, Vice Chair (President, Intellectual Ventures Canada) <br />
•	Warren Franklin, Vice Chair (CEO, Rainmaker Entertainment) <br />
•	James Mutter, Secretary (Partner, Benson Salloum Watts LLP) <br />
•	Rick Griffiths, Treasurer (Partner, PwC) <br />
<br />
DigiBC represents more than 22,000 people in 1,300 companies that generate combined annual revenues of more than $3 billion making it one of the largest industry associations of its kind in BC and Canada.  DigiBC's vision is to make BC the most recognized and admired centre of digital media and wireless excellence in the world. Its mission is to promote, support and accelerate the growth, competitiveness and sustainability of BC's digital media and wireless industry.]]></content:encoded>
</item>
<item>
        <title>DigiBC announces its legal incorporation and releases the initial names for its board of directors</title>
        <link>http://www.newmediabc.com/news.php?news=digibc_announces_its_legal_incorporation_and_releases_the_initial_names_for_its_board_of_directors</link>
        <pubDate>Tue, 15 Dec 2009 15:43:31 -0500</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[On December 1, 2009 the Digital Media and Wireless Association of BC, DigiBC, was officially incorpo]]></description>
<content:encoded><![CDATA[On December 1, 2009 the Digital Media and Wireless Association of BC, DigiBC, was officially incorporated and came legally into existence.  This follows the previously announced merger of WINBC and New Media BC on October 20, 2009 at an Extraordinary General Meeting of the two memberships where a vote was unanimously passed to create the new entity, DigiBC.<br />
<br />
Vancouver, BC, December 15, 2009<br />
<br />
The board of DigiBC will initially have 14 directors, seven from the digital media sector and seven from the wireless sector.  <br />
<br />
The 14 initial directors appointed to the DigiBC board are as follows:<br />
<br />
Chris Landon, VP, Network Services, Telus<br />
Darshan Kaler, Director, Olympic Services & VCEC Operations, Bell Canada<br />
Derek Spratt, CEO, Mobidia<br />
Howard Donaldson, VP, Studio Operations, Disney Interactive<br />
Jim Mutter, Partner, Benson Salloum Watts LLP<br />
Jules Meunier, former President, Wireless Networks, Nortel<br />
Olivier Vincent, President & CEO, Canpages<br />
Par Singh, President, Intellectual Ventures Canada<br />
Paul Lee, Co-founder and General Partner, Vanedge Capital<br />
Pauline Moller, General Manager, Electronic Arts Canada<br />
Rick Griffiths, Partner, Pricewaterhouse Coopers<br />
Robert Forget, Director of Product Management, Vecima Networks<br />
Sandy Fleischer, VP & General Manager, Fjord Interactive Cossette Communications<br />
Warren Franklin, CEO, Rainmaker Entertainment<br />
<br />
It is expected that DigiBC will attract other high caliber executives in the weeks to come. Seven special interest groups (SIGs) are also planned for DigiBC covering areas of mobile and wireless, video games, animation and visual effects, Web 2.0 and social media, e-learning, human resources and talent, and capital. Leaders of the industry from Greater Vancouver, Vancouver Island and BC Interior will make sure that the province is well represented in the board.<br />
<br />
DigiBC will represent more than 22,000 people in 1,300 companies that generate combined annual revenues of more than $3 billion making it one of the largest industry associations of its kind in BC and Canada.<br />
<br />
Michael Bidu, Executive Director of WINBC, said of the appointment of the first directors “I am very proud of the board we managed to attract for DigiBC moving forward. These directors are the captains of the industry and they will set the strategic direction for our digital media and wireless industry to become a power house in Canada and around the world. The creation of the new organization - just before the 2010 Olympic Games - couldn’t have happened at a better time. Stay tuned for more announcements in the weeks to come.”<br />
<br />
Warren Franklin, Chair of New Media BC, said of the incorporation of DigiBC and the appointment of the new board “The incorporation of DigiBC as a non profit society is another milestone in a relatively short and very busy time for our industry. The creation of a very balanced board shows our commitment to treat both WINBC and New Media BC as equals and focus on the tremendous growth opportunities due to the fast-paced changes in consumers’ demand for content anytime, anywhere and the convergence between content and mobile in Canada and globally for the benefit of DigiBC members.”<br />
<br />
WINBC and New Media BC have already been working closely on a number of initiatives, most significantly, the 2010 BC Digital Media & Wireless Showcase project, which will have its soft launch today, December 15 under the brand name VX 2010 (Vancouver Experience 2010). Business to business trade and investment opportunities associated with the VX program will be a huge focus for DigiBC in the days leading up to the opening of the Olympic Winter Games in February 2010.<br />
]]></content:encoded>
</item>
<item>
        <title>The Future of the Novel is Digital: Interactive Narrative 'Inanimate Alice' Featured in Epic Documentary TV Series</title>
        <link>http://www.newmediabc.com/news.php?news=the_future_of_the_novel_is_digital_interactive_narrative_inanimate_alice_featured_in_epic_documentar</link>
        <pubDate>Thu, 10 Dec 2009 18:08:34 -0500</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[VANCOUVER, Dec. 10 /PRNewswire/ -- Inanimate Alice, the award-winning multimedia title from novelist]]></description>
<content:encoded><![CDATA[VANCOUVER, Dec. 10 /PRNewswire/ -- Inanimate Alice, the award-winning multimedia title from novelist Kate Pullinger, recent recipient of the Governor General's Award for fiction, features in the final episode of TVO's epic documentary series Empire of the Word broadcasting December 16, in Canada.<br />
<br />
Demonstrating an entertaining new way to read, the interaction of Inanimate Alice makes for an immersive reading experience. Being interspersed with puzzles and games, simple to start with, growing more complex with each episode as the story unfolds, the series has a layered structure and a multi-tasking environment that digital natives feel is their territory and which teachers can employ for reading inspiration.<br />
<br />
Inanimate Alice may feel more like playing a casual game than reading a novel, however a richly endowed story is at the heart of the experience. "Inanimate Alice has been created as a world story," said series producer Ian Harper. "It is about peoples and places and the world young people experience today. It reaches beyond borders and the constraints of language and religion."<br />
<br />
"What is really exciting is for us to receive messages from young students on their home computers telling us they have been working on Inanimate Alice at school and asking when the next episode will be available," said Harper.<br />
<br />
The teaching resources associated with the Inanimate Alice series have been accessed by Departments of Education, National Libraries and major universities around the world. In Australia, the series is seen as "demonstrating an innovative way of presenting resources that support learning in the areas of English Literacy and Information and Communications Technology." Elsewhere, teachers are using episodes for improvement in English Language training. "No matter how hard we try we cannot get young students to read from books," a teacher from Singapore noted.<br />
<br />
Harper commented, "It is gratifying to see the series being deployed across wide age ranges, encouraging the hard-to-engage while inspiring creative writing amongst the gifted. While we are immersed in the discussion about what shape the books of the future will take, we'd like to see the series be a kick-start for more traditional forms of reading."<br />
<br />
<a href='http://www.inanimatealice.com'>http://www.inanimatealice.com</a><br />
<br />
Twitter: <a href='http://twitter.com/inanimatealice'>http://twitter.com/inanimatealice</a><br />
<br />
Facebook: <a href='http://www.facebook.com/pages/Inanimate-Alice/125007357446'>http://www.facebook.com/pages/Inanimate-Alice/125007357446</a><br />
<br />
Investors interested in learning more about Inanimate Alice contact, Ian Harper, <a href='mailto:harperjian@gmail.com'>harperjian@gmail.com</a><br />
<br />
SOURCE BradField Productions<br />
<a href='http://www.prnewswire.com/news-releases/the-future-of-the-novel-is-digital-interactive-narrative-inanimate-alice-featured-in-epic-documentary-tv-series-78956737.html'>http://www.prnewswire.com/news-releases/the-future-of-the-novel-is-digital-interactive-narrative-inanimate-alice-featured-in-epic-documentary-tv-series-78956737.html</a>]]></content:encoded>
</item>
<item>
        <title>Vancouver: Wireless wonder</title>
        <link>http://www.newmediabc.com/news.php?news=vancouver_wireless_wonder</link>
        <pubDate>Wed,  2 Dec 2009 12:38:42 -0500</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[Revenue: $1 Billion, Employment: 6,000, R&D Spending: $65 Million<br />
<br />
Danny Bradbury, National Post <br />]]></description>
<content:encoded><![CDATA[Revenue: $1 Billion, Employment: 6,000, R&D Spending: $65 Million<br />
<br />
Danny Bradbury, National Post <br />
Published: Tuesday, December 01, 2009<br />
<br />
With Primary industries such as forestry and mining that often require communications systems to operate over wide areas with little or no wired infrastructure, it's little wonder that British Columbia has a history in the development of wireless technology. That economic history is partly why the province has always had a strong heritage in mobile data. More recently, it has been a driving force in the development of a strong wireless cluster centred in Vancouver.<br />
<br />
The cluster in B.C. has been developing since the late 1990s, getting an added boost in 2001 with the creation of an official parent organization funded by the National Research Council called Wireless Innovation Network British Columbia (WinBC). The groundwork, however, was laid well before that, says Michael Bidu, executive director at WinBC. As early as the mid-1980s, B.C.'s Vancouver-centred wireless sector was home to key companies, including MDA and Motorola. Then, the sale of MPR Teltech, originally the research and development arm of BC Tel, saw it reorganize itself into fledgling business units. That helped to create an innovative groundswell of companies researching wireless technologies.<br />
<br />
By the first years of this decade, British Columbia had attracted roughly 40 firms to its growing, Vancouver-centred industry, including names such as Nokia, Spectrum Signalling, and Sierra Wireless. The sector proved robust, surviving the tech crash, and today has grown to more than 250 companies, generating revenue of more than $1 billion employing 6,000 people. "Our cluster is very strong on the software and services side, whereas eastern Canada is stronger in hardware and networks," says Bidu. "We think that's where the market is going, and we feel that we're in the right place at the right time to take advantage of that." The provincial government has helped in the development, specifically by offering a 30% tax break for angel investors that helps to get small, innovative companies started. Nevertheless, it can still be difficult to find money, warns Bidu, who says that wireless and telecommunications investments are out of favour at the moment. "Capital is an issue," he says. "In 2007, we needed $135 million as an industry. You can't find that kind of money here, at least not all of it."<br />
<br />
Companies in the cluster often have to find money from other markets, often in the U.S., Bidu continues. "It goes back to the risk culture that we have in this country. Canadians are not as risk-friendly as our colleagues down south." And whereas the markets on the west coast of the U.S. are dense enough to build customer bases locally, the same is not true for B.C., warns Pascal Spothelfe, president of the British Columbia Technology Industry Association; companies need to go further for growth capital.<br />
<br />
Small incubators nevertheless help to underpin the cluster, working with wireless companies to help them commercialize their technologies. Wavefront, which opened its doors this August, is a good example. Nevertheless, the wireless cluster has a way of making the whole more than the sum of the parts. It benefits from academic partnerships with institutions including Simon Fraser University, and the University of British Columbia, which runs a radio lab. Nokia also has a university relations initiative.<br />
<br />
The Vancouver-centred cluster (which has expanded to include wireless companies in other B.C. cities, including Kelowna and Victoria) is poised for more expansion. With growth in entrepreneurial activity where the wireless and new media sectors crossover, WinBC is preparing to merge with New Media B.C., an industry group that represents companies working in the new media sector. The organization emerging from that partnership will be called DigiBC, and will represent more than 1,300 companies with combined revenue worth $4 billion.<br />
<br />
This year, then, is a pivotal point for WinBC, as it morphs into something bigger, and cements the partnership with other disciplines. In the future, the wireless companies in B.C. will drive further into vertical markets, signalling their industry's maturity. And for firms preoccupied with the burgeoning mobile applications sector, the next few years hold huge potential. Stay tuned.<br />
<br />
Read more: <a href='http://www.nationalpost.com/story.html?id=2287749'>http://www.nationalpost.com/story.html?id=2287749</a>#ixzz0YYPlq8Zm <br />
The New Financial Post Stock Market Challenge starts in October. You could WIN your share of $60,000 in prizing. Register NOW]]></content:encoded>
</item>
<item>
        <title>Open-source software opens business doors for web-development companies</title>
        <link>http://www.newmediabc.com/news.php?news=opensource_software_opens_business_doors_for_webdevelopment_companies</link>
        <pubDate>Wed, 25 Nov 2009 17:28:42 -0500</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[Appnovation Technologies and Work at Play Ltd. finding success in harnessing low-cost OSS options fo]]></description>
<content:encoded><![CDATA[Appnovation Technologies and Work at Play Ltd. finding success in harnessing low-cost OSS options for a growing list of clients.<br />
<br />
By Curt Cherewayko<br />
<br />
The marketing phrase “your one-stop shop” is frequently used by web-development companies that promise to take care of everything from website design and marketing to e-commerce for prospective customers.<br />
<br />
And while many businesses are succeeding in offering a range of services using a plethora of development platforms, Appnovation Technologies is taking a contradictory approach.<br />
<br />
Led by Arnold Leung, its 23-year-old CEO, Appnovation has made a point of offering few services – namely website and application development – and using few development platforms.<br />
<br />
After three years of business, the approach appears to be working: Appnovation is profitable, it posted $1 million in revenue last year and on track to generating $1.5 million in 2009.<br />
<br />
That compares with $600,000 in 2007.<br />
<br />
The company has hired four employees in the last four months and is planning to hire another three developers in the next six months, which would bring its headcount to 23.<br />
<br />
“I’ve never really done the technical work myself,” admitted Leung, whose role as the youthful head of one of Vancouver’s fastest-growing web developers is doubly impressive considering that Appnovation is the second company he has founded.<br />
<br />
“I’m always thinking about how do we grow the company, how do we scale and [hire] more people?”<br />
<br />
Appnovation’s success is partly related to the emergence of open-source software (OSS) in the mainstream web- development community.<br />
<br />
Compared with pay-for-use content-management technology like Microsoft Corp.’s SharePoint, OSS platforms are free and can be easily customized by programmers.<br />
<br />
The City of Vancouver has launched a program in which much of its data is accessible to everyone. It’s also replacing many of its applications with ones powered by OSS.<br />
<br />
Appnovation initially worked solely with Drupal, one of the most widely used OSS platforms – particularly among media companies and non-profit groups.<br />
<br />
The company has since adopted the iPhone development platform to create mobile applications. It also recently became among the first Vancouver companies to partner with Alfresco Software Inc., the developer of Alfresco, the newest emerging OSS.<br />
<br />
Leung organized Vancouver’s first Alfresco night in Vancouver on November 12.<br />
<br />
He is also a co-founder of VEF Momentum, an event that’s under the umbrella of the Vancouver Enterprise Forum but dedicated entirely to Vancouver’s youngest entrepreneurs.<br />
<br />
While Appnovation is adopting new development software, don’t expect it to expand the number of services it offers.<br />
<br />
“Most firms don’t want to focus on one thing, because they think they’ll expose themselves to a lot of risk,” said Leung.<br />
<br />
“What we find is the opposite.”<br />
<br />
Among Appnovation’s larger Canadian clientele are Sage North America and the Canadian Cancer Society.<br />
<br />
The company developed the website for a division of NBC Universal that operates a Spanish-language TV network and websites for many non-profits, including Institute for the Future, Public Agenda and Conservation International.<br />
<br />
Appnovation also partnered with Vancouver’s Work at Play Ltd. to develop parts of MTV Networks’ virtual online world, Virtual MTV.<br />
<br />
Work at Play has a minority stake in Appnovation and, like Appnovation, has built a successful business on the shoulders of OSS.<br />
<br />
It recently hired four employees, bringing its headcount to 25, and plans to open an office in Los Angeles next February.<br />
<br />
Its revenue more than doubled in 2008 to $2.2 million and, according to David Gratton, Work at Play’s founder, it’s having another “record” year.<br />
<br />
“There’s open-source software that nobody uses and that carries a lot of risk,” said Gratton. “But in popular open-source software like Drupal you can get a bug fixed in seconds. If it’s a Microsoft product you have to write a bug report [and] you have to wait for the next [fix] release.”<br />
<br />
The company’s real expertise is in building social-media applications and the front-end of websites where user engagement is key.<br />
<br />
The two companies regularly team up: Work at Play handles the visuals and engagement side of application and web design while Appnovation takes care of the technical back-end.<br />
<br />
Work at Play doesn’t leverage OSS as a marketing tool, but Gratton noted that clients like the software because it’s cost effective. OSS is free of the licensing fees associated with proprietary software.<br />
<br />
Said Gratton: “The fact that [clients] don’t have to pay a $1 million-plus licensing fee for the content-management system we’re [using] makes us attractive right off the bat.”<br />
<br />
<a href='mailto:cgc@biv.com'>cgc@biv.com</a><br />
<br />
<a href='http://www.biv.com/subscriber/tech.asp'>http://www.biv.com/subscriber/tech.asp</a><br />
<br />
This article from Business in Vancouver November 24-30, 2009; issue 1048<br />
Business in Vancouver (<a href='http://www.biv.com'>http://www.biv.com</a>) has been publishing in-depth local business news, analysis and commentary since 1989. The newspaper also produces a weekly ranked list of the biggest companies and players in a wide range of B.C. industries and commercial sectors, monthly features and industry-focused sections that arm its subscribers with a complete package of local business intelligence each week.]]></content:encoded>
</item>
<item>
        <title>FIRST VANCOUVER iPHONE FORUM COMING NOV 24th!</title>
        <link>http://www.newmediabc.com/news.php?news=first_vancouver_iphone_forum_coming_nov_24th</link>
        <pubDate>Thu, 12 Nov 2009 17:41:14 -0500</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[Vancouver is hosting its first iPhone Forum, a one-day event on Nov. 24 at the downtown campus of th]]></description>
<content:encoded><![CDATA[Vancouver is hosting its first iPhone Forum, a one-day event on Nov. 24 at the downtown campus of the British Columbia Institute of Technology (BCIT). The Forum, sponsored by Bell, is a joint initiative between CBC/Radio-Canada, New Media BC (NMBC) and BCIT.<br />
<br />
"Bell is pleased to take a leading role in bringing the iPhone Forum to Vancouver following the launch of our new network earlier this month," said Rick Jones, Director, Business Sales Western Region for Bell Mobility. "Bell’s new high-speed wireless network is the fastest and largest in Canada, bringing the benefits of mobile broadband access to some 20,000 cities and towns across the country.”<br />
<br />
The day kicks off with a keynote address by iPhone creator Apple Inc., followed by speakers from Canada and the US, sharing their experience and best practices for doing business in a market where people are always connected.<br />
<br />
"Mobile computing is coming to the masses with smartphones like the iPhone, which is fundamentally changing how people interact with media," said CBC's General Manager Digital Programming & Business Development, Steve Billinger. "We're bringing business leaders, legal professionals, engineers and designers together to learn and share as much as we can about this rapidly changing new world."<br />
<br />
This is a must attend event for professionals of all stripes to gain the knowledge and insight required for strategic advancement. The Forum offers two tracks of discussion: Technical sessions for those that want a deeper understanding of how to design and develop for the Apple Touch Platform; and Business sessions that focus on leveraging the Platform’s market potential.<br />
<br />
New Media BC is thrilled to be partnering with CBC and BCIT to host such an important event,” said Rachelle Grayson, Acting President, New Media BC. Mobile distribution is an essential part of any successful digital media business strategy and the iPhone is a critical part of that mobile ecosystem. At the Vancouver iPhone Forum, our members will learn about the practical technical, design, and business aspects within this ecosystem from people who have been successful. We see this event as a great opportunity for both technologists and business leaders"<br />
<br />
<b>World Record</b> - Demonstrating the power of mobile social media, Genius Factor Games, a Vancouver-based digital entertainment studio and an industry sponsor of the Forum, will pursue a new record for Guinness Book of World Records at the Forum for the creation of the "largest online photo mosaic" using iPhones. <br />
<br />
Titled "U are the Star," Forum participants use their iPhones to take a photo of themselves and submit it to a live feed that uses the photos to build the mosaic. Then, using social media tools such as Twitter and Facebook, participants share in the fun by inviting their friends and contacts to do the same, and share the invite with their social networks.<br />
<br />
"The Apple iPhone has proven itself to be a true game-changer making mobile, socially connected digital entertainment a reality to all. We're proud to be a part of this premiere event celebrating the iPhone community," said Ted Nugent, President of Genius Factor Games.<br />
<br />
The day ends with a special keynote panel discussion on the future of mobile with Bell and Apple, and lead by Steve Billinger; followed by a reception on campus and the revealing of the world's largest online photo mosaic.<br />
<br />
"BCIT is at the forefront of hi-tech, hands-on learning developed in partnership with industry. It's why we are so integral to the prosperity of BC, and why employers consistently choose BCIT grads," says BCIT president Don Wright. "When it comes to<br />
post-secondary education, BCIT innovates. We are pleased to offer the first Vancouver iPhone Forum with CBC Radio-Canada and New Media BC, sponsored by Bell Mobility."<br />
<br />
<b>For more information or to register, go to: <a href='http://www.vancouveriphoneforum.com'>http://www.vancouveriphoneforum.com</a></b>]]></content:encoded>
</item>
<item>
        <title>Top 20 companies selected from Fusion Forum Boot Camp</title>
        <link>http://www.newmediabc.com/news.php?news=top_20_companies_selected_from_fusion_forum_boot_camp</link>
        <pubDate>Fri,  6 Nov 2009 13:26:21 -0500</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[New Media BC is pleased to announce the top 20 companies selected from 37 digital media companies th]]></description>
<content:encoded><![CDATA[New Media BC is pleased to announce the top 20 companies selected from 37 digital media companies that attended the Fusion ’09 Entrepreneur Boot Camp held at the BC 2010 Showcase Centre today.<br />
<br />
The following will present at the Fusion Venture Forum before 22 investors, including Google and other visiting VCs from Silicon Valley on November 12 at the UBC Robson Square Theatre:<br />
<br />
<b>PRESENTING COMPANIES</b><br />
<br />
<b>GAMES</b><br />
<br />
1. Black Cherry<br />
<br />
2. ClickToy<br />
<br />
3. Ecobuddies Interactive<br />
<br />
4. Old Skool Studios<br />
<br />
5. Overinteractive<br />
<br />
<b>MOBILE</b><br />
<br />
1. Aegis Mobility<br />
<br />
2. AppSocial<br />
<br />
3. Cell Map Inc<br />
<br />
4. Mobify<br />
<br />
5. Sound of Motion<br />
<br />
<b>WEB2.0/SOCIAL MEDIA</b><br />
<br />
1. Arcalife<br />
<br />
2. Muutu<br />
<br />
3. My Wedding Match<br />
<br />
4. Vibrant Software (Everystockphoto)<br />
<br />
5. Wantsa<br />
<br />
<b>NEW PLATFORMS AND APPLICATIONS</b><br />
<br />
1. Konductor Software<br />
<br />
2. LayerBoom Systems<br />
<br />
3. Mingleverse Labs<br />
<br />
4. Moving Media Group<br />
<br />
5. Unbounce Marketing<br />
<br />
<b><a href='http://www.thefusionforum.com'>http://www.thefusionforum.com</a></b>]]></content:encoded>
</item>
<item>
        <title>Whistler Film Festival Announces Lineup: Includes Record Number of Premieres</title>
        <link>http://www.newmediabc.com/news.php?news=whistler_film_festival_announces_lineup_includes_record_number_of_premieres</link>
        <pubDate>Wed,  4 Nov 2009 18:11:48 -0500</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[Highlight Includes Tribute to Borsos Competition President Ivan Reitman<br />
<br />
Whistler, BC (November 4,]]></description>
<content:encoded><![CDATA[Highlight Includes Tribute to Borsos Competition President Ivan Reitman<br />
<br />
Whistler, BC (November 4, 2009) – The Whistler Film Festival (WFF) is proud to announce that it will screen 80 films at the ninth annual film festival December 3rd to 6th, with more than 80 percent being screened for the first time in British Columbia. The line-up includes 36 feature and mid-length films and 44 shorts, more than 60 percent of which are Canadian. With a record 33 premieres, including 3 world premieres, 1 North American, 5 Canadian premieres, 4 English Canadian, 11 Western Canadian and 9 BC premieres, the festival emerges once again as a force on the Festival circuit.<br />
<br />
Whistler Film Festival screenings are organized in eight categories: Borsos Competition for Best New Canadian Feature; World Cinema; Documentary; Late Nite; Mountain Culture; Shorts; Whistler Stories; and Family.<br />
<br />
One of Canada’s leading film events, the Whistler Film Festival’s innovative programming, in-demand industry Forum and first-class galas draw industry leaders from around the globe. The festival continues to celebrate cinematic achievements awarding more than $54,000 in cash prizes and commissions - the $15,000 Borsos Award for Best New Canadian Feature presented by the Directors Guild of Canada – BC District Council and supported by Telefilm Canada; the MMPIA Short Film Award presented by MMPIA and BC Film ($15,000 cash prize plus up to $100,000 in services); the $2,500 Best Documentary Award; the $1,000 Best Short Film Award; the $500 Best Mountain Culture Film Award presented by Whistler Blackcomb; and $500 Best Actor and Actress Awards, Borsos Competition presented by the Union of BC Performers.<br />
<br />
"We are thrilled to be introducing so many great new films to our audience," says Festival Artistic Director Stacey Donen. "The caliber and diversity of this year’s program is unprecedented There’s a strong crop of documentaries, new voices in cinema and some truly amazing films in a variety of genres that it will inspire filmmakers and audiences alike."<br />
<br />
The three films making their world premieres at the festival are: Brian Nash’s OUT OF THE WOODS (Canada) a lyrical montage, feature film that explores the inherent connection that exists between our elders and our old growth trees, while illuminating the tenuous relationship between us and the forests; René Brar’s TAYLOR'S WAY (Canada) a feature length thriller inspired by countless true stories of women who disappear into the Canadian wilderness; and Andrew Nisker’s CHEMERICAL: REDEFINING CLEAN FOR A NEW GENERATION (Canada) an eye-opening documentary that looks at the over-use of chemicals in our daily lives and how it affects our lifestyle and environment.<br />
<br />
The five films making their Canadian premieres at the festival include: veteran director, Ken Loach’s LOOKING FOR ERIC (England) that tells the story of a lost postman that finds his way by turning to his hero and footballing genius, Eric Cantona; Bill Kerig’s highly anticipated documentary EDGE OF NEVER (Canada), the real life coming of age of 15-year-old Whistler resident Kye Petersen who decides to ski the route that killed his father Trevor Petersen in Chamonix, France nine years earlier; Asghar Farhadi’s ABOUT ELLY (Iran) the Iranian Academy Award Nominee for Best Foreign Language Film that explores the malaise of middle-class Iranian society; Hilla Medalia’s AFTER THE STORM (USA) follows a group of New York Broadway actors who were inspired to help the youth of New Orleans post Katrina; and Tony Coleman’s MIGHTY UKE (Canada) a fascinating documentary about the ukulele and how it has profoundly affected music around the world from the Redwoods of California through the gritty streets of Paris, from swinging London through Tokyo’s high-rise canyons to Langley, BC.<br />
<br />
Documentary fans can look forward to a diverse range of thought-provoking non-fiction features including the English Canadian Premiere of Eye Steel Films’ LAST TRAIN HOME directed by Lixin Fan, that follows the difficult journey of Chinese migrant workers to return to their ancestral home and unite their family; Denis Delestrac’s PAX AMERICANA AND THE WEAPONIZATION OF SPACE (Executive Produced by Mark Achbar, Betsy Carson and Lucie Tremblay) which examines the origins and reality of the militarization of space; and the Western Canadian Premiere of Brigitte Berman’s HUGH HEFNER: PLAYBOY, ACTIVIST AND REBEL, an intimate look at the outspoken, flamboyant, founder of the Playboy empire.<br />
<br />
The nine films making their British Columbia premieres include: Sook Yin Lee’s YEAR OF THE CARNIVORE (Canada), which is part of the Borsos Competition, about a girl with an unrequited crush on a boy who thinks she's bad in bed, so she goes out to get more "experience"; MOUNT ST. ELIAS (Austria/USA) dir Gerald Salmina; SMASH CUT (Canada) dir: Lee Gordon Demarbre; HIGH LIFE (Canada) dir: Gary Yates; PASSENGER SIDE (Canada) dir: Matthew Bissonnette; BEST WORST MOVIE (USA) dir: Michael Paul Stephenson; WHERE ARE YOU GO: CAIRO TO CAPE TOWN BY BICYCLE (Canada/USA) dir: Benny Zenga, Brian Vernor; A TOWN CALLED CALLED PANIC (Canada) dir: Stéphane Aubier & Vincent Patar; and GNOMES AND TROLLS: THE SECRET CHAMBER (Sweden/USA) dir: Robert Rhodin.<br />
<br />
<br />
The 16 films making additional premieres include:<br />
<br />
North American Premiere: <br />
<br />
44 INCH CHEST (England) dir: Malcolm Venville<br />
<br />
<br />
Western Canadian Premieres: <br />
<br />
BIG FAN (USA) dir: Robert D. Siegel<br />
<br />
DEFENDOR (Canada) dir: Peter Stebbings<br />
<br />
A GUN TO THE HEAD (Canada) dir: Blaine Thurier<br />
<br />
HUGH HEFNER: PLAYBOY, ACTIVIST AND REBEL (Canada) dir: Brigitte Berman<br />
<br />
NEIL YOUNG TRUNK SHOW (USA) dir: Jonathan Demme<br />
<br />
LAST RIDE (Australia) dir: Glendyn Ivin<br />
<br />
MACHOTAILDROP (USA/Canada) dir: Corey Adams, Alex Craig<br />
<br />
A SINGLE MAN (USA) dir: Tom Ford<br />
<br />
SUCK (Canada) dir: Rob Stefaniuk<br />
<br />
THE TROTSKY (Canada) dir: Jacob Tierney<br />
<br />
THE WILD HUNT (Canada) dir: Alexandre Franchi<br />
<br />
<br />
English Canadian Premieres:<br />
<br />
LAST TRAIN HOME (Canada/China) dir: Lixin Fan<br />
<br />
THE LIVING RATE (Les Signes Vitaux) (Canada) dir: Sophie Deraspe <br />
<br />
PAX AMERICANA and the Weaponization of Space (Canada/France) dir: Denis Delestrac<br />
<br />
SKID LOVE (Canada) dir: Ryan Arnold<br />
<br />
<br />
This year’s family program includes the B.C. premiere of GNOMES AND TROLLS: THE SECRET CHAMBER (Sweden/USA), dir: Robert Rhodin, an action-adventure animated fairy tale about a teenage gnome who wants nothing more than to invent gizmos and gadgets in his tree-house laboratory; and SHINE OF RAINBOWS (Canada) dir: Vic Sarin, an enchanting story about an extraordinary woman helps an orphan boy find self-acceptance and love through her unique gifts of colour and magic.<br />
<br />
Enjoy the final edition of Whistler Stories, including 22 commissioned short films, four will premiere the Opening Gala and four at the Family Program. Whistler Stories is the Whistler Film Festival’s legacy program and commission competition leading up to the 2010 Olympic Games where each year, from 2005 to 2009, up to four BC filmmakers received a $5,000 commission to create short films based on stories from Whistler and the surrounding area. This year’s Whistler Stories premieres include: Growing Up Whistler (dir: Peter Harvey), The Turning Season in Whistler (dir: Nicole Fitzgerald), When Hugh Met Joe (director: Jim Budge l Writer Cindy Filipenko), and Whistler’s Crazy Canucks (dir: Liz Thomson).<br />
<br />
With The Trotsky and Edge of Never bookending the Festival as the Opening and Closing Galas, special events at this year’s festival include a Tribute to Borsos Competition President and legendary Canadian director/producer Ivan Reitman, who has shaped the Canadian and international film industry, directing some of the most popular films of our time, the Celebrity Challenge Dual Slalom Ski Race, the free Outdoor Screening which will include a showcase of ten Olympic-themed Whistler Stories followed by the musical documentary NEIL YOUNG TRUNK SHOW, and the highly anticipated Awards Brunch.<br />
<br />
The ninth annual Whistler Film Festival, presented by American Express, runs from December 3rd to 6th, 2009. Ticket packages are now available exclusively for American Express card members. The Festival’s early bird offer for Festival and Industry Passes and See & Stay Packages is available online until November 13. Individual film and special event tickets go on sale online on November 12 (until December 5). The Festival Box Office opens November 19 for walk-in and phone sales and is located directly in front of the Whistler Conference Centre. For information, call 1.877.838.FILM (3456) or visit <a href='http://www.whistlerfilmfestival.com'>http://www.whistlerfilmfestival.com</a><br />
<br />
The Whistler Film Festival is sponsored by Cadillac, Directors Guild of Canada, Whitler Brewing, Vancouver Sun, Whistler Blackcomb, Dose.ca and Quick Mobile, and is supported by Telefilm Canada, Canadian Heritage, BC Film and the Resort Municipality of Whistler.<br />
<br />
The Whistler Film Festival Society (WFFS) is a charitable, not for profit cultural and educational organization committed to promoting, developing and celebrating a strong film industry in Western Canada, and to showcasing the best films from Canada and around the world. WFFS offers two main programs for the international community to discover Canadian filmmakers and do business with the Canadian film industry: the Whistler Film Festival (December 3-6, 2009), and the Forum at the Whistler Film Festival, Western Canada’s premier industry event (December 2-5, 2009).]]></content:encoded>
</item>
<item>
        <title>Digital Hollywood Fall 2009</title>
        <link>http://www.newmediabc.com/news.php?news=digital_hollywood_fall_2009</link>
        <pubDate>Thu, 29 Oct 2009 15:20:16 -0400</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[Centuries ago artists recognized that the nose was 1/5 the dimension of the head, and that the head ]]></description>
<content:encoded><![CDATA[Centuries ago artists recognized that the nose was 1/5 the dimension of the head, and that the head was 1/7 the dimension of the body:  One ideal form was optimized for the entire solution. Then in the 15th century the decimal was popularized, subsequently followed by calculus, ushering in the thought that one does not have to think of everything in fractional subdivisions.  Television programming was optimized in the 1950s as one ideal form fits all – then came digital media.  Though not inherently spatial, it is as disruptive as the decimal, not only to the artist, but to the advertiser.<br />
<br />
Loews Santa Monica Beach Hotel<br />
Los Angeles, California<br />
19 – 22 October 2009<br />
<br />
Report by: Thomas Palamides – Canadian Consulate General Los Angeles<br />
<br />
Release date: 29 October 2009<br />
<br />
Technologies and content creators are leveraging the new opportunities of digital media, but the advertisers remain perplexed as to its effectiveness.  Web 2.0 has launched a new approach for entertainment studio marketers.  Some suggest that new opportunities exist with the immediacy of the Internet medium and social networks.<br />
<br />
The digital lifestyle and home networking are frontiers than many companies want to partake.  Broadband speed is no longer an issue with 80 percent of US households connected, and four service providers splitting 70 percent of the market.  The deciding factor to win the consumer becomes the sophistication of service offerings:  The list of top ten advanced TV services requested by the consumer may surprise you.  In addition, consumer electronic (CE) manufactures want a piece of any anticipated recurring revenue.<br />
<br />
The online video phenomenon is dominated by streaming media at YouTube; however, companies are making money by positioning themselves within independent communities.  Pricing models for advertisers on these community sites vary.  Companies continue to experiment with new ways of servicing visitors.<br />
<br />
Report:<br />
<br />
Hollywood 3.0 – Where Web 2.0 has taken us and what is next in the way that entertainment is sold, promoted and branded<br />
<br />
Moderator – Peter Kafka, Senior Editor, All Things Digital<br />
<br />
Gary G-Wiz, Music Producer, Public Enemy<br />
<br />
Kate Neligan, Director, On Demand & Digital Marketing, Lionsgate<br />
<br />
Tyler Goldman, CEO, BUZZMEDIA<br />
<br />
Ross Levinsohn, Partner, Fuse Capital<br />
<br />
Julie Supan, VP of Marketing, Ning<br />
<br />
 <br />
<br />
Q: What does Web 2.0 mean to you?<br />
<br />
Ross:    People use to talk to me about “new media”, but if you segment traditional media from new media you will not be in business long:  It is just part-and-parcel for business today.  Over the next 3 – 7 years the transformation we will see is that it has to be completely blended strategy, or this town [Hollywood] will have one-third of its workforce unemployed.  The $87 billion advertisement budget that is associated with TV won’t die:  It has to change its approach.<br />
<br />
Julie:     When we speak about Web 2.0 we think of it as a “feature set”.  We feel that all content has to have a blended strategy that explores themes, and sub-themes, so that it can be deployed on other [digital] distribution channels.  For example, some movies could be coordinated with online sub-themes.<br />
<br />
Tyler: I think it [Web 2.0] has to fundamentally change how people approach programming.  We first saw this start in the financial industry, and how they received information in real-time. <br />
<br />
Kate:  Theatrical uses the Web a lot as part of their marketing mix.  These are extensions for the movie.  We look at multiple media buying strategies with our partners.<br />
<br />
Ross:  One of the most interesting things Web 2.0 did was to change how media companies adjust their promotion strategy.  There is real inherent value by marketing your brand on Twitter, Myspace, Facebook and other social media platforms.<br />
<br />
Q:  Some big marketing campaigns have just been announced:  Yahoo to spend $100 million; Microsoft will spend $100 million on Bing.  If you were running these companies, would you approve of this spending?<br />
<br />
Ross:  I cannot say because, years ago, I was working at Altavista and we spent $100 million on a marketing budget which did not grow awareness.<br />
<br />
Julie:  I’ll have to disagree with Ross because people are not self-identified online.  My company [Ning] is headed to build a consumer brand.  Our unique groups of community will be focused target groups.  We are a top 50 Internet property right now, but will go higher once we build out the advertisement platform.  We are expected to launch in early 2010.<br />
<br />
Tyler:  All of the last comments had to do with search.  Search changed the paradigm on how people congregate around 600 – 800 sites on the Internet.  We have seen statistics suggesting that these top-tier sites attract about 80 percent of all Internet traffic.<br />
<br />
<br />
Q: How would you spend your company’s marketing budget in the current online environment?<br />
<br />
Gary: Off line you can still do a lot of things that don’t cost money.  There are no secrets here.  It is more about the skill set and knowledge than the budget.  Online, the music industry has suffered greatly.  We are trying something new.  We’re asking our customers to help fund [produce] an artist.  We need about $250,000 to reach our goal.  After only launching three weeks ago we’ve raised a little more than $50,000 from hundreds of fans. <br />
<br />
Julie:  You have to figure out how to dive into the moments that are occurring on the Internet.  There is a lot of data, but not a lot of information.  You have to take everything into consideration when putting together a strategy.<br />
<br />
Ross:  Ad networks as a whole have killed the growth of brand advertising.  Ad networks figured out how to arbitrage the home page (buy an ad for 10 cents, and sell it for 15 cents, making a 50 percent margin).  You also cannot put seventeen ads on a single page [and expect to get results].  Furthermore, there is an interesting statistic I would like to share with you:  Last year, in the 18+ age group, 21 percent of their time was spent online and 10 percent of the ad budgets were spent online.  In 2009, for the same group, we have seen the time spent online grow to 29 percent, but only 8 percent of ad budgets are now spent online.  There seems to me to be a disconnect somewhere.<br />
<br />
<br />
Cloud Media and Connected TVs<br />
<br />
The New Face of Digital Entertainment<br />
<br />
Mr. Kurt Scherf, VP, Principal Analyst, Parks Associates<br />
<br />
The idea of the connected lifestyle will start to reflect content generated by the consumer.  Though it is a wide-open race to see which technology and solution puts the Web on consumer electronics (CE), there are industry drivers.<br />
<br />
The major entities leading adoption of the connected home are the traditional pay service providers (cable companies, satellite), the emerging telco/IPTV service providers, and the new entrants of the connected CE (Media hubs like xBox, PS3).  Pay TV services are in about 80 percent of US households.  As network sophistication transitions from an in-home digital network, to a multimedia network, to an entertainment network, solution offerings will become richer.  Already, service providers are looking at value-added solutions such as the whole house digital video recorder (DVR) and blended content (online +TV such as Verizon’s FIOS which launched in July 2009).  In November 2009, Canada’s Rogers Communications is expected to launch an online on-demand service.<br />
<br />
Residential gateways (RG) have an interesting focus and are not getting much coverage in the US.  The residential gateway terminates the network side interface and provides a Local Area Network (LAN) side connectivity to the various devices through which managed services are provided.  In essence, the RGs can bridge the paid TV world and the Internet.  European IPTV providers are trying to develop standards for the transcoding, and digital rights management, (DRM) for all forms of content.<br />
<br />
Back in the US, the evolution of the networked home has been segmented into three distinct stages:  Stage-One involves broadband sharing, routers, wireless access points and limited sharing of devices.  Currently, most US households remain in Stage-One.  Stage-Two involves a residential gateway, higher upstream data speeds, the sharing of files and printers on the network, connected CE game consoles, and remote customer support.  Stage-Three is a sophisticated use of home monitoring, energy management, embedded networking capabilities, storage-as-a-service, media access to both up and down stream content, and health and medical applications management.  Stage-three is forecast to start in 2011.<br />
<br />
The drivers to get beyond Stage-One are suggested to be:<br />
<br />
1)       More competitive service provider solutions, such as<br />
<br />
a.       Verizon’s Home DVR, which has a 25 percent uptake among all subscribers @ $4 /month added to one’s regular subscription.<br />
<br />
b.       Transport gateways: the next round of deployment<br />
<br />
2)       A reduction in service provider installation costs:<br />
<br />
a.       Ruckus wireless: Reduces installation time from 3.5 hr to 1 hr per home<br />
<br />
b.       Home PNA: Cuts installation time in half.<br />
<br />
3)       Enhanced custom installation<br />
<br />
a.       Still some integrator’s skepticism to overcome<br />
<br />
4)       Differential and potential new revenue streams for CE manufacturers<br />
<br />
a.       Technology providers are open to revenue sharing for ads.<br />
<br />
5)       When consumers see value in multi-content platforms<br />
<br />
a.       Must prove to customer that cost justifies change or upgrade.<br />
<br />
<br />
Media servers (HDD or SSD devices) have not really caught on with a lot of consumers.  They have been around for years, but downloading/ripping content into a central server in the home has not been convenient for many.   There have only been roughly 2 million units sold worldwide; however, with the consumer creating more of his/her own content, and with premium content being downloaded and stored, there is renewed interest in the media server.  It is forecast that the home digital media server capacity will average 1.3 Terabytes by 2013.<br />
<br />
Competing with the media server is cloud media.  In this environment the consumer will be able to stream media from multiple access networks.  Streamed content involves online video consumption and video on demand.  In 2009, in the U.S. alone, there were 8.5 billion streams of premium content (TV and movies) downloaded.  This is forecast to grow to 116 billion streams annually in 2013.  In addition, there will be other applications for which streaming media.  These are social media applications, games, and personalized information.  Some technical challenges remain with cloud media as there is uncertainty in where the transcoding of the media stream is best accomplished: at the front end [where content originates], at the PC [the device level], or by implementing software (an API layer) right in the silicon chip set.<br />
<br />
An interesting statistic shows that in Q3/2009, for the average respondents 18+ in US broadband households participating at least monthly, that the percentage of active online video viewing has now reached 30 percent for movies and 39 percent for television.  This indicates that the online video phenomenon is not just YouTube [though YouTube is the dominate destination by far].  It shows that online video is now complementing primetime TV.  To the fret of many in the industry, the PC still dominates as the platform of choice for the consumption of online content.<br />
<br />
One of the most innovative solutions to hit the market with regard to cloud media is a solution called Glide (<a href='http://www.glidedigital.com'>http://www.glidedigital.com</a>).  Glide OS 3.0 is a comprehensive ad-free cloud computing solution which offers a suite of rights-free productivity and collaboration applications so that one has more control over how to share private and personal information.<br />
<br />
There are potential weaknesses in online video when compared to pay TV video.  The “windowing” of content still gives the edge to traditional media.  The delivery of high-definition picture over a broadband network is a different proposition which may use various service delivery platforms that are a function of the content provider, service provider and network provider.  Furthermore, the current advertising strategies are in disarray.  Most providers are not making sufficient money even to cover current costs.  No clear business model as yet to be adopted by the industry.  Netflix could be a valid model in the service provider space.<br />
<br />
As the PC platform becomes integrated into the TV platform just how well applications transfer will be anyone’s guess.  We do not know what the consumer wants until they get the “connected TV” in their hands.  The idea of giving the consumer premium content is a major driver.  Also, consumers see value in multi-platform content.<br />
<br />
The game console is in an interesting position.  In the US market there are 15 -20 million game consoles connected to the Internet.  The average unit expense for the xBox is $24/month for downloaded content; however, do not write-off the PC-to-TV connection.  There are 7 -10 million US household PC-to-TV connections driven by the netbook phenomenon.<br />
<br />
From a 2009 Parks Associates Study entitled “TV 2.0”, the top advanced TV services requested are:<br />
<br />
1st –      Primetime TV anytime<br />
<br />
2nd –      Start over Primetime (time shifting)<br />
<br />
3rd –      Caller ID on TV<br />
<br />
4th –      Whole home DVR<br />
<br />
5th –      Channel thumbnails<br />
<br />
6th –      Monitoring (set up separate cameras)<br />
<br />
7th –      Casual gaming<br />
<br />
8th –      Widgets (Internet Lite – personalized information)<br />
<br />
9th –      DVR (place shifting)<br />
<br />
10th –    External HD for DVR<br />
<br />
<br />
The discussion would not be complete unless transactional data was presented.  Therefore, transactional revenue for video consumption between VoD and connected CE are as follow:<br />
<br />
It is expected that in 2009, online video advertising revenue shall reach $1billion, and pay TV $4 billion.  By 2013, online video via connected CE is anticipated to grow to $4 billion, and Pay TV will reach $11 billion.<br />
<br />
<br />
Video & Next Wave Advertising Track<br />
<br />
Internet Video, Advertising & Marketing: The Next Generation of Consumer Reach<br />
<br />
Moderator – Scott Cohen, former President, Dimestore Media (Retired)<br />
<br />
Brian Shin – CEO, Visible Measures<br />
<br />
Sean Morgan – CEO, Critical Media, Inc.<br />
<br />
Waikit Lau, Co-founder and President, ScanScout<br />
<br />
Kevin Yamanto, EVP Media Clearspring Technology<br />
<br />
Jack Rotherham, SVP, Strategic Sales & Partnerships, Metacafe<br />
<br />
John Piccone, SVP, Sales and Business Development, HealthiNation<br />
<br />
<br />
Q: How many unique visitors do you get to your website monthly?<br />
<br />
Brian = 220 million<br />
<br />
Sean = We are ingesting 17,000 hours of live video per minute from around the world<br />
<br />
Waikit = 70 million uniques in the US<br />
<br />
Kevin = 600 million uniques<br />
<br />
Jack = 12 million in the US, and 50 million globally.<br />
<br />
John = 40 million<br />
<br />
Sean: We have a number of affiliates were it takes them hours to re-format their content, so we provide a platform that allows the content to be re-distributed (syndicated) to other companies in a fraction of the time they could do it in-house.  What we are seeing are the emergence of very vertical websites.  The entire [video] clip syndication is like Google ads for short video.<br />
<br />
John:  We produce all of our own content at HealthiNation.  It’s scripted.  We also want the consumer to become engaged by taking notes on what they watch.  We are in a small part of the funnel already – but our customers are ready to take action.  If we give the customer an opportunity they generally act.<br />
<br />
<br />
Q:  Are we measuring the consumer behavior accurately so that advertising pricing is efficient?<br />
<br />
John:  We price our content based on time spent viewing the video.<br />
<br />
Jack:  We price on CPM.  No hybrid for us.  The only hybrid is based on sponsorships.<br />
<br />
Waikit: By CPM (cost per thousand impressions) and by CPG (consumer packaged goods) advertising.  If the consumer rolls over the ad more than 3 seconds, then we charge.  It is increasingly apparent to us that there is no single engagement measure.  For any advertiser, there will be a cluster of ad measures.<br />
<br />
Q:  The history of online video. Walk us through it.<br />
<br />
Waikit:  In 2004-2005 remember Lightingcast, B2B, it was all pre-rolls for many of the professional content plays.  Since then, players and content have changed.  We see solutions such as Vivaki (a Paris-based conglomerate of digital technology firms <a href='http://www.vivaki.com'>http://www.vivaki.com</a> ) that made an effort to change the user experience that is based on two lanes.  We think that this is an interesting concept where instead of taking the user to the ad content, the ad message is exposed within the content of the video.<br />
<br />
John:  We see the ad in our products as part of the informational stream.  The consumer can skip it, but our data shows that customers are watching about six minutes on average.  In fact, 70 percent of the viewers watch the ad video to completion.<br />
<br />
<br />
Q:  Let’s talk about monetization.  Give me a success story.<br />
<br />
Jack:  We are focused on a target plan to engage theatrical/entertainment, but we have branched out to other clients.  We had a deal with Sara Lee Deli Meats.  Don’t laugh.  We used the tools in Metacafe to monetize their online advertising campaign.  I think what attracted them to Metacafe was that Sara Lee liked the look and feel of our new site.<br />
<br />
Waikit:  We just rolled out a new technology called “super pre-roll”.  Don’t get too hung up on the name because it doesn’t mean much.  We took the standard 15 and 30 second pre-roll and added an interactive element which floats over it.  We have seen that the completion rate is up almost 5X for the click through.<br />
<br />
Brian:  One of the biggest things is to compare ads across campaigns.  Of the top 10 campaigns 4 are from London, England.  What we noticed is that the best performing campaigns always involve some form of conversation.<br />
<br />
<br />
Q: What could happen to change your business in the next 12 months?<br />
<br />
John:  I think the continued adoption of video is good.  The more people can monetize on minute video the better for our industry.<br />
<br />
Jack:  I would like to see a few more participants at the top of the [online video] food chain.  There is a lot of white space between YouTube (<a href='http://www.youtube.com'>http://www.youtube.com</a>) and Hulu (<a href='http://www.hulu.com'>http://www.hulu.com</a>).<br />
<br />
Kevin:  We have to get a better understanding on how video is watched and shared.<br />
<br />
Waikit:  More confusion on the buy side.  In-stream and in-page [advertising] are different.  We only do in-stream.  We have to spend more time educating the advertisers.  Breaking TV budgets would hurt us.<br />
<br />
Sean: What would be great would be launching the self-serve ad campaign for banner ads and overlays against the 750 video categories on our site.  The downside would be not doing it.<br />
<br />
Brian:  A tragedy would be that in-video is not treated as its own whole new medium.  Leveraging the fact that you interact with it is of utmost importance.<br />
<br />
<br />
Conclusion:<br />
<br />
Mathematicians and architects, and to a lesser extent artists, know that even a straight line is a curve in calculus: It is a curve without inflection; however, the advent of digital media and its associated delivery of content and services to the consumer has been froth with disruption and unpredictability in the eyes of the consumer.  Service provides continue to struggle with delivering the most focused advertising program based on current industry metrics.  Hence, there is a constant quest for understanding consumer behavior in this emerging medium.  In this respect, the online video world is no different than the broadcast TV world.  Can the online advertising industry be as effective as the television advertising in lifting retail sales?  Only the numbers, not fractions, will tell – and then only with uncertainty.<br />
<br />
 <br />
<br />
Thomas Palamides<br />
Trade Commissioner<br />
<a href='mailto:thomas.palamides@international.gc.ca'>thomas.palamides@international.gc.ca</a><br />
T: (213) 346 - 2757 Direct<br />
F: (213) 346 - 2767<br />
550 S. Hope Street, 9th Floor<br />
Los Angeles, California. 90071<br />
Foreign Affairs and International Trade Canada | Affaires étrangères et Commerce international Canada<br />
Government of Canada | Gouvernement du Canada]]></content:encoded>
</item>
<item>
        <title>ORACLE OF AVEON now available at the iTunes store</title>
        <link>http://www.newmediabc.com/news.php?news=oracle_of_aveon_now_available_at_the_itunes_store</link>
        <pubDate>Wed, 28 Oct 2009 12:26:33 -0400</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[Our first iPhone App, based on our original property THE ORACLE OF AVEON, is now available at the iT]]></description>
<content:encoded><![CDATA[Our first iPhone App, based on our original property THE ORACLE OF AVEON, is now available at the iTunes store!<br />
<br />
In a miraculous show of karma, our app was approved in just 12 days by Apple and is now available for download at iTunes.  Please visit our website (<a href='http://www.oracleofaveon.com'>http://www.oracleofaveon.com</a>) for an overview of the App along with our trailer and App demonstration videos.  THE ORACLE OF AVEON will be seen this November/December in I.D. magazine ((<a href='http://www.id-mag.com'>http://www.id-mag.com</a>) and in VICE magazine (<a href='http://vice.typepad.com/'>http://vice.typepad.com/</a>) in December.  Let your friends know that THE ORACLE OF AVEON  has "out weirded the competition" with this surreal and colorful new universe of wonder!   <br />
 <br />
<br />
PRODUCT DESCRIPTION:<br />
<br />
THE ORACLE OF AVEON VIDEO FORTUNE TELLER contains a multitude of randomly generated, short and humorous animations that portray key scenes from an epic story.  THE ORACLE OF AVEON is the first application of its kind to employ animated video clips to tell stories that strive to reflect universal human experiences.<br />
<br />
By spinning three coins six times on your touch-screen, you will launch a movie of a character interaction that reflects your current state of being. Afterwards the Oracle will offer you sage advice for your particular situation by providing you with one of hundreds of original fortunes. Similar to the reading of a daily Horoscope, THE ORACLE OF AVEON can be used as a clairvoyant guide for those wishing to discover their correct path in any given situation.<br />
<br />
THE ORACLE OF AVEON's colorful anthropomorphic characters and lavish sets invoke a breathtaking universe of wonderment. Designed for the new micro-cinematic environment of mobile devices, THE ORACLE OF AVEON's  animated sequences are narrative fragments of an epic adventure that pivots on the main character Arlo, a young Birdman who pilots a flying pink teacup on an intergalactic quest to fulfill his destiny. By assembling these narrative fragments and diverse assortment of characters and settings the user begins to unlock clues to the story.<br />
<br />
Best Regards and we hope you enjoy our first product!  We owe a huge amount of gratitude to Sarah Guizzo and Jeffery Beacom at the Business Development Bank of Canada for green lighting our finances back in January of this year.<br />
<br />
The Aveon Production Team:<br />
<br />
Anthony Roberts:  writer, character design, game design<br />
<br />
Paul Ruskay:  animation, music, sound design, game design<br />
<br />
Dave Hards:  iPhone Programming<br />
<br />
Lino Conti:  integration and QA  ]]></content:encoded>
</item>
<item>
        <title>Manga Japanese Aggressive Course</title>
        <link>http://www.newmediabc.com/news.php?news=manga_japanese_aggressive_course</link>
        <pubDate>Tue, 27 Oct 2009 01:47:11 -0400</pubDate>
        <dc:creator> &lt;8dcs28@gmail.com&gt;</dc:creator>
        <description><![CDATA[WOW!  The MANGA JAPANESE AGGRESSIVE COURSE Breaks New Ground <br />
in Art and Language Training at the 8]]></description>
<content:encoded><![CDATA[WOW!  The MANGA JAPANESE AGGRESSIVE COURSE Breaks New Ground <br />
in Art and Language Training at the 8th Dimension Comic Studio<br />
<br />
	Open House:  Nov 12 (Thursday) at 7 pm – 9 pm<br />
		     Nov 13 (Friday) at 11 am – 1 pm<br />
]]></content:encoded>
</item>
<item>
        <title>NEW MEDIA BC ANNOUNCES NEW RATES FOR FUSION VENTURE FORUM AND BEST IN SHOW JUDGES</title>
        <link>http://www.newmediabc.com/news.php?news=new_media_bc_announces_new_rates_for_fusion_venture_forum_and_best_in_show_judges</link>
        <pubDate>Mon, 26 Oct 2009 12:00:03 -0400</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[Organizers New Media BC are pleased to announce that with the support of the National Research Counc]]></description>
<content:encoded><![CDATA[Organizers New Media BC are pleased to announce that with the support of the National Research Council Canada Industrial Research Assistance Program (NRC-IRAP) and Bootup Entrepreneurial Society, all entrepreneurs can participate at the Fusion Forum for no additional cost above the regular attendee price of $100. All companies attending the Fusion Entrepreneur Boot Camp held on November 5 as well as the twenty selected to pitch to top tier investors during the Fusion Venture Forum on November 12, will pay this same affordable rate as conference attendees. <br />
<br />
Monday, October 26, 2009 <br />
Vancouver, Canada<br />
<br />
"Our community has a history of producing some of the most notable digital media companies in the world," says Maura Rodgers, Executive Director of Bootup Entrepreneurial Society. "We challenge our best entrepreneurs to step forward and show the international investors what our community is made of.”<br />
<br />
The package includes full access to the event, including networking lunch and reception.  Presenting companies will also have free access to “Entrepreneur Bootcamp” training sessions, presentation coaching, and a chance to pitch at the Forum on November 12th and potentially have one-on-one meetings with visiting investors from Silicon Valley. <br />
<br />
“New Media BC is thrilled to have the support of NRC-IRAP and Bootup Entrepreneurial Society to provide such great value to BC and Canadian entrepreneurs.” said Rochelle Grayson, Interim President at New Media BC. “We have lined up first-class investors and industry experts, and we are looking forward to showcasing the best digital media talent and opportunities BC and Canada has to offer.”<br />
<br />
The deadline for registrations has been extended to Friday, October 30th to allow entrepreneurs to take advantage of this special rate. Reimbursements will be made for companies who have already signed up at the full rate.<br />
<br />
New Media BC also announced that Fusion’s “Best in Show” judges will be Tom Duterme, Corporate Development Manager at Google Inc., Saeed Amidi, CEO/President and Founder of Plug and Play Tech Center and Steve Hnatiuk, Founder and Partner at Yaletown Venture Partners. The “Best in Show” presenter will receive paid airfare to San Francisco and three month placement at the prestigious Plug and Play Tech Centre accelerator in Sunnyvale, California.<br />
<br />
<b>For more information: <a href='http://www.thefusionforum.com'>http://www.thefusionforum.com</a></b><br />
<br />
<b>New Media BC</b><br />
New Media BC is the industry association representing BC's 1,100+ digital media companies working in video games, animation, visual effects, interactive marketing & design, social media, Web 2.0 and eLearning. Based on consultation with our members, we provide professional development, business development, networking and advocacy services and promote worldwide recognition of BC's Digital Media Industry.<br />
<br />
<b>The National Research Council Canada Industrial Research Assistance Program (NRC-IRAP)</b><br />
NRC-IRAP is expanding the Canadian innovation system. We are the Government of Canada's premier innovation and technology assistance program, supporting small and medium-sized enterprises in communities across Canada by providing financial, technological and networking assistance. <a href='http://www.nrc-cnrc.gc.ca'>http://www.nrc-cnrc.gc.ca</a><br />
<br />
<b>Bootup Entrepreneurial Society (BES)</b><br />
Founded by a group of veteran entrepreneurs, the Bootup Entrepreneurial Society is a non-profit organization dedicated to expanding the entrepreneurial ecosystem in BC and building a solid infrastructure that is well honed to support digital media entrepreneurs.  Through outcome driven educational workshops, access to experienced international mentors and rockin’ networking events, BES provides entrepreneurs with the resources and connections needed to start and grow their digital media businesses.  <a href='http://www.bootup.ca'>http://www.bootup.ca</a>]]></content:encoded>
</item>
<item>
        <title>New Media BC and WINBC make it official</title>
        <link>http://www.newmediabc.com/news.php?news=new_media_bc_and_winbc_make_it_official</link>
        <pubDate>Fri, 23 Oct 2009 14:54:37 -0400</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[VANCOUVER, BC, October 22, 2009 – After four months of discussions, marketing research, negotiatio]]></description>
<content:encoded><![CDATA[VANCOUVER, BC, October 22, 2009 – After four months of discussions, marketing research, negotiations and votes, the members and boards of directors of two of BC’s premier media and technology industry associations have agreed to merge.<br />
<br />
Effective October 20, the Wireless Innovation Network of BC (WINBC) and New Media BC agreed to form a new organization – DigiBC – The Digital Media and Wireless Association of BC to represent the interests of the wireless, mobile and digital media sectors.<br />
<br />
The new organization encompasses more than 22,000 people in some 1,350 companies, generating $4 billion in annual revenues.<br />
<br />
“This merger represents the exciting future of digital media content creation and wireless delivery,” says Warren Franklin, CEO of Rainmaker Entertainment and chairman of New Media BC. “DigiBC will position BC as a world leader in digital media and communications, and this convergence of digital content and wireless platforms will give our member companies great opportunities to grow their businesses and pioneer new forms of entertainment and communications.”<br />
<br />
Rochelle Grayson, acting President of New Media BC, acknowledged the past achievements and the bright future of the BC digital media industry and said “I am very pleased with the efforts of our board and the significant support for this merger of our video gaming, animation and VFX, web 2.0 and social media, interactive marketing, e-learning and the rest of the sector. We look forward to take advantage of the amazing talent we have in BC and turn this opportunity into a major success.”<br />
<br />
The merger between New Media BC and WINBC was approved unanimously at the New Media BC’s AGM and a simultaneous Extraordinary General Meeting of WINBC.<br />
<br />
Robert Forget, Director of Product Management of Vecima Networks and chairman of WINBC says: "I am extremely excited about this merger. With the synergies existing between the two associations we are confident that the new entity will continue to serve both memberships exceedingly well. Finally with a larger membership base we look forward to having a stronger voice in the community and internationally."<br />
<br />
Michael Bidu, executive director of WINBC says global growth and evolution in wireless and new media is happening quickly and this new organization will be more member-centric, more cost effective and able to react much more quickly than the two sectors separately. <br />
<br />
“This is about securing our place in the word,” Bidu says. “Combining great content creation with fast mobile delivery and market reach like never before gives BC a distinct competitive advantage. It’s a strong opportunity to secure growth, revenues, and jobs for our very talented workforce – and even to become the global leader in our sector.”<br />
<br />
Bidu adds: “Our mission is to promote, support and accelerate the growth, competitiveness and sustainability of BC’s digital media and wireless industry. Vancouver is already the digital media capital of Canada. We’re going to make BC the most recognized and admired centre of digital media excellence in the world.”<br />
<br />
The final merger agreement was presented to the boards of directors of both organizations at a special meeting yesterday (Tuesday, October 20) at the Vancouver animation studio of Rainmaker Entertainment. More than 50 members from both organizations were present to vote. <br />
<br />
“We’ve done this merger quite quickly thanks to our volunteer boards,” says Bidu. “We felt we needed to use the opportunity created by staging the 2010 Winter Olympics here to grab some global attention. But we won’t be stopping there. We’re going to be shaking things up and making our presence felt long after the closing ceremonies.”]]></content:encoded>
</item>
<item>
        <title>FanTrust releases &quot;Socialize Me&quot;, it's first whitepaper on social gaming</title>
        <link>http://www.newmediabc.com/news.php?news=fantrust_releases_socialize_me_its_first_whitepaper_on_social_gaming</link>
        <pubDate>Tue, 20 Oct 2009 15:05:35 -0400</pubDate>
        <dc:creator>cath@fantrust.com &lt;cath@fantrust.com&gt;</dc:creator>
        <description><![CDATA[Hundreds of millions of today’s gamers are enjoying social games played within Facebook, MySpace, ]]></description>
<content:encoded><![CDATA[Hundreds of millions of today’s gamers are enjoying social games played within Facebook, MySpace, Hi5 and Friendster. This fanbase is expected to surge to 250M in 2009 from 50M the previous year. The market for this upstart genre of entertainment is pegged at $2B. And with low production costs, unlimited free marketing and multiple revenue streams, social games promise big business for years to come.<br />
<br />
FanTrust’s latest business whitepaper gives you a high-level look at entertainment’s massive growth market, including:<br />
<br />
    * Market opportunities<br />
    * Monetization tactics<br />
    * Fan favorites<br />
<br />
Read or download “Socialize Me — FanTrust’s Fast Facts To Help You Tap Today’s Billion Dollar Social Games Sector” at <a href='http://www.fantrust.com/2009/10/19/socialize-me-tap-todays-billion-dollar-social-games-sector-with-fantrust/'>http://www.fantrust.com/2009/10/19/socialize-me-tap-todays-billion-dollar-social-games-sector-with-fantrust/</a>]]></content:encoded>
</item>
<item>
        <title>BradField Productions' writer shortlisted for the Governor General's Award for fiction</title>
        <link>http://www.newmediabc.com/news.php?news=bradfield_productions_writer_shortlisted_for_the_governor_generals_award_for_fiction</link>
        <pubDate>Fri, 16 Oct 2009 18:20:38 -0400</pubDate>
        <dc:creator>bruno@newmediabc.com &lt;bruno@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[BC born novelist Kate Pullinger has been shortlisted for the Governor<br />
General's Award for fiction f]]></description>
<content:encoded><![CDATA[BC born novelist Kate Pullinger has been shortlisted for the Governor<br />
General's Award for fiction for her latest novel "The Mistress of<br />
Nothing."<br />
<br />
<a href='http://www.straight.com/article-262640/finalists-2009-governor-generals-literary-awards'>http://www.straight.com/article-262640/finalists-2009-governor-generals-literary-awards</a><br />
<br />
Pullinger writes the 'Inanimate Alice' series (<a href='http://www.inanimatealice.com'>http://www.inanimatealice.com</a>)<br />
probably the most popular web 2.0 text with teachers around the world.<br />
'Inanimate Alice' tells the story of a young girl growing up to become<br />
a computer game designer. Each episode grows more complex and<br />
interactive, in keeping with Alice's age and improving skills. The<br />
series is aspirational and works across wide age ranges and<br />
competencies from the hard-to-engage to the gifted.<br />
<br />
Teachers, especially starting teachers, love it as it engages with the<br />
videogame generation.<br />
<br />
'Inanimate Alice' is a global story. It involves travel and world<br />
culture. Episodes are available in EFIGS languages. It addresses<br />
diversity and for that it was selected as a feature of the European<br />
Commission's Intercultural Dialogue 2008. Education Packs are<br />
available from the site.<br />
<br />
Take a look at the way we will 'read' in the future.]]></content:encoded>
</item>
<item>
        <title>Geek Speak: Rochelle Grayson, interim executive director for New Media B.C.</title>
        <link>http://www.newmediabc.com/news.php?news=geek_speak_rochelle_grayson_interim_executive_director_for_new_media_bc</link>
        <pubDate>Fri, 16 Oct 2009 18:00:12 -0400</pubDate>
        <dc:creator>bruno@newmediabc.com &lt;bruno@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[Rochelle Grayson is the interim executive director for New Media B.C., but she may not hold the post]]></description>
<content:encoded><![CDATA[Rochelle Grayson is the interim executive director for New Media B.C., but she may not hold the post for much longer. On Tuesday (October 20), members of her industry association will vote on a proposed merger with the Wireless Innovation Network of B.C. at a joint annual general meeting in Vancouver. <br />
<br />
The merger could see the two groups become one organization called the Digital Media + Wireless Association of B.C., or DigiBC. <br />
<br />
Grayson also sits on the board of New Media B.C., whose membership is composed of 300 companies, educational institutes, and government agencies that work in such fields as video games, animation, social media, and e-learning. The association will put on its third annual Fusion Venture Forum for Digital Media on November 12 and 13 at Robson Square. <br />
<br />
Previously, Grayson, who was born in New York City and is now 40 years old, served as the president of Work at Play, a digital agency. She is the cofounder of Twemes, a Web site that aggregates hashtagged Twitter conversations, and ArtSites.ca, a site-building tool for visual artists. <br />
<br />
The Georgia Straight reached Grayson by phone at her home office in Vancouver. <br />
<br />
Why are New Media B.C. and the Wireless Innovation Network of B.C. heading toward a merger? <br />
<br />
We’re heading toward a merger because what we’ve identified over the past couple of years is that we’ve been working very closely together. We’re finding that on the mobile and wireless side there’s a lot of infrastructure that’s being put in place, and to sort of fill the needs of consumers they’re looking for content that is going to make use of that. A lot of that new content is coming out of the digital-media space. So, many of our members have been working with wireless and mobile companies to distribute their products, their content. <br />
<br />
What we realize is that, for all of these ventures to be successful, we need to make sure that not only are our members talking to each other but that we’re also making sure that, from an industry association, that we’re representing all sides—everything from creation to distribution. So, looking at that whole ecosystem and not just the content-creation portion of it, but really how also can our members efficiently meet and reach their audiences—and wireless and mobile is a very big, significant part of that trend going forward. <br />
<br />
How will companies in digital media and wireless technologies benefit from having one organization? <br />
<br />
Well, there are quite a few ways. By having one organization, we can do a lot more from a promotional perspective. So, a large organization can promote. We are able to leverage every dollar a lot better, in terms of being a larger organization. What we have been finding is that, with two organizations or associations, we’ve been tapping into sort of similar funds, and also from a sponsorship perspective we’re calling the same people. So, what this really allows us to do is have bigger events, do more promotion for member companies, as well as do better advocacy at a government level as well around these sectors and just represent key issues for a larger segment of the, you know, knowledge base and creative industry that exists here in Vancouver, in B.C. <br />
<br />
What does the Fusion Venture Forum for Digital Media do for local new-media companies? <br />
<br />
The Fusion Forum, which was created three years ago, was really created to provide a venture investment forum specifically focused on digital media. What we noticed is that a lot of the venture forums have historically come out of the technology sector. The biggest difference is that in technology sector you usually have technology as your core intellectual property—your core IP. Most of our companies were creating content franchises, games, Web 2.0, social media sort of things. There wasn’t as much intellectual property in hard-core software they were creating as much as it was really their connection to their consumers or the actual franchise or the brand that they were building. So, when we looked around, we didn’t see anything on the venture investment forum that really met the needs of those companies. So, Fusion Forum was created for that reason—to really have a forum where we had investors who really understood what digital media was, the potential for it, how those business models work. <br />
<br />
For the local communities, what we’re really doing is—New Media B.C., our vision is to make B.C. the most recognized and admired centre of digital-media excellence in the world. That is really our great vision. There’s a lot of digital media that’s thriving here, and we really know that our companies deserve the attention of the world. So, we want to bring that attention—world-class people—to Vancouver to see what is happening here and to talk to our up-and-coming startups as well as companies that are ongoing and are thinking about growing faster to get them to be bigger faster. We recognized there were a couple of gaps. There was a gap in terms of funding for that sector for entrepreneurs, and there was also a gap in terms of growth. You know, companies that kind of had made in through and were probably small to medium size, but how do we also grow bigger companies, because bigger companies also spin off more small companies. So, for us, Fusion Forum, the purpose of it is to provide some financial opportunities. <br />
<br />
This year, we’ve changed it a little bit. We’ve always done a boot camp, so there’s a training component to train our local entrepreneurs in terms of what they need to know to build their businesses, how to pitch, and everything else. That really is just getting entrepreneurs up to speed so that we also present world-class presentations. Then we’re going to have, this year, a pitching forum, and it’s not going to just be investors but also industry experts. So, we’re bringing in industry experts as well. Then the more important component that I think we’re trying to address also is the local investment community. Really, because we’re bringing up some key investors from Silicon Valley and also from the U.K., we want a bit of knowledge transfer and to make some connections with our local angels and investment community around why people in Silicon Valley are investing in digital media and how they do that and what are the benefits and what are the challenges and everything else. So, we’ll have an investment roundtable, where local angels and local investors in the community can actually talk to these experts and ask them some very honest questions about their investment strategy. <br />
<br />
Does Vancouver’s digital-media sector need help from the provincial government? <br />
<br />
I think that, yes, we definitely would like a lot more support. We’re competing with other provincial governments that are giving their digital-media sectors a lot more support than the B.C. government is. We’re trying to find ways that can really promote and attract and retain talent and increase jobs here in B.C. <br />
<br />
We have a very strong game sector here. That said, we’re finding now that the growth of our game sector, which is what most people point to as being successful, is slower than the growth we’re seeing in the rest of the world. So, while we had a lead, if we’re not careful, there’s the potential we could actually lose the lead that we had. <br />
<br />
What could the province do to make B.C. a more competitive environment for digital media? <br />
<br />
I think really what we’re advocating to the government is looking much more at a media tax-incentive program. When I say “media”, we have some great film and television and some animation tax credits that are in place. None of those apply to new media. So, what we’re really talking about perhaps as a first step is to change those definitions to make sure new media is encompassed in all of these entertainment incentives. That way, we can really start talking about more cross-platform entertainment ideas and things like that. <br />
<br />
What is Twemes? <br />
<br />
Twemes is a Web site that came out of Twitter. It’s sort of almost, I think, maybe made obsolete, because the idea is now much more part of Twitter search. But, in January 2008, when I was on Twitter I was really frustrated that I couldn’t quite keep track of conversations and identify other people in what I called sort of flash conversations—flash on-line communities. <br />
<br />
So, we created Twemes, which was a way to take the Twitter firehose and get all the conversations that had hashtags and put them all in one place. So, you could see everyone who was commenting on a particular topic at a given time. That pretty much is what Twemes was. Now there is Twitter search, but at the time it did not exist. So, it was just sort of throwing it out there so that people could talk about the Oscars or talk about another event. <br />
<br />
© Copyright (c)Straight.com<br />
Photograph by: Straight.com<br />
<br />
<a href='http://www.straight.com/article-264709/geek-speak-rochelle-grayson-interim-executive-director-new-media-bc'>http://www.straight.com/article-264709/geek-speak-rochelle-grayson-interim-executive-director-new-media-bc</a><br />
]]></content:encoded>
</item>
<item>
        <title>FLICKR CO-FOUNDER STEWART BUTTERFIELD IS KEYNOTE AT FUSION ‘09</title>
        <link>http://www.newmediabc.com/news.php?news=flickr_cofounder_stewart_butterfield_is_keynote_at_fusion_09</link>
        <pubDate>Tue, 13 Oct 2009 20:00:00 -0400</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[Stewart Butterfield, co-founder of Flickr, reportedly the most popular photo sharing site in the wor]]></description>
<content:encoded><![CDATA[Stewart Butterfield, co-founder of Flickr, reportedly the most popular photo sharing site in the world, will be the Keynote Speaker at the 3rd Fusion Venture Forum 2009, presented by New Media BC on November 12 in Vancouver, British Columbia.<br />
<br />
Butterfield is a firm supporter of Vancouver’s Digital Media industry and was part of the original team that grew Flickr from a tiny Vancouver based operation to a worldwide phenomenon. He and his co-founder Catherine Fake sold Flickr to Yahoo reportedly for more than $30 million, barely a year after launching it in February2004. The original plan had been to create an online game that never quite took off. Flickr remains one of the most noted digital media success stories from this region.<br />
<br />
Butterfield ( <a href='http://en.wikipedia.org/wiki/Stewart_Butterfield'>http://en.wikipedia.org/wiki/Stewart_Butterfield</a> ) will open Fusion ’09, the only Venture Forum devoted to Digital Media in Western Canada, by sharing his success story with some 150-200 attendees, mostly Canadian founders with early to growth stage ventures. Twenty of Canada’s hottest digital media companies will present their latest ventures to top tier investors from North America, including heavyweights Google Ventures, Norwest Venture Partners and SoftTech VC. Deadline to register for Fusion’s Bootcamp and Conference is Oct 20, 2009 at <a href='http://www.thefusionforum.com.'>http://www.thefusionforum.com.</a><br />
]]></content:encoded>
</item>
<item>
        <title>Gaming Gives Back</title>
        <link>http://www.newmediabc.com/news.php?news=gaming_gives_back</link>
        <pubDate>Thu,  8 Oct 2009 16:39:59 -0400</pubDate>
        <dc:creator>bruno@newmediabc.com &lt;bruno@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[Gaming Gives Back: Greater Vancouver Food Bank Society and Vancouver Video Game Industry Team Up to ]]></description>
<content:encoded><![CDATA[Gaming Gives Back: Greater Vancouver Food Bank Society and Vancouver Video Game Industry Team Up to Hold Halloween Fundraiser Ghoulash Bash<br />
<br />
Vancouver, BC, October 6, 2009 - This October 29th from 7 PM to midnight, the Metropole Pub at 320 Abbott Street will be hosting Vancouver's first annual "Ghoulash Bash", a Halloween fundraiser to benefit Vancouver's hungry.<br />
<br />
The event is organized by a group of game industry volunteers on behalf of the Greater Vancouver Food Bank Society (GVFBS) and is sponsored by corporate donations from members of Vancouver's video game industry. It is being promoted as an opportunity to raise money<br />
for and awareness of the GVFBS, as a chance for Vancouver's game industry to give back to the community, and as an opportunity for members of industry and interested parties to network with others in Vancouver's diverse video game industry.<br />
<br />
The theme of this year's Ghoulash Bash is "Retro ReAnimated". Guests are encouraged to come dressed up as their favourite "retro" video game character - zombified. Activities will include a retro game costume contest, prize giveaways, retro game competitions and networking opportunities. Partygoers will have opportunities to win prizes contributed by video game companies, including 1-hour mentorship sessions donated by influential members of the game industry, such as Genius Factor Games' Ted Nugent and Ross Young, Cowbell Games' James Johnson as well as Industry veteran Adrian Crook.<br />
<br />
Guests will be able to buy tickets at their desired level of contribution. Higher-priced tickets will come with prizes, special offers, or additional drink tickets.Corporatesponsorship will also be graded, with higher contributors being offered special billing and other benefits. Participating companies are encouraged to form<br />
employee teams to compete with each other to see who is able to raise the most money.<br />
<br />
For more information about the Ghoulash Bash, contact Ryan Arndt at<br />
778.988.7780, email at <a href='mailto:ryan@ghoulashbash.com'>ryan@ghoulashbash.com</a> or visit<br />
<a href='http://www.ghoulashbash.com'>http://www.ghoulashbash.com</a><br />
]]></content:encoded>
</item>
<item>
        <title>Merger unites wireless, digital media groups</title>
        <link>http://www.newmediabc.com/news.php?news=merger_unites_wireless_digital_media_groups</link>
        <pubDate>Wed,  7 Oct 2009 13:53:15 -0400</pubDate>
        <dc:creator>bruno@newmediabc.com &lt;bruno@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[Showcasing companies at commerce centre during Olympics will be organization’s first major initiat]]></description>
<content:encoded><![CDATA[Showcasing companies at commerce centre during Olympics will be organization’s first major initiative<br />
<br />
The industry associations that represent digital media companies and wireless developers in B.C. are planning to merge this fall into an organization that will represent more than 1,300 companies and 22,000 employees.<br />
<br />
Wireless Innovation Network British Columbia (WINBC) and New Media BC (NMBC) have forged close ties over the last 12 months by co-hosting a series of networking events and workshops.<br />
<br />
Michael Bidu, WINBC’s president, said the merger was a natural fit because wireless and digital media companies continue to converge into a single space.<br />
<br />
“There is tremendous interest from content creators to discover what mobile and wireless developers are doing and vice versa.”<br />
<br />
Bidu added that the launch of Apple Inc.’s App Store less than two years ago has accelerated that convergence, with video game developers, Internet marketers and other digital content creators increasingly focusing on developing products for such mobile devices as cell and smart phones and hand-held game consoles.<br />
<br />
The new organization’s name will not be released before NMBC members vote on the merger at the organization’s annual general meeting on October 15.<br />
<br />
But with WINBC’s board having approved the merger and with positive feedback from members of both groups, the merger is likely to be completed.<br />
<br />
Bidu said that, as a larger organization, the new entity will have greater clout in promoting itself to government and other industries.<br />
<br />
He said he doesn’t expect membership costs to increase for companies in either sector.<br />
<br />
One of the new organization’s first major initiatives will be to showcase wireless and digital media companies during the Olympic Games at B.C.’s 2010 Commerce Centre at Robson Square in downtown Vancouver.<br />
<br />
Roughly 60 companies have joined the initiative, which received $300,000 from Western Economic Diversification Canada this month.<br />
<br />
The showcase, which is expected to launch in December, will remain at Robson Square for a year and include a digital gallery with 60 projection screens on which companies can promote their applications and services.<br />
<br />
In a letter to NMBC members, Warren Franklin, the organization’s chairman, said the showcase is the most ambitious project ever conceived to promote B.C.’s digital media and wireless industries. •<br />
<br />
Link: <a href='http://www.biv.com/subscriber/tech.asp'>http://www.biv.com/subscriber/tech.asp</a><br />
<br />
Curt Cherewayko<br />
© Copyright (c)Business in Vancouver]]></content:encoded>
</item>
<item>
        <title>OPEN CALL TO NEW MEDIA COMPANIES FOR MELTING SILOS CONCEPT DEVELOPMENT PROPOSALS</title>
        <link>http://www.newmediabc.com/news.php?news=open_call_to_new_media_companies_for_melting_silos_concept_development_proposals</link>
        <pubDate>Tue,  6 Oct 2009 18:27:43 -0400</pubDate>
        <dc:creator>phillip@agentic.ca &lt;phillip@agentic.ca&gt;</dc:creator>
        <description><![CDATA[Agentic Communications, the National Film Board, and the SFU Praxis Centre for Screenwriters are lau]]></description>
<content:encoded><![CDATA[Agentic Communications, the National Film Board, and the SFU Praxis Centre for Screenwriters are launching the "Melting Silos" concept development with the participation of Telefilm's Canada New Media Fund - Sectoral Assistance.<br />
<br />
The goal of the Melting Silos Program is to connect local filmmakers and new media talent in a way that educates both parties and facilitates the development of project materials to be ready for production.<br />
<br />
We're now seeking a small group of accomplished new media professionals who would like to produce narrative web-based work with a group of accomplished filmmakers.<br />
<br />
We're inviting you to partner with accomplished filmmakers with strong narrative based projects that have trans-media potential. Your interest in participating must be received by October 19th, 2009<br />
<br />
As the filmmakers need not have new media skills, but a curiosity and desire to dive into this world with a creative idea, the new media professionals will need to provide technical and creative support for the projects. New Media Developers need not have story writing/telling expertise but possess a strong understanding of the interactive medium and have production proficiency.<br />
<br />
The end product of the Melting Silos program will be a developed online concept with a pitch package complete with a functional demo or prototype ready for Production Assistance. <br />
<br />
Details and Application Form can be found here:<br />
<a href='http://agentic.ca/blog/20091006/melting_silos_development_project_trans_media_content_projects'>http://agentic.ca/blog/20091006/melting_silos_development_project_trans_media_content_projects</a>]]></content:encoded>
</item>
<item>
        <title>Whistler Film Festival Goes Multi-Platform At This Year’s Pitch Fest West</title>
        <link>http://www.newmediabc.com/news.php?news=whistler_film_festival_goes_multiplatform_at_this_years_pitch_fest_west</link>
        <pubDate>Mon,  5 Oct 2009 18:29:56 -0400</pubDate>
        <dc:creator>max@newmediabc.com &lt;max@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[<b>Submission deadline Monday, November 02, 2009</b><br />
<br />
Whistler, BC (October 5, 2009) – For the f]]></description>
<content:encoded><![CDATA[<b>Submission deadline Monday, November 02, 2009</b><br />
<br />
Whistler, BC (October 5, 2009) – For the first time ever, the Whistler Film Festival (WFF) is introducing a multi-platform component to the highly anticipated Pitch Fest West, a signature event taking place during the industry Forum at the Whistler Film Festival, December 3-6, 2009. Deadline for entries is November 2. Drawing on innovation in technology and the changing landscape for content creation, this year’s Pitch Fest West will showcase film, TV and digital media producers who are in search of the knowledge, relationships and financing strategies required to successfully develop and exhibit their content across several platforms. </p><p>Pitch Fest West gives up to five Canadian producers the opportunity to pitch projects to a distinguished panel of Canadian and International industry leaders in front of a live audience. Feature film, documentary, scripted series are eligible to apply provided cross-platform media component is included in the project.</p><br />
<p><i>"Last year’s Pitch Fest West was a huge success with us receiving 36 entries,"</i> says Angela Heck, Forum Manager of the Whistler Film Festival. <i>"This year, we’ve expanded the scope to include projects that engage with creative content across multi-platforms. We expect to see some amazing pitches from Canada’s best producers."</i> The Forum at the Whistler Film Festival features innovative industry programming by providing a full range of professional development, market and networking opportunities for Canadian filmmakers and content creators. Designed to provide industry professionals with the necessary tools and knowledge to compete in the Canadian and international film industry, the Forum offers intimate access to industry experts and key decision makers, and brings together Canadian and international delegates to form new alliances and financial partnerships. This premier three-day event features innovative panels, interactive workshops, one-on-one meetings, film showcases and invaluable networking events that connect filmmakers with commissioning editors, broadcasters, sales agents and distributors. In 2008, the Whistler Filmmaker Forum connected over 650 industry delegates with broadcasters, distributors, sales agents and commissioning editors including industry executives from China, the United States and Canada. This year, the Forum focus is on strengthening ties between the production centers of Vancouver and Los Angeles. The deadline for submissions to this year’s Pitch Fest West is Monday, November 2, 2009. Pitch Fest West 2009 will only accept projects that include multi-platform content. Pitches that team film or television producers with new media companies are highly encouraged. Producers must be Canadian residents. </p><br />
<br />
<p>For more information and Pitch Fest West application forms <a href="<a href='http://www.whistlerfilmfestival.com/'>http://www.whistlerfilmfestival.com/</a>">visit <a href='http://www.whistlerfilmfestival.com'>http://www.whistlerfilmfestival.com</a></a>. The ninth annual Whistler Film Festival, presented by American Express, runs from December 3 to 6, 2009. The Whistler Film Festival + Forum is sponsored by Cadillac, Directors Guild of Canada, Whistler Brewing, The Vancouver Sun, Whistler Blackcomb, Dose.ca and Quick Mobile, and is supported by Telefilm Canada, BC Film and the Resort Municipality of Whistler. The Whistler Film Festival Society (WFFS) is a charitable, not for profit cultural and educational organization committed to promoting, developing and celebrating a strong film industry in Western Canada, and to showcasing the best films from Canada and around the world. WFFS offers two main programs for the international community to discover Canadian filmmakers and do business with the Canadian film industry: the Whistler Film Festival (December 3-6, 2009), and the Forum at the Whistler Film Festival, Western Canada’s premier industry event. For details, visit <a href="<a href='http://www.whistlerfilmfestival.com/'>http://www.whistlerfilmfestival.com/</a>"><a href='http://www.whistlerfilmfestival.com'>http://www.whistlerfilmfestival.com</a></a>  . <br />
<br />
For media inquiries, please contact:<br />
Jeanette Miller, limelitePR, Publicity Manager, Whistler Film Festival<br />
778.786.1495  <a href="mailto:<a href='mailto:jeanette@limelitepr.com'>jeanette@limelitepr.com</a>"><a href='mailto:jeanette@limelitepr.com'>jeanette@limelitepr.com</a></a>]]></content:encoded>
</item>
<item>
        <title>Bell and Telus will launch iPhone</title>
        <link>http://www.newmediabc.com/news.php?news=bell_and_telus_will_launch_iphone</link>
        <pubDate>Mon,  5 Oct 2009 17:46:40 -0400</pubDate>
        <dc:creator>bruno@newmediabc.com &lt;bruno@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[BCE Inc.'s Bell Canada and Telus Corp. will begin selling the iPhone next month, breaking the strang]]></description>
<content:encoded><![CDATA[BCE Inc.'s Bell Canada and Telus Corp. will begin selling the iPhone next month, breaking the stranglehold on the device that their rival Rogers Communications Inc. has held for more than a year.<br />
<br />
Both carriers hope the addition of Apple Inc.'s (AAPL-Q186.021.120.61%) groundbreaking smart phone to their lineups will help them sign up higher-value customers and shift the balance of power in Canada's mobile market.<br />
<br />
Bell announced on Monday that it will launch in November, months ahead of schedule, the next-generation wireless network it has been building with Telus. The build-out extends the companies' existing 3G (third generation) network to include the same technology standard employed by Rogers, the nation's largest cellphone company.<br />
<br />
Telus has yet to give an indication of when it will begin offering service on the new network.<br />
<br />
Until now, Rogers has enjoyed a Canadian monopoly on that standard, known as high-speed packet access (HSPA), as well as its precursor GSM, and with it, one of the hottest products of the IT age. The iPhone, which is a GSM-based device, has helped drive the company's wireless growth through the recession by 7 per cent this year. Rogers has said its iPhone customers spend 1 1/2 more than their average wireless subscriber.<br />
<br />
Neither Bell nor Telus would confirm that they would add the iPhone to their lineups. Apple also declined to comment. But people familiar with the matter said the two carriers will announce a working partnership with Apple as early as Tuesday or Wednesday and begin selling the device in time for the launch of their new network next month.<br />
<br />
Apple demands strict terms from phone companies carrying the iPhone, which limit the carriers' ability to cut prices or differentiate their subscription plans significantly. But for consumers, the news will mean at the very least greater supply of the device as well as more choice in service providers and bundled offers for other services, such as home phone, Internet or television connections.<br />
<br />
The iPhone has proved a double-edged sword for Rogers and other wireless operators around the world carrying the device. The smart phone attracts more customers, and specifically users who spend more money that the average mobile phone client. But it requires a heavy subsidy from the carriers, which eats into their profitability.<br />
<br />
For example, Rogers' revenue from wireless data increased 40 per cent in the first six months of the year to $611-million. But the company's profitability has been squeezed by the cost of subsidizing the iPhone and other smart phones. Rogers spent $479-million on handset subsidies in the first six months, an increase of 59 per cent.<br />
<br />
Apple's fortunes have soared with the iPhone. But the phone companies are realizing that they have to balance the cost of their subsidies with the value of the customers the device brings in. <br />
<br />
For Bell, which has managed to cut its wireless customer acquisition costs recently, the iPhone should help spur much-needed growth. The company added only 45,000 new mobile phone customers, compared with 142,000 for Rogers and 111,000 for Telus.<br />
<br />
For Telus, Apple's smart phone should help it bolster its average revenue per user, which declined nearly 7 per cent in the second quarter.<br />
<br />
Bell and Telus have rushed to get their new network in place before the holiday shopping season. Bell argues that its version is more advanced than Rogers' because it uses the latest version of the standard, called HSPA+, which is capable of download speeds of up to 21 megabits per second. Rogers, which has used GSM technology since 2001, is still in the process of converting its entire national network to the HSPA+ standard. Last month it said the new technology is in place in five cities: Vancouver, Calgary, Toronto, Ottawa and Montreal.<br />
<br />
Bell and Telus announced a year ago that they would put aside their historic rivalries to build the HSPA network together. They said the partnership would allow them to split the approximate $1-billion cost and to get to market sooner. <br />
<br />
© Copyright (c)Globe Investor<br />
Photograph by: Reuters<br />
<br />
<a href='http://www.theglobeandmail.com/globe-investor/bell-telus-to-launch-iphone-next-month/article1312692/'>http://www.theglobeandmail.com/globe-investor/bell-telus-to-launch-iphone-next-month/article1312692/</a>]]></content:encoded>
</item>
<item>
        <title>UBC Entertainment Administration Information Session</title>
        <link>http://www.newmediabc.com/news.php?news=ubc_entertainment_administration_information_session</link>
        <pubDate>Mon,  5 Oct 2009 15:14:08 -0400</pubDate>
        <dc:creator>diana.mckenzie@ubc.ca &lt;diana.mckenzie@ubc.ca&gt;</dc:creator>
        <description><![CDATA[Join UBC Continuing Studies for a free information session to discover how our innovative Entertainm]]></description>
<content:encoded><![CDATA[Join UBC Continuing Studies for a free information session to discover how our innovative Entertainment Administration program and courses can help you advance your career.<br />
5:30pm - 6:30pm on Wednesday, October 21.<br />
Register today at <a href='http://www.tech.ubc.ca/infosession.'>http://www.tech.ubc.ca/infosession.</a>]]></content:encoded>
</item>
<item>
        <title>UBC Multimedia Information Session</title>
        <link>http://www.newmediabc.com/news.php?news=ubc_multimedia_information_session</link>
        <pubDate>Mon,  5 Oct 2009 15:08:30 -0400</pubDate>
        <dc:creator>diana.mckenzie@ubc.ca &lt;diana.mckenzie@ubc.ca&gt;</dc:creator>
        <description><![CDATA[Join UBC Continuing Studies for a free information session to discover how our innovative multimedia]]></description>
<content:encoded><![CDATA[Join UBC Continuing Studies for a free information session to discover how our innovative multimedia programs and courses can help you advance your career.<br />
5:30pm - 6:30pm on Thursday, November 5.<br />
Register today at <a href='http://www.tech.ubc.ca/infosession.'>http://www.tech.ubc.ca/infosession.</a>]]></content:encoded>
</item>
<item>
        <title>VCs eye practical and specific</title>
        <link>http://www.newmediabc.com/news.php?news=vcs_eye_practical_and_specific</link>
        <pubDate>Tue, 29 Sep 2009 16:03:49 -0400</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[Despite an investment climate that everyone believed was clouded by the recession, Vancouver's Const]]></description>
<content:encoded><![CDATA[Despite an investment climate that everyone believed was clouded by the recession, Vancouver's Constructive Media received a much-needed cash injection this summer.<br />
<br />
The undisclosed investment by Yaletown Venture Partners will help it grow Partnerpedia, a new software that helps businesses that sell through partnership arrangements source, communicate with, and manage those partners.<br />
<br />
Constructive, which first developed customized partnership management portals for very large companies that extensively used partnership sales channels, married social media technology to its traditional knowledge to develop a partnership management tool that could be used by smaller companies, as well.<br />
<br />
Social media, designed to connect millions of consumers by their interests, makes partner management simpler and more cost effective for large and small companies that use resellers to move products, said Mark Sochan, chief executive of Constructive Media.<br />
<br />
"Everything today is measured by sales effectiveness," he told research firm Gartner. "A partner-to-partner channel helps create sales leads. Before, companies and resellers were trying to use a variety of individual [social media] tools like Twitter and LinkedIn for leads. But these tools weren't built for those purposes, and were difficult to use. We figured we'd make social media specifically for business-to-business sales by integrating it with a company's back end."<br />
<br />
It's a sign of the times that practical and specific technologies such as Partnerpedia are generating investment interest. There is a growing market for efficiency-producing technology among the enterprise, or B2B market. While efficiency has always been an imperative for most businesses, good times convinced many to loosen their financial grips. The recession provided a frightening wake-up call, creating a renewed focus on methodology for reducing costs or easing workflow.<br />
<br />
As a result, the enterprise market is turning into the new hunting ground for small tech firms, which are converting products previously aimed at consumers into practical tools for businesses.<br />
<br />
"Technology has become more practical," says Steve Hnatiuk, a Yaletown partner. "There's a growing consumerization of the enterprise market. If it reduces costs or makes conducting business easier and more efficient there's a market for it. So that's getting traction from investors."<br />
<br />
When recessionary winds began to blow, many private investors nurtured existing investments through the downturn and it appeared new investment was drying up. But despite that sombre climate, investments are being made and any company that produces practical and useful technology will get a hearing from investors.<br />
<br />
Certainly that's the tone in the annual round of investor gatherings that begins with the fall: The Banff Centre Forum, Oct. 1 and 2; the Fusion Forum in Vancouver, Nov. 12; the Canadian Innovation Exchange, Dec. 2 in Toronto; and the Tremblant Venture Forum in May are drawing hundreds of new technology entrepreneurs because they're putting together dozens of angel and venture capital investors looking for investments. In the past decade, these forums have grown from regional events to national stages for entrepreneurs with good ideas but needing financing to turn those ideas into viable small businesses.<br />
<br />
Photo: Steve Hnatiuk of Yaletown Venture Partners says the tech firms that land funding or those with products that offer a practical benefit to businesses<br />
<br />
Read more: <a href='http://www.financialpost.com/small-business/succession/story.html?id=2041712'>http://www.financialpost.com/small-business/succession/story.html?id=2041712</a>#ixzz0SWmpGCVO]]></content:encoded>
</item>
<item>
        <title>'Acquisitions are back on': Google CEO</title>
        <link>http://www.newmediabc.com/news.php?news=acquisitions_are_back_on_google_ceo</link>
        <pubDate>Tue, 29 Sep 2009 16:01:05 -0400</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[PITTSBURGH, Pennsylvania – U.S. Internet giant Google is ready to begin buying up other companies ]]></description>
<content:encoded><![CDATA[PITTSBURGH, Pennsylvania – U.S. Internet giant Google is ready to begin buying up other companies again as the world economy begins to recover, chairman and chief executive Eric Schmidt said Wednesday.<br />
<br />
"Acquisitions are back on," Schmidt told reporters after an upbeat talk to students and business leaders in Pittsburgh on the eve of the G20 summit of the world's most biggest economies.<br />
<br />
Schmidt did not go into detail on Google's major takeover targets.<br />
<br />
But -- in a wide-ranging talk hosted by the Pittsburgh Technology Council at Heinz Field stadium, home of the Pittsburgh Steelers football team -- he said the firm wanted to invest in creative new technologies.<br />
<br />
"Google has created a venture arm called Google Ventures. It's an experiment, from our perspective. We have lots of cash, I think. As you know, we have a large cash portfolio," he said.<br />
<br />
"We decided that we wanted to invest in the technology areas, both to get a a financial return, of course, but also to accelerate the kinds of technologies that eventually Google will benefit from," he said.<br />
<br />
"So it's too early to say how successful it's going to be, but we're definitely investing."<br />
<br />
Last week, Google announced that it had bought reCAPTCHA, a company that produces software to protect websites against spam and fraud, signalling that it was once again in the acquisitions market after a quiet period.<br />
<br />
Many multinationals have scaled down their ambitions since last year's credit crunch and ensuing financial slowdown, but Schmidt's message for the G20 leaders was that new technology can drive a world economic recovery.<br />
<br />
He also paid tribute to host city Pittsburgh, where his firm has an outpost, saying the formerly rundown steel city's reinvention of itself as a centre for high-tech business was an example to the United States and the world.<br />
<br />
"After all, where will all the growth come from in America?" he asked.<br />
<br />
"It's not going to come from high-volume, low-wage manufacturing jobs. It's not going to come from the service industries selling to ourselves. It's going to come from industries like advanced manufacturing," he said.<br />
<br />
"The growth is not going to come from moving money around between banks, which we're pretty good at by the way. The growth is going come from investment decisions made here, in cities like Pittsburgh."<br />
<br />
Schmidt called for the G20 leaders and business to be optimistic for the world economy, which he said "many people" now saw as coming out of the slump.<br />
<br />
© Copyright (c) Canwest News Service<br />
<br />
Google Inc. Chief Executive Officer Eric Schmidt speaks to the Pittsburgh Technology Council in Pittsburgh September 23, 2009.<br />
Photograph by: Jim Young, Reuters]]></content:encoded>
</item>
<item>
        <title>FUSION 09's &quot;BEST IN SHOW&quot; AWARD - A TRIP TO SAN FRANCISCO AND PLACEMENT AT PLUG AND PLAY IN CALIFORNIA</title>
        <link>http://www.newmediabc.com/news.php?news=fusion_09s_best_in_show_award__a_trip_to_san_francisco_and_placement_at_plug_and_play_in_california</link>
        <pubDate>Tue, 29 Sep 2009 15:56:41 -0400</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[New Media BC is pleased to announce that Fusion ‘09’s “BEST IN SHOW” winner will receive a t]]></description>
<content:encoded><![CDATA[New Media BC is pleased to announce that Fusion ‘09’s “BEST IN SHOW” winner will receive a ticket to San Francisco as well as a three month placement at the prestigious Plug and Play Tech Centre accelerator in Sunnyvale, California, USA.<br />
<br />
Saeed Amidi, CEO of the Centre, regarded as a premier accelerator for startup entrepreneurs in technology and digital media, <a href='http://www.plugandplaytechcenter.com/'>http://www.plugandplaytechcenter.com/</a> confirmed last week that the Centre will donate a 3-month “accelerator package” to the top presenting company at Vancouver’s 3rd Fusion Venture Forum for Digital Media, come November 12 at Robson Square, Vancouver, BC.<br />
<br />
“New Media BC is proud to be collaborating with Telefilm Canada and Plug and Play to present the only financing forum for digital media in Western Canada”, remarked Fusion ‘09’s Director, Christine Lim-Labossière. “The caliber of talent we see each year at Fusion continues to impress us, and I am confident we'll find a deserving winner for this excellent prize”. The Plug and Play Tech Centre currently houses over 200 start ups and has collectively raised some US $750 million to date. Companies selected for this program are each assigned a relationship manager who will help them access the available resources, obtain introductions to contacts and to help them line up pitches to potential investors.<br />
<br />
During the 3 months, rent is deferred and there are no charges for access to a multitude of resources including networking events, access to strategic and corporate partners (eg. Microsoft, Sun Microsystems, Cisco, Intel, Best Buy, Qualcomm, etc.), access to service partners (eg. Legal, accounting, HR, Intellectual Property, etc.), mentorship and coaching (through Plug and Play management, Executives-in-Residence and other advisors) and regular pitching opportunities with angel investors and VCs.<br />
<br />
Placement is limited for presenting companies at Fusion ‘09, so entrepreneurs are encouraged to apply early at <a href='http://thefusionforum.com/registration/.'>http://thefusionforum.com/registration/.</a> Early Bird registration rates end Oct 5th, 2009. For more information, contact <a href='mailto:fusion@newmediabc.com'>fusion@newmediabc.com</a><br />
]]></content:encoded>
</item>
<item>
        <title>WINBC and New Media BC announce $300K in funding from Western Economic Diversification Canada</title>
        <link>http://www.newmediabc.com/news.php?news=winbc_and_new_media_bc_announce_300k_in_funding_from_western_economic_diversification_canada</link>
        <pubDate>Thu, 24 Sep 2009 15:06:46 -0400</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[WINBC and New Media BC announce $300K in funding from Western Economic Diversification Canada (WD) t]]></description>
<content:encoded><![CDATA[WINBC and New Media BC announce $300K in funding from Western Economic Diversification Canada (WD) to support 2010 Showcase and Service Initiative<br />
<br />
Vancouver, BC, September 22, 2009<br />
<br />
On Friday, September 18, 2009, the Honourable Stockwell Day, Minister of International Trade and Minister for the Asia Pacific Gateway on behalf of the Honourable Lynne Yelich, Minister of State for Western Economic Diversification, the Honourable Mary McNeill, Minister of State for the Olympics and ActNow BC, announced federal funds of $300K for WINBC and New Media BC to support the industry-driven, community-focused and government-assisted 2010 Showcase and Service initiative.  The announcement was one of five project funding announcements totaling $6.2 million designed to enable BC to take full advantage of the tremendous economic opportunities provided by the Vancouver 2010 Olympic and Paralympic Winter Games.  <br />
<br />
The 2010 Showcase and Service initiative will showcase existing innovative wireless and digital media technologies in the region and provide some innovative wireless services to business visitors, media, locals and visitors. The initiative at the British Columbia's 2010 commerce, media and celebration site at Robson Square in Vancouver is a unique strategic initiative timed to coincide with the 2010 Winter Olympic and Paralympic Games. <br />
<br />
The 2010 Showcase and Service initiative footprint at the BC Showcase in Robson Square will be programmed with an impressive array of video content featuring leaders in the mobile and digital media industries.  Mobile services will be offered including mobile optimized views into the 2010 directory and matchmaking services based on made-in-BC technologies.  A digital directory will bring together BC’s top wireless and digital companies with businesses and delegates from around the world. The directory’s matchmaking functions will create a point of contact for world business delegates in discovering our industry, and enable immediate and simple lead generation between visitors and BC wireless and digital companies.<br />
<br />
Federal funding is being provided through Western Economic Diversification Canada under the Western Diversification Program, and the Western Economic Partnership Agreement, an initiative with the Province of British Columbia. <br />
<br />
"Our Government is ensuring that Canada is poised to maximize the economic benefits this unique opportunity provides," said Minister Day. "We are ready to showcase our commercial strengths to the world, and draw more investment and business to Canada." <br />
<br />
Michael Bidu, Executive Director of WINBC and Executive Producer of the 2010 Showcase and Services had this to say “This is by far the most ambitious product innovation through collaboration project ever conceived to promote the BC wireless and digital media industry to the world. Like the Canadian Olympic athletes it is our time to shine. Our industry is grateful for the Government of Canada's recognition – through Western Economic Diversification - of the importance of our industry for the future economic development of our province and thankful for the generous and continuous support.”<br />
<br />
About Western Economic Diversification Canada (WD)<br />
WD works with the provinces, industry associations and communities to promote the development and diversification of the western economy, coordinates federal economic activities in the West and represents the interests of western Canadians in national decision making. <br />
<br />
About WINBC<br />
Wireless Innovation Network of BC (WINBC) promotes the fast growth and sustainability of British Columbia, Canada as one of the world's best wireless technology clusters and communities. We are the industry association representing more than 250 BC wireless technology companies generating in excess of $1B in revenues.<br />
<br />
About New Media BC<br />
New Media BC is a federally incorporated not-for-profit full service association. Our membership is comprised of businesses, educational organizations, government agencies, and individuals whose core products and services include e-commerce, eLearning, web development, electronic games, digital animation, digital film, visual effects, software and tools, interactive products, and many more. We represent the industry at large and implement strategic projects derived from ongoing consultation with our sector.]]></content:encoded>
</item>
<item>
        <title>Part-time Multimedia and Web Development courses</title>
        <link>http://www.newmediabc.com/news.php?news=parttime_multimedia_and_web_development_courses</link>
        <pubDate>Mon, 24 Aug 2009 15:30:15 -0400</pubDate>
        <dc:creator>diana.mckenzie@ubc.ca &lt;diana.mckenzie@ubc.ca&gt;</dc:creator>
        <description><![CDATA[Fall courses starting soon at UBC Continuing Studies!<br />
<br />
Digital Imaging with Photoshop, Level 1 - s]]></description>
<content:encoded><![CDATA[Fall courses starting soon at UBC Continuing Studies!<br />
<br />
Digital Imaging with Photoshop, Level 1 - starts Sep 9<br />
Adobe Illustrator, Level 1 - starts Sep 14<br />
Multimedia Technologies - starts Sep 15<br />
User Interface Design - starts Sep 16<br />
Fundamentals of HTML - starts Sep 17<br />
... and more!<br />
<br />
For more information or to register now, see <a href='http://www.tech.ubc.ca/mm'>http://www.tech.ubc.ca/mm</a> or call 604.822.1420.<br />
]]></content:encoded>
</item>
<item>
        <title>Social Media courses at UBC Continuing Studies</title>
        <link>http://www.newmediabc.com/news.php?news=social_media_courses_at_ubc_continuing_studies</link>
        <pubDate>Mon, 24 Aug 2009 15:27:02 -0400</pubDate>
        <dc:creator>diana.mckenzie@ubc.ca &lt;diana.mckenzie@ubc.ca&gt;</dc:creator>
        <description><![CDATA[Introduction to Social Media starting September 9 at UBC Robson Square with UBC Continuing Studies.<br />]]></description>
<content:encoded><![CDATA[Introduction to Social Media starting September 9 at UBC Robson Square with UBC Continuing Studies.<br />
For more information or to register now, <a href='http://www.tech.ubc.ca/socialmedia.'>http://www.tech.ubc.ca/socialmedia.</a><br />
<br />
Also for Fall:<br />
Social Media for Marketing, Sept 28 - Oct 26<br />
Managing the Blogosphere, Nov 2 - 23<br />
Monetizing Online Communities through Social Media, Nov 18 - Dec 9<br />
<br />
]]></content:encoded>
</item>
<item>
        <title>UBC Certificate in Entertainment Administration Starting Soon!</title>
        <link>http://www.newmediabc.com/news.php?news=ubc_certificate_in_entertainment_administration_starting_soon</link>
        <pubDate>Thu, 20 Aug 2009 13:53:12 -0400</pubDate>
        <dc:creator>diana.mckenzie@ubc.ca &lt;diana.mckenzie@ubc.ca&gt;</dc:creator>
        <description><![CDATA[Enhance your entertainment business and administrative skills in financing, marketing, law and produ]]></description>
<content:encoded><![CDATA[Enhance your entertainment business and administrative skills in financing, marketing, law and production management. Full-time and Part-time options available or just take a few courses!<br />
<br />
Program starting on September 8. Applications are still being accepted. Apply today!<br />
<br />
<b>More info: <a href='http://tech.ubc.ca/entertainment'>http://tech.ubc.ca/entertainment</a></b>]]></content:encoded>
</item>
<item>
        <title>Open School BC Takes the Top Prize Again</title>
        <link>http://www.newmediabc.com/news.php?news=open_school_bc_takes_the_top_prize_again</link>
        <pubDate>Thu, 13 Aug 2009 19:14:27 -0400</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[For the second year in a row Open School BC won the Award of Distinction for Best Overall Production]]></description>
<content:encoded><![CDATA[For the second year in a row Open School BC won the Award of Distinction for Best Overall Production at the media festival of at the Second International Conference of the Canadian Network for Innovation in Education. Awards were given out on May 12, 2009 in Ottawa, Ontario for excellence in educational multimedia.<br />
<br />
Open School BC’s production, “Will’s World” received the Award of Distinction for Best Overall Production in the media festival, a national showcase that recognizes outstanding examples of educational media. Will’s World is a graphically rich environment that allows the user to interact with William Shakespeare’s 17th century England.  “Being Victorian” created on behalf of the Provincial Capital Commission, won the Award of Merit in the Government / Commercial category.  Revealing the City of Victoria’s colourful and sometimes rowdy history, this resource is intended to evoke critical thinking and invites the user to reflect on why the Victorians behaved as they did.<br />
<br />
view 'Being Victorian'<br />
<b><a href='http://www.bcpcc.com/Outreach/ss10/index.htm'>http://www.bcpcc.com/Outreach/ss10/index.htm</a></b>]]></content:encoded>
</item>
<item>
        <title>Merger makes Front Row the largest Entertainment Insurance broker in Canada</title>
        <link>http://www.newmediabc.com/news.php?news=merger_makes_front_row_the_largest_entertainment_insurance_broker_in_canada</link>
        <pubDate>Wed, 12 Aug 2009 14:37:24 -0400</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[We are pleased to announce that effective July 31, 2009 Focus Entertainment<br />
Insurance has merged wi]]></description>
<content:encoded><![CDATA[We are pleased to announce that effective July 31, 2009 Focus Entertainment<br />
Insurance has merged with the Entertainment Division of Toronto-based<br />
insurance broker Jones Brown Inc. to form Front Row Insurance Brokers Inc.<br />
<br />
Included with this are two new TECH/IT programs:<br />
<br />
The “Tech” policy covers  General Liability, Errors & Omissions and Business<br />
Interruption (premiums starting at $500), <br />
while “Cyber & Privacy” covers technology systems and data.<br />
<br />
Front Row is a separate, independent company with David Hamilton as<br />
President. Our office will remain at the present location and the Jones<br />
Brown Vancouver Entertainment staff will work from our office. <br />
 <br />
Other than the change in the company’s operating name, there will be no<br />
changes to your servicing teams or the handling of your insurance program.<br />
 <br />
We are very excited about our new venture. The merger will make Front Row<br />
the largest Entertainment Insurance broker in Canada and will provide us<br />
with additional leverage when negotiating premiums, coverage and claims<br />
settlements for you. The combined companies, which insured over one billion<br />
dollars in production budgets over the last 12 months, give us unmatched<br />
entertainment insurance broking experience and negotiating strength in<br />
Canada.<br />
 <br />
Front Row has offices in Vancouver, Toronto and Montreal employing 18<br />
insurance professionals servicing the needs of the Entertainment and New<br />
Media Industries. Front Row is licensed in all ten Canadian provinces.<br />
 <br />
Should you have any questions please do not hesitate to contact us.<br />
<br />
Edward Dardis, CAIB<br />
Front Row Insurance Brokers Inc.<br />
<b><a href='http://www.frontrowinsurance.com'>http://www.frontrowinsurance.com</a></b><br />
604-1200 Burrard Street<br />
Vancouver BC V6Z 2C7<br />
P 604 684 3411<br />
F 604 684 3437<br />
Toll Free 1 866 690 Film (3456)]]></content:encoded>
</item>
<item>
        <title>SFU seeks mentors for new media projects</title>
        <link>http://www.newmediabc.com/news.php?news=sfu_seeks_mentors_for_new_media_projects</link>
        <pubDate>Tue, 11 Aug 2009 16:14:01 -0400</pubDate>
        <dc:creator>justine@sfu.ca &lt;justine@sfu.ca&gt;</dc:creator>
        <description><![CDATA[Simon Fraser University is seeking professionals in new media design and marketing, usability and in]]></description>
<content:encoded><![CDATA[Simon Fraser University is seeking professionals in new media design and marketing, usability and interaction design who would be willing to provide advice to student teams working on 4th-year projects in the School of Interactive Art and Design.  Over two semesters students build on the skills and knowledge gained in their previous studies to design and implement an interactive technology product or experience.  The students work in interdisciplinary teams which mix varying strengths in information design, graphics, animation, game design, storytelling, user design, tangible interfaces, project management, and informatics.  Design projects are iterated through concept, prototype, implementation, and user testing throughout the two-semester period.  A full course outline can be viewed at the school's website:<br />
<br />
<a href='http://www.siat.sfu.ca/undergrad/courses/2008/3/IAT-402-403/'>http://www.siat.sfu.ca/undergrad/courses/2008/3/IAT-402-403/</a><br />
<br />
By mentoring a team, professionals and their companies gain an opportunity to build relationships with a group of highly talented young people, or potentially to experiment with a new project idea.<br />
<br />
To register your interest in becoming a mentor, or to get more information, please contact Professors Lyn Bartram or Rob Woodbury, (<a href='mailto:lyn@sfu.ca'>lyn@sfu.ca</a>  or <a href='mailto:rw@sfu.ca'>rw@sfu.ca</a>).]]></content:encoded>
</item>
<item>
        <title>Upstart game studio goes back to its roots</title>
        <link>http://www.newmediabc.com/news.php?news=upstart_game_studio_goes_back_to_its_roots</link>
        <pubDate>Mon, 10 Aug 2009 15:41:38 -0400</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[Klei Entertainment self-publishes a new title after its publisher for Sugar Rush is closed by parent]]></description>
<content:encoded><![CDATA[Klei Entertainment self-publishes a new title after its publisher for Sugar Rush is closed by parent company<br />
<br />
<b>Andrew Petrozzi</b><br />
<br />
When the curtain came down on Nexon Publishing North America (NPNA) last January, Jamie Cheng, CEO of Klei Entertainment Inc., was suddenly left without a publisher for his company’s new game.<br />
<br />
With the fate of Sugar Rush in limbo, the Nexon closure could have demoralized and cut the legs out from under a young studio that had only one self-published title under its belt.<br />
<br />
But Cheng said it had the opposite effect. Work started on Klei’s current game, Shank, the day Cheng and Klei learned of NPNA’s demise.<br />
<br />
“Shank is an inspiring product for the people at Klei. It’s our own product.”<br />
<br />
Drawing stylistic inspiration from the golden age of comics – high-contrast dark outlines and shadow – and a colour scheme reminiscent of western-themed films like Robert Rodriguez’s Desperado, Shank is an original intellectual property (IP) that will be accompanied by a line of toys.<br />
<br />
“We really wanted to try something different, a little bit more ambitious,” said Cheng. “It started off as a thought in our minds of what it would be like if we could put a lot of the fun elements we see in 3-D games and back into 2-D.”<br />
<br />
Cheng planned to shop Shank around to determine publisher interest at the Game Developers Conference Canada 2009 in May.<br />
<br />
“We came up with this great demo and showed it off at [the conference], and we got crazy amounts of interest,” said Cheng. “That’s when we knew we had something special.”<br />
<br />
It was also when he decided to self-publish Shank.<br />
<br />
The decision, he said, would allow the company to “reap the best rewards” and give it more creative freedom for what would be a downloadable console title.<br />
“We really wanted to focus on the story, for example. That’s usually a pretty hard sell especially for a game like ours.”<br />
<br />
Cheng said Klei is still negotiating where the public will find Shank once it’s finished. Klei’s previous title, Eets: Chowdown, is available through Xbox Live Arcade or as digital download. Klei’s credits also include N+, an Xbox Live Arcade title.<br />
<br />
“Going back to our roots in self-publishing another title was something that we wanted to do,” said Cheng. “It’s not something that I’ve ever done with such a diverse team. When I published Eets, it was basically four programmers. It was a magnitude smaller in scale, and we were four programmers eating ramen. The risk was minimal.”<br />
<br />
He said self-publishing Shank represents Klei’s second big risk. The first was founding Klei. A release date for Shank has not been set.<br />
<br />
Klei is also working in a support role with Alex Garden’s Small Inc. (“Corporate creative side cultivated in Garden” – issue 1026; June 23-29.)<br />
<br />
“We built up a tech pipeline that could work for him to build these shows in quick succession. We also did some of the original concept work,” Cheng said of Garden’s new Babushkas IP.<br />
<br />
Their relationship began when Cheng and Garden worked together at Relic Entertainment. Cheng went on to found Klei, and Garden brought Cheng and Klei into the fold with NPNA to develop Sugar Rush.<br />
<br />
“I’ve been impressed with Jamie as a guy who doesn’t blindly charge into machine-gun fire,” said Garden. “He’s smart about how he does it, but he always sees opportunity. That’s a really unique balance. People who are that optimistic tend to get shot in the first wave. He has managed to survive, and his teams are able to produce incredible results.”<br />
<br />
According to Cheng, building strong game prototypes and developing original IP are two ways studio startups can distinguish themselves.<br />
<br />
“I would encourage people to build their own IP rather than to try and build a service company, especially in today’s economy,” he said. “Everybody does the same service and the price starts going to down.”<br />
<br />
Klei, on the other hand, is known for creating original IP, which means publishers come to it. “It’s quite a unique position for us.”<br />
<br />
<a href='mailto:apetrozzi@biv.com'>apetrozzi@biv.com</a>]]></content:encoded>
</item>
<item>
        <title>Vancouver visual effects studios manufacture District 9's alien look</title>
        <link>http://www.newmediabc.com/news.php?news=vancouver_visual_effects_studios_manufacture_district_9s_alien_look</link>
        <pubDate>Tue,  4 Aug 2009 15:33:39 -0400</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[Vancouver and its colony of visual effects companies has been involved as a minor player in many big]]></description>
<content:encoded><![CDATA[Vancouver and its colony of visual effects companies has been involved as a minor player in many big-name movies. Hollywood studios often give a portion of the work on a film to a Vancouver VFX house, but send most of the work to California.<br />
<br />
BY MARKE ANDREWS, VANCOUVER SUN  JULY 31, 2009<br />
<br />
<a href='http://www.vancouversun.com/entertainment/movie-guide/Vancouver'>http://www.vancouversun.com/entertainment/movie-guide/Vancouver</a>+visual+effects+studios+manufacture+District+alien+look/1846650/story.html<br />
<br />
However, for District 9, a Sony Pictures Entertainment sci-fi action adventure from Peter Jackson's Wingnut Films that is one of this summer's blockbuster titles, three Vancouver companies provided the majority of the 600 visual effects shots in the film, which opens Aug. 14.<br />
<br />
Image Engine created 311 VFX shots, The Embassy did 70 and Zoic Studios provided 30. The rest were done by Weta Digital, Jackson's New Zealand company, which was prominent in the Lord of the Rings trilogy.<br />
<br />
Shawn Walsh, visual effects executive producer for Image Engine, believes the Vancouver domination of District 9's visual effects comes from the fact that the film's director, Neill Blomkamp, not only lives in Vancouver, but came out of the visual effects industry here and had confidence in the talent pool.<br />
<br />
"Neill had knowledge of our facility, having worked at other facilities and being a founder of The Embassy," says Walsh. "He mentioned to us that he saw Image Engine spike up in visibility in terms of film work.<br />
<br />
"Neill was quite keen on bringing the work to Vancouver."<br />
<br />
Blomkamp invited Walsh and colleague Peter Muyzers — the two started an Image Engine film division three years ago — to New Zealand to meet with producer Carolynne Cunningham and post-production supervisor Pippa Anderson, to discuss the District 9 project. Image Engine landed the main contract, and worked on the shots from May 1, 2008, to June 30 of this year. Fifty of Image Engine's 60 staffers worked on it, with another 50 people hired on freelance contracts.<br />
<br />
Even with the heavy workload on District 9 — this is by far the largest project the studio has done — Image Engine was still able to work on other movies, including Watchmen and the just-opened Orphan.<br />
<br />
District 9 tells the story of aliens fleeing their own planet who land on Earth as refugees and are kept at a facility in South Africa, where tensions rise.<br />
<br />
Image Engine was responsible for the computer-generated aliens in the film, as well as visual effects involving the alien mother ship, helicopters and troop carriers. Muyzers travelled to South Africa to supervise the live cinematography, making sure that what was being shot would work with the visual effects created in Vancouver.<br />
<br />
The artists at Image Engine and The Embassy worked closely together in collaboration.<br />
<br />
"From a business perspective, this is a real benchmark of how you can get a major visual effects movie like this done largely in Vancouver," said Walsh, who hopes this film will not only promote what his company can do, but what can be done in the city.<br />
<br />
"Everybody in visual effects really likes to let the work speak for itself, and visual effects companies are typically not that great at marketing [themselves]," says Walsh. "We're hoping that folks will see the work and see the level of quality and sophistication we achieved on the shots, and believe that much more in Vancouver as a centre for post-production."<br />
<br />
Patti Gannon, creative director of Zoic Studios, concurs.<br />
<br />
"Hopefully people will have confidence in the work done here," says Gannon.<br />
<br />
<a href='mailto:mandrews@vancouversun.com'>mandrews@vancouversun.com</a><br />
<br />
© Copyright (c) The Vancouver Sun]]></content:encoded>
</item>
<item>
        <title>WIF 2010: WEBDESIGN INTERNATIONAL FESTIVAL PRESELECTIONS COMING BACK TO CANADA THIS FALL</title>
        <link>http://www.newmediabc.com/news.php?news=wif_2010_webdesign_international_festival_preselections_coming_back_to_canadathis_fall_</link>
        <pubDate>Thu, 30 Jul 2009 14:51:55 -0400</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[This September, a representative from the Webdesign International Festival (WIF) is coming to Canada]]></description>
<content:encoded><![CDATA[This September, a representative from the Webdesign International Festival (WIF) is coming to Canada to present the WIF competition and its preselection to potential partners and sponsors.<br />
<br />
WIF's organizers, Limousin Expansion, have selected Canada as a partner country for the event. The representative will visit Montreal, Toronto, and Vancouver to meet with groups including website agencies, universities and design schools, professional communities and media groups to develop sponsorship, planning, and participation in Canada.<br />
<br />
The WIF is five major events in one:<br />
<br />
● An international competition where the best specialists in the sector will go head to head in Limoges, France, over 24 hours non-stop. They will be chosen during preselections organized by WIF’s partner countries. The preselections will be held between mid-October 2009 and mid-February 2010. An online preselection is also planned for February 2010 for those participants whose countries are not partners of WIF. The 100 best candidates will go head-to-head in Limoges during the final from June 3 to 5, 2010. To apply or for more information, simply visit WIF's website: <a href='http://www.webdesign-festival.com.'>http://www.webdesign-festival.com.</a><br />
 <br />
● An international market place where commercial exchanges and industrial partnerships can be created in the sectors of new interfaces, new uses and digital innovation.<br />
<br />
● An international congress: conferences and workshops, training sessions, round tables, debates on innovative themes (web 3, sensorial design, home automation interfaces, web security, accessibility, ergonomics, etc.).<br />
<br />
● Speed-meeting sessions: an original and dynamic concept for confidential and pre-arranged meetings, this job fair will allow professionals from the sector to identify young talents, and allow students and job seekers to demonstrate their creative potential.<br />
<br />
● Events for the general public including exhibitions, discovery workshops and "mini WIF" for school children.<br />
<br />
"We’re all familiar with the Web, we’re all familiar with design, and by putting them together we obtain a new sector which combines graphic design, ergonomics and creativity as well as video, interactivity and meaning. There is a large range of parameters that new websites and mobile interfaces must offer their visitors," says Aude Bourliataux, WIF project manager at Limousin Expansion.<br />
<br />
Webdesign is a way of enhancing products or businesses. It is a subtle blend of simplicity and beauty, a balance between the quality of information and how well it is presented. Browsing and surfing the Web can become an enriching experience. The way we navigate the site, the originality of the links, the videos and sounds attract our attention and stimulate our senses. <br />
<br />
"For creators the challenge is to find the balance between art and the effectiveness of a product or service on a medium/mobile support to create the biggest buzz," says Bourliataux.<br />
<br />
Organized by Limousin Expansion, the WIF, Webdesign International Festival, is for interface design and digital content professionals or enthusiasts who want to rise to the digital innovation challenge. <br />
<br />
About Limousin Expansion:<br />
Limousin Expansion is the Regional Development Agency providing support, advice, and expertise to business start-ups and innovative projects. Playing a role of facilitator, supporter and expert, Limousin Expansion’s teams are present alongside professionals, offering them coaching with their project and access to new markets.<br />
<br />
For more information, please contact:  <br />
LIMOUSIN EXPANSION<br />
Ms. Aude Bourliataux<br />
WIF Project Manager<br />
Immeuble Cassiopée<br />
26 rue Atlantis - Parc Ester<br />
87069 Limoges Cedex FRANCE<br />
Tel: +33 5 87 21 21 79<br />
E-mail: <a href='mailto:a-bourliataux@webdesign-festival.com'>a-bourliataux@webdesign-festival.com</a><br />
Web: <a href='http://www.webdesign-festival.com'>http://www.webdesign-festival.com</a><br />
<br />
or:<br />
<br />
FRENCH TECHNOLOGY PRESS OFFICE <br />
205 North Michigan Avenue, Suite 3740<br />
Chicago, IL 60601<br />
Fax: (312) 327-5261<br />
E-mail: <a href='mailto:contact.ftpo@ubifrance.fr'>contact.ftpo@ubifrance.fr</a>]]></content:encoded>
</item>
<item>
        <title>PEOPLE.COM AND BIG FISH GAMES LAUNCH EXCLUSIVE PARTNERSHIP</title>
        <link>http://www.newmediabc.com/news.php?news=peoplecom_and_big_fish_games_launch_exclusive_partnership</link>
        <pubDate>Thu, 30 Jul 2009 14:38:10 -0400</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[Leading Celebrity News Site Brings Catalog of More than 2,000 Casual Games to its Audience<br />
<br />
(NEW Y]]></description>
<content:encoded><![CDATA[Leading Celebrity News Site Brings Catalog of More than 2,000 Casual Games to its Audience<br />
<br />
(NEW YORK)– July 30, 2009 – People.com, the leading celebrity news site, has entered into an exclusive partnership with Seattle-based Big Fish Games ( <a href='http://www.bigfishgames.com'>http://www.bigfishgames.com</a> ), the world’s leading online destination for games and interactive entertainment. Through this partnership, People.com will offer its 10 million monthly unique users (Source: Nielsen, June 2009) direct access to Big Fish Games’ “A New Game Every Day!” ® offering, along with their catalog of more than 2,000 free online and paid premium downloadable casual games.  According to Comscore Media Metrix, the online gaming segment continues to show dramatic audience growth with the category attracting 87 million U.S. visitors in May 2009, up 22 percent versus a year ago.  <br />
 <br />
People.com’s partnership with Big Fish Games underscores People.com’s continuous focus on providing its visitors with differentiated and exclusive entertainment.  Starting today, People.com’s main games page ( <a href='http://www.people.com/games'>http://www.people.com/games</a> ) showcases select online and downloadable games in categories such as Adventure, Puzzle and Time Management.  Visitors will have access to the full Big Fish Games catalog of 2,000 games, including the popular episodic brands Mystery Case Files, Hidden Expedition, Azada, and Fairway Solitaire.  In September, People.com visitors will have access to the debut of Drawn, Big Fish Games’ widely anticipated “Cinematic Adventure” series.  In addition to new offerings from Big Fish Games, users will continue to have access to People.com favorites such as Hollywood Hangman, Celebrity News Quiz, Odd Star Out, Celebrity Concentration, Love Connection and Puzzler.<br />
 <br />
People.com will receive a share of revenues on all transactions through Big Fish Games.  This serves to further People.com’s revenue diversification strategy that began with People.com’s paid iPhone application.  This iPhone application launched in May and continues to experience great success.<br />
 <br />
"People.com continually looks for new and innovative ways to enhance our users' online experience beyond the celebrity genre," explains Mark Golin, editor of People.com. "We know that People.com's target demographic of women is very engaged in casual gaming.  By expanding and diversifying our games channel to include casual games from Big Fish Games, we are providing our audience with an even wider variety of entertainment options.”<br />
 <br />
“This strategic partnership brings together two trusted entertainment industry leaders that share a common focus of providing the best online and downloadable casual games to the large and rapidly growing audience of women and moms,” explains Jeremy Lewis, CEO of Big Fish Games.  “Together,” Lewis continued, “we will provide People.com’s visitors with world class online entertainment and unparalleled customer service, both of which are cornerstones of our respective brands.”<br />
 <br />
About PEOPLE.com<br />
People.com is the premier web destination for the latest celebrity news, photos, style, video and more.  With up-to-the-minute reporting, People.com’s content is 95% original, distinguishing itself from the weekly issue of PEOPLE.  At the same time, People.com’s dedicated team of editors, reporters and writers work closely with the magazine’s staff and correspondents across the globe.  People.com has been recognized for breaking some of the biggest celebrity news stories of the last few years.  On August 4, 2008, People.com hit an all time daily record with 6 million unique visitors for the exclusive photos of Angelina Jolie and Brad Pitts’ twins. (Source: Omniture)<br />
<br />
About Big Fish Games<br />
Big Fish Games is the world's leading online destination for games and interactive entertainment.  Headquartered in Seattle, Washington, Big Fish Games offers “A New Game Every Day!” ®.  Big Fish Games works with more than 500 game developers and distributes over 1.5 million games per day to consumers worldwide. Big Fish Games Studios develops and publishes some of the industry's leading brands, including Mystery Case Files®, Hidden Expedition®, Azada™ and Fairway Solitaire™.  For more information, please visit <a href='http://www.bigfishgames.com'>http://www.bigfishgames.com</a> and <a href='http://www.mysterycasefiles.com.'>http://www.mysterycasefiles.com.</a>]]></content:encoded>
</item>
<item>
        <title>Canadian Television Fund Launches Industry Consultation Process</title>
        <link>http://www.newmediabc.com/news.php?news=canadian_television_fund_launches_industry_consultation_process</link>
        <pubDate>Wed, 29 Jul 2009 12:47:10 -0400</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[July 10, 2009 (Toronto) - The Canadian Television Fund (CTF) today announced details regarding the i]]></description>
<content:encoded><![CDATA[July 10, 2009 (Toronto) - The Canadian Television Fund (CTF) today announced details regarding the industry consultation process it will undertake to engage stakeholders in the creation of the new Canada Media Fund (CMF) program. The formal consultation process will focus, in the first year, on key policy issues that will inform the policies and programs of the newly mandated funding agency. It will include a written submission component and Focus Groups.<br />
<br />
"Through the consultation process, industry stakeholders will play an active role in determining the program policies of the Canada Media Fund," said Valerie Creighton, President and CEO of the CTF. "This consultation with the industry is critical to a successful launch of the CMF and we look forward to hearing the great ideas this process will generate."<br />
<br />
On August 6, 2009, at a virtual town hall, the CTF will present briefing papers detailing the key policy issues. Stakeholders will be invited to provide written submissions with their input on these issues and, subsequently, will have the opportunity to review and comment on all of the input received. <br />
<br />
Following the written submission process, the CTF will host provincial, territorial, and national Focus Groups in English, French, and Aboriginal languages, based on the market. The Focus Groups will provide participants with an opportunity to discuss their ideas, questions, and concerns.<br />
<br />
"The priority is to ensure that production and broadcast cycles are not destabilized as the CMF program is developed and implemented," continued Ms. Creighton. "The result of the industry consultation will be the program guidelines for the 2010-2011 fiscal year, which will implement the policy direction from the Government. The industry will also be asked for their views on the ongoing consultation process beyond the implementation year that will continue to adapt and refine the CMF program."<br />
<br />
For more information, please review the document, Canada Media Fund Industry Consultation, available at <a href='http://www.ctf-fct.ca.'>http://www.ctf-fct.ca.</a> Details regarding the August 6 town hall will be provided at a later date.<br />
<br />
Fostering the growth of television production in Canada through financial investment and industry research, the Canadian Television Fund (CTF) supports the development of Canadian talent, programs, and audiences. The Canada Media Fund, an amalgamation of the Canadian Television Fund and the Canada New Media Fund, will launch on April 1, 2010 to enable the creation of successful, innovative Canadian content for digital platforms. For more information, visit <a href='http://www.ctf-fct.ca.'>http://www.ctf-fct.ca.</a>]]></content:encoded>
</item>
<item>
        <title>A prototype of non-stop action</title>
        <link>http://www.newmediabc.com/news.php?news=a_prototype_of_nonstop_action</link>
        <pubDate>Tue, 30 Jun 2009 17:25:54 -0400</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[<b>Prototype may be one of the most frenetic experiences you will play all year; the action simply d]]></description>
<content:encoded><![CDATA[<b>Prototype may be one of the most frenetic experiences you will play all year; the action simply does not let up for a second throughout the game.</b><br />
<br />
by Sun Media<br />
<a><a href='http://vancouver.24hrs.ca/PDF/2007/10/10/063009.pdf'>http://vancouver.24hrs.ca/PDF/2007/10/10/063009.pdf</a></a><br />
<br />
  New York City is a charred and burning ruin. A virulent plague has ravaged the island, transforming the once-teeming metropolis into a grisly morgue brimming over with corpses. Any citizens infected, but still alive, have mutated into mindless beasts, driven to madness by the disease. The city streets are patrolled by the Black-watch; cold, merciless killers sent by the government to contain the spread of the infection.<br />
<br />
  Activision’s latest, eagerly anticipated action game opens on the eighteenth day of the incident that devastated the city, as the game’s hero, Alex Mercer, recounts past events and vows to uncover the sinister conspiracy behind the lethal viral outbreak and the scientists responsible for transforming him into a monster.<br />
<br />
  Alex Mercer is no ordinary man. He is the Prototype, a biologically enhanced living weapon capable of willfully shifting his body’s biomass and cellular density into different and deadly forms.<br />
<br />
  Alex’ superhuman strength, extraordinary speed and inhuman resistance to injury enables him to rend steel as though it were paper, defy the laws of physics and run along any surface including vertical walls, or brush off a direct hit from a tank shell with nary a scratch.<br />
<br />
  His unique shape-shifting abilities can transform Alex’ limbs into whip-like tendrils, razor-sharp claws or powerful hammers capable of lashing, slicing and crushing any object in his path, inanimate or otherwise.<br />
<br />
  Prototype is built much like other sandbox-oriented, non-linear titles such as Grand Theft Auto, Crackdown or the more recent PS3 title, Infamous. As such, you’re often free to take on any of the available side-missions whenever you feel like it, or just explore the city until you’re ready to take on the next episode in the main plot-line. And just like GTA or Infamous, Prototype pulls no punches when it comes to colorful language and gore.<br />
<br />
  Prototype is an extremely active and busy looking game from the outset. In fact, this may be one of the most frenetic experiences you will play all year; the action simply does not let up for a second throughout.<br />
<br />
  Thankfully, the developers at Vancouver, B.C.- based Radical Entertainment produced a marvelously flexible and powerful 3D engine for this game that can render the entire city of New York including its famous buildings and parks — all without a hint of slowdown.<br />
<br />
Bottom Line:<br />
<br />
  If you can overcome the periodically repetitious action formula and focus on the overall package or the storyline, you will discover Prototype to be one of the best examples of action gaming to hit multiple consoles so far this year.<br />
]]></content:encoded>
</item>
<item>
        <title>The future of digital media</title>
        <link>http://www.newmediabc.com/news.php?news=the_future_of_digital_media</link>
        <pubDate>Tue, 16 Jun 2009 14:43:19 -0400</pubDate>
        <dc:creator>Craig@newmediabc.com &lt;Craig@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[<b>Need for federal regulatory strategy being recognized</b><br />
<br />
<b>In recent months, there has been ]]></description>
<content:encoded><![CDATA[<b>Need for federal regulatory strategy being recognized</b><br />
<br />
<b>In recent months, there has been growing support for a national regulatory strategy for digital media. The CRTC has explicitly identified the need for this in its new-media decision, as have leaders in the technology, elecommunications, broadcast and education communities.</b><br />
<br />
By TorStar News Service<br />
<br />
<a><a href='http://edition.pagesuite-professional.co.uk/digital_launch.aspx?eid=b29b9d52-77b3-4c35-a712-6b5040f36639&skip=true'>http://edition.pagesuite-professional.co.uk/digital_launch.aspx?eid=b29b9d52-77b3-4c35-a712-6b5040f36639&skip=true</a></a><br />
<br />
The need for a federal strategy stems from the realization that Canada is rapidly falling behind much of the developed world on digital issues. The gradual hollowing out of the Canadian technology sector, the absence of a strategy to digitize Canadian content, and the plummeting rankings of Canadian high-speed services point to a problem that can no longer be ignored.<br />
<br />
A Canadian digital action plan could focus on five main issues:<br />
<br />
1. Incentives for worldclass networks <br />
Ensuring that all Canadians have access to highspeed networks should be a top-priority. The plan could involve funding for<br />
rural broadband initiatives and tax incentives to promote<br />
investment in fast fibre-to-the-home services.<br />
<br />
2. Establish openness <br />
The City of Vancouver recently adopted an openness policy that establishes a preference for open standards, open-source software and open government data. The federal government should do the same.<br />
<br />
3. Modernize the law <br />
There is seemingly universal agreement that several Canadian laws are long overdue for digital reform, including updating<br />
privacy legislation and changing Canadian tax rules to encourage venture-capital financing and corporate investment in<br />
new technologies.<br />
<br />
4. Remove barriers to innovation<br />
A Canadian digital action plan should help promote innovation by removing several long-standing barriers. This includes lifting foreign investment restrictions in the telecommunications sector and guarding against anti-competitive<br />
behaviour.<br />
<br />
5. Promote a Canadian Internet<br />
Support for a Canadian Internet should extend beyond traditional funding programs. The Canadian Internet Registration Authority could use part of its forthcoming financial surplus (which could soon exceed $1 million annually)<br />
to grant every Canadian a free domain name to encourage their participation online.<br />
<br />
]]></content:encoded>
</item>
<item>
        <title>CRTC extends exemption for new media and calls for a national digital strategy</title>
        <link>http://www.newmediabc.com/news.php?news=crtc_extends_exemption_for_new_media_and_calls_for_a_national_digital_strategy</link>
        <pubDate>Fri,  5 Jun 2009 13:27:43 -0400</pubDate>
        <dc:creator>Craig@newmediabc.com &lt;Craig@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[OTTAWA-GATINEAU —The Canadian Radio-television and Telecommunications Commission (CRTC) today anno]]></description>
<content:encoded><![CDATA[OTTAWA-GATINEAU —The Canadian Radio-television and Telecommunications Commission (CRTC) today announced that, after a careful examination and a full process, it will maintain its approach for broadcasting content distributed over the Internet and through mobile devices. The Commission will continue to exempt new media broadcasting services from its regulation and monitor trends as they evolve.<br />
<br />
<a href='http://news.gc.ca/web/article-eng.do?m=/index&nid=456329'>http://news.gc.ca/web/article-eng.do?m=/index&nid=456329</a><br />
<br />
“While broadcasting in new media is growing in importance, we do not believe that regulatory intervention is necessary at this time,” said Konrad von Finckenstein, Q.C., Chairman of the CRTC. “We found that the Internet and mobile services are acting in a complementary fashion to the traditional broadcasting system. Any intervention on our part would only get in the way of innovation.”<br />
<br />
Secondly, the Commission was not presented with convincing evidence that would suggest additional support, as proposed, was needed for the creation and presentation of Canadian broadcasting content in new media.<br />
<br />
Thirdly, given the dynamic nature of the new media environment, the Commission expects to review its approach within the next five years. In the meantime, the Commission will introduce a reporting requirement for new media broadcasting services to ensure that it has the best information available for future reviews.<br />
<br />
Fourthly, the Commission will initiate a reference to the Federal Court of Appeal to clarify the status of Internet service providers (ISPs). The Court will be asked to determine whether the Broadcasting Act should apply to ISPs when they provide access to broadcasting content.<br />
<br />
Finally, the scope of the Commission’s examination of the new media phenomenon was limited given its mandate under the Broadcasting Act. The digital era presents many opportunities and challenges, which can only be addressed through a holistic approach. Many countries have already developed their own plans to respond to this environment. The Commission therefore fully endorses the National Film Board’s call for a national digital strategy.<br />
<br />
“Canada needs a comprehensive national strategy to secure its digital future,” said Mr. von Finckenstein. “Such a strategy is essential if we want to maintain a competitive advantage in this global environment.”<br />
<br />
As the National Film Board stated, the digital era will have enormous consequences for Canada’s political, social, economic and cultural future. The Commission believes that a focused and concerted approach is warranted, and stands ready to make its contribution to the development of a national digital strategy.<br />
<br />
Broadcasting Regulatory Policy CRTC 2009-329<br />
Broadcasting Notice of Consultation CRTC 2009-330<br />
<br />
The CRTC<br />
The CRTC is an independent public authority that regulates and supervises broadcasting and telecommunications in Canada.<br />
<br />
Reference documents:<br />
Broadcasting Notice of Public Hearing CRTC 2008-11<br />
News release, “CRTC to examine broadcasting in the new media environment,” October 15, 2008 <br />
News release, “CRTC launches consultation on broadcasting in new media for future hearing,” May 15, 2008 <br />
Report on the Future Environment Facing the Canadian Broadcasting System<br />
Broadcasting Public Notice CRTC 2007-13<br />
Public Notice CRTC 1999-197<br />
<br />
<br />
Media Relations:<br />
MediaRelations, Tel.: 819-997-9403, Fax: 819-997-4245<br />
<br />
General Inquiries:<br />
Tel.: 819-997-0313, TDD: 819-994-0423, Fax: 819-994-0218<br />
Toll-free # 1-877-249-CRTC (2782)<br />
TDD - Toll-free # 1-877-909-CRTC (2782)<br />
<br />
]]></content:encoded>
</item>
<item>
        <title>Fists fly in classic remake</title>
        <link>http://www.newmediabc.com/news.php?news=fists_fly_in_classic_remake</link>
        <pubDate>Tue,  2 Jun 2009 13:53:23 -0400</pubDate>
        <dc:creator>Craig@newmediabc.com &lt;Craig@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[Wham! Gaming (wham.canoe.ca) will be the one-stop-shopping location for all the stories coming out o]]></description>
<content:encoded><![CDATA[Wham! Gaming (wham.canoe.ca) will be the one-stop-shopping location for all the stories coming out of E3. You can also get behind the scenes news from Sun Media's resident gamer, Steve Tilley, on his blog at canoe.ca/loadthis.<br />
<br />
By SUN MEDIA<br />
<br />
<a href='http://vancouver.24hrs.ca/Entertainment/2009/06/02/9645171-sun.html'>http://vancouver.24hrs.ca/Entertainment/2009/06/02/9645171-sun.html</a><br />
<br />
With apologies to Rick James, nostalgia is a hell of a drug.<br />
<br />
In small doses, it whisks us blissfully back to simpler times when we called video game controllers "joysticks" and happiness was measured by the number of quarters in your pocket.<br />
<br />
But too much nostalgia is a bad thing, as seen by some of the half-assed compilations of old-school video games that have flooded store shelves in recent years, or classic 8-bit games that have been dragged kicking and screaming into the current generation. Sometimes things from the past are best left there.<br />
<br />
Not so, it turns out, with Nintendo's Punch-Out!! (No, I'm not shouting. There really are two exclamation marks in the title.) This beloved relic from the coin-op, NES and Super NES eras is a blast from the past that comes out swinging on the Wii, landing a solid right hook to the solar plexus of joy.<br />
<br />
Developed by Vancouver-based Next Level Games (<a href='http://www.nextlevelgames.com'>http://www.nextlevelgames.com</a>) and based on the old-school Punch-Out!! series, the game does what an update of a classic should do, keeping the core feel of the original intact while spiffying up the graphics, adding new bells and whistles and making us cry fresh tears of rage and frustration. Oh, but it's good rage and frustration!<br />
<br />
For those somehow unaware of the original, Punch-Out!! is as simple a boxing game as you could ask for, at least on the surface. You play as the series' longtime protagonist Little Mac, a tiny fella with a big heart who dreams of pumelling his way through 13 opponents and claiming the championship belt.<br />
<br />
This isn't Fight Night Round 3, though, and Punch-Out!! is no more a boxing simulator than Mario Kart is a NASCAR game. It's all about reflexes, timing, memorizing the signature "tells" that each opponent makes before busting out a powerful blow and simply having a heck of a lot of fun.<br />
<br />
Since it's being reborn on the Wii, it's natural that Punch-Out!! makes use of the Wii's motion controls, allowing you to hold the Wii Remote and Nunchuk in your fists and swing away, similar to the boxing mini-game in Wii Sports. But you've got added control over where your blows land, and if you're feeling especially active, you can add the Wii Balance Board to the mix to register your bobs and ducks.<br />
<br />
Or you can just sit on the couch and play the whole thing using the directional pad and buttons on the Wii Remote, with none of that calorie-burning, heart-pumping moving around required.<br />
<br />
However you do play it, Punch-Out!! deserves to be experienced. It's a fantastically fun blast from the past, even if it's a bit disappointing that there's no online play (it's Nintendo, what do you expect?) and a few of the lesser-known fighters from the earlier games are missing (and no Mike Tyson, unsurprisingly. But at least fat Canadian boxer Bear Hugger made the cut.)<br />
<br />
BottomLine:<br />
<br />
A loving update of a classic Nintendo title, Punch-Out!! is a lot of fun, even if it does remind us just how tough the original game was at times. Body blow! Body blow!<br />
]]></content:encoded>
</item>
<item>
        <title>Summer Workshops and Bootcamps</title>
        <link>http://www.newmediabc.com/news.php?news=summer_workshops_and_bootcamps</link>
        <pubDate>Fri, 29 May 2009 14:03:44 -0400</pubDate>
        <dc:creator>diana.mckenzie@ubc.ca &lt;diana.mckenzie@ubc.ca&gt;</dc:creator>
        <description><![CDATA[Join UBC Continuing Studies for the summer with our new selection of one-day workshops, summer one-w]]></description>
<content:encoded><![CDATA[Join UBC Continuing Studies for the summer with our new selection of one-day workshops, summer one-week bootcamps and three week intensive.<br />
Find more information at <a href='http://www.tech.ubc.ca/mm.'>http://www.tech.ubc.ca/mm.</a><br />
<br />
Workshops:<br />
Introduction to Audio and Video Podcasting, June 6<br />
Build a Website with WordPress, June 13<br />
GarageBand and Soundtrack Pro Basics, June 20<br />
Flash with Motion Graphics: Interactive Videos, June 27<br />
<br />
One-Week Bootcamps:<br />
Adobe InDesign, June 8 - 12<br />
Dreamweaver, June 15 - 19<br />
Flash, June 22 - 26<br />
<br />
Three-Week Web Design Intensive, July 6 - 24. <br />
Earlybird discount for registrations before June 8! <br />
]]></content:encoded>
</item>
<item>
        <title>Invoke Media hopes to sign on Twitterer Barack Obama</title>
        <link>http://www.newmediabc.com/news.php?news=invoke_media_hopes_to_sign_on_twitterer_barack_obama</link>
        <pubDate>Thu, 28 May 2009 15:28:34 -0400</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[Invoke Media scored a double whammy this week scooping up top honours in the Vancouver digital media]]></description>
<content:encoded><![CDATA[Invoke Media scored a double whammy this week scooping up top honours in the Vancouver digital media industry’s PopVox awards and capping that by signing up the White House as its latest high profile client.<br />
<br />
BY GILLIAN SHAW, VANCOUVER SUN<br />
<br />
U.S. President Barack Obama is known as the world’s most powerful Twitterer.<br />
Photograph by: Jonathan Ernst, Reuters<br />
<br />
Next on the agenda, the company hopes the world’s most powerful Twitterer Barack Obama will sign up for its service.<br />
<br />
The Vancouver startup won best start up and best social media application at PopVox09,<br />
<br />
The high fives that greeted those wins were only matched at the company’s Downtown Eastside offices when the White House signed up for Invoke’s social media software HootSuite to manage the White House Twitter account.<br />
<br />
“They just started using it,” said Ryan Holmes, Invoke’s founder and president. “They signed up and starting using HootSuite to manage the White House Twitter account @WhiteHouse.<br />
<br />
“If they also signed up @BarackObama, our application would help them manage both accounts.”<br />
<br />
HootSuite (at <a href='http://www.hootsuite.com'>http://www.hootsuite.com</a>), which launched about five-and-a-half months ago, is a Web-based Twitter toolbox that lets individuals and businesses run their Twitter accounts more effectively. Like the micro-blogging service Twitter, it’s a free application. It has 62,000 accounts already and 1.8 million tweets have been broadcast to the Twittersphere using HootSuite. Barely two months into its release, it won best application at the first annual Shorty Awards in New York.<br />
<br />
“We are doubling every month,” said Holmes. “If it keeps on that trend we’re looking at some big numbers coming up.”<br />
<br />
HootSuite, dubbed the ‘Swiss army knife’ of Twitter apps, lets pro-Twitterers and organizations not only post and keep track of tweets, their network and Twitter traffic; it also has analytics that show how effective tweets are in reaching their audience, in getting a response and in generating traffic to users’ web sites.<br />
<br />
“This shows ROI (return on investment),” said Holmes, zeroing in on a dilemma facing companies as they puzzle over the merits of using Twitter and other social media tools.<br />
<br />
“It can show the number of visitors to your site based on Twitter; the speed, velocity of the reaction, what times of day get the best response,” said Holmes. “For example a company could compare the reaction of an offer of 25 per cent off a product versus a tweet offering free shipping and see which gets the better response.”<br />
<br />
Holmes, recently back from New York where he met with major publishers that are among HootSuite users, said the company has plans in the works to help publications monetize on content. As for monetizing HootSuite for Invoke, the company is taking the ‘build it and the money will eventually come’ approach of the San Francisco-based Twitter.<br />
<br />
“It is one of our products and we knew it would be a useful tool for people,” said Holmes. “Right now we are focusing on features and growing our user base.”<br />
<br />
Holmes said a new HootSuite release slated for later this month will improve usability of the application.<br />
<br />
The White House is only the latest of high profile Twitter users who have signed up to use HootSuite. Among others: Steve Case, co-founder of AOL, GoogleatWork and ESPN and more.<br />
<br />
According to comScore, Twitter’s explosive growth shows no signs of abating. In its latest stats, comScore reported the micro-blogging site had 17 million US visitors in April, an 83 per cent hike over March and a 3,000 per cent jump from a year ago. comScore reported that the past two months have seen such a flood of traffic to Twitter.com that it has more than quadrupled its audience over that time.<br />
<br />
PopVox09 part of Vancouver’s Digital Week, combine the people’s awards based on industry voting and four juried awards.<br />
<br />
The juried award winners include:<br />
<br />
Individual Stand Out in Industry Advocacy: Danny Robinson, managing director, Bootup Labs / co-founder, Launch Party Vancouver<br />
<br />
Individual Stand Out in Digital Education: Gerri Sinclair, executive director, Masters of Digital Media Program<br />
<br />
Individual Stand Out in Social Media: Kris Krug, president, Raincity Studios<br />
<br />
Individual Stand Out for Visionary Leadership: Michael Tippett, founder / chief marketing officer, Now Public<br />
<br />
And in the open voting categories in the people’s choice awards, winners include:<br />
<br />
Best Digital Animation: Pride of Frankenstein, Jibber Jabber<br />
<br />
Best Digital VFX: Inside Out, Switch Interactive<br />
<br />
Best Digital Learning Initiative (Technology): The Film Lab, the substream<br />
<br />
Best Digital Learning Initiative (Instructional Design): Comix 101, Zeros to Heroes Media<br />
<br />
Best Game: A Puckoff Christmas, Switch Interactive<br />
<br />
Best Mobile Application: Georgia Nicols 2009 Annual Forecast<br />
<br />
Best Social Media Application: HootSuite, Invoke Media<br />
<br />
Best User Generated/Crowd-sourced Content Site: Interactive Web Comics, Pixton<br />
<br />
Best Company Use of Social Media: I Love Heartland, Zeros to Heroes Media<br />
<br />
Best Viral or Digital Advertising Campaign: Zombie Singles, Noise Digital<br />
<br />
Best User Experience (Website): Interior Designers Institute of BC web site, Switch Interactive<br />
<br />
Best Design (Website): BC Business Online<br />
<br />
Best Do-Gooder (Social Change Initiative): O-Vert, Switch Interactive<br />
<br />
Best Start Up: HootSuite, Invoke Media<br />
<br />
Best Student Project: Tiki Wiki, The Art Institute of Vancouver<br />
<br />
© Copyright (c) The Vancouver Sun<br />
]]></content:encoded>
</item>
<item>
        <title>New doors opening online for B.C. game developers</title>
        <link>http://www.newmediabc.com/news.php?news=new_doors_opening_online_for_bc_game_developers</link>
        <pubDate>Wed, 20 May 2009 14:00:31 -0400</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[Internet sites giving companies direct access to consumers providing new-found independence to video]]></description>
<content:encoded><![CDATA[Internet sites giving companies direct access to consumers providing new-found independence to video game sector and undermining traditional role of publishers<br />
<br />
By Curt Cherewayko<br />
<br />
The advent of new video game platforms and increased direct access to consumers is rewriting the rules in a developer-publisher relationship that has historically been the primary, if not only, model for creating video games.<br />
<br />
And while B.C. video game developers still recognize the value of forging strong ties with publishers, many are publishing their own games to create secondary and short-term revenue streams.<br />
<br />
This was evident last week at the Vancouver International Partnering Forum (VIPF), part of Vancouver Digital Week, where developers, publishers and a host of other companies from the video game industry gathered.<br />
<br />
Developers were at the event to pitch new ideas to publishers, but an equal cross-section of developers were promoting titles that they are marketing independently.<br />
<br />
“The beauty of the self-published model is that you make your own decisions,” said Brenda Bailey, COO of Vancouver’s Deep Fried Entertainment Inc. “You don’t have to rely on someone else’s relationships, timelines, expertise or ineptitude.”<br />
<br />
Deep Fried was shopping around a demo game, hoping to pique the interest of Capcom Entertainment Inc., Electronic Arts Inc., Paramount Pictures and other major labels.<br />
<br />
Deep Fried is also putting the final touches on a new title, inspired by Japanese game shows, it is releasing independently through Nintendo’s WiiWare store in August.<br />
<br />
WiiWare is among a number of new online portals – others include Sony’s PlayStation Store and Microsoft’s Xbox Live Marketplace – where developers can market their own titles, and where gamers can download games directly to game consoles.<br />
<br />
Such online marketplaces are undermining the role of the publisher: video games that are distributed digitally don’t require the slick packaging, promotion, sales channels and other resources required to sell games in retail outlets.<br />
But risks and limitations come attached to self-published downloadable games.<br />
<br />
While publishers can provide steady revenue to studios, months can pass before developers see any revenue from titles they self-publish, forcing them to accept all the risk at the front-end of a project.<br />
Downloadable games also have lower memory, which limits their speed and narrative and the fidelity of their design and sound.<br />
<br />
But because they’re technically less-complex productions, downloadable games can be put together in months, not years.<br />
<br />
Bailey noted that developing downloadable games is an ideal way for studios to fill in the downtime between full-feature projects and an alternative to layoffs.<br />
<br />
Many publishers are still involved in developing and marketing downloadable games, including Capcom, which has published 14 titles through online marketplaces.<br />
<br />
Adam Boyse, Capcom’s director of production, said publishers have the resources that can make the difference between a good downloadable game and a great downloadable game.<br />
<br />
“A small team of eight guys can’t afford to bring in a crew of 20 focus testers every week to tweak the experience,” said Boyse.<br />
<br />
In addition to new technologies, new lifestyle expectations are also changing the relationship between publishers and developers.<br />
<br />
“The mentality is different – [publishers] really have to treat [developers] like peers,” said Boyse.<br />
<br />
“For so long everyone always saw these companies as a bunch of yahoo kids that can handle working until 5 a.m.”<br />
<br />
Local game developer Klei Entertainment Inc. learned last January that there are still risks attached to the publisher-developer model when its publisher, Humanature Studios, suddenly closed its doors, orphaning Klei’s title Sugar Rush.<br />
<br />
Klei continues to seek a publisher for that title.<br />
<br />
It was at VIPF to promote its third-party, or outsourced, services, which provide an additional revenue stream for Klei and feed development of its titles.<br />
<br />
As well, Klei is developing its latest title, Shank, which it’s self-publishing.<br />
<br />
Jeff Agala, Klei’s creative director, said that with the success of independent hits such as Braid and Penny Arcade Adventures, which was developed by Vancouver’s Hothead Games Inc., publishers are allowing developers more creative control in game development.<br />
<br />
“[Publishers] are taking those risks to trust the smaller companies to make their games,” said Agala.<br />
<br />
During a panel session at the Game Developers Conference last week, Tarrnie Williams, general manager of Vancouver’s Relic Entertainment Inc., said the accessibility and variety of games on online marketplaces is drawing new demographics to video games.<br />
<br />
“There’s a whole lot of games that need to be made,” said Williams. “People don’t just want shooters, RPGs [role playing games] and driving games.” •<br />
<br />
<a href='mailto:cgc@biv.com'>cgc@biv.com</a><br />
]]></content:encoded>
</item>
<item>
        <title>PopVox Awards go to Switch Interactive, Invoke Media, and others</title>
        <link>http://www.newmediabc.com/news.php?news=popvox_awards_go_to_switch_interactive_invoke_media_and_others</link>
        <pubDate>Wed, 20 May 2009 13:50:44 -0400</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[Last night (May 13), the 2009 PopVox Awards recognized the achievements of British Columbia’s digi]]></description>
<content:encoded><![CDATA[Last night (May 13), the 2009 PopVox Awards recognized the achievements of British Columbia’s digital-media sector.<br />
<br />
By Stephen Hui<br />
<br />
<a href='http://www.straight.com/article-220922/popvox-awards-go-switch-interactive-invoke-media-and-others'>http://www.straight.com/article-220922/popvox-awards-go-switch-interactive-invoke-media-and-others</a><br />
<br />
Switch Interactive was the big winner, taking home four of the people's choice awards, including Best Game for A Puckoff Christmas.<br />
<br />
Invoke Media won two awards (Best Social Media Application and Best Start Up) for Hootsuite, formerly known as BrightKit.<br />
<br />
The PopVox Awards, presented by New Media B.C., were handed out at Workspace in Gastown, as part of Vancouver Digital Week.<br />
<br />
The week, which wraps up today (May 14) with Digital Kung-Fu, included the Game Developers Conference Canada, Convergence 09, and other events.<br />
<br />
Here’s the full list of PopVox winners:<br />
<br />
Best Digital Animation<br />
“Pride of Frankenstein”<br />
Jibber Jabber<br />
<br />
Best Digital VFX<br />
Inside Out<br />
Switch Interactive<br />
<br />
Best Digital Learning Initiative (Technology)<br />
The Film Lab<br />
thesubstream<br />
<br />
Best Digital Learning Initiative (Instructional Design)<br />
Comix 101<br />
Zeros to Heroes Media<br />
<br />
Best Game <br />
A Puckoff Christmas<br />
Switch Interactive<br />
<br />
Best Mobile Application<br />
Georgia Nicols 2009 Annual Forecast<br />
<br />
Best Social Media Application<br />
Hootsuite<br />
Invoke Media<br />
<br />
Best User Generated/Crowd-sourced Content Site<br />
Pixton—Interactive Web Comics<br />
<br />
Best Company Use of Social Media<br />
I Love Heartland<br />
Zeros to Heroes Media<br />
<br />
Best Viral or Digital Advertising Campaign<br />
Zombie Singles<br />
Noise Digital<br />
<br />
Best User Experience (Website)<br />
Interior Designers Institute of BC<br />
Switch Interactive<br />
<br />
Best Design (Website)<br />
BC Business Online<br />
<br />
Best Do-Gooder (Social Change Initiative)<br />
O-Vert<br />
Switch Interactive<br />
<br />
Best Start Up<br />
Hootsuite<br />
Invoke Media<br />
<br />
Best Student Project<br />
Tiki Wiki<br />
Art Institute<br />
<br />
Individual Stand Out: Industry Advocacy<br />
Danny Robinson, managing director of Bootup Labs and cofounder of Launch Party Vancouver<br />
<br />
Individual Stand Out: Digital Education<br />
Gerri Sinclair, executive director of Masters of Digital Media Program<br />
<br />
Individual Stand Out: Social Media<br />
Kris Krug, president of Raincity Studios<br />
<br />
Individual Stand Out: Visionary Leadership<br />
Michael Tippett, founder and chief marketing officer at Now Public<br />
<br />
You can follow Stephen Hui on Twitter at twitter.com/stephenhui]]></content:encoded>
</item>
<item>
        <title>Gamers prepare to invade Vancouver next week</title>
        <link>http://www.newmediabc.com/news.php?news=gamers_prepare_to_invade_vancouver_next_week</link>
        <pubDate>Sun, 10 May 2009 13:37:03 -0400</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[Some 600 developers and company executives will congregate for the two-day Game Developers Conferenc]]></description>
<content:encoded><![CDATA[Some 600 developers and company executives will congregate for the two-day Game Developers Conference<br />
<br />
By Marke Andrews, Vancouver SunMay 9, 2009<br />
<br />
Crossing the border for the first time, the Game Developers Conference (GDC) will hold its two-day event next week at the Vancouver Convention Centre. Some 600 video game developers and company executives will congregate for the event, held during Vancouver Digital Week, which features the Vancouver International Partnering Forum, also at the convention centre, where local developers can try to catch the eye of executives from such companies as Disney, Google, Nickelodeon and Nokia.<br />
<br />
The Cossette West Convergence Conference, a digital marketing and social media event, also occurs during Vancouver Digital Week. VIDFEST, which usually runs in May, has been cancelled this year due to a funding shortage.<br />
<br />
In all, about 2,000 people and 180 companies will attend the events, which include the People's Choice PopVox Awards, to be handed out Wednesday at Workspace on Water Street.<br />
<br />
GDC holds several conventions each year, the last one in March in San Francisco, and another coming up in Austin, Tex., in September. In addition to debuting in Canada next week, GDC will stage events in Cologne, Germany, in August, and in Shanghai, China, in October.<br />
<br />
"We have looked at Vancouver for a long time as a hotbed of game development globally," said Kathy Schoback, executive vice-president of global events for Think Services, and a GDC organizer. "It's a very robust community. Across Canada, there's a lot of talent in the Toronto area and the Montreal area, and ultimately we're hoping to draw that talent to Vancouver to talk about game development as Canadians."<br />
<br />
Schoback expects 600 people and close to 100 companies will attend the Vancouver GDC.<br />
<br />
The past year has been challenging for a lot of digital media companies, with a number of Vancouver video game studios laying off artists, developers and programmers. This year's first-quarter sales of video game software, hardware and accessories fell 8.5 per cent from the previous year, the first time that has happened since The NPD Group, which tracks sales, began following the industry.<br />
<br />
In planning the week's events, organizers said they added later events to deal with the turmoil in the economic landscape. Although GDC is aimed at developers and focuses more on content than business, Izora De Lillard, GDC Canada event director, said two sessions, Riding the Waves of Change: Flourish During Relentless Volatility and Crunch Time: The Secrets of a CEO, will address the effects of the recession on the Vancouver scene.<br />
<br />
The GDC has offered free attendance to the conference to all developers who were laid off from Vancouver studios.<br />
<br />
This year's Vancouver International Partnering Forum will attract 120 participants and 80 companies from 10 countries.<br />
<br />
For event information, go to vancouverdigitalweek.com and gdc-canada.com.<br />
<br />
<a href='mailto:mandrews@vancouversun.com'>mandrews@vancouversun.com</a><br />
<br />
<a href='http://www.vancouversun.com/Life/Gamers'>http://www.vancouversun.com/Life/Gamers</a>+prepare+invade+Vancouver+next+week/1578973/story.html<br />
]]></content:encoded>
</item>
<item>
        <title>LA Games Conference 2009 report</title>
        <link>http://www.newmediabc.com/news.php?news=la_games_conference_2009_report</link>
        <pubDate>Thu,  7 May 2009 14:36:54 -0400</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[LA Games Conference 2009<br />
<br />
April 28-29, 2009<br />
The Historic Roosevelt Hotel<br />
Los Angeles, California]]></description>
<content:encoded><![CDATA[LA Games Conference 2009<br />
<br />
April 28-29, 2009<br />
The Historic Roosevelt Hotel<br />
Los Angeles, California<br />
 <br />
By: Thomas Palamides, Canadian Consulate General Los Angeles<br />
Report Date:  May 5, 2009<br />
 <br />
Introduction:<br />
The United States is a video gaming market like no other:  It is distinct from Asia and Europe.  Its great diversity stems from its attitude, culture, and consumerism.  From this vantage point it is suggested that the future of gaming will depend on the “three-way marriage” of mobile, massive multiplayer online gaming (MMOG) and social media networks (i.e. Facebook, MySpace…).<br />
 <br />
Market researchers, and industry experts, have a thorough understanding of why people choose to play games, but can only provide an adumbration for effective game play monetization.  Take for instance the Asian market.  Does it really matter that, in 2008, the virtual goods market in Asia was valued at $2 billion USD? -- This is make-believe goods, using make-believe money.  From Alice in Wonderland,  Alice says: “If I had a world of my own, everything would be nonsense.  Nothing would be what it is, because everything would be what it isn’t.  And contrary wise, what is, it wouldn’t be.  And what it wouldn’t be, it would.  You see?”  No wonder numbers are like gossip.<br />
 <br />
Reviewing the latest achievements in the gaming market may unlock a better understanding as to why a video game becomes a commercial success; however, past success does not ensure future success.  Much can be learned by studying the nuances of mobile, social media, music, film, and the impact of technology on these industries.  Playing an equally important role is the mindset of the publisher, and digital rights management (DRM). <br />
 <br />
 <br />
Report:<br />
 <br />
Top Gaming Trends – Analytics Presentations<br />
(1) Nick Williams, Director, Media & Entertainment Insights – OTX Research<br />
 <br />
OTX Research is a video gaming market research company which has developed a real-time tracking system collecting data from on over 25,000 gamers across more than six hundred games.  Web analytics are only as accurate as the editorial content the user may have making OTX’s approach, through its real-time tracking system, unprecedented.  It is easy to analyze a large franchise, but within the gaming industry there are numerous niche markets that require a specialized understanding.  <br />
 <br />
Most developers and publishers work with many unknowns when launching a game.  A product’s market success may be characterized by a decision making funnel.  A pictorial representation begins, wide at the top, with “consumer awareness”, tapering down to “positive buzz”, “purchasing intent”, “intent to rent”, and concluding with “purchase preference”.  The various steps provide leverage points for the marketing team.  Tie this in with real-time data, and management can arrive at a tailored solution for the lifecycle of the game.    <br />
 <br />
(2) Mr. Greg Short, Executive Chairman - EEDAR<br />
 <br />
EEDAR is an independent research firm devoted one-hundred percent to gaming analytics.  EEDAR uses proprietary technology to analyze its market.  The company speaks of a refinement in analytics such that over 15,000 objectively quantifiable aspects of a video game are considered.  The data provide information such as sales projections, risk mitigation and game feature valuation, to name a few.  Statistics/trends suggested include:<br />
 <br />
a)       The appeal for Action Games peaked in 2004-2005.<br />
b)       General entertainment games were up twelve percent in 2008.<br />
c)       Downloadable content has been growing exponentially presenting enormous potential.<br />
 <br />
(3) Mr. Ethan Titelman, VP Media & Entertainment Group - Penn, Schoen & Berland<br />
 <br />
Despite the recession, the state of the video gaming industry is growing.  Gaming is expanding to new audiences.  It also has to get away from a product-driven approach.  Four key trends happening in the current gaming industry:<br />
 <br />
a)       Social Interaction – people/families are again learning to play together.<br />
b)       Back to basics – simple fun interaction works best.<br />
c)       Every vote counts – this is about expanding-the-pie to bring in new customers.  Hollywood film industry is doing this with the “immersive experience” and 3D.<br />
d)       Consumers are the critics – the best criticism comes from the users.<br />
  <br />
Massive Multiplayer Online (MMO) gaming needs to expand well beyond niche geeky users.  There has to be more of a social impact with game play.<br />
 <br />
 <br />
Gaming and Music – New Business Opportunities in the Wake of The Guitar Hero and Rock Band Phenomenon<br />
Ryan Barkan, Sr. Dir. Advertising/Video Gaming, Primary Wave Music Publishing<br />
Alex Hackford, Head of A&R, Sony Computer Entertainment America<br />
Michael Rubinelli, SVP, Game Development, Genius Products<br />
Scott Scherer, VP, Product Management, Hands-on Mobile<br />
Tommy Talerico, CEO/Executive Producer/Host, Video Game Live<br />
Moderator – Ted Cohen, Managing Partner, TAG Strategic<br />
 <br />
Q: How has the gaming industry evolved for you over the last few years?<br />
 <br />
Tommy: The creative and technology were always separate.  We are now seeing that they must now work in tandem from the beginning of the development process.  Also, I think I saw a statistic recently that, that in 2008, thirty-two percent of all music industry revenues were generated by the gaming industry.  Moreover, video games have become the music of choice, and the culture of choice, for this generation.<br />
 <br />
Ryan: First of all, Rock Band is an extension of the “live” experience, rather than the “recorded” experience.  Our company is going beyond the typical “licensing 101” for all of our catalogues.  It is the vision they saw because of the market success of Rock Band and Guitar Hero.  The “big publishers” are starting to get it.<br />
 <br />
Q: What’s beyond Rock Band as far as innovation goes?<br />
 <br />
Tommy: Publishers now want to take the music game into another direction - to a new generation.  They want listeners to explore the history of the band, to build a deeper relationship with the artists is the publisher’s goal.<br />
 <br />
Ryan:  I think the biggest innovation is the leveraging of the copyrights for revenue generation.<br />
 <br />
Michael: What we are seeing is an evolution of thinking of the publishers and artists.  They are thinking about how to extend talent to all genres.  We have artificial intelligence that grades the interactive experience of the person, and the music, in the framework of a game.  That is fun and interesting.<br />
 <br />
Q: How does one present new opportunities to the music publishers<br />
 <br />
Michael:  [When we approached the publishers] we knew that their default response would be NO.  The concepts of remix, mash-ups were dirty words to their ears.  Therefore, we told them exactly what we were going to do, and how we were going to do it.  Then we showed them a real demo.  Something they could touch with their hands.  When the publishing executives saw the actual products, they said: “Now we get it.”<br />
 <br />
Scott:  We had a whole different set of challenges.  How does one take a social game, like Guitar Hero, to an individual experience?  Music licensing was a big challenge mainly around revenue sharing rates.  Also, rapid changes in hardware and software are always a concern.<br />
 <br />
Q: What element do you need to make a music game successful in the future?<br />
 <br />
Scott:  From a mobile perspective, the wireless carrier’s always wanted to see every single hand set covered [portability of content to various handsets, often three-to-four hundred models, was costly].  Going forward we are focusing on sub-groups, of ten-to-twenty handsets models, with specific capability.<br />
 <br />
Michael:  The future of gaming has to be exploratory and expressive, but it also has to have rigidity, which can propel the user experience forward.  Historically, in gaming, once you have a hit, everybody seems to follow, and then the genre dies.  We desperately need innovation to keep this industry growing.<br />
 <br />
 <br />
Gaming, Film and Television – Breaking Down the Barriers Between Hollywood and the Game Industry<br />
Kate Connally, VP, Addicting Games, MTV Networks<br />
Spencer Hunt, VP, Game Production & Digital Development, Sony Pictures Television<br />
John Kavanagh, SVP, Videogames, Paramount Digital Entertainment<br />
Bill Kispert, VP, Interactive, NBC Universal<br />
Dave Long, CEO/Co-Founder, Exponential Entertainment, Inc.<br />
Moderator – Steve Goldstein, Senior Counsel, Stubbs Alderton & Markiles, LLP<br />
 <br />
Q: What has changed in the royalty pool?<br />
 <br />
Dave: Depending on the platform there was always a fixed royalty split.  Now, studios better understand the time and resources needed to bring a game to market.  Therefore, there is more flexibility on royalties today.<br />
 <br />
Bill:  You have to spend a lot of time hashing through the creative issues.  That involves speaking continuously with all interested parties [IP holders] to mitigate any problems.  Every detail is looked at with respect to release date of DVD, games, and movies simultaneously.<br />
 <br />
Q: While mobile is focused on downloadable content (DLC), how are you looking at the social media space?<br />
 <br />
John:  Social media has spread the word, but we have not seen the Facebook applications and the revenues.  It’s probably coming soon.<br />
 <br />
Dave: Tapping into the passion that people have about film is our approach.<br />
 <br />
Spencer:  We started to look at the social platforms from a promotional stand point, as well as from micro-transactional. <br />
 <br />
 <br />
Gaming and Mobile Phones – What are the latest Trends in Games for the Third Screen?<br />
Michael Chang, CEO & Co-Founder, Greystripe<br />
Time Chang, Principal, Norwest Venture Partners<br />
George Kurtyka, 3P Account Manager, Nokia<br />
Kyu Lee, President, Gamevil<br />
David Zemke, Director of Marketing, Glu Mobile<br />
Moderator – Nicole Lazzaro, President, XEODesign, Inc.<br />
 <br />
Q: Where are we at as far as innovation?  I see the iphone applications store as being a marvelous success.  What is next?<br />
 <br />
George:  We are seeing the “operator model” emerge.  The top 10 list exists on the iphone store.  We are going to see location, social networks playing a larger part of this business.  For example, utilizing your contact list to see what they are playing, and what their high score was for a particular game. <br />
 <br />
Michael: Apple’s iphone store has created a mechanization issue regarding staying power.  There are simple too many apps now on the store.  Apps like iFart are just a fad.  Pricing needs to be tiered with low, mid and high price points.  Split screens may help with social discussion to find what to play.  <br />
 <br />
Kyu: The iphone has set the innovation bar high.  It is not coming from the game itself, but from other areas.  In Korea, the micro-transactions, and the discovery, have advanced game play.  How we market directly to the user will change.  In the U.S. the carriers market directly, but this needs to change.  Based on our market research direct with Korean users we have found working with brands, end-user products, and individual commercials for specific games, has been very effective.  A few statistics from Korea are:<br />
 <br />
-          Thirty percent of carrier revenues come from games.<br />
-          Three dollars USD per games is the average.<br />
-          Items are sold from ten-cents and up.<br />
-          We are seeing an up-sell of anywhere between twenty-to-eighty percent per game.<br />
-          Free play is huge, but is exclusive to the top five games.<br />
-          More and more hybrid subscription and micro-payment models are developing.<br />
 <br />
Michael:  Our model is to serve ads through an aggregated portfolio of games.  It is generally a full screen, pre-roll or interstitial advertisement.  Mobile games are becoming more like main stream media.  There are three strategies they are tracking: (1) Free, (2) Windowing Strategy – Launch for-pay for six months, and then transition to free, (3) Simultaneous free and for-pay.<br />
 <br />
Q:  Where are we going with audience segmentation?<br />
 <br />
David:  We look at the audience in two levels: (1) what are they actually playing, (2) what socially-enabled apps are people using.  We then target ads to these groups.<br />
 <br />
Tim: Advertising was the defacto model; however, there is a proven hybrid model as we have seen in music and film.  The music industry is under tremendous stress with the digital rights management issues.  Also, micro-transactions are completely tied to emotional components of the games.<br />
 <br />
David:  Much more robust game play apps should command a higher premium, something in the $2.99 - $4.99 range.  One should have twenty-to-thirty hours of game play from one of these premium titles.  But there is currently a lot of noise (clutter) on the mobile deck.  <br />
 <br />
Kyu:  We have seen many companies in Korea develop a hit game, but not multiple hit games.  The new wall will be built by the publishers in the U.S. They own the relationship with the customer.  They have replaced the carriers in the U.S.<br />
 <br />
 <br />
Keynote: Finding Money in Games<br />
Mitch Lasky, General Partner, Benchmark Capital<br />
Interviewed by: Eric Goldberg, Managing Director, Crossover Technologies.<br />
 <br />
The future of gaming business is in electronic distribution over the next three-to-five years.  I would look at Steam (<a href='http://www.steampowered.com'>http://www.steampowered.com</a> <<a href='http://www.steampower.com/'>http://www.steampower.com/</a>> ), or addicting Games (<a href='http://www.addictinggames.com'>http://www.addictinggames.com</a> <<a href='http://www.addictinggames.com/'>http://www.addictinggames.com/</a>> ) as a great example. <br />
 <br />
The iPhone market is a great market for small developers, but for building scale, it is not.<br />
 <br />
We have learned from other industries, such as music, books, feature film, etc., that once a company has five-to-seven percent market share they have achieved success.  As the company grows its business the next inflexion point emerges at the fifteen-to-eighteen percent market share.  Here the investors feel that the company is a front runner.<br />
 <br />
Social gaming is more than just releasing games to social platforms like MySpace and Facebook.  It is more about monetizing game play.  An interesting challenge for these market leaders will come with the introduction of payment processing.  These types of functionalities will create wrinkles in their communities.  The companies will begin to look like operators.<br />
 <br />
I am making an observation here, but I would bet that the large gaming publishers will have a difficult time transitioning to digital distribution.  Giving up the fifty-to-sixty dollar DVD game will not come easy.  It is just too lucrative. <br />
 <br />
Advanced session-based games will have a profound effect on the growth of the gaming market.  It will be the hard core gaming community, selling virtual goods, that will crack the revenue problem in the U.S., rather than the casual gamer.<br />
 <br />
 <br />
Viral Gaming – New Ways to Promote and Distribute Games Online<br />
Gareth David, Platform Manager, Facebook<br />
Jim Drewry, Executive Director of marketing, Turbine<br />
Nash Parker, Director, Emerging Technology & Media Alcatel-Lucent<br />
Jason Oberfest, SVP of Business Development, MySpace<br />
Dan Yue, Co-founder and CEO, Playdom<br />
Moderator – Eric Goldber, Managing Director, Crossover Technologies.<br />
 <br />
Q: How important is the social factor in gaming?<br />
 <br />
Jim: The new generation of social gaming is now on Facebook (a community of two-hundred and fifty million registered users and growing), but originally they were Massive Multiplayers Online (MMO) and pass-along interaction.  Viral marketing would occur through direct referrals and indirect referrals.<br />
 <br />
Dan: Viral means that you are going to try to introduce mechanisms into the game that you can suggest to a friend.  You use the social networks to connect to their friends.  Word of mouth is great, but sometime too slow.  The virility mechanics are: (1) the conversation with them, (2) the “my team” effect – the bigger you are the better you are, and (3) the “collectibles route” – get your friends to collect key parts to complete the team.<br />
 <br />
Gareth:  Game play must be fun.  It must also use the social functionality of the platform.  The top ten games on Facebook have sixty million users (aggregated) per month.  The future is the shift between social activities happening not only on your social network, but what is happening in your life overall.  Also, the fastest growing demographic on Facebook is the age fifty-five and older.  They are joining because their friends are joining.<br />
 <br />
Jason:  Social is important.  By creating demand for game play you are creating profitability for the developer.  A few of the key components of viral marketing are that it is eminently self-expression.  Also, it involves a process of discovery for new and entertaining games.<br />
 <br />
Nash:  We build the telecommunications backbone.  We are developing 4th generation wireless network equipment and technologies called LTE (Long Term Evolution) which will give interactive speed capacity of up to 60 Mbps download, and 20-30 Mbps upload.  In the U.S., Verizon is planning to go active in 1 QTR 2010.<br />
 <br />
Q: How do we monetize the social communities?<br />
 <br />
Dan: We do not make too much money on display advertising because it is not effective for gamers.  Instead, we are focused on two mechanisms: (1) Virtual goods (obsessive collectability of goods which give some minimal benefits to the virtual character in the game to show off to your friends), and (2) Game Advancement – where you can pay to advance your character through the game.  For example, you can make it stronger, or provide more energy, etcetera.<br />
 <br />
Garth:  The Internet has changed how companies make money because the cost of distribution is virtually zero.  There are currently two ways of making money: (1) advertising – banners, sponsors… (2) Transactional - items for purchase – this is quickly becoming the primary revenue generator.<br />
 <br />
 <br />
Conclusion:<br />
Over the next decade gaming is going to permeate our lives in ways that one cannot even imagine.  Just look at Korea.  Though eighty percent of the South Korean population plays games, they don’t see game play as game play.  Interpreting this means that game play has become so ingrained in their daily lives that it has become the norm.  The North American market is not there yet, but it is headed in that direction.  The importance of virtual game play, make-believe goods, and make-believe money will be a pivotal part of this societal transition.<br />
 <br />
Understanding the purchasing behavior of the broader demographic will unlock the commercial success for many publishers.  Having broader band networks, both wireless and wired, will certainly facilitate the consumer acceptance of the three way marriage among mobile, MMOG and social media.<br />
 <br />
 <br />
Thomas Palamides <br />
Trade Commissioner <br />
Canadian Consulate General <br />
550 S. Hope Street, 9th Floor <br />
Los Angeles, CA. 90071 <br />
Direct: (213) 346-2757 <br />
E-mail: <a href='mailto:thomas.palamides@international.gc.ca'>thomas.palamides@international.gc.ca</a>  <br />
Web: <a href='http://www.losangeles.gc.ca'>http://www.losangeles.gc.ca</a> <<a href='http://www.losangeles.gc.ca/'>http://www.losangeles.gc.ca/</a>> <br />
]]></content:encoded>
</item>
<item>
        <title>Digital Lab Awards $10,000 Interactive Content Development Prize</title>
        <link>http://www.newmediabc.com/news.php?news=digital_lab_awards_10000_interactive_content_development_prize</link>
        <pubDate>Wed,  6 May 2009 17:23:00 -0400</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[CBC, British Columbia Film and New Media BC today announced the CBC Development Award winner from th]]></description>
<content:encoded><![CDATA[CBC, British Columbia Film and New Media BC today announced the CBC Development Award winner from the second Digital Development Interactive Content Lab.<br />
<br />
<b>“Sex With John” takes top prize</b><br />
The winner of the $10,000 CBC Development Award for 2009 is “Sex With John”; an interactive <br />
comedy series developed by BC writers and producers Lauren Grant and Lori Lozinski.  “Sex <br />
With John” follows 32-year-old over educated and under experienced sexologist Mallory Davis <br />
through the cyber trenches in a hunt for her own elusive relationship. The narrative engages the <br />
audience in a ‘chose your own dating adventure’ style of storytelling.<br />
<br />
“We are pleased to support this exciting innovative project. The award offers a great opportunity <br />
for Lauren and Lori to develop their idea into an accessible and compelling interactive narrative <br />
series”, said Mary Quinn, CBC Executive in Charge of Development and Production for TV Arts & <br />
Entertainment. <br />
 <br />
<b>Background: The Digital Development Lab</b><br />
The second Digital Development Lab was made possible by the support of CBC’s Regional <br />
Program Development Fund, British Columbia Film, New Media BC and The Centre for Digital <br />
Media, Great Northern Way Campus. <br />
 <br />
“We were very pleased to once again support this innovative digital lab”, said Richard Brownsey, <br />
President of British Columbia Film. “All participants presented strong concepts that were <br />
advanced in a supportive and immersive environment.” <br />
 <br />
This year’s competition drew over 50 pitches from BC companies. Five companies were selected <br />
to participate in an intensive interactive content lab led by industry professionals held at The <br />
Centre for Digital Media in April. One project was selected this week for the $10,000 CBC <br />
Development Award that will enable the team to develop a proof of concept and seek production <br />
funding. <br />
 <br />
“We were very impressed by the quality of mentorship at this year’s Digital Development Lab. <br />
The top caliber industry professionals were deeply immersed in each proposal and provided <br />
valuable guidance to fine tune storytelling and audience interaction” said Kenton Low, President <br />
of New Media BC Association. “The Centre for Digital Media also provided an inspiring <br />
environment to help facilitate fresh ideas and creative thinking.” <br />
 <br />
"It was exciting to see such a range of innovative ideas. The quality of the pitches submitted <br />
continues to raise the bar", said Karen Volterra, Development, Interactive Content, CBC <br />
Television A&E <br />
 <br />
 <br />
<u>Contacts:</u><br />
<br />
Mary Quinn, Executive in Charge of Development and Production, CBC A&E, 604.662.6411<br />
<a href='mailto:Mary.quinn@cbc.ca'>Mary.quinn@cbc.ca</a><br />
<br />
Karen Volterra, Development, Interactive Content, CBC A&E, 416.205.6967<br />
<a href='mailto:Karen.Volterra@cbc.ca'>Karen.Volterra@cbc.ca</a><br />
<br />
Lauren Grant, Clique Pictures Inc., 604.209.4788<br />
<a href='mailto:lauren@clique-pictures.com'>lauren@clique-pictures.com</a><br />
 <br />
Lori Lozinski, Violator Films Inc., 604.506.0167<br />
<a href='mailto:lori@violatorfilms.com'>lori@violatorfilms.com</a> ]]></content:encoded>
</item>
<item>
        <title>What the Tweet?</title>
        <link>http://www.newmediabc.com/news.php?news=what_the_tweet</link>
        <pubDate>Mon,  4 May 2009 16:41:25 -0400</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[Damn you Oprah. <br />
<br />
Sure, the Twitter scene was already buzzing with social butterflies sending "Twe]]></description>
<content:encoded><![CDATA[Damn you Oprah. <br />
<br />
Sure, the Twitter scene was already buzzing with social butterflies sending "Tweets" before you signed on, but the moment you did, talk about a perfect example for Malcolm Gladwell's The Tipping Point. <br />
<br />
Since posting her first Tweet in mid-April, now just about everyone and their dog is tweeting. <br />
<br />
On that day, a reported 37% of those stopping by the social networking home page were new visitors. <br />
<br />
While it's unlikely that the spike can be entirely credited to the talk show queen, there's no denying how mighty her influence, turning everything from books and movies and even Dr. Phil into gold, a phenomenon often referred to as the Oprah Effect.<br />
<br />
Of course Ashton Kutcher did his part to boost the website when he initiated a race against CNN to see who could snag a million followers first (Kutcher won, earning him the moniker, King of Twitter). <br />
<br />
If you don't already know, a Tweet is a real-time message (basically like status updates on Facebook) containing 140-characters or less letting others what you're up to. <br />
<br />
But why on earth do we need to know what everyone is up to at all times? Is being stuck in a grocery store lineup or eating a donut really that fascinating? Well, it must be. In February alone, the website clocked more than 7 million unique visitors. Not bad for a small privately-owned company who started up out of San Francisco just three years ago. <br />
<br />
Perhaps though, the booming popularity of the site says more about our obsession with celebrity culture. <br />
<br />
With everyone from Lindsay Lohan, Britney Spears, John Mayer, Tina Fey, Jimmy Fallon, Shaquille O’Neal and Lance Armstrong on the Twitter scene, it's like being part of a VIP party that we wouldn't get an invite to in real life. <br />
<br />
Then again, it's possible the micro-blogging site simply appeals to our narcissistic tendencies in the same way continually updating one's Facebook photo seems both quaint and excessively self-involved at once. <br />
<br />
Companies, needless to say, have also jumped on the trend like sugar-addicted kids on free candy bars. <br />
<br />
The New York Times, The Ellen Show, and the newspaper you're currently holding in your hands have all joined the Twitter-sphere, arguably because it's one of the hottest online trends happening at the moment and it's free, and when something's free, the ears of the suit-and-tie crew tend to perk up.<br />
<br />
But maybe, the attraction is just this: It's a world without rejection. <br />
<br />
Unlike Facebook where users approve friendships in order to share information, with Twitter it doesn't matter whether you're a pimply-faced kid, stay-at-home mom, or famous household name, you can "follow" anyone you want as long as they're members. <br />
<br />
Quick and easy with the modern selling point of immediacy, it takes the smallest amount of effort to let others know you're out there doing stuff. <br />
Sure, you can post the most mundane life details like "trying to find my favorite socks" or "watching The Amazing Race" but it doesn't much matter. <br />
<br />
Should it? <br />
Probably not, but it's definitely something to Tweet ... err ... think about.<br />
<br />
By Tanya Enberg / Relatively Speaking columns, <a href='http://blog.canoe.ca/tanyaenberg/2009/05/04/what_the_tweet'>http://blog.canoe.ca/tanyaenberg/2009/05/04/what_the_tweet</a><br />
]]></content:encoded>
</item>
<item>
        <title>PopVox Awards voting deadline looms, part of upcoming Vancouver Digital Media Week</title>
        <link>http://www.newmediabc.com/news.php?news=popvox_awards_voting_deadline_looms_part_of_upcoming_vancouver_digital_media_week</link>
        <pubDate>Thu, 30 Apr 2009 17:30:57 -0400</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[Voting wraps up today for New Media BC’s PopVox Awards.<br />
<br />
By GILLIAN SHAW<br />
<br />
Showcasing some of t]]></description>
<content:encoded><![CDATA[Voting wraps up today for New Media BC’s PopVox Awards.<br />
<br />
By GILLIAN SHAW<br />
<br />
Showcasing some of the best and the brightest in the province’s digital media industry, PopVox is the people’s choice awards and this year – marking the third year for the awards – the number of categories has grown to 16. Open to BC companies and individuals, PopVox winners are chosen in online voting which closes at midnight tonight.<br />
<br />
“It’s our people’s choice awards show,” said Kirstin Richter, PopVox Awards producer. “There is so much happening in BC it made sense to use PopVox as a showcase for some of what is coming out of BC.<br />
<br />
“It is a chance for companies to show their stuff.”<br />
The awards are part of the upcoming Vancouver Digital Week 2009 that runs from May 11 to the 14th, with much of the week hosted at the newly opened Vancouver Exhibition and Convention Centre.<br />
<br />
PopVox winners will be announced at a May 13 awards party being held at Workspace in downtown Vancouver. Details and ticket info here.<br />
<br />
Categories include newcomers like the ‘best do-gooder’ for nominees who have used digital media to raise awareness of social issues to traditional categories such as Best Game and Best Digital Animation.<br />
<br />
Vancouver Digital Week boasts an important first that is a testament to the city’s rising reputation as an innovation digital media hub: the decision by the world’s largest game developer conference host to launch a Canada conference here.<br />
<br />
The Game Developer’s Conference Canada runs May 12 and 13th in conjunction with MITACS Interactive Gaming Forum May 14.<br />
<br />
The San Francisco-based Game Developers Conference, with the most recent one in March, is the largest annual conference in the industry. GDC hosts a few conferences in other parts of the world including Europe and China and Vancouver Digital Week's GDC conference here marks its first foray into Canada.<br />
<br />
“GDC in San Francisco world’s largest game developers' conference,” said Richter. “To achieve that is a big deal.”<br />
<br />
Despite the gloomy economy which has affected the digital media sector as it has other sectors, Vancouver is still building a global reputation in the field.<br />
<br />
 “The digital media industry here per capita is one of the world’s largest and there is a lot of development happening here,” said Richter.<br />
<br />
“Vancouver companies and individuals are really taking a lead in many respects – in games we have always been known as a world leader and there have been so many offshoot companies from that.<br />
“Vancouver tends to lead as far as the latest trends in digital media go. I feel our community really keeps up if not is one step ahead.”<br />
<br />
Also raising the profile of Vancouver Digital Week is keynote speaker David Plough, the social media marketing guru behind US president Barrack Obama’s successful use of social media in his election bid. Plough will be speaking at Convergence 2009 May 11.<br />
<br />
<a href='http://communities.canada.com/vancouversun/blogs/techsense/archive/2009/04/30/deadline-looms-for-vancouver-digital-week-popvox-awards-voting.aspx'>http://communities.canada.com/vancouversun/blogs/techsense/archive/2009/04/30/deadline-looms-for-vancouver-digital-week-popvox-awards-voting.aspx</a><br />
]]></content:encoded>
</item>
<item>
        <title>BioWare Founders Dr. Ray Muzyka and Dr. Greg Zeschuk to Deliver Keynote Address at Game Developers Conference(R) Canada</title>
        <link>http://www.newmediabc.com/news.php?news=bioware_founders_dr_ray_muzyka_and_dr_greg_zeschuk_to_deliver_keynote_address_at_game_developers_con</link>
        <pubDate>Mon, 27 Apr 2009 15:14:49 -0400</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[The BioWare Doctors to Discuss the 'Emotionally Engaging Narrative: Gaming's New Frontier' at Inaugu]]></description>
<content:encoded><![CDATA[The BioWare Doctors to Discuss the 'Emotionally Engaging Narrative: Gaming's New Frontier' at Inaugural GDC Canada<br />
<br />
SAN FRANCISCO, April 9 /PRNewswire/ -- Dr. Ray Muzyka, co-founder, general manager and CEO of BioWare and Dr. Greg Zeschuk, co-founder and vice president, Entertainment and Miscellaneous, of BioWare will give a keynote address at the inaugural Game Developers Conference(R) Canada (GDC Canada). The keynote, entitled "Emotionally Engaging Narrative: Gaming's New Frontier," will take place on the morning of May 13, 2009. BioWare is an award-winning development studio with locations in Edmonton and Montreal, Canada, and Austin, Texas, known for critical and commercial hit games such as Baldur's Gate(TM), Neverwinter Nights(TM), Mass Effect(TM) and many others that place storyline and emotion at the forefront. The Think Services Game Group and Reboot Communications will bring GDC Canada to the Vancouver Convention & Exhibition Centre May 12-13, 2009.<br />
<br />
BioWare was founded in 1995 by Zeschuk and Muzyka and acquired by Electronic Arts in 2008, where both founders are now vice presidents. BioWare's games include the Baldur's Gate series, Neverwinter Nights, Star Wars(R): Knights of the Old Republic(TM), Jade Empire(TM), Mass Effect and Sonic Chronicles: The Dark Brotherhood. Among the many highly-anticipated BioWare titles are the fantasy epic Dragon Age(TM): Origins as well as Mass Effect(TM) 2, the sequel to the 2007 Game of the Year, and Star Wars(R): The Old Republic(TM), a Massively Multiplayer Online (MMO) title. In addition to their work at BioWare and Electronic Arts, Zeschuk and Muzyka serve as directors and co-chairmen of CodeBaby Corp., a software company developing a next generation interface for digital media and the Internet.<br />
<br />
"We couldn't have found two more appropriate speakers for the inaugural GDC Canada, as Ray Muzyka and Greg Zeschuk are two of the most esteemed members of the game development community worldwide, and certainly leaders amongst the Canadian game development community," said Izora de Lillard, event director at Think Services Game Group. "Both are also pioneers of the move towards making games that tell rich stories and affect players on a deep emotional level; we look forward to hearing how they inspire the attendees of GDC Canada to push their games into what they are rightfully calling gaming's 'new frontier.'"<br />
<br />
The Game Developers Conference (R) Canada will feature global perspectives on cross-discipline and cross-platform content, and will serve as an opportunity for developers to share best practices for fostering excellence and quality games. GDC Canada, presented by the Think Services Game Group and Reboot Communications, will cover industry leading methodologies in game design, production, programming, visual arts and writing for big-budget multiplatform videogames. Conference sessions have been announced on the GDC Canada website with speakers from Electronic Arts Black Box, Monkeyshines Entertainment and Maxis/Electronic Arts recently confirmed, and others being added continuously. To register for GDC Canada, learn about sponsorship opportunities or to view conference information, please visit <a href='http://www.gdc-canada.com.'>http://www.gdc-canada.com.</a><br />
<br />
About Reboot Communications<br />
<br />
Reboot Communications Ltd. is a Canadian company based in British Columbia, that specializes in organizing and implementing national and international conferences focused on information technology, public safety, privacy and security, health, electronic gaming and counterterrorism. Over the past twelve years, Reboot has provided a full spectrum of conference management services to the private and public sector, including: marketing and communications, logistics, agenda development, sponsorship sales, research and intergovernmental expertise. For more information please visit: <a href='http://www.rebootconference.com/'>http://www.rebootconference.com/</a><br />
<br />
About the Think Services Game Group<br />
<br />
A core provider of essential information to the professional game industry, the Think Services Game Group offers market-defining content, and drives community through its award winning lineup of print, online, event and research products and services. These include Game Developer Magazine, Game Developer Research, the Webby Award-winning Gamasutra.com, GameCareerGuide.com, WorldsInMotion.biz, GameSetWatch.com, GamesOnDeck.com, SeriousGamesSource.com, the Game Developers Conference(R), the Austin Game Developers Conference(R), the Paris Game Developers Conference(R), GDC Mobile, the Game Career Seminars, the Independent Games Festival and Summit, and the Game Developers Choice Awards. For more information, please visit <a href='http://www.tsgamegroup.com/.'>http://www.tsgamegroup.com/.</a><br />
<br />
    Contact:  Sibel Sunar / Brian Rubin<br />
              fortyseven communications<br />
              323.658.1200 / 212.391.4707<br />
              <a href='mailto:sibel@fortyseven.com'>sibel@fortyseven.com</a> / <a href='mailto:brian@fortyseven.com'>brian@fortyseven.com</a><br />
<br />
              Ahmad White<br />
              Think Services Game Group<br />
              <a href='mailto:awhite@think-services.com'>awhite@think-services.com</a><br />
              415-947-6207<br />
<br />
SOURCE Think Services Game Group<br />
]]></content:encoded>
</item>
<item>
        <title>BCIT spawns iPhone games</title>
        <link>http://www.newmediabc.com/news.php?news=bcit_spawns_iphone_games</link>
        <pubDate>Mon, 27 Apr 2009 14:32:38 -0400</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[Parveen Kaler points out that the iPhone Game Design course offered by the British Columbia Institut]]></description>
<content:encoded><![CDATA[Parveen Kaler points out that the iPhone Game Design course offered by the British Columbia Institute of Technology virtually had to be created from scratch. That’s because it was launched in September, just six months after Apple released the smartphone’s software-development kit.<br />
<br />
By Jeffery Simpson<br />
<br />
“It was very early in the iPhone development cycle,” Kaler—CEO of Smartful Studios, a Vancouver-based iPhone-app development studio—told the Georgia Straight. “There weren’t even textbooks available at that time.”<br />
<br />
After working as a programmer at Slant Six Games and Relic Entertainment, Kaler founded Smartful in February 2008. He spent three months helping BCIT design the course and taught the first session.<br />
<br />
“When I was working on the Sony PSP was when I really drank the mobile Kool-Aid,” Kaler said.<br />
<br />
For years, even basic mobile phones have shipped with games and other applications. As handsets have become more advanced, so have the programs they run.<br />
<br />
Now, with the rise of the iTunes App Store, anyone who develops a half-decent iPhone application can sell it to the millions of iPhone users around the world, which can be quite lucrative. With the simple artillery game iShoot earning programmer Ethan Nicholas US$800,000 in the first five months it was on sale, the iPhone is attracting a lot of attention from developers.<br />
<br />
Students each pay $495 to enroll in BCIT’s part-time, 12-week course. The current session began this month and wraps up in July. Kaler said the students he keeps in touch with from the first session are all working in iPhone-app development.<br />
<br />
BCIT is now in the exploratory stages of developing an entire program devoted to iPhone-software development. It was always the plan to do this, according to Laura Davie, associate dean of digital arts at BCIT’s school of business.<br />
<br />
“We started up the iPhone course to gauge the interest,” she said in a phone interview.<br />
<br />
The next step, Davie said, was a meeting “with an ad hoc advisory panel of gaming professionals in the city who are interested in participating and giving us information on what skills they require and that they’d be looking for in people that they’d hire”.<br />
<br />
Michael Imai completed the course this month. He’s hoping to transition his 25-year software-development career into writing applications for the iPhone.<br />
<br />
“I converted to an Apple user about 10 years ago,” Imai said. “I’ve been looking for work, and when I started looking at it last fall, I wanted to get up to speed on iPhone development—not necessarily in games but in iPhone development. I wanted to take these games just to learn the iPhone.”<br />
<br />
Imai said the iPhone course is geared to those with a background in writing software. If BCIT does expand the course into a full program, it might be more accessible to students with little software-development experience.<br />
<br />
“One of the things that I found was that, if there were other students who started the course without a programming background or without an iPhone-language programming background, most of them had dropped out and it was quickly overwhelming,” he said.<br />
<br />
Handi Mobility is one local company that saw the potential in iPhone-app development early on. The mobile-services firm had been working with TransLink for over a year when the iPhone arrived in Canada. Handi Mobility built the regional transportation authority’s Next Bus text-messaging tool and Facebook application.<br />
<br />
“Once the iPhone came out, it was clear that the market share in Vancouver would definitely increase, and the first thing we decided to do was the [TransLink] iPhone Web application, which allows users to access the information in a very neat and I’d say beautiful way,” said Igor Faletski, the company’s CEO.<br />
<br />
When Apple released the software-development kit, allowing developers outside of the company to write applications for the iPhone, Handi Mobility quickly started to work on a downloadable program that users could install on the smartphone. The resulting TransLink application is available from the App Store.<br />
<br />
Both Kaler and Faletski say there’s a lot of room for mobile-phone-app development to grow in Vancouver.<br />
<br />
Faletski noted that Handi Mobility’s latest product, Mobify, is meant to work with all mobile platforms.<br />
<br />
“The iPhone is just one of the many platforms that are very important to mobile,” Faletski said. “Very soon you’ll see BlackBerry, Android, and Nokia getting much better phones into customers’ hands.”<br />
<br />
Kaler agrees that the iPhone is just one of many mobile platforms to develop software for. However, he said learning how to write applications for the iPhone will help prepare students to work with other phones.<br />
<br />
“You need to get into that mobile-development mindset that you’re developing for a phone, which is a mission-critical device,” Kaler said, “and there are users who, when they need to make a phone call, need to make a phone call, and you’ve got to keep that in the back of your mind every single time you make an application.”<br />
]]></content:encoded>
</item>
<item>
        <title>Don Mattrick of Microsoft to Keynote Game Developers Conference(R) Canada</title>
        <link>http://www.newmediabc.com/news.php?news=don_mattrick_of_microsoft_to_keynote_game_developers_conferencer_canada</link>
        <pubDate>Mon, 27 Apr 2009 14:04:22 -0400</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[Mattrick to Discuss 'The Evolution of the Canadian Game Industry' with Electric Playground's Victor ]]></description>
<content:encoded><![CDATA[Mattrick to Discuss 'The Evolution of the Canadian Game Industry' with Electric Playground's Victor Lucas<br />
<br />
SAN FRANCISCO, Feb. 24 /PRNewswire/ -- Don Mattrick, senior vice president, Interactive Entertainment Business, at Microsoft, will deliver a keynote address at the inaugural Game Developers Conference(R) Canada (GDC Canada). Mattrick leads the Xbox 360, Xbox LIVE and Games for Windows businesses at Microsoft. Mattrick and his team are responsible for driving game development at Microsoft Game Studios as well as cultivating relationships with third-party game publishers and developers around the world. He will be joined onstage by Victor Lucas, creator, executive producer and co-host of "The Electric Playground" and "Reviews on the Run" for an engaging interview and discussion on the dynamic changes and growing influence of Canadian game development in a keynote titled "The Evolution of the Canadian Game Industry: A Conversation with Don Mattrick." Initial sessions have been announced on the GDC Canada website (<a href='http://www.GDC-Canada.com'>http://www.GDC-Canada.com</a>), with speakers from Relic Entertainment, EA, Radical Entertainment and Threewave Software confirmed, and others being added continuously. GDC Canada takes place on May 12-13, 2009 at the Vancouver Convention and Exhibition Centre in Vancouver, British Columbia.<br />
<br />
Previous to his work at Microsoft, Don Mattrick helped bring to life such successful game franchises as "Need for Speed," "Harry Potter" and "The Sims" during his tenure at Distinctive Software and Electronic Arts (EA). With 25 years of broad industry and game development experience, Mattrick's portfolio includes some of the most successful games in the world, including a number of series established during his time at EA, EALA, EA Tiburon, EA Canada and Distinctive Software Inc. Raised in Vancouver, British Columbia, Mattrick has been an active member of the province's business and educational community. He has served on several public and private boards, including the advisory board for USC School of Cinematic Arts and the Premier's Technology Council in British Columbia.<br />
<br />
"While it's one thing to discuss the thriving game development field in Canada, it's another thing entirely to have shaped the transformation of this growing industry yourself; Don Mattrick has done just that," says Izora de Lillard, Event Director at Think Services Game Group. "The mark Don has left, and will invariably continue to leave, on Canadian game development makes him the perfect person to discuss the future role that Canadian developers will play in the industry."<br />
<br />
The keynote will be presented in the form of an extensive on-stage interview, with games journalist Victor Lucas, creator and co-host of "The Electric Playground," asking Mattrick a series of questions exploring the changing landscape of Canadian game development and Mattrick's own role in expanding Canada's role in the industry.<br />
<br />
GDC Canada will provide insight into the thriving Canadian game development community and will serve as an opportunity for developers to share best practices for fostering excellence and quality games within their region and distributed globally. To register for GDC Canada, learn about sponsorship opportunities or to view conference information, please visit <a href='http://www.gdc-canada.com.'>http://www.gdc-canada.com.</a><br />
<br />
About Reboot Communications<br />
<br />
Reboot Communications Ltd. is a Canadian company based in British Columbia, that specializes in organizing and implementing national and international conferences focused on information technology, public safety, privacy and security, health, electronic gaming and counterterrorism. Over the past twelve years, Reboot has provided a full spectrum of conference management services to the private and public sector, including: marketing and communications, logistics, agenda development, sponsorship sales, research and intergovernmental expertise. For more information please visit: <a href='http://www.rebootconference.com/'>http://www.rebootconference.com/</a><br />
<br />
About the Think Services Game Group<br />
<br />
A core provider of essential information to the professional game industry, the Think Services Game Group offers market-defining content, and drives community through its award winning lineup of print, online, event and research products and services. These include Game Developer Magazine, Game Developer Research, the Webby Award-winning Gamasutra.com, GameCareerGuide.com, WorldsInMotion.biz, GameSetWatch.com, GamesOnDeck.com, SeriousGamesSource.com, the Game Developers Conference(R), the Austin Game Developers Conference(R), the Paris Game Developers Conference(R), GDC Mobile, the Game Career Seminars, the Independent Games Festival and Summit, and the Game Developers Choice Awards. For more information, please visit <a href='http://www.tsgamegroup.com/'>http://www.tsgamegroup.com/</a>).<br />
<br />
<br />
SOURCE Think Services Game Group<br />
]]></content:encoded>
</item>
<item>
        <title>Game developer preparing to cement city reputation</title>
        <link>http://www.newmediabc.com/news.php?news=game_developer_preparing_to_cement_city_reputation</link>
        <pubDate>Fri, 24 Apr 2009 15:04:03 -0400</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[Radical Entertainment’s Prototype is generating international hype that adds lustre to the city’]]></description>
<content:encoded><![CDATA[Radical Entertainment’s Prototype is generating international hype that adds lustre to the city’s reputation as a top global game development hub<br />
<br />
Andrew Petrozzi<br />
<br />
BC’s video game development scene could soon see better days.<br />
<br />
Consecutive months of layoffs starting in late 2008 and at least one studio closure led to hundreds of people losing their jobs as the economic downturn levelled the stock prices of some of the game industry’s largest players.<br />
<br />
In a year marked so far by strong sales of video games generally, a definitive title has yet to capture the imagination of gamers and generate as much buzz as Vancouver-based Radical Entertainment Inc.’s Prototype, an original intellectual property (IP) scheduled for release in June. While Electronic Arts Inc.’s Skate 2, another Vancouver-developed AAA console title based on an original IP was well received when released earlier this year, Prototype could provide a needed boost to local industry morale and serve to remind the world that the city’s reputation as a top-notch development hub is well deserved.<br />
<br />
“The reality is that when it comes to selling a game to a publisher, it deals with the fact that they are investing in a development team,” said Kelly Zmak, president of Radical Entertainment, an Activision Blizzard (Nasdaq:ATVI) company. “They are betting that the team has the ability to execute.”<br />
<br />
It was a wager placed more than three years ago, and, with a budget that Zmak will only say is “tens of millions of dollars,” a potentially costly one.<br />
<br />
“What we were successful in doing when communicating with our partners on the publishing side of the business was that this team has an expertise in this area of the business, in this open-world third-person action-adventure genre,” said Zmak. “When you ask them to make this level of investment into a product, it’s because they believe they are going to get their investment back plus a significant percentage more.”<br />
<br />
Radical Entertainment senior producer Tim Bennison said he has been working on the game for the past three-and-a-half years and confirmed the Prototype team numbered more than 100 at times during its production.<br />
<br />
“We wanted to deliver an experience that was different for the player,” he said. “Current generation boxes have a lot of capabilities, and what we wanted to do was create an experience that was different rather than a shinier version with better textures of an experience you had in the last generation,” said Bennison. “What we do are over-the-top epic action games in an open world. Our last game was the Incredible Hulk: Ultimate Destruction, so we decided to build on that experience.”<br />
<br />
Prototype has been the biggest challenge of his 15-year career, Bennison said. For Zmak, it is the “most ambitious project” the studio has undertaken and has the “highest level of expectation,” but it also has “the greatest level of quality we managed to achieve in any product in the past,” he said.<br />
<br />
Team focus was maintained over the lengthy development process through the use of “game-vision pillars,” according to Bennison. The project is broken down to three or four core principles that are continually reinforced through an internal PR campaign targeting the development team.<br />
<br />
The technique “literally focuses 100 people” on the same goal throughout production, said Bennison. “We’ve used it on quite a few of our productions.”<br />
<br />
“The top hook for Prototype is deadly shape-shifting action,” said Bennison. “We actually did a poster that had those words with a picture so people got that it is the main hook of the game.”<br />
<br />
Zmak believes Prototype will serve as a morale-booster for the local scene and be an inspiration to those who are trying to do something unique.<br />
<br />
“We’ve got multiple business models in Vancouver. We have some of the best developers in the world located here. We have taken some hits. We have taken some hard lumps over the last few months, but the reality is we are a rough-and-tumble city,” said Zmak. “The truth is that every success out of Vancouver is a success for the city, a success for the development community as a whole, even if that success is coming out of a specific studio, in this case Radical.”<br />
<br />
Wedbush Morgan analyst Michael Pachter has modest estimates on the sales success of Prototype and its impact on Activision Blizzard’s share price.<br />
<br />
“The stock won’t move much on the release of the game, and unless Prototype vastly exceeds expectations of two million units or so, it won’t move Activision stock at all,” he said. “Every one million units above that figure will contribute around $0.01 to earnings, so at the current P/E multiple, one million units of upside would move the stock around 1%.”<br />
<br />
He estimates Activision’s return at two million units will be around $25 million to $30 million of operating profit, or around $0.01 per share.<br />
<br />
“Any upside to sales will be far more profitable since R&D will have been fully amortized,” he added. “If sales are one million units, Activision will break even or lose a little bit of money. If they’re lower, that would be bad.”<br />
<br />
Radical Entertainment is not in make-or-break mode, since it had pretty impressive results from its various Crash Bandicoot games and Scarface: The World Is Yours, he said. They have an impressive history of licensed games that fit well with Activision’s business model, according to Pachter.<br />
<br />
“If Prototype is a surprise hit and sells four million or more, it will turn into a franchise. If it’s a disappointment at one million or less, it will probably be sent to recycling.”<br />
<br />
<a href='mailto:-apetrozzi@biv.com'>-apetrozzi@biv.com</a><br />
]]></content:encoded>
</item>
<item>
        <title>WINBC and New Media BC announce the BC Wireless and New Media Demo Day</title>
        <link>http://www.newmediabc.com/news.php?news=winbc_and_new_media_bc_announce_the_bc_wireless_and_new_media_demo_day</link>
        <pubDate>Mon, 20 Apr 2009 18:39:26 -0400</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[The demos are one component of the previously announced Wireless and New Media Showcase and Service,]]></description>
<content:encoded><![CDATA[The demos are one component of the previously announced Wireless and New Media Showcase and Service, a joint, industry lead initiative of WINBC and New Media BC together with the 2010 Commerce Centre and the British Columbia International Media Centre at Robson Square.  This partnership is important because it shows the commitment of the BC Government to work with SMEs to create an environment that enables the success of the province’s creative industries, like wireless and new media.<br />
<br />
Vancouver, BC, April 21, 2009--(T-Net)--WINBC and New Media BC announce the BC Wireless and New Media Demo Day taking place April 30, 2009 at the Vancity Theatre.<br />
<br />
The initiative is designed to generate exposure for the industry before, during and after the Olympic and Paralympic Winter Games next February. It will showcase existing BC wireless and new media products and services and provide some innovative wireless services to locals and visitors. The idea is to leverage the existing world stage and qualified traffic to showcase existing applications, inspire locals and visitors, and identify commercial opportunities. Vancouver has the creative capacity and talent with its 250 wireless companies and its more than 750 new media companies as well as great programming at universities and institutions to deliver an exceptional experience.<br />
<br />
On April 30, the 50+ applicants to the Wireless and New Media Showcase and Service initiative will take the stage for 3 minutes each to showcase their most innovative applications or services. It is an opportunity for the community to take stock of its wealth of applications and services and determine how best to present them to the 30,000 business delegates and 3,000 non-accredited media that will be in Vancouver over the next year.  It is also an opportunity for the community at large to see the innovative services and products being developed in BC.<br />
<br />
For those involved, it is an opportunity to get exposure; to connect directly with the economic opportunities; to build capacity; develop new relationships, realize investment and commercialization opportunities; and to collaborate with peers from all sides of the wireless and new media community on a focused, world-class project.<br />
<br />
Demos will include presentations from companies such as Canpages, NowPublic, Tangible Interaction, Work [at] Play, Nokia, Bardel Entertainment, Base Technology, In Motion Technology, Overinteractive Media, Novax Corporation, WebTechWireless and dozens more.<br />
<br />
The demos will take place on April 30, 2009 at the Vancity Theatre (1181 Seymour Street) in downtown Vancouver from 9:00am – 2:30pm.  Networking will follow from 2:30pm-3:30pm.<br />
<br />
For more information about the Demo Day and to register, contact Christina Chowaniec (<a href='mailto:christina@winbc.org'>christina@winbc.org</a> or 604-602-5242).  For more information about the Wireless and New Media Showcase and Service initiative, contact Michael Bidu (<a href='mailto:michael@winbc.org'>michael@winbc.org</a> or 604-602-5237).<br />
<br />
About WINBC<br />
Wireless Innovation Network of BC (WINBC) promotes the fast growth and sustainability of British Columbia, Canada as one of the world's best wireless technology clusters and communities. We are the industry association representing more than 250 BC wireless technology companies generating in excess of $1B in revenues.<br />
<br />
About New Media BC<br />
New Media BC is the industry association representing BC’s 1,100+ digital media companies working in video games, animation, visual effects, interactive marketing & design, social media, Web 2.0 and eLearning.  Based on consultation with our members, we provide professional development, business development, networking and advocacy services and promote worldwide recognition of BC’s digital media industry.<br />
<br />
About 2010 Commerce Centre<br />
First established with an on-line presence in 2004, the 2010 Commerce Centre informs, educates and connects businesses and communities to economic opportunities created by the Vancouver 2010 Olympic and Paralympic Winter Games. As an initiative of the BC 2010 Olympic and Paralympic Winter Games Secretariat, the 2010 Commerce Centre assists companies to develop new skills and business relationships that will lead to increased trade and investment prior to and long after the Games.<br />
<br />
]]></content:encoded>
</item>
<item>
        <title>'Nucks fans atwitter</title>
        <link>http://www.newmediabc.com/news.php?news=nucks_fans_atwitter</link>
        <pubDate>Fri, 17 Apr 2009 13:13:18 -0400</pubDate>
        <dc:creator>Julia4619@yahoo.com &lt;Julia4619@yahoo.com&gt;</dc:creator>
        <description><![CDATA[Canucks fans aren't just making noise at the rink, their cheers are also shaking things up online.<br />
]]></description>
<content:encoded><![CDATA[Canucks fans aren't just making noise at the rink, their cheers are also shaking things up online.<br />
<br />
During Wednesday night's playoff opener at GM Place, Vancouver fans pushed the word "Canucks" into the top three trends being used on social networking service Twitter.<br />
<br />
Twitter is "pretty hardcore" with Canuck fans, Virgin Radio host and online guru Buzz Bishop wrote to 24 hours.<br />
<br />
"I was at the kitchen table with the Macbook open to Twitter and the game in the living room. Even though I was alone, there were still dozens of 'great save,' 'what a hit'... tweets going by. It gave a huge sense of community."<br />
<br />
Community is a key word to Canucks presence on Twitter. Just ask Richard Loat, better known as mozy19 online. Loat hosted an NHL-endorsed "Tweet-Up", attracting more than a dozen rabid fans who met up and watched the game together.<br />
<br />
"Canucks activity on Twitter has gone through the roof," he told 24 hours. "It mirrors the increased excitement you see at the games."<br />
<br />
By MATT KIELTYKA, 24 HOURS<br />
<br />
<a href='http://twitter.com/VanCanucks'>http://twitter.com/VanCanucks</a><br />
<br />
<br />
<br />
<br />
<br />
<br />
 <br />
]]></content:encoded>
</item>
<item>
        <title>Vancouver still leading hub of Canada’s digital entertainment industry</title>
        <link>http://www.newmediabc.com/news.php?news=vancouver_still_leading_hub_of_canadas_digital_entertainment_industry</link>
        <pubDate>Tue,  7 Apr 2009 15:05:09 -0400</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[Let the games … continue: Vancouver’s still No. 1 when it comes to the video game industry in Ca]]></description>
<content:encoded><![CDATA[Let the games … continue: Vancouver’s still No. 1 when it comes to the video game industry in Canada.<br />
<br />
BY MARKE ANDREWS, VANCOUVER SUNMARCH 27, 2009<br />
<br />
A new report from the Entertainment Software Association of Canada (ESAC) shows Vancouver still the leading hub of the industry in terms of employee numbers.<br />
<br />
However, this city's frontrunner position may not last, as research for the survey was conducted from June to October, 2008, before the economic downturn hit the industry and a number of large Vancouver video game companies laid off staff.<br />
<br />
And because tax incentives in British Columbia pale when compared to those in Quebec, B.C. may slip into the No. 2 spot some time this year.<br />
<br />
The survey, prepared by Hickling Arthurs Low Corporation, points to three major hubs — Vancouver, Montreal and Toronto — that account for almost all of the 14,000 jobs in the industry. British Columbia has 44 per cent of employees in the industry, with the Vancouver area’s 61 firms providing work for 5,842 employees and 42 per cent of Canada’s workforce. Quebec is second with 37 per cent of workers in Canada (32 per cent in Montreal), followed by Ontario, a distant third at 14 per cent.<br />
<br />
These figures do not include many of the layoffs that occurred last fall at such big B.C. outlets as Electronic Arts Canada and Propaganda Games.<br />
<br />
Danielle LaBossiere Parr, ESAC’s executive director, maintains the industry is still doing well despite the recession. “There have been layoffs at some companies, but in a lot of cases Canadian studios haven’t been affected by the layoffs as studios elsewhere in the world,” says Parr. “Other companies are still expanding, such as Ubisoft buying Action Pants in Vancouver, and Bioware is expanding in Montreal.”<br />
<br />
The industry generated more than $1.7 billion in annual revenues, and a further $2.2 billion in retail sales. Software and hardware sales were up 33 per cent over 2007.<br />
<br />
Parr said the dominance of the hubs reflects the talents pools in each region.<br />
<br />
“Vancouver is unique in that the industry has grown up without a lot of tax incentives and government help, and largely because that’s where the talent is,” says Parr.<br />
<br />
Many leaders in the B.C. industry lobbied the provincial government — unsuccessfully — to include a tax incentive program in last month’s provincial budget. Currently, B.C. offers only a 15-per-cent labour tax credit for digital animation or visual effects.<br />
<br />
Five other provinces offer much sweeter deals, including Quebec (30 per cent, but even higher for French-language products), Ontario (25 per cent of labour, plus further breaks on total costs), and Manitoba (40 per cent).<br />
<br />
“It’s not all rosy for Vancouver,” says Parr. “They’ve been very successful to date, but it’s becoming increasingly competitive.”<br />
<br />
Kenton Low, president of New Media BC, said competition from other areas with tax incentives is hurting the B.C. industry. “B.C. is no longer as competitive as it used to be,” says Low.<br />
<br />
“Other jurisdictions are basically winning the game, and we are very concerned that British Columbia does not have an economic climate that’s as favourable as other jurisdictions for maintaining companies and attracting new companies to this province.”<br />
<br />
Low and Parr agree that despite the economic downturn, the industry will continue to grow.<br />
<br />
“It’s the fastest-growing entertainment industry in the world, and Canada is the third-largest producer of video games in the world behind Japan and the U.S.,” says Parr. “We have a lot of the ingredients to continue to be successful, but we can’t be complacent.”<br />
<br />
Low concurs. “Growth is going to continue,” says Low. “The growth rate may be a little bit different, but digital entertainment is the future.”<br />
<br />
<a href='mailto:mandrews@vancouversun.com'>mandrews@vancouversun.com</a>]]></content:encoded>
</item>
<item>
        <title>Search Engine Strategies Toronto Conference and Expo</title>
        <link>http://www.newmediabc.com/news.php?news=search_engine_strategies_toronto_conference_and_expo</link>
        <pubDate>Mon,  6 Apr 2009 12:04:42 -0400</pubDate>
        <dc:creator>angela.man@incisivemedia.com &lt;angela.man@incisivemedia.com&gt;</dc:creator>
        <description><![CDATA[The global SES Conference and Exposition Series educates tens of thousands of delegates each year, w]]></description>
<content:encoded><![CDATA[The global SES Conference and Exposition Series educates tens of thousands of delegates each year, with a 98% satisfaction rate. In its 6th year, the SES Toronto conference is designed to appeal to new, intermediate and seasoned marketers looking to advance their SEM and SEO skills. From universal and blended search to the latest tactics in search friendly design, SES Toronto affords delegates a comprehensive learning and networking opportunity.<br />
<br />
Event Overview:<br />
<br />
* Real-time actionable information you need to grow your business through search engine marketing<br />
* Ins-and-outs of search engine marketing from top search experts and the search engines themselves<br />
* A unique setting to network with fellow marketers and search engine industry professionals to discuss the trends in search engine marketing<br />
* Access to the world's most comprehensive gathering of search engine marketing & optimization-related solutions providers and potential partners & affiliates.<br />
<br />
What You Will Learn:<br />
<br />
* How search engines list web sites for free and through paid placements<br />
* How to get free "organic" traffic by building a site that pleases search engines and your visitors<br />
* How to efficiently purchase listings guaranteed to rank your company at the top of search engine results<br />
* How to calculate the ROI of your search marketing efforts by tracking your visitors from the time they hit your site until they buy-and get tips on improving conversion if they don't<br />
* How to build links that generate traffic to your web site, and how to avoid the penalties of "spamming" the search engines<br />
* What's coming next in the constantly evolving world of web search, and how you can profit from those changes.<br />
Ticket Info: Full Day $1,295 CAD | One Day $695 CAD]]></content:encoded>
</item>
<item>
        <title>Search Engine Strategies San Jose Conference and Expo</title>
        <link>http://www.newmediabc.com/news.php?news=search_engine_strategies_san_jose_conference_and_expo</link>
        <pubDate>Mon,  6 Apr 2009 12:02:33 -0400</pubDate>
        <dc:creator>angela.man@incisivemedia.com &lt;angela.man@incisivemedia.com&gt;</dc:creator>
        <description><![CDATA[San Jose, California is home to the largest concentration of successful internet and high-tech compa]]></description>
<content:encoded><![CDATA[San Jose, California is home to the largest concentration of successful internet and high-tech companies in the world. Each year corporate decision makers, web developers, search engine marketing (SEM) specialists and rookies, including pay-per-click (PPC) advertisers and search engine optimization (SEO) consultants and specialists gather here to attend SES San Jose. Approximately 6,000 search and digital enthusiasts are expected in 2009. Your customers, colleagues and competition will be in attendance — will you?<br />
<br />
Now in its 11th year, the global SES Conference and Exposition Series educates tens of thousands of delegates each year, with a 98% satisfaction rate. SES San Jose, the only major Search Marketing Conference and Expo on the West Coast, will be packed with 70+ sessions, multiple keynotes and Orion Strategy sessions, 150+ exhibitors, networking events, parties and more. We hope to see you there.<br />
<br />
Sample Sessions include:<br />
* Introduction to Search Marketing<br />
* Building a Search Friendly Site<br />
* Search Around the World<br />
* Search Advertising 101<br />
* Universal & Blended Search<br />
* Igniting Viral Campaigns<br />
* Successful Tactics for Social Media Optimization (SMO)]]></content:encoded>
</item>
<item>
        <title>Submissions for Into the Pixel 2009 Open!</title>
        <link>http://www.newmediabc.com/news.php?news=submissions_for_into_the_pixel_2009_open</link>
        <pubDate>Thu, 26 Mar 2009 16:31:54 -0400</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[We are pleased to announce that Into the Pixel 2009 is currently open for submissions.  Into the Pix]]></description>
<content:encoded><![CDATA[We are pleased to announce that Into the Pixel 2009 is currently open for submissions.  Into the Pixel is the world's only exhibition that brings together the fine art and digital art worlds to explore and celebrate the art of the video game.<br />
<br />
The sixteen artists that will be selected for this year’s class will join a well-regarded group of notable artists, such as <b>Daniel Dociu, Jeremy Bennett, Ryan Church, Tyler West, Stephan Martiniere and Ryan Stevenson.</b> The highly visible Into the Pixel collection has been featured at both national and international events including the Toronto International Film Expo, South-by-Southwest, Design-Center in Stuttgart, Germany and at AnimFX New Zealand. <br />
<br />
Our esteemed jury members, led by <b>Louis Marchesano</b> of the Getty Research Institute and <b>Kevin Salatino</b> of the Los Angeles County Museum of Art, thoroughly represent both the interactive and fine art worlds. Their knowledge and diversity will result in a very impressive collection. <br />
<br />
<b>We ask that you please pass on this information</b> to anyone you know who may want to submit their art for consideration by the 2009 ITP Jury. <b>The deadline for submitting art is April 10, 2009.</b><br />
<br />
For more information on this year's jury, past years' Collections, and/or to submit art, please go to <a href="<a href='http://www.IntoThePixel.com'>http://www.IntoThePixel.com</a>"><a href='http://www.IntoThePixel.com'>http://www.IntoThePixel.com</a></a><br />
<br />
<b><h3>MARK YOUR CALENDARS for ITP 2009:</h3></b><ul><br />
<li><b>April 10, 2009</b>, is the deadline for submitting art.<br />
<li>The Into the Pixel 2009 Collection will be announced and “unveiled” at the annual ITP Reception & Jury Panel discussion in June. A gallery featuring the framed 2008 art will also be featured at the event. (Date TBA)<br />
<li>The 2009 Collection will be unveiled to game makers at the E3 Media & Business Summit June 2-4 at the Los Angeles Convention Center.<br />
</ul><br />
Into the Pixel is a joint effort of the Academy of Interactive Arts & Sciences, Entertainment Software Association and the Prints & Drawings Council of the Los Angeles County Museum of Art.<br />
<br />
We are excited about this year’s exhibition and look forward to your submissions for the "Class of 2009" Into the Pixel.]]></content:encoded>
</item>
<item>
        <title>Vancouver Digital Week to host the inaugural Game Developers Conference Canada</title>
        <link>http://www.newmediabc.com/news.php?news=vancouver_digital_week_to_host_the_inaugural_game_developers_conference_canada</link>
        <pubDate>Wed, 18 Mar 2009 16:14:07 -0400</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[Vancouver International Partnering Forum and New Media BC’s Digital Media PopVox Awards return wit]]></description>
<content:encoded><![CDATA[Vancouver International Partnering Forum and New Media BC’s Digital Media PopVox Awards return with bigger outreach and expanded programs.<br />
<br />
<b>Vancouver</b> – New Media BC announced its second annual Vancouver Digital Week will be held May 11-14, 2009 at the brand new Vancouver Exhibition and Convention Centre.  Partner events include the Game Developers Conference (GDC) Canada, marking the first time the famed gamers meet up has come to Canada; Cossette West’s Convergence Conference, a digital marketing and social media gathering; and nextMEDIA’s first Vancouver event.  New Media BC will present its own Vancouver International Partnering Forum and its People’s Choice PopVox Awards during Vancouver Digital Week.  For a full list of events, visit: <a href='http://www.vancouverdigitalweek.com'>http://www.vancouverdigitalweek.com</a> <br />
  <br />
"British Columbia is a global leader in digital media", says Kenton Low, President of New Media BC.  "Vancouver Digital Week is a partnership of top notch events focusing on digital media that brings attention to the world class talent and companies we have here in BC.”<br />
<br />
The Vancouver International Partnering Forum (VIPF), to be held from May 12-13, 2009 was first launched in 2004 by New Media BC and continues as a significant annual event for leading Canadian digital companies to meet international decision makers, to explore partnership opportunities and negotiate deals. The forum attracts high calibre delegates from all over the world including the UK, USA, France, Germany, Korea, Australia, China, Singapore, Thailand and Japan.  2009 ushers in a new two day format allowing participants more networking components and the opportunity to double the number of business meetings during the hand-picked B2B sessions.  Companies that have confirmed interest to attend this year’s forum include Google, Disney, Nokia, Rainmaker, Mediasense and Next Level Games.  On-line registration is open at: <a href='http://www.vipf.ca'>http://www.vipf.ca</a><br />
<br />
“The response to the new format has been extremely positive,” VIPF’s Director, Christine Lim-Labossière observes, “we anticipate an increased participation due to the expanded program, the introduction of private company booths and more networking opportunities.”<br />
<br />
The New Media BC PopVox Awards (from vox populi – L. voice of the people) is the people’s choice awards held during Vancouver Digital Week.  Now in its third year, the PopVox Awards recognizes all major sectors of the digital media industry and celebrates its creativity, talent, and achievements.  This year’s competition has 19 categories including new awards for digital learning initiatives, social media applications and best new start up. Nominations and voting run concurrently this year with people being able to submit work or nominate a peer and vote for their favourites until April 30th.  Winners will be announced at the PopVox Awards Gala on May 13th.  To vote or submit work, visit: <a href='http://www.popvoxawards.com'>http://www.popvoxawards.com</a> <br />
<br />
 “We’re excited about the expansion of the PopVox Awards to include more categories and focus on BC companies and individuals,” says Kirstin Richter, Producer of Vancouver Digital Week and Creative Director of the PopVox Awards. “We’re proud to continue hosting a top notch digital media awards event where content creators submit their own work online, and it’s up to the people to decide who wins.” <br />
 <br />
This year New Media BC will present four Individual Stand Out Awards alongside the PopVox Awards.  Categories include: Industry Advocacy, Digital Education, Social Media and Visionary Leadership.  Nominations are accepted until April 30th and then a jury comprised of BC digital media business leaders will choose the eventual winner in each category.<br />
<br />
Presented by New Media BC, Vancouver Digital Week supporters include Telefilm Canada and British Columbia Film.  New Media BC is a federally incorporated not-for-profit full service association. New Media BC’s membership is comprised of businesses, educational organizations, government agencies, and individuals whose core products and services include interactive design and marketing, digital entertainment, animation, visual effects, digital learning initiatives and social media applications.  For more information, visit: <a href='http://www.newmediabc.com'>http://www.newmediabc.com</a> <br />
<br />
The Game Developers Conference® Canada covers industry-leading methodologies in game design, production, programming, visual arts and writing for big-budget multiplatform games.  For more information, visit: <a href='http://www.gdc-canada.com'>http://www.gdc-canada.com</a> <br />
 <br />
<br />
 <br />
For interviews, please contact Kirstin Richter at 604-817-7643 or <br />
<a href='mailto:kirstin@newmediabc.com'>kirstin@newmediabc.com</a><br />
]]></content:encoded>
</item>
<item>
        <title>Students Show their Stuff</title>
        <link>http://www.newmediabc.com/news.php?news=students_show_their_stuff</link>
        <pubDate>Wed, 18 Mar 2009 14:41:11 -0400</pubDate>
        <dc:creator>justine@sfu.ca &lt;justine@sfu.ca&gt;</dc:creator>
        <description><![CDATA[SFU's 4th year Interactive Arts & Technology students will be demonstrating their Digital Studio pro]]></description>
<content:encoded><![CDATA[SFU's 4th year Interactive Arts & Technology students will be demonstrating their Digital Studio projects on Tuesday, April 14th, 4:30pm to 6:30pm at SFU's Surrey Campus<br />
<br />
<a href='http://students.surrey.sfu.ca/maps_directions'>http://students.surrey.sfu.ca/maps_directions</a><br />
<br />
Projects include wireless applications, interactive video, and unique consumer and business products.  Check out the future of new media!  No need to pre-register, but if you have questions, contact Justine Bizzocchi, <a href='mailto:justine@sfu.ca.'>justine@sfu.ca.</a>  SIAT Website: <a href='http://www.siat.sfu.ca/'>http://www.siat.sfu.ca/</a> ]]></content:encoded>
</item>
<item>
        <title>AUTODESK NAMES ANNEX PRO HIGHEST SALES GROWTH IN N. AMERICA</title>
        <link>http://www.newmediabc.com/news.php?news=autodesk_names_annex_pro_highest_sales_growth_in_n_america</link>
        <pubDate>Tue, 17 Mar 2009 16:25:55 -0400</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[Vancouver VAR is Top Autodesk M+E Dealer in Canada <br />
<br />
LAS VEGAS, NV, March 10, 2009 - At its annual]]></description>
<content:encoded><![CDATA[Vancouver VAR is Top Autodesk M+E Dealer in Canada <br />
<br />
LAS VEGAS, NV, March 10, 2009 - At its annual channel partner conference, One Team Conference (OTC), Autodesk, Inc. (NASDAQ: ADSK) honored Annex Pro for the second year in a row, by inducting them into Platinum Club 2009, an elite group recognized for top sales performance and outstanding customer service in fiscal year 2009. <br />
 <br />
"The Autodesk Platinum Club comprises a talented group of professionals dedicated to our customers," said Steve Blum, Autodesk senior vice president of Americas Sales.  <br />
 <br />
Annex Pro, a Vancouver-based value-added reseller, was recognized for having the highest sales growth in North America for Autodesk Media and Entertainment, and also has the highest sales volume in Canada.  "There is no team like the Annex Pro team!" said Kerry Corlett, President and founder of Annex Pro.  "Without false modesty, I have to say we’ve earned this.  Annex Pro works hard towards the success of our customers, and to be recognized in this way by Autodesk is a genuine honor.” <br />
 <br />
In addition, Annex Pro is a Premier Solutions Provider, which is the highest level of Autodesk dealership attainable.  “Annex Pro is the only PSP serving the entertainment industry in Western Canada.  The prestigious Autodesk PSP designation highlights our qualifications as a value-added reseller, reflecting the serious approach we take to supporting all our customers” states Kerry Corlett.   <br />
 <br />
Furthermore, Autodesk works with Annex Pro exclusively for complex solutions such as Toxik.  “Being the only dealer in Western Canada for Autodesk Toxik is a validation of our technical expertise” continues Corlett. “We represent the full range of Autodesk software including Maya, 3ds Max, Softimage, MotionBuilder, Mudbox, Mental Ray and middleware like Kynapse and Human IK.”  Annex Pro maintains a dedicated web page for Autodesk solutions at <a href='http://www.annexpro.com/autodesk'>http://www.annexpro.com/autodesk</a> <br />
 <br />
Operations Manager Kalinka Corlett says “Annex Pro supports the local entertainment industry through scholarships, sponsorships and free educational seminars, so it’s gratifying to see the results of our work by earning Platinum Club, especially the second year in a row.” Kalinka continues “Anyone who would like to be notified of upcoming seminars can subscribe to our free email newsletter at <a href='http://www.annexpro.com'>http://www.annexpro.com</a> .”     <br />
 <br />
Since 1983 Annex Pro has provided technical solutions for creative professionals involved in video game development, film/TV, animation, visual effects, audio post and music, and corporate media in Western Canada.  Located in Vancouver, BC, Annex Pro is authorized to supply software, hardware and services for Autodesk, Apple, HP, Avid, Digidesign, EditShare, Adobe, Wacom, 2d3 and many others, as well as training, technical support and consultation.  More information may be obtained at <a href='http://www.annexpro.com'>http://www.annexpro.com</a> ]]></content:encoded>
</item>
<item>
        <title>Benefit from NSERC’s Undergraduate Student Research Awards (USRA-I)</title>
        <link>http://www.newmediabc.com/news.php?news=benefit_from_nsercs_undergraduate_student_research_awards_usrai</link>
        <pubDate>Fri, 13 Mar 2009 15:04:29 -0400</pubDate>
        <dc:creator>rick.warner@nserc.ca &lt;rick.warner@nserc.ca&gt;</dc:creator>
        <description><![CDATA[Industrial Undergraduate Student Research Awards (USRA)<br />
<br />
 <br />
<br />
Business Advantage<br />
<br />
NSERC’s Indu]]></description>
<content:encoded><![CDATA[Industrial Undergraduate Student Research Awards (USRA)<br />
<br />
 <br />
<br />
Business Advantage<br />
<br />
NSERC’s Industrial USRA program offers your organization fresh Canadian science and technology talent in the natural sciences and engineering. This cost-shared program lets you develop a working relationship with up to 15 promising undergraduate researchers per year, providing you with future hiring opportunities.<br />
<br />
 <br />
<br />
Eligible Organizations<br />
<br />
Canadian for-profit organizations and not-for-profit, non-governmental organizations, not receiving government subsidies to a significant extent, may apply to participate. Organizations must be currently engaged in R&D activities in the natural sciences or engineering, and also demonstrate financial viability. Organizations that represent a group of Canadian enterprises or producers (such as agricultural or fishing cooperatives, or trade associations), consulting firms, engineering firms, and other non-governmental organizations that do not have production facilities, may also be eligible.<br />
<br />
 <br />
<br />
Partnering Organization Requirements<br />
<br />
Partnering organizations must operate appropriate research facilities on their premises, and must demonstrate the ability to apply the research results generated through this initiative, by completing the subsequent development work in Canada and marketing the results from a Canadian base. To be eligible to host a USRA holder, your organization must appear on the list of eligible organizations shown at <a href='http://www.nserc-crsng.gc.ca/en/eligibility/company'>http://www.nserc-crsng.gc.ca/en/eligibility/company</a> or successfully apply for eligibility through the process described there.<br />
<br />
 <br />
<br />
Application Procedures<br />
<br />
Students must be enrolled in a full-time bachelor’s degree program and have completed at least one year of study with a cumulative ”B” average. Students are limited to one USRA per fiscal year and a maximum of three USRAs during their university career. Students must submit an Application for a USRA (Form 202 Part I), and original transcripts, to your organization. After reviewing all the applications, your organization selects the students it wishes to host, completes Part II of Form 202<br />
<br />
for each one, and submits the applications and transcripts to NSERC. There is no deadline for submitting applications. However, NSERC must receive student applications from the organization a minimum of four weeks before the scheduled start of their proposed work term. Generally, NSERC informs applicants of its decision within one month of the date it receives the application. <br />
<br />
 <br />
<br />
Finding a Student Researcher<br />
<br />
Contact universities in your area (or elsewhere in Canada) that have undergraduate programs relevant to your organization’s research interests.<br />
<br />
 <br />
<br />
Funding<br />
<br />
NSERC will contribute up to $4,500 towards each student’s salary, for a full 16-week term, upon receipt of a final report completed by the organization at the end of the award period. The partnering organization must contribute a minimum of $70.30 per week, plus benefits (if applicable), for 12 to 16 weeks.<br />
<br />
 <br />
<br />
Intellectual Property<br />
<br />
Each partnering organization retains all the titles and rights to the results of the student’s work while the student is an employee. The organization’s Intellectual Property Policy will apply to any patentable inventions and developments resulting from the student’s work. NSERC advises organizations to ensure that students are aware of these policies before hiring them.<br />
<br />
 <br />
<br />
Contact<br />
<br />
Fady Labib<br />
<br />
Program Officer, Scholarships and Fellowships Division<br />
<br />
Tel.: 613-995-5075<br />
<br />
E-mail: <a href='mailto:fady.labib@nserc-crsng.gc.ca'>fady.labib@nserc-crsng.gc.ca</a><br />
<br />
NSERC Web site: <a href='http://www.nserc-crsng.gc.ca'>http://www.nserc-crsng.gc.ca</a><br />
<br />
Industrial Undergraduate Student Research Awards: <a href='http://www.nserc-crsng.gc.ca/en/industrialUSRA'>http://www.nserc-crsng.gc.ca/en/industrialUSRA</a><br />
<br />
<br />
 <br />
]]></content:encoded>
</item>
<item>
        <title>Finalists announced for innovative Digital Development Lab</title>
        <link>http://www.newmediabc.com/news.php?news=finalists_announced_for_innovative_digital_development_lab</link>
        <pubDate>Mon,  2 Mar 2009 18:13:03 -0500</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[$10,000 to be claimed by a BC new media independent producer<br />
<br />
March 2, 2009  – The CBC, BC Film,]]></description>
<content:encoded><![CDATA[$10,000 to be claimed by a BC new media independent producer<br />
<br />
March 2, 2009  – The CBC, BC Film, Centre for Digital Media, and New Media BC today announced the finalists for the second annual Digital Development Lab. The Lab, open to British Columbia producers, is designed to support the creation of new internet activities and original interactive entertainment. Five teams have been chosen from the 50 applicant pitches received in January. These teams will take part in a Digital Development Lab where they will work with experienced industry professionals to expand and refine their proposals – and ultimately compete for one $10,000 development award.<br />
<br />
“The submissions confirm that we have a strong interactive entertainment community here in BC. The way projects evolved over the course of last year’s lab was truly astounding. I am looking forward to working with this group of participants and mentors to flesh out their proposals” says Mary Quinn, Executive in Charge of Development and Production, Television A&E English Services.<br />
<br />
The Digital Development Lab is made possible by grants from the CBC Regional Program Development Fund and BC Film with support from New Media BC and the Centre for Digital Media. This year’s lab runs from March 25th to 27th at the Centre for Digital Media on the Great Northern Way Campus with the winner of the CBC development award will be announced in May. <br />
<br />
“Last year gave me a good idea of what level of projects to expect, but this year’s submissions were in many ways stronger and more innovative than the last bunch. It’s no surprise really because things in the field have evolved, so you can imagine the ideas have too.” says John Kalangis, Executive in Charge of Original Interactive Programming for the CBC. “The quality of the producers and mentors - the level of personality, passion and skill coming to the lab is exciting.”<br />
<br />
The finalists for the Interactive Entertainment Lab, developing new kinds of interactive entertainment are:<br />
<br />
PROJECT FORESHADOW:<br />
Synopsis: A trained mercenary with the technologically enhanced ability to see 5 seconds into the future must use her enhancement to avoid or use objects in her immediate space to solve enemy encounters & successfully find the person who can remove the implanted device.<br />
Producers: Mike Torillo (The xnA Team)<br />
 <br />
RED ROBOTS<br />
Synopsis: After a future undefined catastrophe mankind has found a way to upload the human conscious into an electronic platform. The characters lives and experiences become a jumping off point for audience participation in general or specific discussion topics.<br />
Producer: Bradley Smith<br />
 <br />
SEX WITH JOHN<br />
Synopsis: Follows a 32-year-old sex therapist & educator through the cyber trenches in her hunt for her own elusive relationship. The audience helps her along the path using the "choose your dating adventure" element of the series<br />
Producers: Lauren Grant & Lori Lozinski<br />
 <br />
UNEARTH<br />
Synopsis: Set in the year 2325, an interactive multi-media platform with strong community narrative that presents users with the dire consequences of 20th century living using rich story-telling and engaging characters.<br />
Producer: Jason McCormick<br />
 <br />
VOMBY THE ZOMPIRE<br />
Synopsis: The adventures of Vomby, a young vegetarian misfit with a Vampire mother, Zombie father and a human brain for his best friend. The series combines story-telling and gaming experiences which move the action forward.<br />
Producer: Catherine Winkler, Myron Campbell (Switch Interactive)<br />
<br />
For more information, please contact:<br />
<br />
Mary Quinn<br />
Executive in Charge of Development and Production, <br />
Television A&E English Services, <br />
CBC British Columbia<br />
<a href='mailto:Mary.Quinn@cbc.ca'>Mary.Quinn@cbc.ca</a> or 604.662-6411<br />
]]></content:encoded>
</item>
<item>
        <title>Mobile Muse public platform workshop</title>
        <link>http://www.newmediabc.com/news.php?news=mobile_muse_public_platform_workshop</link>
        <pubDate>Mon,  2 Mar 2009 16:01:31 -0500</pubDate>
        <dc:creator>jean@mobilemuse.ca &lt;jean@mobilemuse.ca&gt;</dc:creator>
        <description><![CDATA[The Mobile Muse platform has been developed to furnish event organizers and artists with a suite of ]]></description>
<content:encoded><![CDATA[The Mobile Muse platform has been developed to furnish event organizers and artists with a suite of publicly accessible tools that help integrate audience-generated and crowdsourced media and text in public performances and demonstrations. At this workshop you'll have the opportunity to explore how this suite of tools can work for you. Bring your phone.<br />
<br />
Mobile Muse Platform Workshop<br />
harnessing the power of mobile social media in public events and performance<br />
<br />
WHEN: 	<br />
Monday, March 9, 2009, 9:00am - 11:00am<br />
WHERE: 	<br />
New Media BC, 577 Great Northern Way<br />
<br />
Contact:<a href='mailto:jean@mobilemuse.ca'>jean@mobilemuse.ca</a><br />
RSVP on Facebook: <a href='http://www.facebook.com/event.php?eid=53714949643'>http://www.facebook.com/event.php?eid=53714949643</a>]]></content:encoded>
</item>
<item>
        <title>World Cyber Games Update</title>
        <link>http://www.newmediabc.com/news.php?news=world_cyber_games_update</link>
        <pubDate>Thu, 26 Feb 2009 14:15:10 -0500</pubDate>
        <dc:creator>tami@killanet.net &lt;tami@killanet.net&gt;</dc:creator>
        <description><![CDATA[As many of you know, we've had a committee working to bring the World Cyber Games Grand Finals to Va]]></description>
<content:encoded><![CDATA[As many of you know, we've had a committee working to bring the World Cyber Games Grand Finals to Vancouver. We have been hard at work producing a professional package which will be sent to the WCG head office in Korea early next week. This package is a combined effort, drawing on the expertise of those who work in the local digital media community along with the offices of Tourism Vancouver, Tourism Burnaby and Tourism Richmond. <br />
<br />
It is our hope that the World Cyber Games organization will see the huge potential in bringing the Grand Finals to Metro Vancouver. During their recent visit to Vancouver, the representatives from the World Cyber Games were very impressed with our local digital media industry and its sense of community - so hats off to all of you who have participated in this endeavour and worked to get us to this point. We will continue to keep you all updated as we progress along this avenue, and hopefully good news will be forthcoming within the next month.]]></content:encoded>
</item>
<item>
        <title>VersaPay announces partnership with New Media BC</title>
        <link>http://www.newmediabc.com/news.php?news=versapay_announces_partnership_with_new_media_bc</link>
        <pubDate>Mon, 23 Feb 2009 17:29:40 -0500</pubDate>
        <dc:creator>tami@killanet.net &lt;tami@killanet.net&gt;</dc:creator>
        <description><![CDATA[<B>Vancouver, February 23, 2009 </B>- VersaPay, a Canadian processor of credit, debit and gift/loyal]]></description>
<content:encoded><![CDATA[<B>Vancouver, February 23, 2009 </B>- VersaPay, a Canadian processor of credit, debit and gift/loyalty card transactions, is pleased to announce its partnership with New Media BC. New Media BC represents over 300 digital media companies in British Columbia. <br />
<br />
Under the agreement, New Media BC members will receive a preferred rate to accept Visa, MasterCard and Interac payment processing at their place of business or through their online store. In addition, members will be offered preferred rates on all the company’s additional products and services including the VersaCard stored-value card, gift cards, point of sale terminal leasing, rental or purchase as well as installation. <br />
<br />
“We are pleased to add VersaPay to the existing value-added programs we offer. VersaPay will provide New Media BC members with a simple, competitively priced payment processing system,” says Philippe Filiatreault, Head of Membership & Partnerships. <br />
<br />
“We look very much forward to offering members of New Media BC a real value proposition with respect to their payment processing needs,” says Michael Gokturk, CEO of VersaPay. “We create this value by responding to the needs of the merchants and how we can contribute to growing their business while reducing one of their biggest business expenses.” <br />
<br />
New Media BC members can access more information through the New Media BC website, by calling VersaPay at 604-678-3230 or 866-999-VPAY (8729) and identifying themselves as a member, or visiting <a href='http://ecommerce.versapay.com.'>http://ecommerce.versapay.com.</a><br />
<br />
<B>ABOUT VERSAPAY</B><br />
<br />
As a 100% Canadian and independently owned payment processor, VersaPay handles all elements of both credit and debit card merchant and eCommerce payment processing. A host of merchant account services, the highest-quality point of sale terminals, and proprietary enterprise solutions such as VersaEFT™ and the VersaCard™ are offered to businesses of any size or industry.  VersaPay makes "One Stop" merchant payment services a reality for their clients, with an increase to their business’ bottom line guaranteed.<br />
<br />
For more information contact: <br />
 <br />
Chris Browes<br />
Business Development Manager - eCommerce<br />
VersaPay Corporation <br />
 <br />
T (604)  677-5061<br />
F (604)  678-3230 <br />
E <a href='mailto:chris.browes@versapay.com'>chris.browes@versapay.com</a><br />
<br />
<br />
<B>ABOUT New Media BC</B><br />
<br />
New Media BC is a federally incorporated not-for-profit full service association. Our membership is comprised of businesses, educational organizations, government agencies, and individuals whose core products and services include e-commerce, eLearning, web development, electronic games, digital animation, digital film, visual effects, software and tools, interactive products, and many more. We represent the industry at large and implement strategic projects derived from ongoing consultation with our sector.	<br />
<br />
For more information contact:<br />
<br />
Philippe Filiatreault<br />
Membership & Partnerships<br />
<br />
T (778) 370-1049 ext. 2<br />
F (604) 739-9819 <br />
E <a href='mailto:philippe@newmediabc.com'>philippe@newmediabc.com</a><br />
<br />
]]></content:encoded>
</item>
<item>
        <title>Big Fish Games Releases &lt;i&gt;Unwell Mel&lt;/i&gt;</title>
        <link>http://www.newmediabc.com/news.php?news=big_fish_games_releases_iunwell_meli</link>
        <pubDate>Fri, 20 Feb 2009 18:06:08 -0500</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[Big Fish Games’ Vancouver Studio Debuts First Game<br />
<br />
SEATTLE – Feb. 20, 2009 – Big Fish Games]]></description>
<content:encoded><![CDATA[Big Fish Games’ Vancouver Studio Debuts First Game<br />
<br />
SEATTLE – Feb. 20, 2009 – Big Fish Games™, the world’s leading online destination for games and interactive entertainment, announced today the release of Unwell Mel, an addictive puzzle game and the first title to come out of Big Fish Games’ recently opened Vancouver, B.C. studio. The Vancouver team – including artists and developers – allows Big Fish Games to more effectively expand its genre expertise without sacrificing the depth, quality and creativity that is the hallmark of Big Fish Games. <br />
<br />
“Like all the games that we concept, develop and release, Unwell Mel is an original in its genre. It’s a creative twist on match-three games,” said Pat Wylie, vice president of Big Fish Games Studios. “I’m excited about our Vancouver team; their talent strengthens Studios, and as we grow the team we can ensure the continued production of great games.”<br />
<br />
“Unwell Mel is a fast-paced, matching game that charges the player with the diagnosis and treatment of the very unfortunate Mel,” commented Jake Birkett, game designer at Big Fish Games Studios. “We’ve paired the game’s match-three mechanic with an assortment of themed power-ups that give the player a variety of fun and creative ways to cure Mel’s aliments.”<br />
<br />
Unwell Mel is available exclusively at <a href='http://www.bigfishgames.com'>http://www.bigfishgames.com</a> . The trial version can be downloaded for free; the full version of the game is available for $19.99 (U.S.).<br />
<br />
About Big Fish Games<br />
<br />
Big Fish Games is the world’s leading online destination for games and interactive entertainment. Based in Seattle, Washington, Big Fish Games offers “A New Game Every Day™.” Big Fish Games works with more than 500 game developers and distributes over 1 million games per day to consumers worldwide. Big Fish Games Studios develops and publishes some of the industry’s leading brands including Mystery Case Files®, Hidden Expedition®, Azada™ and Fairway Solitaire™.  For more information, please visit: <a href='http://www.bigfishgames.com'>http://www.bigfishgames.com</a> .<br />
]]></content:encoded>
</item>
<item>
        <title>Facebook backtracks on terms of use after protests</title>
        <link>http://www.newmediabc.com/news.php?news=facebook_backtracks_on_terms_of_use_after_protests</link>
        <pubDate>Wed, 18 Feb 2009 14:01:35 -0500</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[NEW YORK - In an about-face following a torrent of online protests, Facebook is backing off a change]]></description>
<content:encoded><![CDATA[NEW YORK - In an about-face following a torrent of online protests, Facebook is backing off a change in its user policies while it figures how best to resolve questions like who controls the information shared on the social networking site.<br />
<br />
The site, which boasts 175 million users from around the world, had quietly updated its terms of use - its governing document - a couple of weeks ago. The changes sparked an uproar after popular consumer rights advocacy blog Consumerist.com pointed them out Sunday, in a post titled "Facebook's New Terms Of Service: 'We Can Do Anything We Want With Your Content. Forever."'<br />
<br />
Facebook has since sought to reassure its users - tens of thousands of whom had joined protest groups on the site - that this is not the case. And on Wednesday morning, users who logged on to Facebook were greeted by a message saying that the site is reverting to its previous terms of use policies while it resolves the issues raised.<br />
<br />
Facebook spelled out, in plain English rather than the legalese that prompted the protests, that it "doesn't claim rights to any of your photos or other content. We need a license in order to help you share information with your friends, but we don't claim to own your information."<br />
<br />
Tens of thousands of users joined protest groups on Facebook, saying the new terms grant the site the ability to control their information forever, even after they cancel their accounts.<br />
<br />
This prompted a clarification from Mark Zuckerberg, Facebook's founder, who told users in a blog post Monday that "on Facebook, people own their information and control who they share it with."<br />
<br />
Zuckerberg, who started Facebook while still in college, also acknowledged that a "lot of the language in our terms is overly formal and protective of the rights we need to provide this service to you."<br />
<br />
But this wasn't enough to quell user protests, and the site also created a group called "Facebook Bill of Rights and Responsibilities," designed to let users give input on Facebook's terms of use. It also apologized for what it called "the confusion around these issues."<br />
<br />
"We never intended to claim ownership over people's content even though that's what it seems like to many people," read a post from Facebook on the bill of rights page.<br />
<br />
The latest controversy was not the first between the rapidly growing site and its users over its five-year history.<br />
<br />
In late 2007, a tracking tool called "Beacon" caught users off-guard by broadcasting information about their shopping habits and activities at other Web sites. After initially defending the practice, Facebook ultimately allowed users to turn Beacon off. A redesign of the site last year also prompted thousands to protest, but in that case Facebook kept its new look.<br />
<br />
Palo Alto, Calif.-based Facebook is privately held. Microsoft Corp. bought a 1.6 per cent stake in the company in 2007 for $240 million as part of a broader advertising partnership.<br />
<br />
By Barbara Ortutay, The Associated Press<br />
]]></content:encoded>
</item>
<item>
        <title>Facebook Owns You</title>
        <link>http://www.newmediabc.com/news.php?news=facebook_owns_you</link>
        <pubDate>Wed, 18 Feb 2009 13:59:27 -0500</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[Be careful with what you put on Facebook.<br />
<br />
Even after you hit the delete button on those scathing ]]></description>
<content:encoded><![CDATA[Be careful with what you put on Facebook.<br />
<br />
Even after you hit the delete button on those scathing notes, embarassing photos or drunk texted status updates, they could still come back to haunt you. After all, once you put something on Facebook, you no longer have total control over the material - they now belong to Facebook. Forever.<br />
<br />
The fact that Facebook claims control over content posted by users on its site is nothing new, language to that effect has always been in the terms of service (TOS), but this week it was discovered those terms had changed.<br />
<br />
Facebook had added a few words here and deleted a few words there changing the TOS to mean they now control all the content you post to or link to the site in perpetuity - even if you delete your account.<br />
<br />
Think of it as an online Hotel California, you can check out any time you like, but your data will never leave.<br />
<br />
After Monday's discovery, message boards went wild with discourse and the requisite protest groups sprouted up on Facebook itself.<br />
<br />
Facebook CEO, Mark Zuckerberg, was forced to take to his blog explaining that the need to take control of the content comes as part of Facebook's role as conduit between people sharing information online.<br />
<br />
“In reality, we wouldn’t share your information in a way you wouldn’t want," he writes. "The trust you place in us as a safe place to share information is the most important part of what makes Facebook work.”<br />
<br />
Leo Laporte is one of the most respected voices of the web and his Facebook status this week simply stated; "Leo Laporte is seriously considering closing his Facebook account due to their new TOS which claims ownership of everything here."<br />
<br />
I haven't gone that far (yet), but I have stripped my Facebook account down to be little more than a business card for my non-Facebook activities.<br />
<br />
Supercereal gives perhaps the most concise view on the whole scandal in a discussion in the comments at The Consumerist: be careful what you post online.<br />
<br />
"It comes as a shock to all too many people that (in general) anything you put out there will stay out there. It boggles my mind that people willingly want to post incriminating, embarrassing, and unflattering things to Facebook, in full, public view."<br />
<br />
<br />
This is a problem not unique to Facebook, just posting content to a blog or message board or group you need to acknowledge the material could exist on the web forever despite your best efforts to delete it.<br />
<br />
The Internet Archive's Wayback Machine let's you dial up web pages decades old, sure it's fun to laugh at the gawdy web design of the mid-90s, but tucked amidst the scrolling and blinking banners is content. Content that will live online, forever.<br />
<br />
In spy thrillers you're taught to trust no one, when it comes to putting your content on the web, the opposite is true. You need to trust everyone.<br />
<br />
BLOGOSPHERE BUZZ<br />
<br />
Sharing via Facebook status updates is nothing new. People announce baby arrivals to their friends via status, and in one case a husband divorced his wife with a simple status line update. "Neil Brady has ended his marriage to Emma Brady" was the message Emma discovered last week in was is being called the first Facebook divorce. Facebook.com<br />
<br />
Getting to understand Facebook is not only important for users, it's important for parents. Stanford University is now offering evening classes for parents to get to know Facebook. Whether or not to friend your children, and how to deal with the potential backlash is just one of the topics tackled. FacebookforParents.org<br />
<br />
The sharing is just going to become more prevalent as people live more of their life online. CyberSentinel is a maker of parental control software in the UK and conducted a survey discovering teens spend upwards of 31 hours a week plugged in, more than 9 of that on sites like Facebook. CyberSentinel.co.uk<br />
<br />
What do you do when your bike gets stolen? You put up flyers and spread the word in the neighborhood. When you're Lance Armstrong and your one-of-a-kind time trial bike gets stolen, you take to Twitter and tell the world. "There is only one like it in the world therefore hard to pawn it off," he wrote. Twitter.com/LanceArmstrong<br />
<br />
By BUZZ BISHOP, 24 HOURS]]></content:encoded>
</item>
<item>
        <title>Mobile Muse @ Illuminate Yaletown Feb 21</title>
        <link>http://www.newmediabc.com/news.php?news=mobile_muse__illuminate_yaletown_feb_21</link>
        <pubDate>Tue, 17 Feb 2009 17:49:44 -0500</pubDate>
        <dc:creator>jean@mobilemuse.ca &lt;jean@mobilemuse.ca&gt;</dc:creator>
        <description><![CDATA[Mobile Muse is excited to announce our participation in Illuminate Yaletown on February 21st, 2009. ]]></description>
<content:encoded><![CDATA[Mobile Muse is excited to announce our participation in Illuminate Yaletown on February 21st, 2009. This event, a first of its kind to hit Vancouver, will showcase our city's many creative talents lighting up a gloomy winter night. <br />
<br />
Beginning precisely at sundown (at 5:29 PM), Mobile Muse will have a screen in the window of the Blo salon (1150 Hamilton Street), where we'll be VJing video and text messages submitted by our mobile videographers, who will be roving among the various Yaletown exhibits.<br />
<br />
Hope to see you there!]]></content:encoded>
</item>
<item>
        <title>Outlook for video games industry optimistic</title>
        <link>http://www.newmediabc.com/news.php?news=outlook_for_video_games_industry_optimistic</link>
        <pubDate>Wed, 11 Feb 2009 15:51:48 -0500</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[Gloomy economic predictions and recent layoffs in the sector aside, new report finds reasons to be c]]></description>
<content:encoded><![CDATA[Gloomy economic predictions and recent layoffs in the sector aside, new report finds reasons to be cheerful.<br />
<br />
Andrew Petrozzi<br />
<br />
The global video game industry’s prospects remain strong despite predictions of slow growth in 2009 and recent layoffs that have thrown scores of local game developers out of work.<br />
<br />
That optimism is contained in The Game Industry: Now & in the Future. The report was released by the Vancouver Film School (VFS) to coincide with Game Design Expo 2009, which was held this past weekend.<br />
<br />
The report identified several key industry trends for 2009, including a move to co-operative rather than competitive games and the continued growth of the casual game segment. It added that the popularity of massively multiplayer online (MMO) games will grow and developers will focus more on content to attract the mainstream rather than the more traditional gamer demographic.<br />
<br />
The arrival in Vancouver last week of one of the world’s largest video game developers also buoyed industry spirits. Paris-based Ubisoft acquired Action Pants Inc., which employs about 110 developers and is working on two titles, including a sports game for the Nintendo Wii that will be released this year. The other is a PlayStation 3/Xbox 360 title.<br />
<br />
There are no plans for layoffs as result of the acquisition, and because the studio will develop a minimum of two titles at any given time for Ubisoft, there’s potential for growth.<br />
<br />
Action Pants is Ubisoft’s first in-house development studio on the North American west coast. It joins Ubisoft’s 21 in-house production studios in 17 countries.<br />
<br />
According to Action Pants marketing manager Wendy Boylan, the studio will be renamed Ubisoft Vancouver as part of the transition.<br />
<br />
She confirmed that access to veteran talent was a primary consideration in the acquisition, which has been in the works for several months. Boylan added that Ubisoft traditionally focuses on lower-cost locales for its in-house studios.<br />
<br />
“You need to mix that with studios that are known to have veteran talent in order to have a really good mix, so you can come out with some really strong games.”<br />
<br />
She said Ubisoft Vancouver will report directly to Paris. While it might share some HR functions with Ubisoft Montreal, it remains its own studio.<br />
Boylan added that the senior Action Pants management team of Simon Andrews, Nik Palmer and Omar Al-Khafaji will remain with the studio.<br />
No financial terms were disclosed.<br />
<br />
“Game development studios are typically purchased for one, or both, of two reasons: development capacity and talent and/or exploitable IP,” according to Sean Murch, head of business development for Next Level Games. “Strategically, it also makes sense for any publisher who is not already in Vancouver to have a presence here. We have the highest concentration of developers per capita in the world after all.” Murch declined to speculate on the potential value of the transaction.<br />
<br />
The VFS report also included the inaugural Game Design Graduate Salary and Job Satisfaction Survey, which polled the 162 graduates of its game design program since 2005. <br />
<br />
It found that:<br />
•84% are employed in the game industry;<br />
•77% of those working in the industry consider themselves to be fairly compensated; and<br />
•90% are positive about their long-term career opportunities.<br />
<br />
Murch concurred that the longer-term forecast for the industry is good.<br />
“What we’re seeing in terms of layoffs and reduced forecasts from the major players just amounts to good, defensive business practices. A collective tightening of the belt has been long overdue in our industry and was a trend that started even before the recession hit,” he said.<br />
<br />
Davis LLP partner Chris Bennett, who heads the firm’s video games and interactive entertainment law practice, declined to comment on the Action Pants transaction, citing a conflict, but did say that recent industry layoffs were creating new opportunities locally.<br />
<br />
“I’ve received calls from a bunch of people who are starting up their own games companies now,” he said.<br />
<br />
“The talent in this city is still spectacular, so I’m sure it will all play out. It’s just going to be tough for the next while.” •<br />
<br />
<a href='mailto:apetrozzi@biv.com'>apetrozzi@biv.com</a><br />
]]></content:encoded>
</item>
<item>
        <title>UBISOFT® TAKES ON THE WEST COAST WITH NEW VANCOUVER-BASED STUDIO</title>
        <link>http://www.newmediabc.com/news.php?news=ubisoft_takes_on_the_west_coast_with_new_vancouverbased_studio</link>
        <pubDate>Wed,  4 Feb 2009 13:54:50 -0500</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[Vancouver, Canada – February 3, 2009 – Today Ubisoft announced it will be expanding its studio o]]></description>
<content:encoded><![CDATA[Vancouver, Canada – February 3, 2009 – Today Ubisoft announced it will be expanding its studio operations to Vancouver, BC, Canada through the acquisition of video game developer Action Pants Inc.<br />
<br />
This marks Ubisoft’s first in-house development studio on the North American West Coast.<br />
<br />
Established in 2006 by industry veterans Simon Andrews, Nik Palmer and Omar Al-Khafaji, Action Pants Inc. currently employs more than 110 video game developers. Based in the trendy Yaletown area, the studio was ranked as one of the province’s Top 50 employers in 2008 and 2009, and among BC Business magazine’s “Best Companies to work for in BC in 2007.” 2009 will see the release of the studio’s first title, a sports game developed exclusively for Wii™.  This new intellectual property will expand upon Ubisoft's recent success in the sports genre with the Shaun White Snowboarding franchise.<br />
<br />
"We have been looking closely at Vancouver for some time, as we wished to set up a presence in what is one of the industry’s biggest talent pools," said Christine Burgess-Quemard, executive director of worldwide production studios at Ubisoft. "The creative talent at Action Pants made the decision an easy one, and we are delighted to both establish ourselves in the region as well as welcome a fantastic group of experienced developers who can start exchanging with our other teams worldwide."<br />
<br />
“We are very excited about this opportunity, and how it will benefit our studio” stated Simon Andrews, co-founder and executive partner of Action Pants Inc. ”Action Pants and Ubisoft share very similar values and we are confident that this synergy will provide all of our staff with new and exciting opportunities, as well as resources that will benefit all of our future products”.<br />
<br />
<b>About Ubisoft</b><br />
Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has teams in 28 countries and distributes games in more than 55 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. For the 2007-08 fiscal year, Ubisoft generated sales of 928 million euros. To learn more, please visit <a href='http://www.ubisoftgroup.com.'>http://www.ubisoftgroup.com.</a><br />
<br />
<b>About Action Pants Inc.</b><br />
Action Pants Inc was founded by industry veterans determined to create a studio with a common vision, instill a sense of community and create software that recognizes gameplay as king.  Located in Vancouver, BC, the award-winning studio is populated with a diverse team of inspired minds and exceptional talent creating original intellectual properties. For more information, please visit <a href='http://www.actionpantsinc.com'>http://www.actionpantsinc.com</a><br />
]]></content:encoded>
</item>
<item>
        <title>Internet application developers dialing into iPhone opportunities</title>
        <link>http://www.newmediabc.com/news.php?news=internet_application_developers_dialing_into_iphone_opportunities</link>
        <pubDate>Mon,  2 Feb 2009 18:37:57 -0500</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[Locals hoping to hit the application jackpot through Apple’s booming App Store online marketplace<br />]]></description>
<content:encoded><![CDATA[Locals hoping to hit the application jackpot through Apple’s booming App Store online marketplace<br />
<br />
Apple’s trend-setting App Store is luring software developers from B.C. and around the world with the prospect of creating the next big – and moneymaking – iPhone application.<br />
<br />
Turning the application-development model on its head, Apple allows companies and independent developers of nearly any skill level to post applications in the App Store for free.<br />
<br />
Apple collects 30% of sales from downloads, while an application’s creator collects the difference – a ratio that can offer a lucrative return for the developers of the most popular applications.<br />
<br />
Vancouver’s Sillysoft Games launched its Lux DLX in the App Store on December 19. Since then, the video game, which is similar to the board game Risk, has been downloaded more than 25,000 times. At $7.99 per download, Sillysoft has generated roughly $140,000 in a month from sales of Lux DLX.<br />
<br />
The five-year-old company focused its development efforts on video games for PCs before Dustin Sacks, the company’s founder, discovered that Apple was launching its App Store last July.<br />
“I’m tempted to not make anymore desktop games and just do iPhone games,” said Sacks.<br />
<br />
Sales of Lux DLX have already paid for its development costs, which were primarily wages for programmers and developers. The game has also boosted sales of Lux DLX’s PC version.<br />
<br />
To promote the game, Sillysoft released a free version last October. Since then, the free Lux DLX has been downloaded more than a million times.<br />
<br />
Developers can buy the iPhone’s software development kit, which is needed to develop iPhone applications, for $100. That price, according to Sacks, pales in comparison to the thousands of dollars that other video game and application development kits are sold for.<br />
<br />
With 15,000 iPhone applications available today, seven months after the App Store launched, the challenge for developers is creating an iPhone application that stands out in the crowd.<br />
<br />
“It’s possible that in a year or two it will be flooded with apps and they’ll all drop their prices and nobody will be making any money,” said Sacks. “It’s also possible that … there are going to be some [applications] that can hold a price point and make a lot of money.”<br />
<br />
He added that because the iPhone platform is so accessible, many applications are very primitive and inferior.<br />
<br />
The iPhone has its own proprietary platform. That eliminates the need for porting, which makes an application compatible across different platforms.<br />
<br />
Because industry fragmentation has created thousands of different phones, porting has become a major issue for programmers.<br />
<br />
“If you’re looking at getting your game out on 500 different handsets, at least half of your budget is being spent on porting into every iteration of the handset in that platform,” said Sarah Thompson, a business development executive at Iugo Mobile Entertainment.<br />
<br />
The Vancouver company began developing video games in 2003 on platforms like Java ME and Brew MP, which are widely used on many cellphones and on some smart phones.<br />
<br />
Since the App Store launched, Iugo has released five video games for the iPhone and has two more in development. Thompson wouldn’t disclose how many times Iugo’s games have been downloaded from the App Store, but noted that the company has shifted its focus solely to developing iPhone games.<br />
<br />
In doing so, Iugo no longer has to partner with game publishers like EA Mobile Games and THQ Wireless. As well, the company doesn’t have to build relationships with phone carriers, which is a major feat for any junior company.<br />
<br />
“The carriers are very restrictive, very controlling and typically they only deal with the big guys,” said Thomson.<br />
<br />
On January 20, Vancouver’s 3rdWhale.com launched its free iPhone application, which uses the iPhone’s global positioning system, or GPS, to help users find green businesses. The company hopes to drive revenue by selling advertising space and premium listings on the green business directory.<br />
<br />
Boyd Cohen, 3rdWhale’s founder, noted that while the iPhone’s popularity is growing, it still represents only a fraction of the mobile phone market. “If you’re just building an iPhone app and you’re only relevant to iPhone users … then you have a very small market.”<br />
<br />
Iugo and 3rdWhale are exploring developing applications for mobile phone application stores that BlackBerry and Google are launching in response to the App Store’s success. •<br />
<br />
<a href='mailto:cgc@biv.com'>cgc@biv.com</a><br />
Business in Vancouver January 27-February 2, 2009; issue 1005<br />
<br />
<br />
<a href='http://www.bivinteractive.com/index.php?option=com_content&task=view&id=1391&Itemid=1'>http://www.bivinteractive.com/index.php?option=com_content&task=view&id=1391&Itemid=1</a>]]></content:encoded>
</item>
<item>
        <title>Mobile Video Technology Leader Metranome Retains FanTrust  to Build Entertainment Industry &amp; Audience Relationships</title>
        <link>http://www.newmediabc.com/news.php?news=mobile_video_technology_leader_metranome_retains_fantrust__to_build_entertainment_industry__audience</link>
        <pubDate>Tue, 20 Jan 2009 12:18:50 -0500</pubDate>
        <dc:creator>cath@fantrust.com &lt;cath@fantrust.com&gt;</dc:creator>
        <description><![CDATA[With $2M in capital, mobile application leader puts free, broadcast-quality video in consumer’s po]]></description>
<content:encoded><![CDATA[With $2M in capital, mobile application leader puts free, broadcast-quality video in consumer’s pockets and gives entertainment brands new revenue channels<br />
 <br />
WATERLOO, ONTARIO/VANCOUVER, BC – January 20, 2009 – Metranome, the creators of mobile video applications for smartphones and portable devices such as the iPhone™ and iPod touch®, has retained FanTrust Entertainment Strategies for business development, community-building and to capture its share of the global mobile content sector worth $167 billion by 2013. <br />
<br />
“We chose FanTrust for our business development because of its track-record in digital deal-making, its global executive network of video rights-holders and its audience-building strategies,” said Metranome CEO David Kruis. “We are working with FanTrust to attract world-class content partnerships and grow our international fan base.”<br />
<br />
Mobile video uptake is growing at a staggering rate. To date, Apple® is estimated to have shipped more than 10 million 3G iPhones – and already about 30 percent of iPhone users watch mobile video on their devices. In the third quarter of 2008, total mobile video downloads across all handsets increased by almost 90 percent from the previous quarter. <br />
<br />
“Metranome can do for mobile video what TiVo™ did for television,” said FanTrust Entertainment Strategies president Catherine Warren. “Consumers want relevant, high-quality video-to-go and entertainment companies want their videos in consumers’ pockets. Metranome has created the killer mobile app that will unite this powerful triad of targeted video, fans and brands.” <br />
<br />
Metranome’s application Poptiq delivers short form, entertaining and informative videos to mobile users, learning their likes and dislikes to ensure videos remain relevant. Poptiq users can also share videos with their friends via social networks using the Poptiq applications on Facebook, MySpace, and Twitter. Poptiq’s groundbreaking approach provides a high quality video experience to mobile users, regardless of network connection. By connecting to WiFi networks to retrieve new videos for each user, Poptiq delivers the lowest cost mobile video experience available today. Mobile viewers can then watch these videos on their own schedule, even when they do not have WiFi access.<br />
<br />
Poptiq is currently available for download to the iPhone and iPod touch from the Apple iTunes App Store and the Poptiq website: <a href='http://www.poptiq.com.'>http://www.poptiq.com.</a> The full version of Poptiq is available for $3.99. The company offers Poptiq Lite, a trial version, for free.<br />
<br />
Metranome recently closed a financing with Tech Capital Partners, bringing its total raised to more than $2M for expanding application development and delivering Poptiq to other mobile devices. “This type of cross-platform mobile video will provide a tremendous breakthrough for the entertainment industry, fans and advertisers in the year ahead,” said Warren.<br />
<br />
About Metranome Inc.<br />
Metranome is a leading provider of mobile video solutions for consumers, brands, and content producers. Poptiq, Metranome’s mobile video application, was released for the iPhone and iPod touch in September 2008, supporting major content creators and publishers in their efforts to connect with and engage mobile users through video. Metranome also works with leading advertising networks and brands in bringing video messaging to mobile users. Metranome is a venture-backed private company. For more information, please visit <a href='http://www.metranome.net'>http://www.metranome.net</a> and <a href='http://www.poptiq.com.'>http://www.poptiq.com.</a><br />
<br />
About FanTrust Entertainment Strategies<br />
FanTrust provides the entertainment industry with strategies and tactics for digital media growth, including raising capital, distribution deal-making, revenue generation and cross-platform production, partnerships and fans. FanTrust also helps technology distribution companies with business development, strategic ventures and community-building in entertainment, including games, television, movies and animation. In essence, FanTrust serves as digital matchmakers, helping bridge different media and build innovative companies and intellectual property. With a laser focus on the fans, FanTrust helps clients capitalize on the digital audiences and committed consumers that interact with multi-platform content. <a href='http://www.FanTrust.com'>http://www.FanTrust.com</a><br />
 <br />
###<br />
<br />
To set up a media interview or for more information, please contact:<br />
Brandi Sundby<br />
FanTrust Entertainment Strategies Consultant<br />
Tel: 778-896-0570 (Pacific Time Zone)<br />
<a href='mailto:bsundby@fantrust.com'>bsundby@fantrust.com</a><br />
<br />
<br />
]]></content:encoded>
</item>
<item>
        <title>Wavefront launches WaveGuide™ training to create more technical and business learning opportunities for British Columbia's mobile industry</title>
        <link>http://www.newmediabc.com/news.php?news=wavefront_launches_waveguide_training_to_create_more_technical_and_business_learning_opportunities_f</link>
        <pubDate>Thu, 27 Nov 2008 17:06:38 -0500</pubDate>
        <dc:creator>patty.lee@wavefrontac.com &lt;patty.lee@wavefrontac.com&gt;</dc:creator>
        <description><![CDATA[Nov. 25 session focuses on accessing government capital and Dec. 10 session provides training on fun]]></description>
<content:encoded><![CDATA[Nov. 25 session focuses on accessing government capital and Dec. 10 session provides training on functionality and performance testing of wireless applications and hardware.<br />
<br />
VANCOUVER, B.C.; November 20, 2008 - Wavefront, the community-based commercialization center for British Columbia's 1,000 wireless and new media development companies, announces the launch of WaveGuide™, its technical and executive training program for B.C.'s mobile industry. WaveGuide provides training opportunities designed to help the region's wireless and new media developers accelerate the delivery of mobile applications, content and devices to market, offering valuable information on technical engineering, business development and fundraising.<br />
<br />
"To develop WaveGuide and deliver the greatest value to our mobile community, Wavefront has partnered with thought leaders in mobile technology, device and test equipment manufacturers, mobile operators, management and finance to bring world-class tools and resources to the region and keep growing its overall knowledge base,” said James Maynard, president of Wavefront.<br />
<br />
WaveGuide is one of Wavefront's three primary services including training, testing and advisory services for the mobile development and new media community. All are designed to speed developers' go-to-market time in a capital-efficient manner while decreasing their risk. In this manner, Wavefront lowers the barriers to market entry for mobile developers which stimulates and encourages greater innovation and regional economic development.<br />
<br />
Two WaveGuide sessions are coming up and both are free, but pre-registration is required:<br />
<br />
WaveGuide Business Seminar: How to Access Government Capital<br />
<br />
Nov. 25, 8:30 a.m. - 10:30 a.m. (PST)<br />
<br />
2010 Commerce Center, Suite 1600 - 800 Robson Street, Vancouver, BC<br />
<br />
Learn more about support from Canada's National Research Council and its Industrial Research Assistance Program (NRC-IRAP), the Scientific Research and Experimental Development (SR&ED) Tax Incentive Program and the National Science and Engineering Research Council of Canada (NSERC).<br />
<br />
This training session will provide information on the NRC-IRAP program and potential financial assistance offered to growth-oriented Canadian small and medium-sized enterprises (SMEs). The program is delivered by an extensive integrated network of 260 professionals in 100 communities across the country. The SR&ED program is the largest single source of federal government support for industrial R&D. The SR&ED program gives claimants cash refunds and/or tax credits for their expenditures on eligible R&D work done in Canada and is designed to encourage Canadian businesses of all sizes, and in all sectors to conduct research and development (R&D) in Canada. The NSERC is Canada's premier funding organization with an annual budget approaching $1Billion and helps companies mitigate their R&D risk by partnering with NSERC and an academic researcher.<br />
<br />
Register Today to Attend<br />
<a href='http://www.wavefrontac.com/registration-2008-12-09-navteq.php'>http://www.wavefrontac.com/registration-2008-12-09-navteq.php</a><br />
<br />
WaveGuide Technical Seminar: Functionality and Performance Testing for Development of Wireless Applications and Hardware<br />
<br />
Dec. 10, 9:30 a.m. - 1 p.m. (PST)<br />
<br />
4355 Mathissi Place, Room 2009: Presentation Theater (E-Wing), Burnaby, BC<br />
<br />
Learn how you can test the functionality and performance of wireless devices, components and applications on your desktop by leveraging Wavefront's advanced Anritsu testing equipment. Those who attend this WaveGuide session will learn how they can use the MD8470A Signaling Tester, an all-in-one platform supporting functional testing of user equipment (UE) applications, including voice and video calling, browsing/content download, packet communications, end-to-end UE communications and messaging. The MD8470A is an effective tool for configuring an integrated simulation environment for mobile application development with built-in support for the world's 2.5G, 3G, and 3.5G mobile system standards.<br />
<br />
Additionally, attendees will learn about the benefits of the MT8820 multi-system service test platform that covers W-CDMA, GSM/GPRS/EGPRS, cdma2000® 1x/1xEV-DO, and AMPS in a single instrument. This platform supports detailed failure diagnosis and evaluation of all the main mobile phone transmission/reception test items.<br />
<br />
Register Today to Attend<br />
<a href='http://www.wavefrontac.com/registration-2008-12-09-navteq.php'>http://www.wavefrontac.com/registration-2008-12-09-navteq.php</a><br />
<br />
About Wavefront<br />
Wavefront is the community-based commercialization center for British Columbia's 1,000 wireless and new media development companies generating more than $4 billion in annual revenue. Wavefront improves speed-to-market and delivery of mobile applications and devices by providing emerging companies with a suite of WaveGuide™ training, mobile industry advisory services and testing and accreditation services that facilitate commercial engagement with mobile network operators and enterprise companies around the world. For more information on Wavefront, visit <a href='http://www.wavefrontac.com.'>http://www.wavefrontac.com.</a>]]></content:encoded>
</item>
<item>
        <title>United Way Launches Digital Video Campaign With FanTrust</title>
        <link>http://www.newmediabc.com/news.php?news=united_way_launches_digital_video_campaign_with_fantrust</link>
        <pubDate>Wed,  5 Nov 2008 17:02:37 -0500</pubDate>
        <dc:creator>cath@fantrust.com &lt;cath@fantrust.com&gt;</dc:creator>
        <description><![CDATA[Innovative video shorts go online to tap a new community of donors<br />
<br />
VANCOUVER, November 4, 2008 ]]></description>
<content:encoded><![CDATA[Innovative video shorts go online to tap a new community of donors<br />
<br />
VANCOUVER, November 4, 2008 – For the first time, a number of United Ways across Canada have combined forces to produce a new video campaign and to tap new digital audiences. United Ways in Vancouver, Calgary, Halifax and Toronto, along with support from Winnipeg and United Way Canada collaborated on the mission and the results are two compelling video shorts intended to open the eyes of more Canadians and support fundraising efforts.<br />
<br />
“The Web is changing the worlds of both fundraising and community involvement,” said Catherine Warren, president of FanTrust Entertainment Strategies, who spearheaded the campaign’s digital roll-out. “It makes sense today for the United Way to broadcast its appeal online, reaching out to connected and caring citizens, combining the power of its message with the reach of the Internet,” said Warren, who is also a board member of the United Way Lower Mainland.<br />
<br />
The new video shorts campaign, entitled “A Way Out”, portrays vulnerable groups of people – such as youth and the homeless in Canada – and connects donors to the positive impact their donations can have in transforming lives. Publicis Toronto, the United Way's pro-bono ad agency created the videos specifically to ignite the emotional driver of donor behaviour – the ability to enable change in our communities. With innovative special effects, these new video shorts show and tell a story of metamorphosis, providing the heartfelt motivation to donate to United Way.<br />
<br />
FanTrust, a leader in digital media business development, chose YouTube’s top Canadian partner BroadbandTV to implement its strategy, driving audiences to Canada’s leading YouTube channels to view the United Way videos. “We are pleased to help the United Way execute its digital strategy,” said BroadbandTV CEO Shahrzad Rafati, whose company also ranks globally among YouTube’s 20 most-viewed entertainment partners, together with CBS, BBC and FOX.<br />
<br />
“BroadbandTV will leverage its ‘Opti-Find’ technology to ensure that YouTube users easily connect with the United Way’s videos by leveraging the search function. BroadbandTV will also drive traffic and awareness for the United Way by building an audience with its own meaningful viewership,” she said.<br />
<br />
Canadians can now view the United Way videos at <a href='http://www.youtube.com/broadbandtvhub'>http://www.youtube.com/broadbandtvhub</a> <br />
<br />
“Canada ranks high in both wealth and broadband penetration – and with its FanTrust digital strategy the United Way intends to trigger help for our neediest at this crossroads,” said Warren.<br />
<br />
About The United Way<br />
The United Way movement (and its predecessors Red Feather, Community Chest, United Appeal) has existed in Canada since 1917 when it first extended the philosophy of the “community collective” – raising and distributing funds to support the broader community. United Way-Centraide is a leading community building organization in Canada. United Ways-Centraides are led and supported by more than 200,000 volunteers all dedicated to improving the lives of individuals in their community. Each of the 120 United Way-Centraides is responsible to its own community, raising the resources and distributing it back to their community. Each year, United Ways-Centraides raise upwards of $480 million, the vast majority of which is reinvested in local communities to support programs and services directed at improving the social conditions of Canadians.<br />
<br />
About FanTrust Entertainment Strategies<br />
FanTrust provides the entertainment, education and non-profit sectors with strategies and tactics for digital media growth, including raising capital, distribution deal-making, revenue generation and cross-platform production and partnerships. FanTrust also helps technology distribution companies to package and provision for the media and entertainment industries. In essence, FanTrust serves as digital matchmakers, helping bridge different media and build innovative organizations and intellectual property. With a laser focus on the Fans, FanTrust helps clients capitalize on the digital audiences and committed consumers that interact with multi-platform content. <a href='http://www.FanTrust.com'>http://www.FanTrust.com</a><br />
<br />
About BroadbandTV<br />
BBTV is a media and technology company that brings together content owners, network operators and advertisers to create economically sustainable Video over IP business models. BroadbandTV specializes in the aggregation, tracking, optimization, sales, marketing, distribution and monetization of video content via Internet Protocol (IP) and Wireless Networks. BroadbandTV's leading edge 'Opti-Find' technology ensures that all uploaded video assets are fully optimized and meta-tagged such that they can be elegantly indexed and discovered by consumers who use search functions to connect with their content. For more information visit <a href='http://www.broadbandtv.ca'>http://www.broadbandtv.ca</a><br />
<br />
###<br />
<br />
To set up a media interview or for more information, please contact:<br />
Brandi Sundby<br />
FanTrust Entertainment Strategies Consultant<br />
Tel: 778-896-0570 (Pacific Time Zone)<br />
<a href='mailto:bsundby@fantrust.com'>bsundby@fantrust.com</a><br />
]]></content:encoded>
</item>
<item>
        <title>SFU Project Developing New Tools for Game Designers</title>
        <link>http://www.newmediabc.com/news.php?news=sfu_project_developing_new_tools_for_game_designers</link>
        <pubDate>Tue, 28 Oct 2008 14:05:00 -0400</pubDate>
        <dc:creator>justine@sfu.ca &lt;justine@sfu.ca&gt;</dc:creator>
        <description><![CDATA[SFU is part of CAT GAMES a national project funded by Canadian Heritage. The goal of CAT Games is to]]></description>
<content:encoded><![CDATA[SFU is part of CAT GAMES a national project funded by Canadian Heritage. The goal of CAT Games is to create new tools for game production, specifically focused on quickening the creative process, and expanding and enriching content environments and platforms.  Currently, the researchers are seeking input from game designers with respect to a proposed Gesture and Tangible Prototyping Tool.  If you would be willing to respond to a 15 - 20 minute telephone interview about your design and prototyping process for games, please contact Jason Boileau (<a href='mailto:jboileau@alumni.sfu.ca'>jboileau@alumni.sfu.ca</a>).  <br />
<br />
If you would like to get more information about the CAT GAMES project, visit <a href='http://www.catgames.ca'>http://www.catgames.ca</a>, or contact Justine Bizzocchi (<a href='mailto:justine@sfu.ca'>justine@sfu.ca</a>)]]></content:encoded>
</item>
<item>
        <title>INDUSTRY OPPORTUNITY TO AFFECT POLICY</title>
        <link>http://www.newmediabc.com/news.php?news=industry_opportunity_to_affect_policy</link>
        <pubDate>Mon, 27 Oct 2008 13:13:14 -0400</pubDate>
        <dc:creator>adamg@knowledge.ca &lt;adamg@knowledge.ca&gt;</dc:creator>
        <description><![CDATA[Starting next month, the Canadian Interactive Alliance/l'Alliance interactive canadienne will once a]]></description>
<content:encoded><![CDATA[Starting next month, the Canadian Interactive Alliance/l'Alliance interactive canadienne will once again be taking the pulse of the industry with the Canadian Interactive Industry Profile, a comprehensive survey of the interactive media industry in Canada. With the uncertainty surrounding many key programs supporting interactive media, including the Telefilm Canada New Media Fund, it's vital that you make your voice heard by participating. An invitation will be mailed out to you once the survey is ready. Please take part - your feedback will help shape the next generation of policies affecting our industry!]]></content:encoded>
</item>
<item>
        <title>NMBC WELCOMES NEWCOMERS TO BOARD OF DIRECTORS</title>
        <link>http://www.newmediabc.com/news.php?news=nmbc_welcomes_newcomers_to_board_of_directors</link>
        <pubDate>Wed,  8 Oct 2008 16:33:57 -0400</pubDate>
        <dc:creator>adamg@knowledge.ca &lt;adamg@knowledge.ca&gt;</dc:creator>
        <description><![CDATA[<B><I>Expanded Board of Directors reflects growth and diversity of the digital media industry in Bri]]></description>
<content:encoded><![CDATA[<B><I>Expanded Board of Directors reflects growth and diversity of the digital media industry in British Columbia</I></B><br />
<br />
New Media BC members attending the Annual General Meeting of the association representing Canada's largest digital media cluster voted in favour of an expanded board of directors from a previous 10 dedicated individuals to the new roster of 14.<br />
<br />
"We're extremely pleased that our membership supported an expanded board." says Kenton Low, President of New Media BC. "This larger board not only reflects the growth and diversity of our industry but provides the association and it's membership with additional reach, support and strategic opportunities."<br />
<br />
"We welcome back our returning board members who have aided the association in advancing our professional development and advocacy efforts to the next level." Low continues, "and extend a warm welcome to our new directors.  We greatly appreciate the efforts our board members are directing towards growing digital media in British Columbia."<br />
<br />
The full board is now comprised of:<br />
<br />
Returning Board members:<br />
- Chair, Warren Franklin CEO, Rainmaker Entertainment<br />
- Vice-Chair, Delna Bhesania CEO, Bardel Entertainment<br />
- Treasurer, Carla Mauro VP, Assistant General Manager, Nintendo of Canada<br />
- Howard Donaldson Vice President, Studio Operations, Propaganda Games<br />
- Darshan Kaler Director, Olympic Services & VCEC Operations, Bell Canada<br />
- Matthew Peters Partner, Business Law Group and Technology Group, McCarthy Tetrault LLP<br />
- James Topham Partner, KPMG<br />
- Douglas Tronsgard CEO, Next Level Games<br />
<br />
And newly elected directors:<br />
- Stephen Beck Partner, Co-Creative Director, Engine Digital Inc.<br />
- Wendy Boylan Marketing Manager, Action Pants Inc.<br />
- Sandy Fleischer VP, General Manager, Fjord Interactive Marketing + Technology<br />
- Rochelle Grayson Chief Operating Officer, Donat Group Enterprises<br />
- V. Paul Lee former President, EA Worldwide Studios<br />
- Sean Murch CEO and Founder, Playful Entertainment Inc.<br />
<br />
]]></content:encoded>
</item>
<item>
        <title>CTF DIGITAL MEDIA PILOT PROGRAM</title>
        <link>http://www.newmediabc.com/news.php?news=ctf_digital_media_pilot_program</link>
        <pubDate>Tue,  7 Oct 2008 13:55:19 -0400</pubDate>
        <dc:creator>adamg@knowledge.ca &lt;adamg@knowledge.ca&gt;</dc:creator>
        <description><![CDATA[Some good news - more money for digital media, albeit with some strings attached. On September 30, t]]></description>
<content:encoded><![CDATA[Some good news - more money for digital media, albeit with some strings attached. On September 30, the Canadian Television Fund (CTF) took the wraps off its digital content program, dubbed the Digital Media Pilot Program.<br />
<br />
The $2-millon production funding initiative will run for one year, after which time the results will be evaluated. The application process opens on October 15, and runs until February 13, 2009, and a maximum of 50% of a project's eligible costs or $100,000 - whichever is less - is available per project.<br />
<br />
In order to qualify for the Digital Media Pilot Program, applicants must be linked to a television project that's already been approved for production funding from the CTF, satisfy Canadian content and ownership requirements, and possess the digital platform rights to the project in question. Applicants must also provide a letter of interest from a broadcaster.<br />
<br />
For more information including application forms, see the Digital Media Pilot Program page at <a href='http://www.ctf-fct.ca/ctf_home_en.html.'>http://www.ctf-fct.ca/ctf_home_en.html.</a> You can also download a backgrounder at <a href='http://www.ctf-fct.ca/assets/producers/08-09/DMPP.pdf.'>http://www.ctf-fct.ca/assets/producers/08-09/DMPP.pdf.</a><br />
]]></content:encoded>
</item>
<item>
        <title>LET'S GET READY TO RUMBLE!!</title>
        <link>http://www.newmediabc.com/news.php?news=lets_get_ready_to_rumble</link>
        <pubDate>Tue, 30 Sep 2008 19:45:40 -0400</pubDate>
        <dc:creator>sarah.thomson@iugome.com &lt;sarah.thomson@iugome.com&gt;</dc:creator>
        <description><![CDATA[ <br />
<br />
Shaky Summit makes its thunderous debut onto the App Store! As with Toy Bot Diaries, IUGO Mobil]]></description>
<content:encoded><![CDATA[ <br />
<br />
Shaky Summit makes its thunderous debut onto the App Store! As with Toy Bot Diaries, IUGO Mobile Entertainment created Shaky Summit exclusively for the iPhone and its unique controls. Dazzling 3D graphics, replayable levels and unique 2 player mode come together as one of iPhone's most enthralling casual games! Fun for ALL AGES, play again and again to earn medals or challenge a friend to race you to the top! IUGO continues to offer premium content at an affordable price. Shaky Summit retails on the App Store for $4.99 US. For more details about Shaky Summit and its unique game play visit the App Store NOW!<br />
]]></content:encoded>
</item>
<item>
        <title>NEW PARTNERSHIP CREATES INNOVATIVE OPPORTUNITIES FOR BC'S DIGITAL MEDIA COMMUNITY</title>
        <link>http://www.newmediabc.com/news.php?news=new_partnership_creates_innovative_opportunities_for_bcs_digital_media_community</link>
        <pubDate>Fri, 26 Sep 2008 13:15:40 -0400</pubDate>
        <dc:creator>adamg@knowledge.ca &lt;adamg@knowledge.ca&gt;</dc:creator>
        <description><![CDATA[Vancouver, BC - On a day when Canada's new media community is celebrating its inaugural National Dig]]></description>
<content:encoded><![CDATA[Vancouver, BC - On a day when Canada's new media community is celebrating its inaugural National Digital Media Day, New Media BC (NMBC), the Vancouver Organizing Committee for the 2010 Olympic and Paralympic Winter Games (VANOC), Bell and Wavefront today announced a new partnership that will create opportunities for British Columbia's (BC's) digital media companies to play a key role in the Vancouver 2010 Cultural Olympiad’s suite of digital programs, known as CODE (Cultural Olympiad Digital Edition). <br />
<br />
"New Media BC is delighted to be a key member of this partnership, which represents a great opportunity for BC digital media companies to showcase their outstanding creativity and talent and to be part of the Vancouver 2010 Cultural Olympiad," said Kenton Low, president, New Media BC.<br />
<br />
As the leading advocate for BC's 1,000 plus new media companies, NMBC will work closely with VANOC to source some of the talent that will be used to develop several of the platforms, tools and content for CODE's range of initiatives. Wavefront, a leader in commercializing mobile digital applications, is ideally suited to provide testing and deployment for these applications. The partnership is proudly supported by Bell as an integral part of its presenting sponsorship of the Vancouver 2010 Cultural Olympiad.<br />
<br />
 "With the digital edition, as with the Cultural Olympiad overall, one of our goals is to build Canada's creative capacity and connections that will leave a strong legacy," said Burke Taylor, VANOC vice president, culture and celebrations. "Through this exciting partnership and the resources that have been allocated, we have a great opportunity to achieve this goal within the BC digital media community."<br />
<br />
The Vancouver 2010 Cultural Olympiad is an integral component of the Vancouver 2010 Olympic and Paralympic Winter Games experience, showcasing the best in Canadian and international arts and popular culture. Designed as an interdisciplinary "festival of festivals," the program was launched in 2008 and continues with Cultural Olympiad 2009 (February 1 to March 21, 2009), which features more than 400 events and exhibitions in Greater Vancouver and the Sea to Sky corridor. This multi-year celebration culminates with the 60-day Cultural Olympiad 2010 (January 22 to March 21, 2010). <br />
<br />
"This exciting new media initiative extends the reach of the Cultural Olympiad through the development of an innovative suite of digital programs and tools, which are an ideal fit with Bell technologies," said Loring Phinney, vice president corporate and Olympic marketing, Bell. "We are pleased that this is one more way Bell can help connect Canadians to the Olympic and Paralympic experience, as part of our original commitment as a presenting sponsor of the Vancouver 2010 Cultural Olympiad."<br />
<br />
"This partnership is an excellent outlet for showcasing our region's outstanding mobile content and application development capabilities," said James Maynard, president, Wavefront. "Wavefront is excited to be facilitating deployment through our testing and other services."<br />
<br />
CODE programs will add an exciting new dimension to Cultural Olympiad 2009, expanding in the run up to the 2010 Winter Games. More details about CODE will follow in the coming weeks. <br />
<br />
<B>About the partners</B><br />
<br />
New Media BC is a full-service association that represents the new media industry and implements strategic projects derived from ongoing consultation with its members. Its primary objectives are to strategically promote and connect BC’s thriving digital media companies and to stimulate the growth of the digital media sector in BC. For more information, please visit <a href='http://www.newmediabc.com.'>http://www.newmediabc.com.</a><br />
<br />
VANOC is responsible for the planning, organizing, financing and staging of the XXI Olympic Winter Games and the X Paralympic Winter Games in 2010. The 2010 Olympic Winter Games will be staged in Vancouver and Whistler from February 12 to 28, 2010. Vancouver and Whistler will host the 2010 Paralympic Winter Games from March 12 to 21, 2010. For more information, please visit <a href='http://www.vancouver2010.com.'>http://www.vancouver2010.com.</a><br />
<br />
Bell is Canada's largest communications company, providing consumers with solutions to all their communications needs, including telephone services, wireless communications, high-speed Internet, digital television and voice over IP. Bell also offers integrated information and communications technology (ICT) services to businesses and governments, and is the Virtual Chief Information Officer (VCIO) to small and medium businesses (SMBs). Bell is proud to be a Premier National Partner and the exclusive Telecommunications Partner to the Vancouver 2010 Olympic and Paralympic Winter Games. Bell is wholly owned by BCE Inc. For information on Bell's products and services, please visit <a href='http://www.bell.ca.'>http://www.bell.ca.</a> For corporate information on BCE, please visit <a href='http://www.bce.ca.'>http://www.bce.ca.</a><br />
<br />
Wavefront works closely with BC’s burgeoning wireless community, providing test and commercialization solutions that improve “speed–to-market” and delivery of developers’ mobile products and services. Wavefront is well known for its skill in identifying and assessing high-potential mobile applications for its particular market and business requirements. For more information, please visit <a href='http://www.wavefrontac.com.'>http://www.wavefrontac.com.</a><br />
<br />
]]></content:encoded>
</item>
<item>
        <title>Autodesk Entertainment Seminar: Dream. Dare. Deliver.</title>
        <link>http://www.newmediabc.com/news.php?news=autodesk_entertainment_seminar_dream_dare_deliver</link>
        <pubDate>Thu, 25 Sep 2008 18:33:34 -0400</pubDate>
        <dc:creator>kerry@annexpro.com &lt;kerry@annexpro.com&gt;</dc:creator>
        <description><![CDATA[See the latest innovations in the Autodesk 2009 product line. Learn how to create compelling visual ]]></description>
<content:encoded><![CDATA[See the latest innovations in the Autodesk 2009 product line. Learn how to create compelling visual effects using comprehensive Autodesk products and services as well as deliver dynamic, high-quality graphics and content without breaking your schedule or budget.<br />
<br />
Join us for educational demos and listen to presentations featuring:<br />
<br />
- Autodesk® 3ds Max® 2009<br />
Customizable and scalable 3D animation, modeling, and rendering solution <br />
<br />
- Autodesk® Maya® 2009<br />
Powerful, integrated 3D modeling, animation, effects and rendering solution based upon an open architecture. <br />
<br />
- Autodesk® MotionBuilder® 2009<br />
Enables creative and technical artists to take on the most demanding, animation-intensive projects. <br />
<br />
- Autodesk® Mudbox™ 2009<br />
3D digital sculpting software and texture painting solution <br />
<br />
- Autodesk® Toxik™ 2009<br />
Node-base compositing solution with advanced image processing capabilities, designed with the creative user in mind. <br />
<br />
Whether you are an existing user of our products or wanting to see our products for the first time, we welcome you to attend. Space is limited – register today!<br />
<br />
<a href='http://usa.autodesk.com/adsk/servlet/event/view?event_id=11732505&validate=no&siteID=123112&catID=3831701&id=9455141&mktvar001=92684&mktvar002=AutodeskEntertainmentTour&rid='>http://usa.autodesk.com/adsk/servlet/event/view?event_id=11732505&validate=no&siteID=123112&catID=3831701&id=9455141&mktvar001=92684&mktvar002=AutodeskEntertainmentTour&rid=</a><br />
<br />
Plan to stay for the Annex|Pro cocktail reception, 5:30 - 6:30PM!]]></content:encoded>
</item>
<item>
        <title>NEW MEDIA BC ANNOUNCES DATES FOR VANCOUVER DIGITAL WEEK 2009</title>
        <link>http://www.newmediabc.com/news.php?news=new_media_bc_announces_dates_for_vancouver_digital_week_2009</link>
        <pubDate>Thu, 25 Sep 2008 16:40:05 -0400</pubDate>
        <dc:creator>adamg@knowledge.ca &lt;adamg@knowledge.ca&gt;</dc:creator>
        <description><![CDATA[A POWERFUL LINEUP OF EVENTS DESIGNED TO TAKE DIGITAL MEDIA EXCELLENCE TO THE NEXT LEVEL<br />
 <br />
VANCOUVE]]></description>
<content:encoded><![CDATA[A POWERFUL LINEUP OF EVENTS DESIGNED TO TAKE DIGITAL MEDIA EXCELLENCE TO THE NEXT LEVEL<br />
 <br />
VANCOUVER, BRITISH COLUMBIA, September 25, 2008 - New Media BC announced today new partnerships and enhanced programming for the second annual Vancouver Digital Week to run May 11-15, 2009 on Granville Island in Vancouver.<br />
<br />
Vancouver Digital Week 2009 includes the following events:<br />
<br />
•	Vancouver International Digital Festival (VIDFEST) <br />
•	Game Developers Conference Canada (GDC Canada) <br />
•	Convergence 2009 Digital Marketing & Communications Forum  <br />
•	The International Partnering Forum <br />
•	New Media BC’s Digital Media Awards Show and Gala<br />
<br />
Vancouver Digital Week is an immersive week of innovative programming and partnership opportunities for the digital media industry that features top minds and deal makers from around the globe.  Participants gain access to international business match-making, 'big picture' conference sessions on the latest trends and markets in digital media, high-level seminars for creators, designers, and producers, and vibrant networking parties.<br />
<br />
"British Columbia is a global center for digital media and has attracted top level companies, talent, investors and entrepreneurs from around the world." states Kenton Low, President of New Media BC. "We are delighted to bring together an outstanding group of partners to provide a comprehensive week of best in class events.  New Media BC is joining forces again with Reboot Communications and the Cossette Communication Group and we are thrilled that Think Services is bringing their world renown Game Developers Conference to Vancouver."<br />
<br />
"We are excited to be part of Vancouver Digital Week 2009," Kathy Schoback, Executive Vice President of Global Events, Think Services, said.  "Bringing GDC Canada to Vancouver makes a lot of sense for us given the city’s position as a world class interactive entertainment center, and the region's contributions to international game development."<br />
<br />
"Vancouver Digital Week 2009 is the ideal platform for Cossette's Convergence 2009 digital marketing forum," says Sandy Fleischer, Vice President and General Manager of Fjord Interactive (Cossette's digital marketing group). "The quality and scope of the week makes this the 'must-attend' event of the year for anyone interested in digital media, and we are proud to be a part of it."<br />
<br />
"Our partnership with New Media BC and Digital Week has contributed greatly to the growth of the Vancouver International Game Summit" says Greg Spievak, CEO of Reboot Communications. "We look forward to building on that momentum with the addition of GDC Canada to Vancouver Digital Week 2009."<br />
<br />
Vancouver has the perfect ecosystem for a thriving digital media industry: post-secondary institutions providing outstanding digital media, facilities, training and research, a favorable business environment and a strong base of creative and business professionals working in top companies that include Electronic Arts, THQ, Nexon, Activision, Disney, Rainmaker, Nintendo, and Microsoft.<br />
<br />
<br />
<B>About New Media BC – <a href='http://www.newmediabc.com'>http://www.newmediabc.com</a></B><br />
<br />
New Media BC is British Columbia’s not-for-profit digital media industry association representing over 1,100 digital media companies employing 16,000+ individuals working in sectors including games, visual effects, interactive marketing & design, eLearning, animation, Web 2.0 and mobile content & applications.  New Media BC helps these businesses to grow via professional development, networking and advocacy services.<br />
<br />
<B>About the Think Services Game Group – <a href='http://www.tsgamegroup.com'>http://www.tsgamegroup.com</a></B><br />
<br />
A core provider of essential information to the professional game industry, the Think Services Game Group offers market-defining content, and drives community through its award winning lineup of print, online, event and research products and services. These include Game Developer Magazine, Game Developer Research, the Webby Award-winning Gamasutra.com, GameCareerGuide.com, WorldsInMotion.biz, GameSetWatch.com, GamesOnDeck.com, SeriousGamesSource.com, the Game Developers Conference, the Austin Game Developers Conference, the Paris Game Developers Conference, the Game Career Seminars, the Independent Games Festival and Summit, and the Game Developers Choice Awards. <br />
<br />
<B>About Cossette Communication Group – <a href='http://www.cossette.com'>http://www.cossette.com</a></B><br />
<br />
Cossette Communication Group Inc. offers a full range of leading-edge communication services to clients of all sizes, including some of the most prestigious brands in the world. A customer-driven organization built around highly specialized business units, Cossette also offers Convergent CommunicationsTM, a unique working method that brings added value to the client by integrating various services offered by the Group, including strategic planning and research, advertising, media planning and buying, sales promotion, CRM, database and direct marketing, interactive marketing and technology solutions, public relations and alliance marketing, branding and design, ethnic marketing, sports marketing, branded content and product placement and business-to-business communications (B2B practices). Cossette has approximately 1,650 employees and offices in Quebec City, Montreal, Toronto, Vancouver, Halifax, New York, Irvine, Los Angeles, London, Moscow and Shanghai.<br />
<br />
<B>About Reboot Communications – <a href='http://www.rebootconference.com'>http://www.rebootconference.com</a></B><br />
<br />
Reboot Communications Ltd. is a Canadian company based in British Columbia, that specializes in organizing and implementing national and international conferences focused on information technology, public safety, privacy and security, health, electronic gaming and counterterrorism. Over the past twelve years, Reboot has provided a full spectrum of conference management services to the private and public sector, including: marketing and communications, logistics, agenda development, sponsorship sales, research and intergovernmental expertise. <br />
]]></content:encoded>
</item>
<item>
        <title>SEPTEMBER 25 PROCLAIMED NATIONAL DIGITAL MEDIA DAY</title>
        <link>http://www.newmediabc.com/news.php?news=september_25_proclaimed_national_digital_media_day</link>
        <pubDate>Mon, 22 Sep 2008 18:07:33 -0400</pubDate>
        <dc:creator>adamg@knowledge.ca &lt;adamg@knowledge.ca&gt;</dc:creator>
        <description><![CDATA[Digital dynamos get creative to showcase their sector<br />
<br />
On September 25, across the country, thousa]]></description>
<content:encoded><![CDATA[Digital dynamos get creative to showcase their sector<br />
<br />
On September 25, across the country, thousands of interactive digital media professionals will voice their vision for the future of Canada's creative economy. As a part of the first-ever National Digital Media Day, professionals working in everything from videogames to elearning companies are gathering to share ideas on how to strengthen Canada's digital media sector amidst growing global competitiveness and the imminent federal election.<br />
<br />
Canada has historically cultivated some of the leading digital media companies in the world, such as Flickr, Electronic Arts and Airborne Entertainment. Worldwide, the digital media sector is one of the fastest growing industries in today's knowledge economy, and its double-digit growth rate will help drive the global media market up to US$2.2 trillion in the next five years, according to PricewaterhouseCoopers' Global Entertainment and Media Outlook: 2008-2012.<br />
<br />
Canada has arguably been a hot bed for digital media production but industry experts say that success is starting to erode. "We have the opportunity to be a world leader in this sector, but we're quickly losing ground," says Lynda Brown-Ganzert, an industry veteran who is spearheading the day along with a national committee of industry professionals. "Other countries are implementing aggressive strategies to build their digital media sectors because of the long-term, eco-friendly and knowledge-worker nature of digital media production. September 25th is all about profiling the strengths of the sector here in Canada and rallying for its need to be strategically included in the federal innovation agenda."<br />
<br />
"The industry is concerned about a lack of recognition and support for the sector from Ottawa," says Ian Kelso, President of the Canadian Interactive Alliance, a national industry association that serves as the authoritative voice for Canada's interactive digital media industry. "If we don't do something now to ensure the viability of a truly Canadian interactive digital media industry, and support a vision of a future Canada that nurtures a strong and competitive creative economy, then we lose our ability to lead and prosper in this growing industry."<br />
<br />
Continues Kelso: "We certainly do not want to become a cheap production centre for other peoples' ideas. We want to cultivate a bold vision that positions Canada as one of the very best places in the world to create and develop digital media products. We want to engage with all of the political parties to alert them to this opportunity to become a world leader."<br />
<br />
To demonstrate the kind of innovative thinking and creative capital that has put Canada on the map to date, the organizers of National Digital Media Day have planned activities in major cities across the country. At the national level, a Mobile Mass Mob in cities across Canada will stage this country's largest collective public kiss and upload photos of the event at the same time, creating an intimate portrait of those passionate about digital media. Bloggers in many of the cities will also be passing on as-it-happens reporting of activities.<br />
<br />
Meanwhile, at the local level, New Media BC is hosting a National Digital Media Day party to follow their Annual General Meeting.  There will also be a digital shorts screening at 8:00 PM, in partnership with the New Forms Festival, entitled "Politube".  The party starts at 5:30 PM and will be held at Radical Entertainment (8th Floor, 369 Terminal Avenue, Vancouver).<br />
<br />
<B>The lineup of events in other cities is as follows:</B><br />
<br />
CHARLOTTETOWN: Industry Networking Event, Atlantic Technology Centre<br />
<br />
MONTREAL: Industry Networking Event<br />
<br />
TORONTO: Kensington Market block party, featuring demos of a 3D digital graffiti tagging system and a Skype megaphone, as well as a writing for digital media event at 1028 Queen Street West <br />
<br />
WINNIPEG: Keynote by Robert L. Peters, former president of the International Council of Graphic Design Associations, and networking event at the Pastry Castle Café<br />
<br />
SASKATOON: BarCamp Saskatoon, at The Cellar, Senator Hotel<br />
<br />
EDMONTON: DemoCamp Edmonton<br />
<br />
CALGARY: DemoCamp Calgary<br />
<br />
Events are open to the public and many will have an online component for those who can't attend in person.<br />
<br />
Local Contact: Kirstin Richter, <a href='mailto:kirstin.richter@gmail.com'>kirstin.richter@gmail.com</a>, 604-817-7643<br />
<br />
Media Inquiries: Lynda Brown-Ganzert, <a href='mailto:lyndabrown@shaw.ca'>lyndabrown@shaw.ca</a> <mailto:<a href='mailto:lyndabrown@shaw.ca'>lyndabrown@shaw.ca</a>> , 604 340 7997<br />
<br />
James Lewis, <a href='mailto:james@ciaic.ca'>james@ciaic.ca</a> <mailto:<a href='mailto:james@ciaic.ca'>james@ciaic.ca</a>> , 613 878 7604<br />
<br />
Events are open to the public. <br />
<br />
<B>Background Information</B><br />
<br />
Interactive digital media, often called new media, is digital content and services. It¹s the stock forecast on your Blackberry, the photo sharing application on your computer, the 3D imaging software used for medical modeling and the simulation tools used for environmental analyses. Digital media includes mobile content, e-learning, interactive design, Web 2.0, digital film and animation, video games, digital entertainment and groundbreaking products for medical simulation, defense applications and lifelong learning. Interactive digital media content and services are pervasive and impact the lives of Canadians every single day. It is also one of the fastest-growing, most profitably promising sectors in the world.<br />
<br />
There are over 3,200 companies in Canada that employ more than 52,000 people and generate annual revenues of more than $5.1 billion dollars to the Canadian economy. Many major international interactive digital media companies have chosen Canada for their operations, such as, Electronic Arts, Bioware, Disney, Ubisoft, THQ, Microsoft and Vivendi Universal Group. However, most Canadian-owned companies in this sector are small-to-mid size enterprises (SMEs) whose ideas are capitalized on by others due to a profound lack of research partnerships and commercialization guidance within this relatively new sector.<br />
<br />
The interactive digital media sector in Canada is growing at an estimated 5.9% CAGR compared to the US at 5.6%. While Canada's industry is prospering, there is increasing competition from Asia, Europe, and the United States. Asia Pacific is the fastest growing region, with China in the lead and India presenting massive market opportunities. Countries such as China, India, Korea, France, Ireland and Australia have all increased government support for interactive digital media infrastructure, commercialization and capacity building. Singapore alone will invest more than $200 million dollars in interactive digital media over the next three years.<br />
<br />
Canada's interactive digital media industry needs your support – otherwise its bright future may dim and fall off the screen. Please join us, wherever you live, for National Digital Media Day on September 25!]]></content:encoded>
</item>
<item>
        <title>Wavefront presents NAVTEQ Technical Workshop: &quot;Real-Time Development of LBS using MapTP&quot;</title>
        <link>http://www.newmediabc.com/news.php?news=wavefront_presents_navteq_technical_workshop_realtime_development_of_lbs_using_maptp</link>
        <pubDate>Tue, 16 Sep 2008 18:44:04 -0400</pubDate>
        <dc:creator>patty.lee@wavefrontac.com &lt;patty.lee@wavefrontac.com&gt;</dc:creator>
        <description><![CDATA[This workshop will include an overview of MapTP platform and a real-time creation of a location base]]></description>
<content:encoded><![CDATA[This workshop will include an overview of MapTP platform and a real-time creation of a location based solution using MapTP.<br />
<br />
Presenter: Greg Rose, Technical Consultant, NAVTEQ<br />
Date: Tuesday, September 30, 2008<br />
Time: 1:00 – 4:30 PM (PST)<br />
<br />
AGENDA<br />
<br />
Section One – Introduction to NAVTEQ’s MapTP Platform<br />
• Overview of MapTP (map data available, MapTP services)<br />
• Available NAVTEQ APIs, (AJAX API, java API coming soon)<br />
• MapTP features (shapes, layers, color themes, geocoding, reverse geocoding, routing, static vs. Interactive map, POI search using radius tool)<br />
• Review of examples of web pages that use MapTP<br />
• Advantages of using  MapTP development tools <br />
<br />
Section Two – Live Demo<br />
NAVTEQ will create a location-based solution in real-time using the MapTP platform.  This will illustrate many components of the platform, including map display, map navigation, geocoding, reverse geocoding, radius search and route creation.<br />
<br />
Section Three – Questions and Answers<br />
<br />
Event Details<br />
Location: 2010 Commerce Center, Suite 1600 - 800 Robson Street, Vancouver, BC<br />
Cost: Free<br />
Who Should Attend?<br />
• Engineering Managers/Engineers<br />
• Technical Managers (Design, Development, Research) or Staff Members<br />
• I.T. Professionals and Project Leaders<br />
• Programmers and Developers<br />
• Technology Buyers<br />
<br />
Register to Attend: <a href='http://www.wavefrontac.com/seminar-2008-09-30.php'>http://www.wavefrontac.com/seminar-2008-09-30.php</a><br />
]]></content:encoded>
</item>
<item>
        <title>FROGILE ANNOUNCES EVENT SCHEDULE FOR CANADA’S FIRST GREEN BUSINESS EXPO</title>
        <link>http://www.newmediabc.com/news.php?news=frogile_announces_event_schedule_for_canadas_first_green_business_expo</link>
        <pubDate>Fri,  5 Sep 2008 19:44:52 -0400</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[Vancouver, BC – Frogfile Office Essentials, Canada’s only green office supply company, today ann]]></description>
<content:encoded><![CDATA[Vancouver, BC – Frogfile Office Essentials, Canada’s only green office supply company, today announced the complete schedule for the Green Business Expo (<a href='http://rsvp.frogfile.com/expo.html'>http://rsvp.frogfile.com/expo.html</a>).<br />
<br />
The Frogfile Green Business Expo is a showcase of cutting-edge green products and services for business. The event also features films and peer-to-peer discussions on key topics for businesses looking to go green.<br />
<br />
“We’re extremely pleased with the response from business,” explains Gil Yaron, Frogfile’s President & CEO.  “We are already oversubscribed and have had to turn away interested exhibitors.”<br />
<br />
The event will kick off with a presentation from BC Hydro on the business case for transitioning to 100% post-consumer paper. “BC Hydro uses 27 million sheets of paper annually,” states Yaron. “Their ground-breaking efforts in switching their entire operations to 100% post-consumer recycled paper is an inspirational story that we are proud to share with other organizations.”<br />
<br />
Throughout the event, guests will be able to take in short films on topics ranging from the power of purchasing to save ancient forests to understanding eco-certification standards. Peer-to-peer discussions facilitated by recognized industry experts will bring guests together to share their opportunities and challenges greening their operations. Sessions will include financing challenges & opportunities for green business, green marketing, sourcing recycled paper, eco-friendly printing, and greening your office.<br />
<br />
The Green Business Expo will be featuring “best-of-class” green products and services. Exhibitors will be offering samples for guests to try in a low-risk environment.<br />
<br />
The Frogfile Green Business Expo takes place on September 10th, 2008 from 1:00 – 5:00pm at the Vancity Theatre. The event is free for business representatives. The complete schedule of events and registration information is available at (<a href='http://rsvp.frogfile.com/expo.html'>http://rsvp.frogfile.com/expo.html</a>)<br />
 <br />
Frogfile Office Essentials is the first organized offering of a complete catalogue of environmentally sustainable office products in Canada. Frogfile Office Essentials is a full-service office supply company specializing in environmentally-friendly office products. Based in Vancouver, Frogfile’s online catalogue (<a href='http://www.frogfile.com'>http://www.frogfile.com</a>) includes more than 500 unique products sourced for their environmental specifications.]]></content:encoded>
</item>
<item>
        <title>CIAIC URGES GOVERNMENT TO RECONSIDER PROGRAM CUTS</title>
        <link>http://www.newmediabc.com/news.php?news=ciaic_urges_government_to_reconsider_program_cuts</link>
        <pubDate>Fri, 15 Aug 2008 17:02:47 -0400</pubDate>
        <dc:creator>adamg@knowledge.ca &lt;adamg@knowledge.ca&gt;</dc:creator>
        <description><![CDATA[Canada's national interactive media association puzzled by cuts to export program, urges federal gov]]></description>
<content:encoded><![CDATA[Canada's national interactive media association puzzled by cuts to export program, urges federal government to reconsider.<br />
<br />
The Canadian Interactive Alliance / l'Alliance interactive canadienne (CIAIC) is shocked by the Conservative government's recent decision to discontinue the Trade Routes export program at the end of the current fiscal year.<br />
<br />
Since August 8, the federal government has announced cuts to $18 million worth of programs sponsored by the Department of Canadian Heritage that provide assistance for producers working with film, video and Interactive Media. Among those funds to be eliminated as of March 31, 2009 are Trade Routes ($9 million), the A-V Preservation Trust ($300,000 in funding), the Canadian Independent Film and Video Fund ($1.5 million), the National Training Schools Program ($2.5 million) and PromArt ($4.7 million).<br />
<br />
Of these program cuts, the CIAIC is most concerned by the dismantling of Trade Routes, since it was one of the few export development tools available to Interactive Media producers and trade bodies. The National Training Schools Program also benefited educational institutions featuring Interactive Media as part of their curricula, including the Banff Centre for the Arts, Institute National d'Image et du Son, and the Canadian Film Centre.<br />
<br />
"Trade Routes is a vital component of many of the activities the CIAIC participates in," says CIAIC president Ian Kelso. "Without it, the ability to get Canadian talent and expertise in front of foreign buyers is in jeopardy."<br />
<br />
Additionally, Canada's Interactive Media industry is facing the expiration of the $14-million Telefilm Canada New Media Fund on March 31, 2009. The Telefilm Canada New Media Fund is the only federal product development fund which has spurred the growth and emergence of many of Canada's internationally successful Interactive Media firms. ]]></content:encoded>
</item>
<item>
        <title>NEW MEDIA BC ADVOCACY UPDATE</title>
        <link>http://www.newmediabc.com/news.php?news=new_media_bc_advocacy_update</link>
        <pubDate>Fri, 15 Aug 2008 16:57:04 -0400</pubDate>
        <dc:creator>adamg@knowledge.ca &lt;adamg@knowledge.ca&gt;</dc:creator>
        <description><![CDATA[New Media BC has been working on your behalf to forge collaborative relationships with government an]]></description>
<content:encoded><![CDATA[New Media BC has been working on your behalf to forge collaborative relationships with government and academia to address the key challenges you have identified:<br />
<br />
1.	Improve the economic climate to encourage existing companies to expand in BC and attract new companies to build BC's digital media industry.<br />
<br />
2.	Improve post secondary education in BC to better meet industry needs for highly qualified talent.<br />
<br />
3.	Shorten time to bring in highly qualified talent from outside of Canada.<br />
<br />
4.	Improve access to capital to fund growing companies.<br />
<br />
Our approach with government has been to: 1) provide education on our industry in terms of who we are and how we contribute to significant economic growth in BC, 2) identify the key challenges that are hindering continued industry growth, and 3) request government support and action to address the key challenges.<br />
<br />
Meetings and presentation have taken place with the Liberal Caucus, MLAs and Ministers, Deputy Ministers and staff members in key ministries (Technology & Economic Development, Finance, Arts & Culture, Advanced Education, Small Business).  The following actions have occurred:<br />
<br />
1.	A study being prepared by the Ministry of Arts & Culture (in collaboration with industry) to provide the Ministries of Technology & Economic Development and Finance with recommendations on how government can support our industry growth.<br />
<br />
2.	An industry roundtable connecting industry presidents/CEOs and the new Minister of Finance, Colin Hansen to discuss our industry's key challenges.<br />
<br />
3.	The appointment of a new director (Sylvia Selig) in the Ministry of Technology & Economic Development's new Economic Competitiveness Department to work directly with our industry to build our profile and competitiveness versus other jurisdictions.<br />
<br />
I also recently met the new Minister of Technology & Economic Development, Ida Chong to discuss our industry and connect the dots on all of our advocacy work.  Minister Chong recognizes the importance of our industry and supports exploring government action to improve the economic climate for companies, investors and talent.  Her ministry will collaborate with Finance and Arts & Culture to determine what government can do to help our industry.  Minister Chong requested industry provide feedback on any improvements/changes we would like to see to enhance programs like the Provincial Nominee Program, the New Media Venture Capital Program Tax Credit, the Digital Animation or Visual Effects Tax Credit DAVE) and the Scientific Research & Experimental Development Tax Credit (SRED).  I know many of you are aware of or utilize these programs, so please send me an email with your thoughts on program enhancements.<br />
<br />
On the education front, New Media BC is approaching post secondary institutions to discuss revisions or additions to existing curricula and the importance of co-op programs.  I am happy to report that BCIT has stepped up to the plate to address an opportunity in their school of computing.  This week, a workgroup will take place between industry and BCIT to discuss the curriculum and course outline for BCIT's new Games Development Specialty Option.  Many thanks to our association members who provided preliminary curriculum input and our members who will be participating in the workgroup.  New Media BC will continue to work with other schools to address your needs for "job ready" talent.<br />
<br />
This week, I also have government meetings with Brent Sauder, the Assistant Deputy Minister for Research, Technology & Innovation and Todd Tessier, the Director of BC's Renaissance Fund.  <br />
<br />
I will keep you posted on the outcome of our advocacy efforts.  Thank you for your continuing input, feedback and support.  We will favorably impact policies and programs by working together to build BC's vibrant digital media industry.<br />
<br />
Kenton Low<br />
<br />
President<br />
New Media BC Association]]></content:encoded>
</item>
<item>
        <title>IUGO's First iPhone Game Goes Live!</title>
        <link>http://www.newmediabc.com/news.php?news=iugos_first_iphone_game_goes_live</link>
        <pubDate>Wed, 13 Aug 2008 14:58:29 -0400</pubDate>
        <dc:creator>sarah.thomson@iugome.com &lt;sarah.thomson@iugome.com&gt;</dc:creator>
        <description><![CDATA[IUGO Mobile Entertainment is proud to announce the launch of its first iPhone game on the App Store;]]></description>
<content:encoded><![CDATA[IUGO Mobile Entertainment is proud to announce the launch of its first iPhone game on the App Store; Toy Bot Diaries. The game officially went live yesterday at 6pm. Already news of the super fun platform puzzler has spread like wildfire on mobile sites and forums. Here are just a few samples of what people are saying about TBD:<br />
 <br />
<br />
PocketGamer was the first to show off the game: <br />
<br />
<br />
“…looks to be one of the more innovative iPhone games around.”<br />
<br />
<a href='http://www.pocketgamer.co.uk/r/iPhone/Toy'>http://www.pocketgamer.co.uk/r/iPhone/Toy</a>+Bot+Diaries+Entry+1/news.asp?c=8335<br />
 <br />
<br />
Touch Arcade was the first to review TBD: <br />
<br />
<br />
“…the strength of the game is its natural control system on top of a very well executed physics platform puzzle game. In fact, I forgot I was playing “an iPhone game” and instead was simply immersed in a great game.”<br />
<br />
<a href='http://toucharcade.com/2008/08/13/toy-bot-diaries-a-true-iphone-game/'>http://toucharcade.com/2008/08/13/toy-bot-diaries-a-true-iphone-game/</a><br />
 <br />
<br />
Some thoughts from early adopters on the Macrumours.com forums: <br />
<br />
<br />
“Trying the game now. Couldn't agree with you more -- it's very, very polished.”<br />
<br />
<a href='http://forums.macrumors.com/showthread.php?t=542988'>http://forums.macrumors.com/showthread.php?t=542988</a> <br />
 <br />
 <br />
TBD has also received 3 “5 Star” reviews on the App Store itself from players. We’ll be sure to keep you updated on TBD’s status and don’t forget the launch of Shaky Summit…Coming Soon!!<br />
<br />
Inquiries:<br />
<br />
Sarah Thomson<br />
Business Development<br />
IUGO Mobile Entertainment Inc.<br />
<a href='mailto:sarah.thomson@iugome.com'>sarah.thomson@iugome.com</a> <br />
<a href='http://www.iugome.com'>http://www.iugome.com</a><br />
<br />
ph: 604.687.6876<br />
]]></content:encoded>
</item>
<item>
        <title>New Media BC’s Annual Membership Drive</title>
        <link>http://www.newmediabc.com/news.php?news=new_media_bcs_annual_membership_drive</link>
        <pubDate>Tue, 12 Aug 2008 14:01:20 -0400</pubDate>
        <dc:creator>philippe@newmediabc.com &lt;philippe@newmediabc.com&gt;</dc:creator>
        <description><![CDATA[Dear Members, August through September is New Media BC’s Annual Membership Drive and it starts wit]]></description>
<content:encoded><![CDATA[Dear Members, August through September is New Media BC’s Annual Membership Drive and it starts with you! When you refer 5 new companies or individuals who sign up as members, you get 1 year FREE! Our core team of membership volunteers are asking for your help to drive membership levels to new highs before our Annual General Meeting September 25th, 2008.<br />
<br />
<b>It’s easy, work remotely, recommend your friends and clients, consider sharing information about our benefits such as:</b><br />
<br />
<li>Discounts to events<br />
<li>Free News and Job postings<br />
<li>Savings though our Member Benefits Program<br />
<li>Networking<br />
<li>New business opportunities<br />
<li>Access to studies and reports<br />
<li>Access to our membership directory<br />
<li>Advocacy, making public policy benefit your company and industry sector<br />
<br />
<b>Annual Savings by being a member = over $350.00</b><br />
<br />
<li>1 VIP Pass to VIDFEST – save $100<br />
<li>1 pass to Multi Platform Incubator – save $50<br />
<li>1 pass to Fusion Digital Media Venture Forum – save $150<br />
<li>50% off Backbone Magazine<br />
<li>25% off business cards and printing through Precision Graphics<br />
<li>10% off Tape House media supplies<br />
<li>10% off Biz Books – books on film, TV, digital media<br />
<br />
PLUS special rates with Opus Hotel, Bell Mobility, Confertel, Frogfile Office Essentials, Manulife and more...check out our growing <a href="/membership.php?page=20">Benefits Program</a>.<br />
<br />
Membership Referrals can be made to: <a href='mailto:membership@newmediabc.com'>membership@newmediabc.com</a> or directly to: <a href='mailto:philippe@newmediabc.com'>philippe@newmediabc.com</a><br />
<br />
]]></content:encoded>
</item>
<item>
        <title>Mobile Distillery and Wavefront are pleased to invite Java and JavaME developers for a special 2 day FREE Celsius v5 Training session.</title>
        <link>http://www.newmediabc.com/news.php?news=mobile_distillery_and_wavefront_are_pleased_to_invite_java_and_javame_developers_for_a_special_2_day</link>
        <pubDate>Thu, 31 Jul 2008 16:25:06 -0400</pubDate>
        <dc:creator>patty.lee@wavefrontac.com &lt;patty.lee@wavefrontac.com&gt;</dc:creator>
        <description><![CDATA[Celsius v5 is a Mobile Application Development and Automatic Porting Software Solution.<br />
<br />
Based on ]]></description>
<content:encoded><![CDATA[Celsius v5 is a Mobile Application Development and Automatic Porting Software Solution.<br />
<br />
Based on a new and innovative JavaME architecture, Celsius v5 introduces a radical paradigm shift: Parametric Mobile Development® & Porting <br />
<br />
This simplifies Mobile Application Development, enhances Automatic Porting across +1000 phones (Java & Brew), <br />
with best of every phone, decreases the number of builds, reducing overall time & costs.<br />
<br />
During these 2 days, you’ll learn how to develop and automatically port your mobile application to hundreds of handsets, in a few clicks, for Mobile Marketing, Mobile Payment, Connected Business applications, and Games. You’ll also get a 1 month free access to full license of Celsius v5 in Beta-test mode.<br />
<br />
>> August 7 - 9:30am - 5:00pm - General Presentation & Principles: Celsius architecture, Projects with Celsius, Profiling, Resource Manager, External Modules, Exercises.<br />
<br />
>> August 8 - 9:30am - 4:30pm - Hands on Development & Porting: Support and Forum, Projects with Celsius, Questions/Feedback, Videos, Networking event with Wavefront and Mobile Distillery.<br />
<br />
Lunches will be provided.<br />
<br />
Location: Mathissi Place, Burnaby, BC, Vancouver, Room 2009 - Presentation Theatre<br />
<br />
About Mobile Distillery: <a href='http://mobile-distillery.com/about_us.php'>http://mobile-distillery.com/about_us.php</a><br />
About Wavefront: <a href='http://www.wavefrontac.com'>http://www.wavefrontac.com</a><br />
<br />
Register: mailto:<a href='mailto:vancouver-celsius5@mobile-distillery.com'>vancouver-celsius5@mobile-distillery.com</a><br />
Deadline for registration: August 5, 2008<br />
]]></content:encoded>
</item>
<item>
        <title>MDM/UBC Collaboration Creates 3D Visualizations Driven by Real-Time Scientific Data</title>
        <link>http://www.newmediabc.com/news.php?news=mdmubc_collaboration_creates_3d_visualizations_driven_by_realtime_scientific_data</link>
        <pubDate>Tue, 29 Jul 2008 16:24:22 -0400</pubDate>
        <dc:creator>Grace_Battiston@gnwc.ca &lt;Grace_Battiston@gnwc.ca&gt;</dc:creator>
        <description><![CDATA[The Masters of Digital Media Program <mdm.gnwc.ca> and the Fisheries Centre <fisheries.ubc.ca> at th]]></description>
<content:encoded><![CDATA[The Masters of Digital Media Program <mdm.gnwc.ca> and the Fisheries Centre <fisheries.ubc.ca> at the University of British Columbia have created a new way to show impacts on fish population by producing dynamic 3D visualizations driven by real-time, eco-system models. This is one of the first times that game engine technology has been linked to scientific eco-system software. <br />
<br />
The MDM/UBC project team developed a unique methodology that addresses the need to present data in an accurate, interactive and easier to understand format unlike the static spreadsheets and graphs commonly used today. The 3D visualizations they came up with are an innovative and invaluable tool that will help decision makers literally see the impact of their decisions, today and into the future.<br />
<br />
MDM student's Aerlyn Weissman and Ashley Blacquiere wrote about the project in an article “Ocean Summits and Virtual Fish: Games for a Sustainable Future” that was featured on GameCareerGuide.com - the leading game industry education website and sister site to Gamasutra.com. <br />
<br />
In the article, Aerlyn and Ashley write about the first time collaboration between the graduate students of the Masters of Digital Media Program, Great Northern Way Campus and the experts at the Fisheries Centre at the University of British Columbia. She outlines the successes and challenges, the team’s project management philosophy and style, and what’s yet to come.<br />
<br />
Read full article <<a href='http://www.gamecareerguide.com/features/572/ocean_summits_and_virtual_fish_.php'>http://www.gamecareerguide.com/features/572/ocean_summits_and_virtual_fish_.php</a> ><br />
]]></content:encoded>
</item>
<item>
        <title>Bay Area Marketers Welcome Back Popular Search Engine Strategies (SES) San Jose 2008 Conference</title>
        <link>http://www.newmediabc.com/news.php?news=bay_area_marketers_welcome_back_popular_search_engine_strategies_ses_san_jose_2008_conference</link>
        <pubDate>Mon,  7 Jul 2008 12:10:55 -0400</pubDate>
        <dc:creator>angela.man@incisivemedia.com &lt;angela.man@incisivemedia.com&gt;</dc:creator>
        <description><![CDATA[Attendees are granted access to foremost search experts, search engines<br />
<br />
San Jose, CA – July 7, ]]></description>
<content:encoded><![CDATA[Attendees are granted access to foremost search experts, search engines<br />
<br />
San Jose, CA – July 7, 2008 – In the hottest region for technical innovation, marketers converge this summer at the premier Search Engine Marketing Conference and Exposition Search Engine Strategies (SES) San Jose 2008. The premier search industry event runs August 18-21, 2008, at the San Jose Convention Center. The popular conference features over 70 panels and sessions on timely topics, including universal search, blended search, local search, video search engine marketing, social media optimization and more. <br />
<br />
Incisive Media, parent company of the global SES series, today announced that paid attendance and exhibition delegate numbers are running 28% over last year’s event at this time, showcasing the urgent need marketers and executives feel to better their knowledge on how to maximize their SEM/SEO and Social Media marketing campaigns in this tight economy.<br />
<br />
SES San Jose draws marketers from around the country who are hungry to learn the latest techniques in the field. Attendees leave with a full grasp on issues such as:<br />
•	How search engines list Web sites for free and through paid placements<br />
•	How to get free "organic" traffic by building a site that pleases search engines and your visitors<br />
•	How to efficiently purchase listings guaranteed to rank your company at the top of search engine results<br />
•	How to calculate the ROI of your search marketing efforts by tracking your visitors from the time they hit your site until they buy—and get tips on improving conversion if they don't<br />
•	How to build links that generate traffic to your Web site, and how to avoid the penalties of "spamming" the search engines<br />
“Search is constantly evolving,” said Kevin Ryan, VP of Global Content for the SES series. “We’re proud that year after year savvy marketers turn to us to learn how best to profit from what’s going on in the field. Our global conference series has become the definitive source for the latest in search engine marketing everything.”<br />
Session highlights at Search Engine Strategies San Jose 2008 include:<br />
•	More Customers, Fewer Costs: Why Marketing to the "Long Tail" Makes Sense: The session will discuss the "long tail approach" from a tactical standpoint, including strategies that fit the users of this emerging market as well as examples of why this works in terms of increasing sales.<br />
•	The Next Wave for Online Video: This session will provide tips on how to navigate this new wave of online video as more people are watching, sharing, and finding videos online.<br />
•	Storyteller Marketing: How the Art of Storytelling Matches Up With the Business of Marketing: This session will address how the framework of storytelling can be used to deliver real advertising results by generating content that communicates.<br />
•	Affiliate Marketing Unleashed: Attendees will learn how to scale up CPA affiliate marketing without compromising paid search.<br />
•	Organic Listings Forum: In this session, attendees can pose questions to the panel of experts about free “organic” listing issues, plus participate in this session that allows the audience to share tips, tools and techniques. There's no set agenda, so this is an ideal session to discuss any major recent changes with organic listings.<br />
To register, visit <a href='http://searchenginestrategies.com/sanjose.'>http://searchenginestrategies.com/sanjose.</a> For more information about this and other SES conferences, visit <a href='http://searchenginestrategies.com.'>http://searchenginestrategies.com.</a> <br />
<br />
<br />
About Incisive Interactive Marketing LLC -- A Division of Incisive Media PLC<br />
<br />
Incisive Media PLC is a specialist business information provider, based in the UK with offices in North America, Hong Kong, India and Mainland China. The company's activities are currently built around ten core industry sectors - mortgages; marketing services; financial technology; retail investment; capital markets; risk management; insurance; legal services; private equity and photography. Information is provided via a wide range of channels--in print, in person and online. Funds advised by Apax Partners, a leading global private equity group, recently completed the successful de-listing of Incisive Media from the London Stock Exchange alongside the existing management.<br />
<br />
Incisive Interactive Marketing LLC is the marketing services division of the company and incorporates leading websites Search Engine Watch, the ClickZ Network and their associated events series including Search Engine Strategies. These properties were acquired from in 2005.<br />
<br />
###<br />
<br />
Editorial Contacts:  <br />
       <br />
Ann Shannon                                                                                         <br />
PAN Communications<br />
978-474-1900<br />
<a href='mailto:ses@pancomm.com'>ses@pancomm.com</a><br />
<br />
Matt McGowan<br />
Incisive Media<br />
<a href='mailto:matthew.mcgowan@incisivemedia.com'>matthew.mcgowan@incisivemedia.com</a>]]></content:encoded>
</item>
<item>
        <title>BCIT Tech Students Can Assist your Computing Projects</title>
        <link>http://www.newmediabc.com/news.php?news=bcit_tech_students_can_assist_your_computing_projects</link>
        <pubDate>Thu, 19 Jun 2008 16:48:21 -0400</pubDate>
        <dc:creator> &lt;Shebia_Leung@bcit.ca&gt;</dc:creator>
        <description><![CDATA[If your company has a need for developing advanced computing projects, including software developmen]]></description>
<content:encoded><![CDATA[If your company has a need for developing advanced computing projects, including software development, proof-of-concept or R&D, consider submitting to BCIT's Industry Sponsored Student Project (ISSP) Program. Students gain great work experience developing their skills, while you receive practical assistance in develop computing solutions. It is also a practical way of evaluating potential employees! <br />
<br />
Project areas include: <br />
- Client/server computing <br />
- Data communication and Inter-networking <br />
- Digital game development<br />
- Database design and development <br />
- Network security and administration <br />
System integration <br />
- Technical programming <br />
- Web-based, object-oriented applications <br />
- Website design and management <br />
- Wireless and mobile applications<br />
<br />
Please follow this link for more details on the BCIT Industry Sponsored Student Projects (ISSP) program. <br />
<br />
<a href='http://www.bcit.ca/cas/computing/issp/'>http://www.bcit.ca/cas/computing/issp/</a> <br />
<br />
Next project start date:<br />
September 2008<br />
Application deadline:<br />
July 15, 2008<br />
Project scope:<br />
Approximately 400 hrs<br />
Administration fees:<br />
$450 (upon project selection) <br />
_________________________________ <br />
<br />
Feel free to contact <a href='mailto:shebia_leung@bcit.ca'>shebia_leung@bcit.ca</a> should you have any questions.<br />
]]></content:encoded>
</item>
<item>
        <title>Sierra Wireless and Wavefront Announce Shortlisted Applicants for Sierra Wireless - Wavefront Developer Program</title>
        <link>http://www.newmediabc.com/news.php?news=sierra_wireless_and_wavefront_announce_shortlisted_applicants_for_sierra_wireless__wavefront_develop</link>
        <pubDate>Thu, 19 Jun 2008 16:15:48 -0400</pubDate>
        <dc:creator>patty.lee@wavefrontac.com &lt;patty.lee@wavefrontac.com&gt;</dc:creator>
        <description><![CDATA[Sierra Wireless Inc. (SW:TO, SWIR:NASDAQ) and Wavefront™, the accelerated commercialization centre]]></description>
<content:encoded><![CDATA[Sierra Wireless Inc. (SW:TO, SWIR:NASDAQ) and Wavefront™, the accelerated commercialization centre supporting the growth of British Columbia’s wireless and new media developer community, are pleased to announce the list of applicants selected to participate in the second phase of the Sierra Wireless - Wavefront Developer Program. <br />
<br />
The selected applicants are: Aloqa GmbH (<a href='http://www.aloqa.com'>http://www.aloqa.com</a>), Apisphere, Inc (<a href='http://www.apisphere.com'>http://www.apisphere.com</a>), Central Touch (<a href='http://www.centraltouch.com'>http://www.centraltouch.com</a>), Clevest Solutions Inc (<a href='http://www.clevest.com'>http://www.clevest.com</a>), iXLd Media Inc (<a href='http://www.ixld.com'>http://www.ixld.com</a>). Livecast Media, Inc (<a href='http://www.livecast.com'>http://www.livecast.com</a>), Omnilink Systems, Inc (<a href='http://www.omnilink.com'>http://www.omnilink.com</a>), Telogis (<a href='http://www.telogis.com'>http://www.telogis.com</a>), and Whitenoise Labs (<a href='http://www.wnlabs.com'>http://www.wnlabs.com</a>).<br />
<br />
“We were highly impressed with the scope and quality of the applications received to the program, and narrowing down this list was a difficult task,” said Greg Speakman, vice president of Adapter Marketing and Product Management for Sierra Wireless. “We sincerely appreciate the efforts that went into all of the submitted applications, and we look forward to seeing the prototypes that come out of the next phase of the program.” <br />
<br />
Sierra Wireless and Wavefront are also pleased to announce that NAVTEQ, a world leader in premium-quality digital map data, is the official provider of mapping data for the developer program and will provide access to its sample map database and tools through its NAVTEQ Network for Developers™ (NN4D) program.  NAVTEQ’s involvement will help the selected applicants create cutting-edge and ready for deployment applications while participating in the program.<br />
<br />
Selected applicants also receive access to an online library of world imagery furnished by DigitalGlobe’s ImageBuilder API during the developmental stage.  <br />
<br />
“By supplying the imagery in support of this program, DigitalGlobe continues to build on its reputation as the go-to source for imagery in this rapidly growing industry,” said Marc Tremblay, vice president and general manager of DigitalGlobe’s commercial business unit.  “We look forward to expanding our footprint in this market and facilitating solutions that make accessing imagery easier.  At the same time, we are always proactively seeking partners who will help us bring imagery to the general consumer.” <br />
About the Sierra Wireless - Wavefront Developer Program<br />
The Sierra Wireless – Wavefront Developer Program was established to find best-in-class enterprise or consumer applications that take advantage of the mobile broadband and GPS capabilities built into Sierra Wireless PC cards, ExpressCards, and USB modems.  As part of the first phase, written applications were submitted by groups focusing in all sectors of the developer community, including those developing for Location Based Services (LBS), New Media and Social Networking. The second phase involves the participants creating working prototypes of their applications.  <br />
<br />
All shortlisted applicants will be provided with a Sierra Wireless mobile broadband adapter and a software development kit, as well as support from Sierra Wireless and Wavefront to assist in building their applications. The developers will also have access to Wavefront’s rich mobile business industry knowledge as well as technical knowledge and test environment. Best-in-class winners will be selected in October and will be considered for promotional consideration and incorporation within Sierra Wireless products, which are distributed by mobile network operators worldwide.<br />
<br />
About Wavefront<br />
Wavefront is the commercialization centre supporting the growth of British Columbia’s more than 1,000 wireless and new media developer companies. Wavefront accelerates the commercialization and delivery of mobile applications and devices by providing emerging companies with a suite of development, advisory and testing/accreditation services that facilitate commercial engagement with global mobile network operators and enterprise companies.  For more information on Wavefront visit <a href='http://www.wavefrontac.com.'>http://www.wavefrontac.com.</a> <br />
<br />
About Sierra Wireless<br />
Sierra Wireless (NASDAQ: SWIR – TSX: SW) modems and software connect people and systems to mobile broadband networks around the world. The Company offers a diverse product portfolio addressing enterprise, consumer, original equipment manufacturer, specialized vertical industry, and machine-to-machine markets, and provides professional services to customers requiring expertise in wireless design, integration, and carrier certification. For more information about Sierra Wireless, visit <a href='http://www.sierrawireless.com.'>http://www.sierrawireless.com.</a><br />
<br />
About NAVTEQ Network for Developers<br />
NAVTEQ Network for Developers (NN4D) is a dynamic online web portal that provides developers and business partners with the technical and business support needed to build, showcase and launch the most innovative location-enabled solutions. Connect with the people, tools and resources you need to grow your business by visiting <a href='http://www.NN4D.com.'>http://www.NN4D.com.</a> <br />
<br />
About NAVTEQ<br />
NAVTEQ is a leading provider of comprehensive digital map information for automotive navigation systems, mobile navigation devices, Internet-based mapping applications and government and business solutions. NAVTEQ creates the digital maps and map content that power navigation and location-based services solutions around the world. The Chicago-based company was founded in 1985 and has over 3,100 employees located in 167 offices in 31 countries. <br />
<br />
About DigitalGlobe<br />
Longmont, CO-based DigitalGlobe (<a href='http://www.digitalglobe.com'>http://www.digitalglobe.com</a>) is a leading global content provider of high-resolution world imagery solutions. Sourced from our own advanced satellite constellation and aerial network, our imagery solutions deliver real world perspective to governments, businesses, technology developers and humanitarian associations worldwide. The company’s imagery solutions consist of one of the world’s largest image libraries, growing at a rate of up to 1 million square kilometers per day and distributed and accessed through online search and retrieval, production ready image layers, development tool-kits for internet enabled applications and devices, and software solutions for integration with GIS products and services. DigitalGlobe currently operates the highest-resolution commercial satellite constellation with QuickBird and the first of two next-generation satellites, WorldView-1. The company plans to launch its second next-generation satellite, WorldView-2 in mid-2009.<br />
<br />
                                ###<br />
<br />
 “AirCard” is a registered trademark of Sierra Wireless. Other product or service names mentioned herein may be the trademarks of their respective owners. Wavefront is a registered trademark of Wavefront Wireless Innovation Society of British Columbia.  NAVTEQ and NAVTEQ Network for Developers are trademarks in the U.S. and other countries. © 2008 NAVTEQ. All rights reserved. DigitalGlobe is a registered trademark of DigitalGlobe. <br />
<br />
<br />
Contacts:<br />
Sharlene Myers<br />
Sierra Wireless	<br />
Phone: 604.232.1445<br />
E-mail: <a href='mailto:smyers@sierrawireless.com'>smyers@sierrawireless.com</a>	<br />
<br />
Patty Lee<br />
Wavefront<br />
Tel: 778.989.4632<br />
E-mail: <a href='mailto:pr@wavefrontac.com'>pr@wavefrontac.com</a>	<br />
<br />
Bob Richter<br />
NAVTEQ<br />
Tel: 212.802.8588<br />
E-mail: <a href='mailto:bob@richtermedia.com'>bob@richtermedia.com</a>	<br />
<br />
Chuck Herring<br />
DigitalGlobe<br />
Tel: 303.684.4020<br />
E-mail: <a href='mailto:cherring@digitalglobe.com'>cherring@digitalglobe.com</a>]]></content:encoded>
</item>
<item>
        <title>TERAVISION GAMES NOW WITH PRESENCE IN VANCOUVER, BC</title>
        <link>http://www.newmediabc.com/news.php?news=teravision_games_now_with_presence_in_vancouver_bc</link>
        <pubDate>Tue, 10 Jun 2008 18:13:42 -0400</pubDate>
        <dc:creator>fmaldifassi@teravisiongames.com &lt;fmaldifassi@teravisiongames.com&gt;</dc:creator>
        <description><![CDATA[Teravision Games has made the strategic move of opening its business in Vancouver, BC thus extending]]></description>
<content:encoded><![CDATA[Teravision Games has made the strategic move of opening its business in Vancouver, BC thus extending its presence in North America now with offices in the US (Florida) and Canada.<br />
<br />
The company's main goal of being present in such an important and emergent videogame development city is to be able to interact face to face with local clients & partners and create long lasting and solid business relationships. It's development centers will continue to operate in Caracas, Venezuela and now in Mexico City, Mexico; allowing the company to offer competitive rates and at the same time work on the same, or a very similar, time zone as its main clients across the US and Canada. <br />
<br />
Teravision Games will continue to offer art outsourcing services focused on casual platforms such as DS, Wii, PC and the Web; as well as offering end to end game development mainly for PC/MAC, Web games and shortly for Nintendo DS. <br />
<br />
If you need to find out more about the company's services please visit <a href='http://www.teravisiongames.com'>http://www.teravisiongames.com</a> or contact its Business Development Director Felix Maldifassi at 415-287-0906 or by email at <a href='mailto:fmaldifassi@teravisiongames.com'>fmaldifassi@teravisiongames.com</a> ]]></content:encoded>
</item>
<item>
        <title>RECRUITING ROI: New Game. New Rules.</title>
        <link>http://www.newmediabc.com/news.php?news=recruiting_roi_new_game_new_rules</link>
        <pubDate>Tue,  3 Jun 2008 15:32:54 -0400</pubDate>
        <dc:creator>su@centrepointcareer.com &lt;su@centrepointcareer.com&gt;</dc:creator>
        <description><![CDATA[If you’ve been involved in recruiting new talent in the last year, you surely know that there are ]]></description>
<content:encoded><![CDATA[If you’ve been involved in recruiting new talent in the last year, you surely know that there are fewer desirable candidates on the market than the past several years, and the hiring storyline isn’t changing much for most businesses this year. Some organizations are answering the call to action on employee retention, internal referral systems, innovative compensation strategies, and planning for generational dynamics. Still many are locked in old ways of recruiting and interviewing that are out of step with the new rules of today’s job market.<br />
<br />
Regardless of your industry, a recruiting strategy that creates candidate flow is an important hallmark of success. This means managing interactions with prospective employees in a way that enhances your ability to “sell” your organization as a great place to work. Here are a few essentials to make that happen: <br />
<br />
•	More progressive companies are hiring for function and training for the industry. Hiring managers need to resolve to take that approach as the competition for talent stays hot and companies battle for a smaller talent pool.<br />
•	Start by caring about prospective employees as much as you do your customers and current associates. Respond quickly to inquiries about your organization as a place to work, whether you currently have openings or not. Some organizations say that because of the resources needed for the hiring process there is simply not enough time to answer the inquiries they receive from prospective employees. What would happen if your customers were treated the same way? Whether inquiries come from email, your website, by phone or in person, if your firm doesn’t give applicants similar levels of time and respect as compared with customers and existing employees, the company will be on the losing side in the war for prospective talent. <br />
•	Make specific process changes to your hiring practices that show your employer value proposition in a way that conveys respect and care for potential employees. Many applicants report that potential employers do not communicate sufficiently or in a timely manner on their status in the process; there’s a need to increase real-time feedback to applicants on how the process is moving along. So many jobs are available, allowing applicants to move quickly to the next opportunity if they don’t have the confidence that your selection process is moving along a critical path.<br />
•	Train hiring managers and recruiters to interview candidates in ways that make them feel the company respects their experience and their questions, while demonstrating and explaining the positive aspects of working for their organization. The whole selection process today is something of a beauty contest, and the one who is up for show is the employer.  Be sure those participating in the interview process can articulate your employer brand, clearly, succinctly, and with passion.<br />
•	Consider integrating Social Networking into your sourcing campaign for new hires. The way people are finding jobs has changed with the advent of Web 2.0 and the overwhelming popularity of FaceBook, LinkedIn, and Blogging to name a few. The online network allows unprecedented one-to-one access to candidates directly but it requires a much more personalized approach. Take some time to learn about the popular social media venues and which ones may be applicable to your business. Tap into connected employees who can help you create an online presence that will attract new talent to your company. <br />
<br />
<br />
In a job market where recommendations and referrals help fill so many positions, hiring success will only come to those companies who take the steps necessary to ensure positive experiences from specialized customers - your potential employees, regardless of whether you make them a job offer. Your reputation as an employer is on the line with every person who visits the employment section of your website, speaks to your current employees about their work experience, or arrives at your office for an interview. Don’t miss out on the opportunity to engage your prospective employees like you would your most valued clients.<br />
<br />
Centrepoint Career Management is a career and talent management consulting firm that specializes in helping businesses and organizations build competitive advantage through selecting, engaging, and developing talented people. We also work extensively with individuals to help them manage their careers in today's complex and often chaotic work environment. We are passionately committed to helping people transform their capacity for getting what they want at work, and often, right where they are.  Please visit our website at <a href='http://www.centrepointcareer.com'>http://www.centrepointcareer.com</a><br />
]]></content:encoded>
</item>
<item>
        <title>NEW MEDIA BC ANNOUNCES POPVOX WINNERS</title>
        <link>http://www.newmediabc.com/news.php?news=new_media_bc_announces_popvox_winners</link>
        <pubDate>Mon, 26 May 2008 12:43:28 -0400</pubDate>
        <dc:creator>adamg@knowledge.ca &lt;adamg@knowledge.ca&gt;</dc:creator>
        <description><![CDATA[The second annual people's choice new media awards unveiled at VIDFEST<br />
<br />
Vancouver – With more th]]></description>
<content:encoded><![CDATA[The second annual people's choice new media awards unveiled at VIDFEST<br />
<br />
Vancouver – With more than 70 submissions from around the world and with thousands of digital content fans having registered to vote for their favourites, New Media BC today announced the winners of the second annual PopVox Awards.<br />
<br />
The PopVox Award winners were revealed by Kenton Low, President of New Media BC at the closing gala of VIDFEST - Canada's biggest digital content event.<br />
<br />
"The people have spoken and we offer congratulations to all of the winners", said Kenton Low, President, New Media BC.  "The competition was tight, the contestants exceeded expectations with their creativity and innovation and we're proud of the homegrown talent represented in the winner's circle".  <br />
<br />
Now in its second year, the PopVox (from vox populi – L. voice of the people) competition took place over a six-week period, with creators submitting and nominating their own work online throughout April 2008, followed by a public voting period from May 1-12. <br />
<br />
2008 PopVox Award winners include: <br />
<br />
- Best Digital Animated Short: PSYOP, for Coca-Cola Happiness Factory, the Movie<br />
- Best Digital VFX: Ubisoft, for Assassin’s Creed<br />
- Best Game (Console/PC): Metanet Software and Slick Entertainment, for N+ on Xbox 360 / XBLA<br />
- Best Game (Casual): Acronym Games, for Rocketmen: Axis of Evil<br />
- Best Mobile (Game): The Saints, for NavBall<br />
- Best Mobile (Application): CellMap Inc, for CellMap<br />
- Best Digital Campaign: Rainmaker Entertainment and Zeros2Heroes Media, for A ReBoot ReLaunch<br />
- Best User Generated/Crowd-sourced Content Site: Invoke Media, for Memelabs.com <br />
- Best Digital Score: Clicktoy Interactive Inc., for The Meadow<br />
- Best Do-Gooder site (Social Change Initiative): smashLAB, for DesignCanChange.org  <br />
- Homegrown Award (Best BC-based Venture): smashLAB, for MakeFive.com<br />
<br />
]]></content:encoded>
</item>
<item>
        <title>DIGITAL LABS AWARD $20,000 IN DEVELOPMENT PRIZES</title>
        <link>http://www.newmediabc.com/news.php?news=digital_labs_award_20000_in_development_prizes</link>
        <pubDate>Wed, 14 May 2008 12:36:21 -0400</pubDate>
        <dc:creator>adamg@knowledge.ca &lt;adamg@knowledge.ca&gt;</dc:creator>
        <description><![CDATA[<B>"Local Heroes" and "ComaState" take top prizes for<br />
information and entertainment projects destin]]></description>
<content:encoded><![CDATA[<B>"Local Heroes" and "ComaState" take top prizes for<br />
information and entertainment projects destined for CBC website</B><br />
<br />
CBC, British Columbia Film and New Media BC today announced the BC winners of the first Digital Development Lab. <br />
<br />
<B>Interactive Entertainment  Award</B><br />
The winner of the $10,000 CBC Development Award in this division is "ComaState", an interactive drama developed by BC writers and producers Dwayne Beaver, Rudy Thauberger and Ed Hatton. "ComaState" is a layered drama with a rich range of web resources. The project imagines a possible future where prisoners are subjected to suspended animation until they experience true remorse for their crimes. The story will be told through webisodes, viral campaigns and role playing opportunities, and will feature clues and events outside the story that will invite viewers to explore and participate as well as watch.<br />
<br />
"'’ComaState' had a clear vision with the best combination of story, compelling interactivity and potential for audience. We are excited to see where their strong team can take it", said John Kalangis, CBC network producer for interactive entertainment. <br />
<br />
"Where else would we go with an innovative and daring narrative?" said writer and director Dwayne Beaver. "It's always been our cultural institutions that nurture this type of innovation.  Norman McLaren, cinema verite and even Canada's first foray into web integrated broadcasting through ZED was supported through the CBC."<br />
<br />
<B>Website Innovation Award </B><br />
The $10,000 Development Award for the best functional interactive project proposed for CBCs British Columbia website was awarded to Soma Television for "Local Heroes". This site will allow BC communities to nominate, select and recognize their heroes and share their stories.  Producer Deepak Sahasrabudhe plans to test the idea in one BC community and hopes to make it available throughout BC and across Canada. <br />
<br />
"This project is exciting for me because it creates collaborative tools for community activists everywhere as we work to 'think globally and act locally' ", said Sahasrabudhe. "Honouring the heroes that have built our communities is a great place to start!"<br />
<br />
<B>Background: The Digital Development Lab </B><br />
The Digital Development Lab was piloted in British Columbia with support from CBC's Program Development Fund, British Columbia Film, and New Media BC. The competition drew 60 pitches from BC companies. Ten companies participated in an intensive lab in April. Two projects were selected this week for $10,000 CBC development awards which will enable them to advance their scripts, pitches and web design and to seek production funding.  <br />
<br />
"The pitches were strong and very diverse", said John Kalangis. "Based on this experience we hope to run the labs again in BC, and in other regions. The projects emerging from the labs were so intriguing that CBC plans to continue discussions with other finalists as well."<br />
<br />
]]></content:encoded>
</item>
<item>
        <title>NAVTEQ Workshop - Enabling Content</title>
        <link>http://www.newmediabc.com/news.php?news=navteq_workshop__enabling_content</link>
        <pubDate>Thu,  1 May 2008 19:27:11 -0400</pubDate>
        <dc:creator>lesley.weir@wavefrontac.com &lt;lesley.weir@wavefrontac.com&gt;</dc:creator>
        <description><![CDATA[Wavefront presents the second NAVTEQ workshop, 'Enabling Content', for the Pacific NW developer comm]]></description>
<content:encoded><![CDATA[Wavefront presents the second NAVTEQ workshop, 'Enabling Content', for the Pacific NW developer community. <br />
<br />
Join us for the second in a series of workshops by NAVTEQ and learn how your team can harness NAVTEQ's vast mapping and geo-information datasets to explore new application development opportunities.<br />
<br />
Time: 8am - 11:30am (includes a light breakfast)<br />
<br />
Location: 2010 Commerce Center, Vancouver (beneath the Art Gallery, enter down the stairs off Robson and Howe Street)<br />
<br />
Cost: Free<br />
<br />
For more information and to register visit <a href='http://www.wavefrontac.com/events.php'>http://www.wavefrontac.com/events.php</a><br />
]]></content:encoded>
</item>
<item>
        <title>VancouverIAM.com: Locally-created internet TV and citizen video journalism keeping Vancouver at the forefront of the user-generated media revolution</title>
        <link>http://www.newmediabc.com/news.php?news=vancouveriamcom_locallycreated_internet_tv_and_citizen_video_journalism_keeping_vancouver_at_the_for</link>
        <pubDate>Wed, 30 Apr 2008 12:13:53 -0400</pubDate>
        <dc:creator>gfleming@somedianet.com &lt;gfleming@somedianet.com&gt;</dc:creator>
        <description><![CDATA[IAM Network launches in Vancouver with funding & support for local web series and video journalism<br />
]]></description>
<content:encoded><![CDATA[IAM Network launches in Vancouver with funding & support for local web series and video journalism<br />
<br />
Vancouver, BC – <A HREF="<a href='http://www.vancouveriam.com'>http://www.vancouveriam.com</a>"><a href='http://www.VancouverIAM.com'>http://www.VancouverIAM.com</a></A>, the flagship site of the newly-created IAM Network of city-driven websites, is set to change the way internet TV and video journalism is created and the way Vancouverites interact with and view their city.<br />
<br />
VancouverIAM.com is a unique online platform and new destination for people who want to know what’s going on in Vancouver. It provides Vancouverites with the tools and support to become video journalists, internet TV and film producers, and active commentators on local politics and everyday issues about life in Vancouver.<br />
<br />
VancouverIAM.com is also providing specialized Internet TV channels to a range of local organizations that already include Vancouver Film School, Greenpeace Canada, Women in Film & Television Vancouver and the Vancouver Whitecaps FC.  <br />
<br />
“VancouverIAM.com is changing the media landscape by promoting locally created and locally focused internet TV and video journalism,” said VancouerIAM.com creator George Fleming. “With the IAM websites, user-generated content is taking a major step towards challenging mainstream media. With low-cost HD video cameras and easy-to-use editing software now widely available, mainstream media production values are now accessible to anyone with a few hundred dollars and a computer.”<br />
<br />
Two of VancouverIAM.com’s most unique components are its educational and mentoring programs designed to support both amateur and professional video producers, while also bringing Vancouver’s growing local internet TV and indie film production community together, and providing them with a place to showcase and promote their content. <br />
<br />
”The educational aspects of VancouverIAM.com, as well as the ability to apply for funding, provides support that is unmatched by any other online user-generated website,” said prominent Vancouver film producer, Paul Armstrong.<br />
<br />
VancouverIAM.com’s Video Journalism Program supports the development and production of cutting-edge, local video journalism by local citizen reporters and film, new media and journalism students. The IAM Network Fund assists media producers and students in the creation of original internet TV series.<br />
<br />
“Citizen Journalists are the new recorders of history and their message matters,” said Fleming.  “VancouverIAM.com presents local stories and stories from locals in a way that mainstream media and other online sites can not support. We want Vancouverites to use VancouverIAM.com to discuss, debate and rant about local issues and explore what their city has to offer in a whole new way.”<br />
<br />
Over the next year, the IAM Network is planning to launch websites in cities across North America, followed by key international locations. TorontoIAM.com and SeattleIAM.com are both set to go live before the end of the June.<br />
<br />
<br />
About the IAM NETWORK<br />
<br />
<br />
Vancouver IAM.com is the flagship site of the newly created IAM Network of city driven social media websites rolling out this year across North America, and then around the globe. The IAM Network sites promote and fund the development of local Internet TV and Video Citizen Journalism. The IAM Network is a division of SoMedia Networks Inc., an investor backed Web 2.0 Internet pioneer focused on the creation, aggregation and organization of user generated media (blogs, Internet TV, citizen journalism, podcasts, articles, ratings, reviews etc) also known as CGM or Social Media.  <br />
 <br />
<br />
MEDIA CONTACTS:  <br />
<br />
Johanna Duprey<br />
Director of Marketing<br />
SoMedia Networks<br />
<a href='mailto:jduprey@somedianet.com'>jduprey@somedianet.com</a><br />
604.683.5510<br />
Mobile 778.863.8589<br />
<br />
Adam Grossman<br />
Media Consultant<br />
Reputations<br />
<a href='mailto:agrossman@reputations.com'>agrossman@reputations.com</a><br />
604.689.8801<br />
]]></content:encoded>
</item>
<item>
        <title>WIRED MAGAZINE'S CHRIS ANDERSON TO KEYNOTE VIDFEST</title>
        <link>http://www.newmediabc.com/news.php?news=wired_magazines_chris_anderson_to_keynote_vidfest</link>
        <pubDate>Wed, 16 Apr 2008 15:12:12 -0400</pubDate>
        <dc:creator>adamg@knowledge.ca &lt;adamg@knowledge.ca&gt;</dc:creator>
        <description><![CDATA[<B>Nexon North America welcomes Wired Magazine’s Chris Anderson to VIDFEST 2008</B><br />
<br />
Vancouver ]]></description>
<content:encoded><![CDATA[<B>Nexon North America welcomes Wired Magazine’s Chris Anderson to VIDFEST 2008</B><br />
<br />
Vancouver – Leading gaming company Nexon North America announced today it is bringing Chris Anderson, Editor-in-Chief of Wired Magazine, to Vancouver on May 23rd to deliver the keynote speech at VIDFEST 2008. <br />
 <br />
Chris Anderson, considered one of the most insightful thinkers on the new economy of "free", will address the audience on the model of "giving it away" as a key business strategy for generating revenue. His thoughts on this business model align closely with the new concept of “free-to-play” currently being pioneered in the online game world by Nexon.<br />
  <br />
"We have been following Chris Anderson's work on the economics of 'free' because we see it as the future of online business across the board," said Alex Garden, CEO of Nexon Publishing North America and the Vancouver development studio, Humanature. "Anderson is a technology thought leader in North America, and we are pleased to be able to bring him to Vancouver to share his thoughts with the larger international digital community at VIDFEST."<br />
                                          <br />
As Editor-in-Chief of Wired Magazine and author of The Long Tail: Why the Future of Business is Selling Less of More, Chris Anderson is recognized as one of the most knowledgeable voices at the centre of the new economy.  His article, Free: Why $0.00 is the Future of Business, published in the March 2008 edition of Wired is also the title of his new book to be published in 2009.   <br />
 <br />
"Free has emerged as a full-fledged economy driven by the underlying technologies that power the Web," said Chris Anderson. "A decade and a half into the great online experiment, the last debates over free versus pay online are ending. Free has proven to be a successful business model that works across digital sectors."<br />
 <br />
Following his presentation, Anderson will participate in an exclusive roundtable discussion with business leaders from across the digital media industries, hosted by Nexon. <br />
 <br />
"We're eager to hear what other digital business leaders are doing with 'free,' and discuss the economics behind free-to-play games with Mr. Anderson," said Alex Garden. "For Nexon, giving away games for free has proven to be very successful from both a community building and revenue generating perspective."<br />
 <br />
With 250 million consumers worldwide, Nexon games have more players than any other massively multiplayer online games in the world. Nexon's revenue model is based on "microtransactions," a business model pioneered by Nexon in 2001.<br />
 <br />
Players can download and play Nexon games for free, and purchase in-game items with either real cash or earn in-game cash by playing. Online microtransactions are challenging the traditional game industry model of selling individual games and consoles to consumers. <br />
 <br />
Nexon North America is a pioneer of interactive entertainment software in North America and the world’s leader in massively multiplayer online games. Nexon North America has offices in Los Angeles and Vancouver, with founding offices in Korea and Japan. Nexon Publishing North America is currently developing a new free-to-play online game slated for release in 2008. It will be the first game title developed specifically for a North America audience out of its development studio in Canada, Humanature.<br />
<br />
Tickets are available at <a href='http://www.vidfest.com'>http://www.vidfest.com</a> . For interviews, please contact Sara Bearchell at 604-623-3007 x. 240 or  <a href='mailto:sara.bearchell@karyo-edelman.com'>sara.bearchell@karyo-edelman.com</a>]]></content:encoded>
</item>
<item>
        <title>International Academy of Television Arts &amp; Sciences Inducts FanTrust Entertainment Strategies President</title>
        <link>http://www.newmediabc.com/news.php?news=international_academy_of_television_arts__sciences_inducts_fantrust_entertainment_strategies_preside</link>
        <pubDate>Thu, 10 Apr 2008 17:24:22 -0400</pubDate>
        <dc:creator>cath@fantrust.com &lt;cath@fantrust.com&gt;</dc:creator>
        <description><![CDATA[Catherine Warren to join pre-eminent media Academy and producer of International Emmy Awards<br />
<br />
New ]]></description>
<content:encoded><![CDATA[Catherine Warren to join pre-eminent media Academy and producer of International Emmy Awards<br />
<br />
New York/Vancouver – March 31, 2008 – The International Academy of Television Arts & Sciences has elected a NMBC Member, FanTrust Entertainment Strategies President Catherine Warren to its membership. Catherine joins the world's leading television and media decision-makers in promoting new strategies for the future development of quality global television programming, including interactive productions and broadcasting.<br />
<br />
"The Academy is a catalyst for entertainment evolution and excellence and continues to set the bar for things like interactive television and digital media," said Catherine, whose management consultancy FanTrust provides strategic advice to entertainment companies on digital financing, revenues, productions and audiences. "Joining this illustrious group of colleagues also offers unparalleled business relationships and intelligence for FanTrust and our clients on a global scale." <br />
<br />
In recent years, Catherine has also served as an international judge for the Interactive Emmy Awards. Presented annually in Cannes, France, these Awards recognize outstanding achievements in interactive television, broadband, mobile and new media.<br />
<br />
"Canada is world-class when it comes to digital entertainment and so I am particularly honoured to be counted among the Academy's Canadian members," she said. Three out of the four 2007 International Interactive Emmy Awards went to Canadian digital media, a sector which is thriving in large part due to significant financing from the Bell Broadcast & New Media Fund, where Catherine has served on the Board for eight years.<br />
<br />
 <br />
About The International Academy<br />
The International Academy of Television Arts & Sciences is the largest organization of global broadcasters, with over 550 members from nearly 70 countries and over 400 companies. The Academy is a unique, independent organization comprised of the world's leading television and media decision-makers who come together to exchange ideas, discuss common issues and promote new strategies for the future development of quality global television programming. The Academy organizes yearly, a series of events for its members and their guests which include board meetings, panels and presentations. The International Emmy World Television Festival which traditionally takes place the weekend before the International Emmy Awards Gala, features unique screenings, panels and presentations from around the world. The International Emmy Awards Gala, held each November in New York City attracts over 1,000 international figures in broadcast, entertainment and media. <a href='http://www.iemmys.tv.'>http://www.iemmys.tv.</a><br />
<br />
About FanTrust Entertainment Strategies<br />
FanTrust provides broadcasters, TV & film producers, game companies and entertainment brands with strategies and tactics for digital media growth, including raising capital, distribution deal-making, revenue generation and cross-platform production and partnerships. FanTrust also helps technology distribution companies to package and provision for the media and entertainment industries. In essence, FanTrust serves as digital matchmakers, helping bridge different media and build innovative companies and IP. With a laser focus on the Fans, FanTrust helps clients capitalize on the digital audiences and committed consumers that interact with multi-platform content. <a href='http://www.FanTrust.com'>http://www.FanTrust.com</a><br />
<br />
About Catherine Warren<br />
Founder and president of FanTrust Entertainment Strategies, Catherine Warren is a management consultant to the broadcast and digital media industry. Her work has influenced Fortune 500 clients, television and film producers, game companies, animation studios and telcos, providing them with new ways to captivate audiences, build revenues, secure funding and capitalize on innovation. Working in the United States, the United Kingdom, Western Europe and Canada for more than two decades, Catherine has published 25 books and magazine series for adults and children on science and computing as well as produced numerous award-winning Web sites and interactive broadcasts, including ORCA FM, the world’s first all-whales/all-the-time radio station (the original "pod"cast!) and the Gemini Award-winning CTVNews.com. A board member of the national the Bell Broadcast & New Media Fund since 2000, Catherine's leadership includes identifying the winning concepts for broadcasting and awarding significant financing for TV programming, with $50 million invested to date in multimedia. She is also a new Board Member of the United Way Lower Mainland, Canada, elected June 2007. Catherine has a degree in physics from Reed College in Portland, Oregon and a master's degree from the Columbia University Graduate School of Journalism, where she broke the story of multimedia on location at M.I.T. <br />
<br />
Contact:<br />
Brandi Sundby<br />
FanTrust Entertainment Strategies Consultant<br />
Tel: 778-896-0570<br />
<a href='mailto:bsundby@fantrust.com'>bsundby@fantrust.com</a>]]></content:encoded>
</item>
<item>
        <title>Your Competitors Are Receiving Refunds, Are You?</title>
        <link>http://www.newmediabc.com/news.php?news=your_competitors_are_receiving_refunds_are_you</link>
        <pubDate>Wed,  9 Apr 2008 17:10:54 -0400</pubDate>
        <dc:creator> &lt;terra.mackie@revenueservices.ca&gt;</dc:creator>
        <description><![CDATA[Receive a $68,000 refund in cash for every $100,000 spent. <br />
<br />
Pay a third of your employee’s sala]]></description>
<content:encoded><![CDATA[Receive a $68,000 refund in cash for every $100,000 spent. <br />
<br />
Pay a third of your employee’s salary and have the government pay the rest. <br />
<br />
The Scientific Research and Experimental Development program (SR&ED, a.k.a. ‘shred’) is an incentive program to encourage you to undertake product development in Canada.  The idea is that, used efficiently, SR&ED refunds make it as economic to develop software products in BC as in Bangalore, India. That’s because the government will refund a significant portion of your salary, overhead, contractor and equipment costs.<br />
<br />
Revenue Services Group is one of Western Canada’s largest and fastest growing experts at SR&ED law and practice. We prepare and submit SR&ED claims on behalf of many of Western Canada’s best known companies. Aside from securing you a significant refund, our objective is to minimize the amount of time your staff spends on an SR&ED claim.  We do the work, you get the cash. And because we work on a contingent fee basis we only get paid when you receive the refund. <br />
<br />
What activities qualify for refund? You may be surprised how many of your ‘business as usual’ activities qualify for refund. <br />
<br />
If your company develops new products or has made improvements to existing products we’d love to talk to you about it. It’s the little nuances that count. For example, we’d like to hear about development directions that went nowhere as well as about your successes. An hour talk with us will add points to your bottom line. Guaranteed.<br />
 <br />
To determine which of your business activities qualify for refund, and how large a refund you can expect to get contact:<br />
Revenue Services Group <br />
Terra Mackie, Senior R&D Refunds Consultant, New Media  <br />
778.288.2455 <a href='mailto:Terra.Mackie@RevenueServices.ca'>Terra.Mackie@RevenueServices.ca</a> <br />
<br />
Revenue Services Group is a sponsor member of New Media BC and member of the Canadian Tax Foundation.<br />
<br />
Only 38% of BC companies that qualify for refunds are making a claim and the CRA confirms that many who claim leave money on the table. <br />
<br />
We submit SR&ED claims every day. <br />
It’s all we do. <br />
And we look forward to partnering with you.<br />
<br />
]]></content:encoded>
</item>
<item>
        <title>VIDFEST HIGHLIGHTS POWER OF DIGITAL MEDIA TO CREATE POSITIVE CHANGE</title>
        <link>http://www.newmediabc.com/news.php?news=vidfest_highlights_power_of_digital_media_to_create_positive_change</link>
        <pubDate>Tue,  8 Apr 2008 12:33:47 -0400</pubDate>
        <dc:creator>adamg@knowledge.ca &lt;adamg@knowledge.ca&gt;</dc:creator>
        <description><![CDATA[<B>VIDFEST 2008 seeks to inspire, featuring visionaries from Kiva to Designcanchange.org</B><br />
<br />
Vanc]]></description>
<content:encoded><![CDATA[<B>VIDFEST 2008 seeks to inspire, featuring visionaries from Kiva to Designcanchange.org</B><br />
<br />
Vancouver – The fifth annual Vancouver International Digital Festival (VIDFEST) showcases the power of digital media to achieve altruistic goals, from tackling climate change to enabling entrepreneurs in the developing world.<br />
 <br />
"There's a positively charged atmosphere surrounding VIDFEST this year," says Kirstin Richter, creative director of VIDFEST. "We've drawn some of the top minds from across the creative industries — people who are using digital technologies to solve complex problems and give back to others."<br />
<br />
VIDFEST is Canada's biggest annual gathering of visionary creative minds and business leaders leveraging digital technology in new media, film and television, music, interactive design and marketing, publishing and education.  It is an inspiring event where participants build business networks, discuss cutting-edge work and ideas, develop new partnerships and charge up their minds by exploring and pushing the boundaries of creative thinking to affect positive change.<br />
<br />
VIDFEST 2008 takes place May 21-24 and is the cornerstone of Vancouver's Digital Week, which also features the Vancouver International Games Summit (VIGS), Convergence 2008 and the PopVox Awards.  <br />
<br />
"British Columbia is a leader in the global creative economy", says Kenton Low, president of New Media BC.  "We created Vancouver's Digital Week to bring together a portfolio of top events focusing on digital media and encourage cross pollination and collaboration to grow our vibrant creative industries".<br />
<br />
VIDFEST 2008 speaker highlights include:<br />
- Tom Williams, CEO of GiveMeaning.com, an online charitable foundation that brings people together to support a charity of their choice<br />
- Erik Karjaluoto, founder of DesignCanChange.org, an online movement to unite designers to collectively address climate change<br />
- Dylan Higgins, from Kiva.org, the first person-to-person micro-lending website that enables entrepreneurs in the developing world<br />
- Jason Mogus, the developer behind NothingButNets.net, a website dedicated to preventing the spread of Malaria throughout the African continent<br />
- Super-star bloggers Heather Armstrong of Dooce.com and Maggie Mason of Mightygirl.com<br />
<br />
VIDFEST programme, registration, passes and ticket information available online at <a href='http://www.vidfest.com'>http://www.vidfest.com</a>, with early bird passes available until May 1. By popular demand, the festival is returning to its home base on Vancouver's Granville Island.<br />
<br />
For the second year running, VIDFEST hosts the annual PopVox Awards Gala, a world-class people's choice awards event for the digital media industry, juried by the voting public.<br />
<br />
The PopVox Awards offers digital content creators the opportunity to showcase their work, review peer submissions and get inspired by some of the top-notch content creation in digital media. <br />
<br />
"We're proud to continue hosting a world-class digital media awards event based on an audience-driven, democratic process," says Kirstin Richter. "Content creators submit their own work online, and it's up to the people to decide who wins."<br />
<br />
Nominations for the PopVox Awards are open April 1-30, with content creators submitting work to <a href='http://www.popvoxawards.com'>http://www.popvoxawards.com</a> and public voting from May 1-12.  Winners will be announced at the VIDFEST gala on May 23.<br />
<br />
PopVox Award categories for 2008 include: Best Digital Animated Short, Best Digital VFX, Best Game (Console/PC), Best Game (Casual), Best Mobile (Game), Best Mobile (Application), Best Digital Campaign, Best User Generated/Crowd-sourced Content Site, Best Digital Score, The Do-Gooder Award (Social Change Initiative) and Homegrown Award (Best BC-based Venture).<br />
<br />
Presented by New Media BC and supported by Telefilm, VIDFEST is Canada's biggest annual digital content event, drawing participants from across the digital media and creative sectors including games, web 2.0, interactive design, animation and mobile. For more information, visit <a href='http://www.vidfest.com.'>http://www.vidfest.com.</a><br />
<br />
For interviews, please contact Sara Bearchell at 604-623-3007 x. 240 or <a href='mailto:sara.bearchell@karyo-edelman.com'>sara.bearchell@karyo-edelman.com</a><br />
<br />
]]></content:encoded>
</item>
<item>
        <title>POPVOX AWARDS 2008 - LET THE PEOPLE SPEAK!</title>
        <link>http://www.newmediabc.com/news.php?news=popvox_awards_2008__let_the_people_speak</link>
        <pubDate>Thu,  3 Apr 2008 12:29:20 -0400</pubDate>
        <dc:creator>adamg@knowledge.ca &lt;adamg@knowledge.ca&gt;</dc:creator>
        <description><![CDATA[The 2008 PopVox Awards are open and calling for Submissions!<br />
<br />
Check out the new site @ <A HREF="ht]]></description>
<content:encoded><![CDATA[The 2008 PopVox Awards are open and calling for Submissions!<br />
<br />
Check out the new site @ <A HREF="<a href='http://www.popvoxawards.com'>http://www.popvoxawards.com</a>"><a href='http://www.popvoxawards.com'>http://www.popvoxawards.com</a></A><br />
<br />
Key Dates:<br />
April 30, 2008 – Submissions Close<br />
May 1st, 2008 – Voting Begins!<br />
May 12th, 2008 – Voting Ends!<br />
May 23rd, 2008 – Winners announced!<br />
<br />
The PopVox Peoples Choice Awards for Digital Media have returned for the 2008 season and we invite the digital media community at large to participate in this annual celebration of international talent.<br />
<br />
Get involved by submitting your projects to one of 10 categories by April 30, there is NO cost to submit, and be a part of the “Voice of the People” by registering to vote during the 12 days of PopVox running from May 1st - 12th.<br />
<br />
Who can enter?<br />
Anyone really as long as your project suits one of the defined categories and was published after January 2007.<br />
<br />
Some recognized disciplines include animators, game developers, web. 2.0 sites, online ad/viral campaigns, community and social network sites, VFX artists, musicians and sound designers, mobile content and application developers and our “Homegrown” category for any venture embracing digital media that’s based in British Columbia, Canada!<br />
<br />
Read the contest rules and our “Guide to Winning” on our site to bolster your chances at being crowned the People’s Choice!<br />
<br />
Why should I care?<br />
Talent deserves recognition and what’s better than the voice of the people to give that recognition? PopVox is an opportunity to celebrate the diverse achievements of your dynamic sector and win fame… not so much fortune ;-) … but some cool prizes are on hand for our winners!<br />
<br />
]]></content:encoded>
</item>
<item>
        <title>VANCOUVER INTERNATIONAL DIGITAL FESTIVAL - 2008 SITE LAUNCH</title>
        <link>http://www.newmediabc.com/news.php?news=vancouver_international_digital_festival__2008_site_launch</link>
        <pubDate>Wed, 19 Mar 2008 15:43:55 -0400</pubDate>
        <dc:creator>adamg@knowledge.ca &lt;adamg@knowledge.ca&gt;</dc:creator>
        <description><![CDATA[The Vancouver International Digital Festival - VIDFEST - is coming May 21-24th and has moved back to]]></description>
<content:encoded><![CDATA[The Vancouver International Digital Festival - VIDFEST - is coming May 21-24th and has moved back to it's original home of Granville Island.<br />
<br />
VIDFEST is an event for the top creative minds working in digital media, attracting visionaries from games, web2.0, interactive design, animation and mobile applications, it as an annual "must-attend" event in Vancouver, Canada.<br />
<br />
VIDFEST is celebrating its fifth year and has built a reputation for excellent programming, visionary speakers, thought-provoking discussion, deal making, and gala events.<br />
<br />
Delegates get access to international business matchmaking, ‘big picture’ conference sessions on the latest trends and markets in digital media, a recruiting fair, high-level seminars for creators, designers, and producers, the PopVox Awards ceremony and loads of networking parties.<br />
<br />
You don’t want to miss VIDFEST 2008.<br />
<br />
Event Details and Early Bird Registrations Open Now @ <A HREF="<a href='http://www.vidfest.com'>http://www.vidfest.com</a>"><a href='http://www.vidfest.com'>http://www.vidfest.com</a></A><br />
]]></content:encoded>
</item>
<item>
        <title>NMBC MERGES WITH eLEARNING BC</title>
        <link>http://www.newmediabc.com/news.php?news=nmbc_merges_with_elearning_bc</link>
        <pubDate>Wed, 19 Mar 2008 15:15:59 -0400</pubDate>
        <dc:creator>adamg@knowledge.ca &lt;adamg@knowledge.ca&gt;</dc:creator>
        <description><![CDATA[New Media BC welcomes merger of sister association eLearning BC strengthening the voice of Digital M]]></description>
<content:encoded><![CDATA[New Media BC welcomes merger of sister association eLearning BC strengthening the voice of Digital Media in BC and beyond.<br />
 <br />
New Media BC (NMBC) announced today it's formal merger with eLearning BC (eLBC). As forms of digital media and the Web continue to increase their scope, reach and impact on organizations of all types and the knowledge-based workplace's requirements for talent, skills, creativity and engagement grow, NMBC’s merger with eLBC is a strategic initiative to enhance NMBC's role as a catalyst for meeting those requirements. <br />
<br />
"We're excited to welcome the board and members of eLearning BC into the New Media BC family." Says Kenton Low, President of NMBC. "This merger strengthens our collective voice representing all aspects of digital media, provides increased resources for existing New Media BC members and gives NMBC in house access to subject matter experts in the expanding technology for learning sub-sector of digital media."<br />
<br />
"Our programs, and professional development programming, will be strengthened with this new relationship." Low continues, "This merger represents opportunities for new levels of engagement amongst all parties."<br />
<br />
While NMBC has always represented the technology for learning sector the existence of eLearning BC as a niche provider represented very specific concerns on behalf of companies and individuals operating in the market. Those concerns will continue to be serviced through a targeted NMBC initiative with former eLearning BC directors at it's helm.<br />
<br />
"Our decision to merge with New Media BC," states Kerry Elfstrom, director of eLearning BC, "gives eLBC the additional resources we need to effectively carry out our mandate in this political and business climate." Through the expertise of its members in creating effective learning strategies, content and delivery, eLBC's integration with NMBC means that members, partners and clients now have enhanced capabilities for embedding and implementing learning technologies to support the rapid development of new skills, competencies and talent.<br />
<br />
In an environment of constant convergence and integration, the competencies of eLBC and NMBC members is poised to help BC organizations ensure the job readiness of BC's digital media talent. This environment requires constant learning and adaptation, and the combined forces of the two organizations can be expected to make a significant contribution to the collective ability of the BC knowledge-based workforce to create and respond quickly to new business models as they emerge.<br />
<br />
Elfstrom adds, "Our first order of business is to host an introductory workshop to profile the potential benefits and partnerships the firms from each sub-sector can enjoy with the increased collaboration among us."<br />
<br />
While NMBC represents other sub-sectors such as digital entertainment and interactive design, either through it's board, strategic alliances or in house subject matter experts, the addition of the eLearning BC expertise rounds out it's offerings.<br />
<br />
An open house to welcome and showcase our latest members is planned for April. Stay tuned to the NMBC website and event reminders for specifics.<br />
<br />
]]></content:encoded>
</item>
<item>
        <title>Kaldor and GrowthWorks RSP Accelerator</title>
        <link>http://www.newmediabc.com/news.php?news=kaldor_and_growthworks_rsp_accelerator</link>
        <pubDate>Tue, 11 Mar 2008 16:10:15 -0400</pubDate>
        <dc:creator> &lt;linda@kaldor.com&gt;</dc:creator>
        <description><![CDATA[RSP INVESTMENT MADE EASY FOR THE REST OF US<br />
<br />
Vancouver, February 27, 2008 — When it comes to RSP]]></description>
<content:encoded><![CDATA[RSP INVESTMENT MADE EASY FOR THE REST OF US<br />
<br />
Vancouver, February 27, 2008 — When it comes to RSPs, we all know we should contribute. The promise of a growth in funds is ample incentive, after all. But how many of us can actually say that we understand, or are interested in, the why and the how?<br />
<br />
In 2005, more than six million Canadians contributed to an RSP, with an average contribution of $5,016 (Source: Statistics Canada). For many of these investors, the intricacies of RSP investment have proven to be more confusing than informative.<br />
<br />
That’s why GrowthWorks Capital, a venture capital investment firm, enlisted the creative and strategic guidance of Vancouver-based design firm Kaldor Brand Strategy + Design to decipher RSP-speak by designing an unconventional communications piece that would create external and internal buzz for its new investment product: the GrowthWorks RSP Accelerator.<br />
<br />
“The GrowthWorks RSP Accelerator program allows investors to tap into extra tax savings not normally available with regular RSP investment,” said Tracey Morrison, VP Marketing and Communications at GrowthWorks. “It’s such a fantastic program but many people find the subject matter difficult to grasp. What we needed was a communications piece that would generate interest in RSP investment.”<br />
<br />
What’s the fastest way to tune people out of RSPs? First, bore them with a conventional brochure then confuse them with irrelevant details. Instead, Kaldor opted to take a different approach and drew creative inspiration from Saul Bass’ legendary animated motion picture title sequences. Using this concept as a starting point, the idea for the GrowthWorks RSP Accelerator animation was born.<br />
<br />
Knowing that complex information can be more easily digested when simplified and delivered in an engaging manner, Kaldor created an animated flash presentation that follows the narrative of a “savvy” investor, Alex, as he navigates through the basic steps of RSP investment using the GrowthWorks RSP Accelerator. The presentation emphasized basics like how much is required to invest, for how long and how much one can expect to earn in order to maximize understanding of the product’s benefits. The eye-catching animation and quirky storyline served to pique curiosity and utilized a tone and style consistent with the GrowthWorks brand.<br />
<br />
Take a peek at the animation: <a href='http://www.growthworks.ca/funds/rspaccelerator/flash.aspx'>http://www.growthworks.ca/funds/rspaccelerator/flash.aspx</a><br />
<br />
About GrowthWorks Capital<br />
With combined assets of more than $900 million, GrowthWorks is a recognized leader in the Canadian venture capital industry, specializing in the management and growth of regionally based retail venture capital funds.<br />
<br />
About Kaldor Brand Strategy & Design<br />
Kaldor Brand Strategy & Design is a leading independent brand strategy and communication design firm. With clients such as the Vancouver Art Gallery, Coast Capital Savings and UBC, Kaldor boasts the experience of a high-profile marketing communications firm with a more personalized, client-driven approach.<br />
<br />
Contact:<br />
Linda Doherty<br />
Kaldor Brand Strategy & Design<br />
t: 604-736-1714 e: <a href='mailto:linda@kaldor.com'>linda@kaldor.com</a><br />
<a href='http://www.kaldor.com'>http://www.kaldor.com</a>	<br />
]]></content:encoded>
</item>
<item>
        <title>FINALISTS ANNOUNCED FOR INNOVATIVE DIGITAL DEVELOPMENT LABS</title>
        <link>http://www.newmediabc.com/news.php?news=finalists_announced_for_innovative_digital_development_labs</link>
        <pubDate>Tue,  4 Mar 2008 15:11:27 -0500</pubDate>
        <dc:creator>adamg@knowledge.ca &lt;adamg@knowledge.ca&gt;</dc:creator>
        <description><![CDATA[<B>$20,000 to be claimed by BC new media writers and producers</B><br />
<br />
The CBC, BC Film and New Media]]></description>
<content:encoded><![CDATA[<B>$20,000 to be claimed by BC new media writers and producers</B><br />
<br />
The CBC, BC Film and New Media BC today announced the finalists for the inaugural Digital Development Labs. The Labs, open to British Columbia producers, are designed to support the creation of new internet activities and original interactive entertainment. 10 teams have been chosen from the 60 applicant pitches received in January. These teams will take part in two Digital Development Labs where they will work with experienced industry professionals to expand and refine their proposals – and ultimately compete for $20,000 in development awards.<br />
<br />
"It's great to see the variety and depth of ideas from the BC technology and interactive community around online service, functionality and content offerings," says Nicholas W. Jones, Creative Director, CBC Digital Programming & Business Development. "The submissions we received confirm that we have a robust technology hot-spot here in BC. I am looking forward to working with the lab participants to flesh out and refine their proposals."<br />
<br />
The Digital Development Labs are made possible by grants from the CBC Regional Program Development Fund and BC Film with support from New Media BC. The winners of the CBC development awards will be announced in May.<br />
 <br />
"I expected the submissions to be innovative and provocative and they were," says John Kalangis, Executive in Charge of Original Interactive Programming for the CBC. "What stood out for me was how rich with personality, passion and skill they all were. These qualities are the most important to me as they ultimately separate the good from the great."<br />
<br />
The finalists for the Interactive Entertainment Lab, developing new kinds of interactive entertainment are:<br />
<br />
<B>Poke Tag Empire –</B> Annie Spencer and Justine Warrington<br />
An internet series and interactive website that explores how people are using social networking tools to empower themselves, their communities and their planet.<br />
<br />
<B>Coma State –</B> Dwayne Beaver and Rudy Thauberger<br />
A science fiction thriller mystery in webisodic format, to be developed and solved by viewers. Follows the psyche of a prisoner held in a coma state by a robot "caregiver" as punishment for a murder.<br />
 <br />
<B>The Healer –</B> Hugh McClelland, Baird McLelland<br />
Bioengineering creates a young man with strange powers. He and the online audience must unravel the truth about his healing ability and the promise it holds for the future – before its power destroys him.<br />
<br />
<B>Moments –</B> Brian Livesay and David Montie, Digital Zoaria<br />
A creative collaboration space for people to share and explore a digital web of "moments" contributed by themselves and others in an attempt to express things that have profoundly affected their lives.<br />
<br />
<B>Four Walls –</B> Brian Johnson and Trish Dolman, Screen Siren Pictures<br />
An ensemble piece with four characters, four converging narrative threads, four acts, four simultaneously visible screens and music – all controlled by collaborating users.<br />
<br />
The finalists for the Interactive Functionality Lab, developing new activities for users of CBC.CA/BC are:<br />
<br />
<B>The Green Pages –</B> Erica Hargreave, Kris Krug and Boris Mann, Ahimsa Media and Raincity Studios<br />
An environmental "channel" for the CBC BC website, featuring videos, environmental events, "greensumer reports", green listings, stories and community blogs.<br />
<br />
<B>Code Green –</B> Rick Beairsto and Tracy Major, Laughing Mountains Communications<br />
An interactive website based on the TV series Code Green - with tools to assess home energy consumption as well as helpful "how to" information. The site will help homeowners reduce their ecological impact, and save money in the process.<br />
<br />
<B>Escape Vancouver –</B> Gosia Kamela and Elizabeth Yake, True West Films<br />
An interactive, multi-player, first person game based on navigating an escape route out of Vancouver and a contingency plan for survival in the event of a natural or man-made disaster.<br />
<br />
<B>Local Heroes –</B> Deepak Sahasrabudhe, Soma Television<br />
An interactive website where heroic British Columbians can be nominated, ranked by popular vote and honoured on CBC's website and radio and television programs.<br />
<br />
<B>What's for Dinner BC? -</B> Todd Allen<br />
An interactive website featuring archives and daily menus, cooking tips, and tasty ideas from a wide variety of BC Chefs (professional and non-professional).<br />
<br />
<B>For more information, please contact:</B><br />
<br />
Gary Marcuse<br />
Program Development, CBC British Columbia<br />
<A HREF="mailto:<a href='mailto:Gary.Marcuse@cbc.ca'>Gary.Marcuse@cbc.ca</a>"><a href='mailto:Gary.Marcuse@cbc.ca'>Gary.Marcuse@cbc.ca</a></A> or 604.662.6548	<br />
<br />
]]></content:encoded>
</item>
<item>
        <title>CFC's COMIN' ROUND THE MOUNTAIN</title>
        <link>http://www.newmediabc.com/news.php?news=cfcs_comin_round_the_mountain</link>
        <pubDate>Mon, 25 Feb 2008 16:35:21 -0500</pubDate>
        <dc:creator>adamg@knowledge.ca &lt;adamg@knowledge.ca&gt;</dc:creator>
        <description><![CDATA[<B>Wanted: Western-based producers as CFC heads back to Whistler </B><br />
<br />
Toronto, February 22, 2008 ]]></description>
<content:encoded><![CDATA[<B>Wanted: Western-based producers as CFC heads back to Whistler </B><br />
<br />
Toronto, February 22, 2008 – The Whistler Film Festival presents, in association with Telefilm Canada, the Canadian Film Centre's GO WEST Project Lab, an intense, one-week, creative and business immersion experience to be held in Whistler, B.C., June 15th – 19th, 2008. Open only to western-Canada-based producers (from B.C., Alberta, Saskatchewan, Manitoba and the Yukon), the CFC GO WEST Project Lab is intended to advance a producer’s dramatic feature project, facilitate relationships and collaboration on and investment in film projects that have US & international appeal. The deadline application for the Project Lab is April 8th, 2008.<br />
<br />
"We're proud to be offering this initiative for a second year, "said CFC Director of Film & TV Programs, Kathryn Emslie.  "The CFC GO WEST Project Lab offers a distinct professional opportunity for producers to build new business and creative partnerships internationally."<br />
<br />
 "The CFC GO WEST Project Lab is unique in Canada, providing western-based producers with invaluable insights into the international marketplace from some of the best in the biz," says WFF Director of Programming Bill Evans. "We are proud to collaborate on this initiative with the Canadian Film Centre."<br />
<br />
"We are thrilled to support this unparalleled training initiative for filmmakers in Western Canada," said Earl Hong Tai, Regional Director of Telefilm Canada’s Western Region. "CFC GO WEST Project Lab's intimate approach to film training is completely aligned with Telefilm's goal to strengthen the industry by identifying and building relationships with talented young filmmakers in our region."<br />
<br />
Initiated in 2007, the CFC GO WEST Project Lab attracted many of North America’s leading sales, marketing and distribution executives in its first year.  Up to 6 producers will be invited to participate in the CFC GO WEST Project Lab. Each producer will receive individual and project specific feedback from select sales agents, distributors and other key packaging and market experts in order to help build the producer’s ability to create interest in, funding and marketing strategies for their films.<br />
<br />
Each producer may enter a maximum of three projects for consideration. All successful applications will receive fully paid attendance to the Project Lab, flight and accommodation. Full benefits, eligibility and application details are available online at <a href='http://www.cfccreates.com/gowest'>http://www.cfccreates.com/gowest</a> <<a href='http://www.cfccreates.com/gowest'>http://www.cfccreates.com/gowest</a>>.<br />
<br />
The Whistler Film Festival and CFC acknowledge the generous support and commitment to the GO WEST Project Lab from Telefilm Canada and Astral Media The Harold Greenberg Fund.<br />
<br />
ABOUT CFC<br />
CFC is Canada’s largest institution for advanced training in film, television and new media. A leader in the rapidly changing entertainment landscape, CFC is committed to promoting and investing in Canada’s diverse talent; providing exhibition, financial, and distribution opportunities for top creative content leaders from coast to coast. CFC makes a significant cultural and economic contribution to Canada by launching the country’s most creative ideas and voices in film, television and new media to the world. For more information please visit: cfccreates.com <<a href='http://www.cfccreates.com/'>http://www.cfccreates.com/</a>>.<br />
<br />
ABOUT WFFS<br />
The Whistler Film Festival Society (WFFS) is a charitable, not for profit cultural and educational organization committed to promoting, developing and celebrating a strong film industry in Western Canada, and to showcasing the best films from Canada and around the world. WFFS offers two main programs for the international community to discover Canadian filmmakers and do business with the Canadian film industry: the Whistler Film Festival (December 4th - 7th, 2008), and the Whistler Filmmaker Forum, Western Canada’s premier industry event (December 3rd - 6th, 2008). For more information, please visit: <a href='http://www.whistlerfilmfestival.com'>http://www.whistlerfilmfestival.com</a><br />
<br />
ABOUT TELEFILM<br />
Developing and promoting the Canadian audiovisual industry<br />
Telefilm Canada is a federal cultural agency dedicated to the development and promotion of the Canadian audiovisual industry. Telefilm provides financial support to the private sector to create distinctively Canadian productions that appeal to domestic and international audiences. The Corporation also administers the funding programs of the Canadian Television Fund. <br />
<br />
For media inquiries, please contact:<br />
Mariko Izumi, Marketing Communications Coordinator, CFC <br />
416-445-1446 x234<br />
<a href='mailto:mizumi@cfccreates.com'>mizumi@cfccreates.com</a><br />
<br />
or<br />
<br />
Tamara MacKeigan, Communications Manager, CFC<br />
416-445-1446 x304<br />
<a href='mailto:tmackeigan@cfccreates.com'>tmackeigan@cfccreates.com</a><br />
<br />
]]></content:encoded>
</item>
<item>
        <title>FIRST EVER WIRELESS SUMMIT SET FOR VANCOUVER IN JANUARY '08</title>
        <link>http://www.newmediabc.com/news.php?news=first_ever_wireless_summit_set_for_vancouver_in_january_08</link>
        <pubDate>Mon, 31 Dec 2007 20:11:19 -0500</pubDate>
        <dc:creator>adamg@knowledge.ca &lt;adamg@knowledge.ca&gt;</dc:creator>
        <description><![CDATA[SUMMARY: WINBC is hosting its first ever regional Summit Conference for the wireless industry in Van]]></description>
<content:encoded><![CDATA[SUMMARY: WINBC is hosting its first ever regional Summit Conference for the wireless industry in Vancouver on January 16, 17 and 18, 2008. With the theme “Ideas. Innovation. Investment.” the Summit will invite companies from BC, the Yukon, Alberta and the Northwest US, to engage in dialogue and collaboration on social networking, location-based services, mobile advertising and wireless entertainment – the industry’s hottest growth sectors. Wireless companies in BC currently generate over $1 billion in annual revenues.<br />
<br />
What happens when 6,000 bright minds begin imagining the future and dreaming up technologies that can change the way the world works? In mid-January, 2008, delegates will get a glimpse into those dreams at the Pacific Northwest Wireless Summit (PNWS ‘08).<br />
<br />
Those 6,000 bright minds, by the way, are the CEOs, management and employees who have created British Columbia’s $1 billion wireless industry. They are joined by several thousand more like minds in the regional wireless industry that extends from Alaska down to Northern California, and from BC and Washington State to Alberta and Idaho.<br />
<br />
This wireless summit is unique, in that it combines three separate events: a leadership summit meeting, and conference and mini-tradeshow, and an investment forum. It is the first event of its kind to be hosted by the Wireless Innovation Network of British Columbia – WINBC – and the only regional event of its kind held by the wireless sector anywhere in Canada. The Pacific Northwest region includes BC and the Yukon, Alaska, Washington, Northern California and parts of Idaho, with a specific focus on wireless companies in Vancouver, Calgary and Seattle.<br />
<br />
Growth in the wireless sector in this region has been spectacular over the past five years. In BC alone, the number of wireless companies has grown over 500 per cent – from fewer than 50 companies in 2001 to over 250 companies today. Those companies generate huge revenues and employ over 6,000 well-educated, highly skilled people.<br />
<br />
"Over the next few years, the hot growth areas in wireless are going to be in social networking,  location-based services, mobile advertising and  mobile entertainment," says Michael Bidu,  executive director of WINBC.<br />
<br />
"BC is already home to several of the most successful and most innovative companies in the world in those industry spaces – companies like Nokia, Electronic Arts, AirG, Ascalade, Tranzeo, and WebTech Wireless. We've invited them and others to our Summit Conference, to collaborate, exchange ideas and share with us what they've been doing."<br />
<br />
The three-day Summit, to be held January 16, 17 and 18, kicks off with a by-invitation leadership summit meeting at the multimedia, 2010 Commerce Centre in Robson Square. The leadership summit will look at issues and opportunities for the wireless industry and what the Pacific Northwest Region has to do to grow and evolve into a world leading centre for wireless innovation.<br />
<br />
Day two will be an open-attendance conference with keynote speakers, discussion groups and a mini-trade show, at the Vancouver Hyatt Regency Hotel. Our special guest, the Hon. Colin Hansen, BC's Minister of Economic Development has been invited to deliver highlight’s of WINBC’s 2007 Wireless Survey. There will also be an opportunity for delegates to vote for the most innovative wireless solution at the show, using their cell phones and Handi Mobility's livevoteTM service.<br />
The mini-tradeshow, limited to just 20 booths, will emphasize the top four industry sectors.<br />
<br />
On the final day, selected wireless companies seeking investment and partnership opportunities will gather at the law offices of McCarthy Tétrault for the Service Provider Investment Forum (SPIF), where they will make presentations and hold one-on-one meetings with the R&D and Venture divisions of the world's leading wireless and wireline telcos, such as AT&T, Bell, Telus, France Telecom and others.<br />
<br />
"We want to make this Summit the flagship event for our regional wireless industry," says Bidu, "By expending the effort to make this an excellent, inspiring show, I'm confident we can triple the size of it by 2010. I'm also excited to be kicking it off at the 2010 Commerce Centre where innovative business involvements with the Winter Olympics and Paralympics are being co-ordinated and promoted. It’s an opportunity to get our industry involved with the Olympics."<br />
<br />
<B>For more information:</B><br />
Michael Bidu<br />
Executive Director, WINBC<br />
Tel: 604-602-5237<br />
Email: <a href='mailto:michael@winbc.org'>michael@winbc.org</a> <br />
WINBC: <a href='http://www.winbc.org'>http://www.winbc.org</a> <br />
Conference Website: <a href='http://www.pnwsummit.com'>http://www.pnwsummit.com</a><br />
 <br />
<B>About WINBC:</B><br />
Wireless Innovation Network of BC is promoting the fast growth and sustainability of British Columbia, Canada as one of the world's best wireless technology clusters and communities. We are the industry association representing more than 250 BC wireless technology companies generating in excess of $1B in revenues. <br />
<br />
<B>The association</b><br />
• creates awareness of BC’s wireless sector as a geographic centre of excellence in the researching, developing and deploying wireless communications solutions.<br />
• enhances the innovativeness of its member companies by exposing them to technical developments and market drivers.<br />
• encourages its members to collaborate on technical and marketing projects to leverage their collective resources and strengths.]]></content:encoded>
</item>
<item>
        <title>TELEFILM REMOVES CLOSING DATES FOR CNMF</title>
        <link>http://www.newmediabc.com/news.php?news=telefilm_removes_closing_dates_for_cnmf</link>
        <pubDate>Tue, 18 Dec 2007 15:38:29 -0500</pubDate>
        <dc:creator>adamg@knowledge.ca &lt;adamg@knowledge.ca&gt;</dc:creator>
        <description><![CDATA[For the remainder of the 2007-2008 fiscal year ending March 31, 2008, Telefilm Canada has removed it]]></description>
<content:encoded><![CDATA[For the remainder of the 2007-2008 fiscal year ending March 31, 2008, Telefilm Canada has removed its two closing dates (for both production/marketing and development financing) for the Product Assistance component of the Canada New Media Fund (“CNMF”). <br />
<br />
As part of its commitment to providing effective client service, Telefilm has determined that it is able to review and contract submissions on an ongoing basis. <br />
<br />
<B>Telefilm is encouraging applicants, who missed the October 31st, 2007 production and marketing financing closing date, to submit their applications as soon as they are ready.</B><br />
<br />
This marks the first time that the Corporation is allowing ongoing submission of applications. Previously, applications seeking financing within the current fiscal year had to be received no later than the former closing dates. We encourage all clients to speak with their local Telefilm new media contact prior to any submissions. The Product Assistance component of the Canada New Media Fund provides conditionally repayable advances for the development, production and marketing of Canadian interactive digital cultural content products in both official languages that are intended for the general public.<br />
<br />
Info @ <a href='http://www.telefilm.gc.ca/03/311.asp?lang=en&fond_id=3'>http://www.telefilm.gc.ca/03/311.asp?lang=en&fond_id=3</a> ]]></content:encoded>
</item>
<item>
        <title>SIAT GAME FEST</title>
        <link>http://www.newmediabc.com/news.php?news=siat_game_fest</link>
        <pubDate>Wed, 28 Nov 2007 15:36:37 -0500</pubDate>
        <dc:creator>adamg@knowledge.ca &lt;adamg@knowledge.ca&gt;</dc:creator>
        <description><![CDATA[The end of the semester is nearly upon us, as you all know.<br />
It is time to enjoy some very cool game]]></description>
<content:encoded><![CDATA[The end of the semester is nearly upon us, as you all know.<br />
It is time to enjoy some very cool games!<br />
Where? At the SIAT Game-Fest!<br />
<br />
Come and check out the work that students in<br />
IAT 410 Advanced Game Design have been putting<br />
their time and effort into all semester.<br />
There will be a mix of really great 2D and 3D games<br />
for you to try out.<br />
<br />
WHERE: Rooms 3300 and 3050 at the SFU Surrey campus (13450-102nd Avenue - Surrey Central Skytrain station)<br />
WHEN:   December 12th (that's a Wednesday) from 6:00-8:30pm<br />
<br />
Everyone is invited to check out the SIAT Game-Fest<br />
and take a welcome break from studying.<br />
See you there!<br />
<br />
For more information see:<br />
<a href='http://www.siat.sfu.ca/events-competitions/2007/93/'>http://www.siat.sfu.ca/events-competitions/2007/93/</a>]]></content:encoded>
</item>
<item>
        <title>smashLAB gets in the ring with advertising heavyweights Rethink and DDB at Lotus Awards</title>
        <link>http://www.newmediabc.com/news.php?news=smashlab_gets_in_the_ring_with_advertising_heavyweights_rethink_and_ddb_at_lotus_awards</link>
        <pubDate>Thu, 22 Nov 2007 17:29:41 -0500</pubDate>
        <dc:creator>karj@smashlab.com &lt;karj@smashlab.com&gt;</dc:creator>
        <description><![CDATA[VANCOUVER, BC – November 22, 2007 – Advertising industry heavyweights Rethink, DDB and TBWA took]]></description>
<content:encoded><![CDATA[VANCOUVER, BC – November 22, 2007 – Advertising industry heavyweights Rethink, DDB and TBWA took the stage for much of last night’s Lotus Awards at the Westin Bayshore in Vancouver; meanwhile, a name known to few in the audience also gained a number of mentions. smashLAB earned Merit in the Best Logomark category for the Sinkit logo design; Merit in the Best Self Promotion category for the “Send” campaign; and, most importantly, a Lotus in the Best Interactive Miscellaneous category for Design Can Change.<br />
 <br />
Design Can Change (<a href='http://www.designcanchange.org'>http://www.designcanchange.org</a>) is a smashLAB initiated effort aimed at combating climate change by championing sustainable practices in the design community. Since launching in April 2007, Design Can Change has had a tremendous response from the design community, having already had over 100,000 visits and nearly 1,000,000 page views. Nearly 1,500 designers from 68 countries have taken the pledge and are listed in the online directory.<br />
 <br />
The firm is particularly happy to see this meaningful project honoured by the Lotus Awards judges and excited about the opportunities for smaller challengers in the marketplace. As smashLAB’s Creative Director Eric Karjaluoto notes, “We’re up against firms that have hundreds of people on staff. The fact that our firm of four and a half people can crack in there just shows that good work can come from any determined creative group.”<br />
 <br />
In recent months, smashLAB’s work has also earned wins with the Davey Awards, the Applied Arts Interactive Awards, the Web Marketing Association’s WebAwards, STEP’s Best of the Web competition, and the Advertising and Design Club of Canada’s 2007 Directions competition.<br />
 <br />
About smashLAB<br />
smashLAB (<a href='http://www.smashlab.com'>http://www.smashlab.com</a>) is an interactive services firm that creates meaningful, memorable and easy to manage digital experiences. Their diverse clients in the private and public sector appreciate the firm’s pragmatic and sometimes unorthodox approach.<br />
 <br />
About the Lotus Awards<br />
The annual Lotus Awards (<a href='http://www.lotusawards.com'>http://www.lotusawards.com</a>) is a competitive advertising awards show that celebrates creative excellence in British Columbia. Established in 1989, the Lotus Awards show was founded by the West Coast advertising community to recognize outstanding creative work of individuals, companies and agencies in BC. Originally just an “advertising” show, it has been expanded in recent years to include design, interactive and direct mail. Leaders from high-profile companies such Heavy.com, 2Advanced Studios, and Ten Plus One Communications were selected to judge the entries.<br />
 <br />
Press Contact<br />
Peter Pimentel<br />
604 683 2250<br />
<a href='mailto:ppimentel@smashlab.com'>ppimentel@smashlab.com</a>]]></content:encoded>
</item>
<item>
        <title>GAME DESIGN EXPO 2008 ANNOUNCES KEYNOTE SPEAKERS</title>
        <link>http://www.newmediabc.com/news.php?news=game_design_expo_2008_announces_keynote_speakers</link>
        <pubDate>Tue, 13 Nov 2007 12:45:09 -0500</pubDate>
        <dc:creator>naomit@vfs.com &lt;naomit@vfs.com&gt;</dc:creator>
        <description><![CDATA[Game Design Expo 2008 Announces Keynote Speakers<br />
Makers of Hit Game Halo 3 Headlining 2008 Event<br />
<br />]]></description>
<content:encoded><![CDATA[Game Design Expo 2008 Announces Keynote Speakers<br />
Makers of Hit Game Halo 3 Headlining 2008 Event<br />
<br />
Vancouver, BC – November 13, 2007 – Game Design Expo is thrilled to name its keynote speakers for 2008: Jay Weinland and CJ Cowan, two of the team leads behind Bungie Studios' blockbuster Halo 3, the fastest selling video game of all time.<br />
<br />
The keynote will headline Game Design Expo 2008, which runs January 19th and 20th, 2008, in Vancouver, BC. The event is hosted by Vancouver Film School (VFS) in association with Event Partners G4TechTV, EA, CAEAA, Annex Pro, Crystal Dynamics, Radical Entertainment, Big Fish Games, Metropolitan Hotel, and The Province.<br />
<br />
The two-day event will also feature lectures and panels by the designers, producers, and CEOs from top companies like Activision, BioWare, Eidos, EA, and Stormfront Studios, presenting topics ranging from the Console Wars to Digital Acting & Interactive Narrative to Game Audio. In conjunction with Game Design Expo 2008, the Game Design program at VFS will hold a free day-long Open House on January 20th, with workshop classes and hands-on game demos.<br />
<br />
In their keynote address, Bungie's Weinland (Audio Lead) and Cowan (Director of Cinematics) will discuss the tools and processes that helped create the sound and visuals for Halo 3, which was released in September to rave reviews and first-day sales in the U.S. that reached a record-breaking $170 million.<br />
<br />
General ticket sales for Game Design Expo 2008 begin on November 21st, 2007. Check gamedesignexpo.com for detailed information, schedules, and up-to-the-minute news.<br />
<br />
Vancouver Film School, founded in 1987, offers a proven education for everything in the entertainment industry. With 14 production-oriented programs and a unique one-year educational model, VFS prepares students to join the creative economy. Under the guidance of industry professionals, students in the Game Design, Animation & Visual Effects, Digital Design, and Sound Design for Visual Media programs develop the knowledge, experience, and portfolios and reels that enable them to step right into the video game industry.<br />
<br />
Our professional faculty and event speakers are available for interviews upon request. For more information, please contact:<br />
<br />
Sarah Richards<br />
Public Relations Specialist<br />
Vancouver Film School<br />
+1 (604) 631.3562<br />
<a href='mailto:sarah@vfs.com'>sarah@vfs.com</a> <br />
]]></content:encoded>
</item>
<item>
        <title>MAKEFIVE LAUNCHES NETWORK TO LINK PEOPLE THROUGH OPINIONS + PREFERENCES</title>
        <link>http://www.newmediabc.com/news.php?news=makefive_launches_network_to_link_people_through_opinions__preferences</link>
        <pubDate>Tue,  6 Nov 2007 18:55:40 -0500</pubDate>
        <dc:creator>karj@smashlab.com &lt;karj@smashlab.com&gt;</dc:creator>
        <description><![CDATA[FIRM MASHES-UP SOCIAL NETWORKING WITH “BEST OF” LISTS<br />
<br />
VANCOUVER, BC – November 6, 2007 – ]]></description>
<content:encoded><![CDATA[FIRM MASHES-UP SOCIAL NETWORKING WITH “BEST OF” LISTS<br />
<br />
VANCOUVER, BC – November 6, 2007 – "Social networking isn’t working" MakeFive Creative Director Eric Karjaluoto explains, "The poking, chain letters, and zombie biting is pretty irritating; I have to wonder if it’s really the best we can do."<br />
<br />
With that thought, MakeFive was born. Differing from sites that currently occupy the social networking space, the new website allows people to connect with others through their opinions and interests. "Sites like Facebook are great for staying connected with existing friends" MakeFive Technical Director Eric Shelkie notes, "but we think the real fun is in meeting different people who can expose you to new ideas and influences."<br />
<br />
The MakeFive website lets users pick their top choices on almost any topic, from sports and movies to current events and life experience. In doing in so, the site capitalizes on the viral nature of "Ten Things" and "Best of" lists that are often found on blogs and distributed widely through news aggregators and social bookmarking. Articles and blog entries with titles like "Top 5 Ways to Stay out of Debt", "The Best Movies of 2007", and "10 Things Women Want in Bed but Won’t Ask For" are common sights on the front page of Digg.<br />
<br />
Successful bloggers have long known the attraction of lists and use them often to reel in visitors. Lists break down information in a way that appeals to the casual online reader. Lists are:<br />
<br />
- Scannable: The way lists are formatted make them appear organized and digestible.<br />
- Succinct: An elaborate explanation is not required for an argument--just the key points. <br />
- Persuasive: Having several key points is a great way to build an argument<br />
- Easy to make: Creating a list is perhaps the most rudimentary way of expressing an idea <br />
- Generate ideas: Lists have a way of spawning new ideas and arguments <br />
<br />
The company founders have based MakeFive on the idea that everyone’s a critic, can give a few pointers, and has some insight, whether it’s political, cultural, or philosophical. Everyone makes lists and now everyone can share them.<br />
<br />
Shelkie stresses, "MakeFive can go anywhere; it’s limited only by the collective imagination of the community and so far we’ve found such limits to be few."<br />
<br />
In the rush of Web 2.0 efforts, the people at MakeFive believe their property stands apart. "We think we’re looking at something people won’t put down, and for good reason," Karjaluoto observes, "we are facilitating an easy and engaging way for people to express themselves in topical discussion. At the same time, we are providing a recommendation system based on user input. You can discover new things from people with similar interests."<br />
<br />
MakeFive was founded by the people who run Vancouver interactive design firm smashLAB (<a href='http://www.smashlab.com'>http://www.smashlab.com</a>). By avoiding common investor routes, and personally financing the effort, they are able to focus on the site’s function instead of quarterly returns. After a rapid initial design and development cycle, the site is now accessible to the general public at: <a href='http://www.makefive.com'>http://www.makefive.com</a><br />
<br />
 <br />
<br />
About MakeFive<br />
MakeFive is a great way to meet new people. It links people from around the world, by affording an easy and fun way to start discussions, share ideas and engage in debate. It also provides an opportunity for advertisers to build intelligent campaigns, tailored to audiences who are interested in their announcements. MakeFive is a smashLAB initiative based in Vancouver.<br />
<br />
 <br />
<br />
Press Contacts:<br />
Peter Pimentel<br />
604 683 2250<br />
<a href='mailto:pr@makefive.com'>pr@makefive.com</a>]]></content:encoded>
</item>
<item>
        <title>GAME DESIGN EXPO SET TO RETURN FOR 2nd YEAR</title>
        <link>http://www.newmediabc.com/news.php?news=game_design_expo_set_to_return_for_2nd_year</link>
        <pubDate>Tue,  6 Nov 2007 11:39:00 -0500</pubDate>
        <dc:creator>naomit@vfs.com &lt;naomit@vfs.com&gt;</dc:creator>
        <description><![CDATA[Vancouver Film School Hosting Two Days of Speakers<br />
<br />
Vancouver, BC – November 6, 2007 – Announc]]></description>
<content:encoded><![CDATA[Vancouver Film School Hosting Two Days of Speakers<br />
<br />
Vancouver, BC – November 6, 2007 – Announcing the second annual Game Design Expo & Open House, featuring some of the leading minds in video game design and development, to be held in Vancouver, B.C. on January 19th and 20th, 2008, and hosted by Vancouver Film School (VFS), Canada's largest private post-secondary entertainment arts school.<br />
<br />
Compared to last year's sold-out event, Game Design Expo 2008 event is bigger in every way, with two days of lectures and panels by the designers, producers, and CEOs behind some of the biggest games of yesterday and today. Speakers from top companies like Activision, BioWare, Eidos, EA, and Stormfront Studios are coming to present topics ranging from the Console Wars to Digital Acting & Interactive Narrative to Game Audio.<br />
<br />
For those thinking about working in the game industry, the Game Design program at VFS will be holding a free day-long Open House event in conjunction with Game Design Expo 2008, with workshop classes and hands-on game demos.<br />
<br />
Game Design Industry Expo                                         VFS Game Design Open House<br />
<br />
Saturday, January 19th, 9:00am – 7:30pm                      Sunday, January 20th, 12:00pm – 4:00pm<br />
Vancity Theatre, 1181 Seymour St.                                 Vancouver Film School, 390 West Hastings St.<br />
                        <br />
Sunday, January 20th, 10:30am – 5:00pm<br />
Vancouver Film School, 420 Homer St.<br />
<br />
Last year's Game Design Expo & Open House was a phenomenal success, attracting over 500 game lovers who were treated to lectures by luminaries like Glenn Entis of Electronic Arts, and Eric Zimmerman of Gamelab. Game Design Expo 2008 features an expanded schedule, and speakers and panelists include:<br />
<br />
Activision 	Carl Schnurr	Senior Director – Game Design<br />
Backbone Vancouver 	Joe Bonar	Studio Head<br />
BioWare Corp.  	Kevin Barrett	Director of Design<br />
	Ken Thain	Cinematic Group Design Coordinator<br />
	Steve Sim	Senior Sound Designer<br />
	Mac Walters	Senior Writer<br />
Crystal Dynamics/Eidos Interactive	Arnab Basu	Associate Producer<br />
	Jason Botta	Senior Designer<br />
	Riley Cooper	Senior Designer<br />
EA 	David McCarthy	Executive Producer - Fusion Business Unit<br />
EA Blackbox 	Charles Deenen	Senior Audio Director<br />
Hothead Games 	Vlad Ceraldi	Co-Founder<br />
	Joel DeYoung	Producer<br />
	Ron Gilbert	Design Consultant<br />
Next Level Games 	Douglas Tronsgard	CEO<br />
	Chad York	Audio Director<br />
Propaganda Games	John Holmes	VP & Studio General Manager<br />
Radical Entertainment	Kelly Zmak	President<br />
Relic Entertainment	Tarrnie Williams	General Manager<br />
Stormfront Studios	Don Daglow	President & CEO<br />
<br />
            <br />
Tickets to the Expo (on sale November 21st, 2007, prices in Canadian dollars) are $80 for both days, $50 for Saturday, and $35 for Sunday. Check <a href='http://www.gamedesignexpo.com'>http://www.gamedesignexpo.com</a> for up-to-the-minute information, schedules, registration, and ticket sales.<br />
<br />
More speakers will be announced in the coming weeks, including a special keynote presentation.<br />
<br />
On Sunday, January 20th, Game Design at Vancouver Film School will host a free Open House event aimed at providing a unique look inside the intensive one-year program. Visitors will meet Head of Department Dave Warfield, see demonstrations of student games, and experience workshop classes on such topics as Game Art, Level Design, and Sound Design and Music for Games, taught by expert VFS instructors.<br />
<br />
The Open House was booked to capacity last year, so those interested in attending are encouraged to register early. Registration and event information are available at gamedesignexpo.com.<br />
<br />
Game Design Expo and its Event Partners G4TechTV, EA, CAEAA, Annex Pro, Crystal Dynamics, Radical Entertainment, Big Fish Games, Next Level Games, Metropolitan Hotel, and The Province are looking forward to another fantastic event.<br />
<br />
- 30 -<br />
<br />
Vancouver Film School, founded in 1987, offers a proven education for everything in the entertainment industry. With 14 production-oriented programs and a unique one-year educational model, VFS prepares students to join the creative economy. Under the guidance of industry professionals, students in the Game Design, Animation & Visual Effects, Digital Design, and Sound Design for Visual Media programs develop the knowledge, experience, and portfolios and reels that enable them to step right into the video game industry. <a href='http://www.vfs.com'>http://www.vfs.com</a>    <br />
<br />
Our professional faculty and event speakers are available for interviews upon request. For more information, please contact:<br />
<br />
Sarah Richards<br />
Public Relations Specialist<br />
Vancouver Film School<br />
+1 (604) 631.3562<br />
<a href='mailto:sarah@vfs.com'>sarah@vfs.com</a> <br />
]]></content:encoded>
</item>
<item>
        <title>NMBC INTRODUCES NEW PRESIDENT</title>
        <link>http://www.newmediabc.com/news.php?news=nmbc_introduces_new_president</link>
        <pubDate>Thu,  4 Oct 2007 19:17:25 -0400</pubDate>
        <dc:creator>adamg@knowledge.ca &lt;adamg@knowledge.ca&gt;</dc:creator>
        <description><![CDATA[New Media BC announced today the appointment of Kenton Low as incoming President of the not-for-prof]]></description>
<content:encoded><![CDATA[New Media BC announced today the appointment of Kenton Low as incoming President of the not-for-profit association that represents Canada’s largest digital media sector<br />
<br />
"We are extremely pleased to have Kenton join the New Media BC team," states Rick Mischel, President of Reach Games and Chair of New Media BC’s board. "His background and international reach into the sector are a perfect fit for NMBC's evolving role in the digital landscape and we have every confidence our chosen candidate will continue to build upon the strong work accomplished by the organization to date."<br />
<br />
Kenton's new media background includes leadership roles with industry heavyweights such as Disney Interactive, Disney's Internet Group, Universal Studios Online and Vivendi Universal’s portfolio of new media companies.<br />
 <br />
Since relocating to Vancouver, Kenton's most recent role was as President and CEO for Robeez Footwear where he assisted the founders in selling Robeez to US footwear giant Stride Rite.<br />
<br />
"Throughout my career, I have been fascinated by the power of digital technology and have greatly enjoyed working directly in new media organizations or driving digital initiatives in other companies;" remarks Kenton "With British Columbia’s growth as a global leader in digital media, the timing seems ideal to step into a new media organization of this caliber. I find this absolutely exciting and welcome this opportunity to service an industry that has afforded me so much."<br />
 <br />
Outgoing NMBC President Lynda Brown says "The team of professionals at New Media BC have generated an outstanding record of helping to grow the sector and serving as a respected and leading voice in digital media. We know we have sourced the right candidate to help take NMBC to the next level. I’m pleased to hand over the reins to Kenton and know he will have a positive impact on our membership and the industry at large."<br />
<br />
An open house will be held on October 30th to welcome Kenton and extend best wishes to Lynda as she returns to the private sector.]]></content:encoded>
</item>
<item>
        <title>PRESS RELEASE - FOURTH MONTREAL INTERNATIONAL GAME SUMMIT:</title>
        <link>http://www.newmediabc.com/news.php?news=press_release__fourth_montreal_international_game_summit</link>
        <pubDate>Thu,  4 Oct 2007 17:04:17 -0400</pubDate>
        <dc:creator>adamg@knowledge.ca &lt;adamg@knowledge.ca&gt;</dc:creator>
        <description><![CDATA[Top Quality Line-Up<br />
<br />
Montreal, October 4, 2007 – The fourth Montreal International Game Summit (]]></description>
<content:encoded><![CDATA[Top Quality Line-Up<br />
<br />
Montreal, October 4, 2007 – The fourth Montreal International Game Summit (MIGS), taking place November 27-28 at the Palais des congrès de Montréal, today unveiled the bulk of its program. The event, organized by Alliance numériQC, features a world-class line-up of top industry talent to capture the interest of the thousand participants expected to attend.<br />
<br />
More of the industry’s biggest names<br />
Among the speakers who will be on hand to share their expertise and know-how are some of the industry’s heaviest hitters, including:<br />
<br />
• Yoshiaki Koizumi, Nintendo, script writer of The Legend of Zelda: Link’s Awakening and assistant director of Super Mario 64, as well as contributor to The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora’s Mask.<br />
• Jonathan Blow, independent game designer, industry consultant, technical columnist for Game Developer Magazine, co-organizer of the Game-Tech conference and founder of the Experimental Gameplay Workshop, a group that showcases the work of groundbreaking game designers. His next game, Braid, will be released in February 2008.<br />
• David Perry, gaming industry consultant and visionary for the past 25 years. CEO of Gameconsultants.com and the new video game investment portal Gameinvestors.com. He also writes a video game industry column for BusinessWeek.com and is currently working on the creation of several multi-player games, as well as the first community-created MMO game, with tens of thousands of developers on his team.<br />
MIGS can take great pride in its line-up, which features more than forty sessions in four major fields: content, design, technology, programming and production/business. Participants will have the opportunity to hear, among others:<br />
<br />
• Steven Gilmour, Director of Animation and Cinematics, Bioware Corp.<br />
• James Gwertzman, Vice President, Asia/Pacific, PopCap Games<br />
• Chris Hecker, Technology Fellow, Electronic Arts<br />
• Clint Hocking, Creative Director, Ubisoft<br />
• Michael Kelbaugh, President, Retro Studios<br />
• Danny Ledonne, Creator, Emberwilde Productions<br />
• Chris McEvoy, Chief Technology Officer, Vicarious Visions<br />
• Patrick Minotti, Director, Electronic Arts Mobile<br />
• Kellee Santiago, President and Co-Founder, thatgamecompany<br />
• Ben Sawyer, Co-Founder, Digitalmill<br />
• Randy Smith, Designer, Electronic Arts<br />
A complete list of speakers is available on the MIGS website: <a href='http://www.sijm.ca.'>http://www.sijm.ca.</a><br />
<br />
New in 2007: Business Lounge<br />
<br />
This year, Alliance numériQC has created the Business Lounge, a personalized meeting management service for publishers, development studios, intellectual property owners and other industry decision makers. This restricted access area will allow professionals to enjoy refreshments and hold meetings in an environment conducive to doing business. MIGS will act as an intermediary and facilitator for game industry stakeholders who wish to benefit from the event to develop new contacts and sell their services. As such, the Business Lounge is specifically designed to respond to a need expressed by the industry.<br />
<br />
About MIGS<br />
<br />
MIGS was created in 2004 to serve members of the video game industry, which currently employs over 5,000 people in Quebec. The gathering promotes the transfer of knowledge and expertise, raises the international profile of the Quebec video game industry and cultivates information-sharing and dialogue among industry stakeholders. A specialized top-level event, MIGS touches on a comprehensive selection of game development topics, including artistic creation, game design, production and programming.<br />
<br />
Once again, MIGS is pleased to acknowledge the support of its prestigious partners, including Autodesk, our primary partner from the very beginning, Activision/Beenox, A2M, Electronic Arts, Nintendo, and Humagade, as well as public sector agencies such as the Quebec Ministry for Economic Development, Innovation and Export Trade (MDEIE), the Quebec Ministry of Culture and Communications and Canada Economic Development.<br />
<br />
The organization of MIGS draws on the support of an Advisory Committee made up of key players in the Quebec game industry (A2M, Beenox, DC- Studios, Electronic Arts, Electronic Arts Mobile, Humagade, The International Game Developers Association, Sarbakan, Ubisoft, Wave Generation).<br />
For more information about MIGS, to register for the event or to sign up for the MIGS Newsletter, visit the MIGS website at <a href='http://www.sijm.ca.'>http://www.sijm.ca.</a> Participants registering prior to November 1st, 2007, benefit from reduced rates, with savings of up to 30%.<br />
<br />
About Alliance numériQC<br />
<br />
Alliance numériQC, Quebec's digital industry network, is dedicated to supporting and accelerating the growth and competitiveness of the industry. Focusing its efforts on private companies and SMBs, it has more than 200 members in the game, eLearning, education and Internet services and applications sectors. For anyone seeking to work with professionals in the field of interactive digital content, Alliance numériQC is the gateway.<br />
<br />
– 30 –<br />
<br />
Source:<br />
Wendie Godbout<br />
High Road Communication<br />
514 908-0110, ext. 311<br />
<a href='mailto:wgodbout@highroad.com'>wgodbout@highroad.com</a><br />
<br />
Olivier Champion<br />
Director of Communications<br />
Alliance numériQC<br />
514 848-7177, ext. 310<br />
<a href='mailto:ochampion@numeriqc.ca'>ochampion@numeriqc.ca</a>]]></content:encoded>
</item>
<item>
        <title>NEW MEDIA BC ANNOUNCES WINNERS OF THE 2007 PopVox AWARDS FOR EXCELLENCE IN DIGITAL MEDIA</title>
        <link>http://www.newmediabc.com/news.php?news=new_media_bc_announces_winners_of_the_2007_popvox_awards_for_excellence_in_digital_media</link>
        <pubDate>Mon, 24 Sep 2007 12:47:49 -0400</pubDate>
        <dc:creator>adamg@knowledge.ca &lt;adamg@knowledge.ca&gt;</dc:creator>
        <description><![CDATA[Awards Were Presented on September 22nd in Seven Digital Media Categories at the 2007 Vancouver Inte]]></description>
<content:encoded><![CDATA[Awards Were Presented on September 22nd in Seven Digital Media Categories at the 2007 Vancouver International Digital Festival <br />
<br />
New Media BC has announced the winners of first annual PopVox Awards honoring excellence in digital media.  Entries were submitted via the awards website, <a href='http://www.popvoxawards.com'>http://www.popvoxawards.com</a>, and winners were determined via online votes by a worldwide audience determining the first ever international peoples choice through the site.  Winners received their honors on September 22nd at the opening gala celebration for the Vancouver International Digital Festival.  <br />
<br />
2007 PopVox Award Winners:<br />
<br />
- Best Web 2.0 Application - Sxipper by Sxip Identity<br />
<br />
- Best Mobile Game - Elven Chronicles by Big Blue Bubble<br />
<br />
- Best Digital Animation Short - Duelity by Macos Ceravolo aka BOCA and Ryan Uhrich<br />
<br />
- Best Digital SFX - Sanctuary by Stage 3 Media<br />
<br />
- Best Game - Sherwood Dungeon MMORPG at MaidMarian.com<br />
<br />
- Best Music Score - Mario Strikers Charged by Next Level Games, Audio Director Chad York<br />
<br />
- Homegrown (Best of BC) - Sherwood Dungeon MMORPG at MaidMarian.com<br />
<br />
"The PopVox Awards have recognized the best achievements in the digital media sector for the year, voted on by the general public." said Lynda Brown, President, New Media BC.  "Who better than the consumers of digital entertainment to determine and celebrate the very best achievements by independent digital content producers?  We congratulate the 2007 winners and look forward to recognizing more fantastic work at next year's awards."  <br />
<br />
Limited conference passes are still available and can be purchased on <a href='http://www.vidfest.com.'>http://www.vidfest.com.</a> <br />
<br />
As an audience-driven awards event, the PopVox Awards are a key annual component of the Vancouver International Digital Festival hosted by New Media BC.  This year's festival is this week, running from September 22nd through 25th, and is attended by visionaries from the areas of digital entertainment, games, Web 2.0, interactive design, animation, and mobile applications.]]></content:encoded>
</item>
<item>
        <title>NEW MEDIA BC TO PRESENT THE 2007 PopVox™ AWARDS FOR EXCELLENCE IN DIGITAL MEDIA</title>
        <link>http://www.newmediabc.com/news.php?news=new_media_bc_to_present_the_2007_popvox_awards_for_excellence_in_digital_media</link>
        <pubDate>Tue, 21 Aug 2007 12:19:18 -0400</pubDate>
        <dc:creator>adamg@knowledge.ca &lt;adamg@knowledge.ca&gt;</dc:creator>
        <description><![CDATA[<B>Call for Entries in Seven Digital Media Categories; Awards to be Presented at 2007 Vancouver Inte]]></description>
<content:encoded><![CDATA[<B>Call for Entries in Seven Digital Media Categories; Awards to be Presented at 2007 Vancouver International Digital Festival September 22nd</B><br />
<br />
New Media BC announced today it will produce and present the first annual PopVox™ Awards honoring excellence in digital media.  Entries can be submitted via the awards website, <a href='http://www.popvoxawards.com'>http://www.popvoxawards.com</a> through September 7th.  Winners will be determined via online votes through the site, which can be submitted from September 8th – 17th.  Winners will receive their honors on September 22nd at the opening gala celebration for the Vancouver International Digital Festival.  PopVox™ Awards categories will include Best Web 2.0 Application, Best Mobile Game, Best Digital Animation Short, Best Digital VFX, Best Game, Best Digital Music Score, and Homegrown: The Best of British Columbia (BC).  <br />
<br />
“The PopVox Awards will be the people’s choice awards for the digital media sector,” said Lynda Brown, President, New Media BC.  “Who better than industry peers to determine and celebrate the very best achievements by independent digital content producers.”  <br />
<br />
As an audience-driven awards event, the PopVox™ Awards will be a key annual component of the Vancouver International Digital Festival hosted by New Media BC.  This year’s festival will run September 22nd through 25th, and will be attended by visionaries from the areas of digital entertainment, games, Web 2.0, interactive design, animation, and mobile applications.  <br />
<br />
<B>About New Media BC - <a href='http://www.newmediabc.com'>http://www.newmediabc.com</a></B><br />
<br />
New Media BC works to strategically promote and grow BC’s digital media companies. Through networking, mentoring, training, business matchmaking and marketing, we support a vibrant community of over 1,100 digital content businesses working in games and digital entertainment, digital film, animation and VFX, interactive design, mobile applications and content and eLearning. NMBC offers research, professional development, advocacy and marketing services to industry stakeholders and provides the voice for Canada’s largest digital media cluster.<br />
<br />
<B>Media Inquiries:</B><br />
<br />
<B>PopVox™ Awards</B><br />
Kristi Blicharski<br />
aLine media public relations<br />
310-371-8795 / <a href='mailto:Kristi@alinemedia.com'>Kristi@alinemedia.com</a> <br />
<br />
<B>New Media BC: </B><br />
Adam Gooch, Communications Manager, <br />
604-739-9878 x 104 / <a href='mailto:adam@newmediabc.com'>adam@newmediabc.com</a><br />
]]></content:encoded>
</item>
<item>
        <title>BELL FUND ANNOUNCES NEW FUNDING FOR NEW MEDIA &amp; HD</title>
        <link>http://www.newmediabc.com/news.php?news=bell_fund_announces_new_funding_for_new_media__hd</link>
        <pubDate>Tue,  7 Aug 2007 14:49:18 -0400</pubDate>
        <dc:creator>adamg@knowledge.ca &lt;adamg@knowledge.ca&gt;</dc:creator>
        <description><![CDATA[Bell Broadcast and New Media Fund announces new funding for HD production and increased matching bro]]></description>
<content:encoded><![CDATA[Bell Broadcast and New Media Fund announces new funding for HD production and increased matching broadcaster support for new media digital productions.<br />
 <br />
The Bell Fund has identified two areas of industry growth in need of additional support.  In honour of its 10th anniversary in October 2007, the Board has approved new funding of up to $75,000 for television programs that are shot and broadcast in HD format and has also doubled the eligible bonus to $100,000 to match broadcaster cash contribution to the production of new media digital projects.<br />
 <br />
Funding for the television component of eligible Bell Fund projects is in the form of a grant of up to 75% of the total Canadian broadcast licence fees for the program, to a maximum of $75,000.  Now, in addition to this, if the program is both shot and broadcast in HD, the production will receive double the eligible grant, to a maximum of $150,000.  <br />
 <br />
The cap on the grant matching any broadcaster cash contributions to the financing of the new media component has now also been increased from $50,000 to $100,000.  This is in addition to the standard new media grant of up to 75% of the cost of production of the project, to a maximum of $250,000.<br />
 <br />
Therefore, successful Bell Fund applicants can now receive up to $500,000 for their television and associated digital projects.  Both of these increases will take effect at the next Bell Fund application deadline of October 1, 2007.   <br />
 <br />
The Bell Fund continues to adapt to the changing needs of the industry and these new funding opportunities are designed to help maintain the leadership and competitive role that Canadian producers have established in the world of cross-platform production.<br />
 <br />
 <br />
<B>About the Bell Fund</B><br />
 <br />
The Bell Fund provides grants to Canadian independent producers who develop and produce outstanding television content complemented and enhanced by excellent, interactive content designed for digital delivery. These new media projects reflect state-of-the-art technology and are encouraging television producers and broadcasters to discover the value added benefits of content developed for multiple distribution platforms.<br />
<br />
The Bell Broadcast and New Media Fund receives annual contributions of approximately $9 M from Bell ExpressVu as part of its broadcast distribution undertaking (BDU) contributions to the industry. In addition, the Development Program is supported by the interest generated by a $10M endowment resulting from BCE-CTV benefits. The Bell Fund is incorporated as a not-for-profit organization, governed by an independent Board of Directors representing various sectors of the television and new media industry. The Fund is administered by the Independent Production Fund.<br />
 <br />
 <br />
For further information:<br />
 <br />
416-977-8154 | 514-845-4418<br />
<a href='mailto:bellfund@ipf.ca'>bellfund@ipf.ca</a> | <a href='mailto:fondsbell@ipf.ca'>fondsbell@ipf.ca</a><br />
<a href='http://www.bellfund.ca'>http://www.bellfund.ca</a> | <a href='http://www.fondsbell.ca'>http://www.fondsbell.ca</a><br />
<br />
]]></content:encoded>
</item>
<item>
        <title>ARCANA'S GEARHEAD GOES HOLLYWOOD!</title>
        <link>http://www.newmediabc.com/news.php?news=arcanas_gearhead_goes_hollywood</link>
        <pubDate>Fri, 20 Jul 2007 11:55:01 -0400</pubDate>
        <dc:creator>adamg@knowledge.ca &lt;adamg@knowledge.ca&gt;</dc:creator>
        <description><![CDATA[Arcana Studio, Canada’s leading comic book publisher is pleased to announce their comic book serie]]></description>
<content:encoded><![CDATA[Arcana Studio, Canada’s leading comic book publisher is pleased to announce their comic book series, GearHead has been optioned by Darius Films. <br />
<br />
GearHead tells the tale of Shelby Cooper, a teenage girl who lives in a world of spandex-clad Superhero politicians and electric cars. However, she’s more into big gas-guzzling hot rods than spandex clad muscle heads. That is until she finds out her dad died fighting alongside those heroes. Soon she sets off on a cross country road trip that leads from the race tracks to the White House in search of answers. She’s the ultimate bad ass, a hot chick with a hotrod. She drives fast, talks trash, and hurts people with a big-ass wrench. She is GearHead!<br />
<br />
The comic series created by Dennis Hopeless and Kevin Mellon debuted at the New York Comic Con in February 2007 to rave reviews. It is the first series for the talented newcomers. When reached for a comment, Dennis Hopeless said, “It’s not something we expected… at all.” His partner, Kevin Mellon, echoed his sentiments, "When Dennis Hopeless and I started to work on GearHead over a year and a half ago, the absolute last thing on our minds was the possibility that it could be a movie. Consider our minds blown. We're very excited about the opportunities this presents us, and our publisher, Sean O'Reilly at Arcana Studios. We couldn't be happier that a company like Darius Films has taken a chance on our little idea about a girl with wrench who beats people up." <br />
<br />
Darius Films is a leading Toronto-based film and television production company. Since their inception in 1996, they have produced over a dozen films; working in a variety of genres, styles, and budget ranges. Their successes include the music mock-umentrary THE LIFE AND HARD TIMES OF GUY TERRIFICO, which was named best Canadian film of 2005, WEIRDSVILLE, which opened the 2007 Slamdance Film Festival, and HANK AND MIKE, an adult comedy about Easter Bunnies.. Their films have screened at international festivals, won awards, and earned critical praise. They have also been sold theatrically, released on video and DVD, and have been licensed to television around the world. <br />
<br />
Adapting the comic book to the big screen is Director/Writer Cory Kinney.  Cory has won international praise for his short film works ‘The Chair’ and ‘The Sparkle Lite Motel.’  Cory is thrilled to be adapting Gearhead for the screen and is really looking forward to developing Shelby Cooper into something that both satisfies the fans of the comic book and brings something new that audiences won’t be expecting.<br />
<br />
For more information on Arcana Studio, please visit:<br />
<br />
<a href='http://www.arcanacomics.com'>http://www.arcanacomics.com</a><br />
<br />
For more information on Darius Films, please visit:<br />
<br />
<a href='http://www.dariusfilms.com'>http://www.dariusfilms.com</a><br />
<br />
]]></content:encoded>
</item>
<item>
        <title>VFS AND EA ANNOUNCE $25,000 GAME DESIGN SCHOLARSHIP WINNER</title>
        <link>http://www.newmediabc.com/news.php?news=vfs_and_ea_announce_25000_game_design_scholarship_winner</link>
        <pubDate>Tue, 17 Jul 2007 18:13:55 -0400</pubDate>
        <dc:creator>naomit@vfs.com &lt;naomit@vfs.com&gt;</dc:creator>
        <description><![CDATA[VANCOUVER, B.C. – July 17, 2007 – Vancouver Film School (VFS) and Electronic Arts (NASDAQ: ERTS)]]></description>
<content:encoded><![CDATA[VANCOUVER, B.C. – July 17, 2007 – Vancouver Film School (VFS) and Electronic Arts (NASDAQ: ERTS) are pleased to announce Sasha Dunfee, 18, as the recipient of the $25,000 EA™ Game Design Scholarship to attend VFS.<br />
<br />
VFS, the largest private post-secondary entertainment arts institution in Canada, and EA, the world’s leading independent developer and publisher of interactive entertainment, asked scholarship applicants to submit videogame concept proposals this past January.  <br />
<br />
“EA is constantly seeking talented game designers to join our team and help us develop the next generation of exciting and engaging EA games,” says Jeff Ryan, Senior Director of Human Resources at EA. “By supporting quality education like the VFS Game Design program, EA can help to foster a bright new crop of gaming talent, while supporting the continued success of the video game industry in Vancouver.” <br />
<br />
After months of reviewing numerous entries, Dunfee’s winning application impressed the scholarship committee with its maturity and creativity. Dunfee’s technical talent won over the committee with original and realistic ideas that could be transferred into the development of games. <br />
<br />
Dunfee, who was born in Thailand and graduated from Centennial Secondary School in Coquitlam, has had a lifelong interest in design, but is fairly new to working with games. “I only really got into video game design about three years ago with the release of Half-Life 2,” he says. “I find level design to be a fantastic and rewarding way of creative expression. This is a great opportunity for me, and it is an honour to have been selected out of what I am sure was a very talented entry pool.” <br />
<br />
The Game Design program at VFS began its 2007 session at the end of June.  Dunfee and his classmates have had the privilege of being taught by industry professionals, helping to foster the growth of some of the best new gaming talent in the industry. <br />
<br />
Benjamin Colling, Director of Admissions & Student Services at VFS, says, “Having EA sponsor one of our incoming Game Design students presents an opportunity that is difficult to achieve for many Canadians. To have this opportunity go to a young, local recent high school graduate excites VFS, and it allows EA to make a meaningful investment in the youth of today that can literally change the life of the recipient.”<br />
<br />
Graduates of the one-year program Game Design program at VFS are employed at nearly every major gaming studio in Canada, including scholarship sponsor, EA. <br />
<br />
Dunfee will be blogging about his VFS experience throughout the year at <a href='http://www.sashadunfee.wordpress.com.'>http://www.sashadunfee.wordpress.com.</a> <br />
<br />
A complete media kit will be available in digital format on <a href='http://www.vfs.com/pressroom.'>http://www.vfs.com/pressroom.</a>  Our professional faculty is available for print, web, and television interviews about this unique scholarship opportunity. <br />
<br />
Photo Available: Sasha Dunfee with Jeff Ryan,Sr. Director, Human Resources, Electronic Arts, Sasha Dunfee, Scholarship Winner, Dave Warfield, VFS Game Design Program Department Head.<br />
<br />
Vancouver Film School<br />
<br />
Vancouver Film School offers a proven education for everything in the entertainment industry. VFS Game Design students train to be part of any video game development team by learning all aspects of game design, from visual storytelling to level design principles to the production process, and ultimately create playable games themselves.<br />
<br />
About Electronic Arts<br />
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, the company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, cellular handsets and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS™, EA™, EA SPORTS BIG™ and POGO™. In fiscal 2007, EA posted revenue of $3.09 billion and had 24 titles that sold more than one million copies. EA's homepage and online game site is <a href='http://www.ea.com.'>http://www.ea.com.</a> More information about EA's products and full text of press releases can be found on the Internet at <a href='http://info.ea.com.'>http://info.ea.com.</a><br />
<br />
EA, EA SPORTS, EA SPORTS BIG, and POGO are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries.  All other trademarks are the property of their respective owners.<br />
<br />
Media Information:<br />
<br />
Sarah Richards                                                  <br />
Public Relations Specialist                                 <br />
Vancouver Film School <br />
604-631-3562 <br />
<a href='mailto:sarah@vfs.com'>sarah@vfs.com</a> <br />
<br />
David Tinson<br />
Director, Public Relations<br />
Electronic Arts<br />
604-456-5167<br />
<a href='mailto:dtinson@ea.com'>dtinson@ea.com</a><br />
]]></content:encoded>
</item>
<item>
        <title>NMBC PRESIDENT - LYNDA BROWN - ANNOUNCES RESIGNATION</title>
        <link>http://www.newmediabc.com/news.php?news=nmbc_president__lynda_brown__announces_resignation</link>
        <pubDate>Tue, 17 Jul 2007 13:26:22 -0400</pubDate>
        <dc:creator>adamg@knowledge.ca &lt;adamg@knowledge.ca&gt;</dc:creator>
        <description><![CDATA[New Media BC announced today that its President, Lynda Brown, has decided to step down. After more t]]></description>
<content:encoded><![CDATA[New Media BC announced today that its President, Lynda Brown, has decided to step down. After more than three years in the post, Brown announced that she intends to leave her position this fall. <br />
<br />
Rick Mischel, Chairman of the Board of New Media BC stated “The Board of Directors sincerely appreciate the many contributions Lynda has made not only to the association but to the digital media industry overall. While we are saddened by her departure, she has strengthened the association considerably and leaves us with a successful, well positioned organization.” <br />
<br />
An industry veteran with a 17-year track record, Ms. Brown has been at the forefront of establishing Vancouver as a world leading digital media centre. In the past year, Brown has been instrumental in securing $40.5m provincial government support for Canada’s first digital media graduate program and establishing the strategic plan for a digital media world centre in Vancouver. She has worked extensively to solidify federal support and will continue to champion the world centre project through an upcoming national funding competition.<br />
<br />
Said Brown, “It has been an honour to represent the digital media industry and to work with the 1,000 plus talented companies that we support. I took on this position because I wanted to help this sector grow into what I saw could be a leading global centre of excellence. While there is much more to do, I feel it’s time for me to get back into industry and contribute in a different way. I will miss my amazing team who work so tirelessly to help this sector and the many people around the world I have met in this position.”<br />
<br />
The local industry noted Brown’s passion and energy for the sector. Ian Wilkinson, former CEO of Radical Entertainment and past Chair of the Board noted, “Lynda has always seen the potential of this industry and she has worked hard to share that vision with others. Over the past three years, she has accomplished more than she set out to do and she’s ready for her next challenge. .”<br />
<br />
Mischel added, “New Media BC has really solidified a strategic direction for the industry. With the recent formation of the digital entertainment taskforce, the expansion into Asia Pacific business partnering, the formation of a national digital media alliance, the first venture forum for digital media and the successful launch of our third Mobile MUSE project, I’m excited about the future of the association.”<br />
<br />
The board has established a selection committee to identify a successor and will work through a comprehensive transition plan until Ms. Brown’s departure on October 31st. The association will continue with business as usual and will launch their 4th annual Vancouver International Digital Festival on September 22nd. <br />
<br />
<B>About New Media BC</B><br />
<br />
New Media BC works to strategically promote and grow BC’s digital media companies. Through networking, mentoring, training, business matchmaking and marketing, we support a vibrant community of over 1,100 digital content businesses working in games and digital entertainment, digital film, animation and VFX, interactive design, mobile applications and content and eLearning. NMBC offers research, professional development, advocacy and marketing services to industry stakeholders and provides the voice for Canada’s largest digital media cluster.<br />
<br />
<B>Media Inquiries:</B><br />
<br />
Rick Mischel, CEO, Reach Games and Board Chair NMBC, <a href='mailto:Rmischel@reachgames.com'>Rmischel@reachgames.com</a><br />
<br />
Bijan Sanii President & CEO , INETCO Systems and Vice Chair NMBC, <a href='mailto:bijan@inetco.com'>bijan@inetco.com</a><br />
<br />
Adam Gooch, Communications Manager, NMBC, 604-739-9878 x 104  <a href='mailto:adam@newmediabc.com'>adam@newmediabc.com</a>]]></content:encoded>
</item>
<item>
        <title>CTF'S NEW MEDIA ASPIRATIONS MEET WITH SOME RESISTANCE</title>
        <link>http://www.newmediabc.com/news.php?news=ctfs_new_media_aspirations_meet_with_some_resistance</link>
        <pubDate>Tue, 17 Jul 2007 12:43:20 -0400</pubDate>
        <dc:creator>adamg@knowledge.ca &lt;adamg@knowledge.ca&gt;</dc:creator>
        <description><![CDATA[July 13, 2007 - by James Lewis<br />
<br />
The findings of a task force set up to study the Canadian Televisi]]></description>
<content:encoded><![CDATA[July 13, 2007 - by James Lewis<br />
<br />
The findings of a task force set up to study the Canadian Television Fund suggest that more money should be put toward new media - but not all connected with the fund are hailing the move.<br />
<br />
In its report issued June 29, the four-person task force, headed by CRTC vice-chair of broadcasting Michel Arpin, recommended that a $25-million allotment for new media production be set up within the CTF. It also suggested that while that money will have to come from the fund's existing capital pool, it should be capped so as to minimize the impact on traditional television production, and new sources of revenue should be found as soon as possible.<br />
<br />
"Certainly seeing an injection of $25 million into interactive production in association with broadcast [properties] would be a substantial boost from where we're at right now," says Ian Kelso, president of Interactive Ontario, which represents 150 interactive media stakeholders in the province.<br />
<br />
"There [have] definitely been a number of companies who have come up through it and are creating world-class [content]," he continues. "We saw at the Interrnational Emmies how successful we were with ReGenesis."<br />
<br />
Xenophile Media's interactive property based on Shaftesbury Film's hit bioterrorism series garnered an International Emmy award in the Interactive Program category at MIPTV in Cannes this spring. It also won a Gemini Award last year for Best Cross-Platform Project.<br />
<br />
The coming-together of an innovative broadcast property and an immersive interactive one is the future of entertainment, Kelso says - and an area where Canadian producers have proven their aptitude. "I think on the innovation side and the creativity side we can do a very good job," he says. "I think the more we can get out there and make stuff and build capacity, the more opportunity we're going to have to substantiate a more market-leadership role for creating that type of content."<br />
<br />
The task force's review of the CTF got underway in February, and was prompted by dissatisfaction on the part of two key contributors to the fund, Shaw Communications Inc. and Québecor Inc.'s Groupe Vidéotron ltée. The BDUs threatened to withhold their payments to the CTF if their concerns about governance and imbalances in funding policies weren't addressed.<br />
<br />
One of Quebecor's concerns was that the fund didn't recognize the increasingly important role alternative platforms, such as video-on-demand channels (VOD), were playing in the Canadian broadcasting system. Broadcasters also voiced concerns that CTF polices precluded non-linear channels such as VOD from rights negotiations with producers.<br />
<br />
And at a stakeholders' breakfast <<a href='http://decima.com/reports/index.php?q=node/22361'>http://decima.com/reports/index.php?q=node/22361</a>>  held during the Banff World Television Festival, CTF president Valerie Creighton emphasized the need for the fund to craft a "new platforms" policy, something she referred to as a "burning issue."<br />
<br />
But others with interests outside the new media world don't see the development as a positive one.<br />
<br />
"We all agree that we need more funding for new media," says Writers Guild of Canada executive director Maureen Parker, whose group represents screenwriters and other professionals, both in traditional production industries and in new media. "But what we have is a very finite sum of money." She notes that the CTF is perennially oversubscribed, although the situation has improved: according to the fund's Stakeholders Report 2007, the oversubscription percentage dropped from 8% in 2005-2006 to 1% in 2006-2007.<br />
<br />
Parker's colleagues at other creators groups seem to concur. "There isn't that much money in the CTF that $25 million won't make a difference" to television production, says Monique Lafontaine, general counsel and director of regulatory affairs at the Directors Guild of Canada. "Certainly the DGC is supportive of the CTF providing support to new media productions, but what we were proposing was that it be new and different money."<br />
<br />
The fund itself was tight-lipped about any reaction to the report, but director of communications MaryBeth McKenzie says there is definitely enthusiasm for venturing further into new media.]]></content:encoded>
</item>
<item>
        <title>MITACS - LINKING NMBC MEMBERS WITH CUTTING-EDGE ACADEMIC EXPERTISE</title>
        <link>http://www.newmediabc.com/news.php?news=mitacs__linking_nmbc_members_with_cuttingedge_academic_expertise</link>
        <pubDate>Thu, 12 Jul 2007 14:02:15 -0400</pubDate>
        <dc:creator>adamg@knowledge.ca &lt;adamg@knowledge.ca&gt;</dc:creator>
        <description><![CDATA[Burnaby, BC-based MITACS Inc. is a federally funded research network that brings together academia, ]]></description>
<content:encoded><![CDATA[Burnaby, BC-based MITACS Inc. is a federally funded research network that brings together academia, industry and the public sector to develop cutting-edge tools and technologies vital to our knowledge-based economy. <br />
<br />
Through ACCELERATE BC, BC’s Graduate Research Internship Program, MITACS connects the province’s top graduate students with BC companies through short-term research projects. Both the company and MITACS, with support from the Government of British Columbia, contribute $7,500 towards the four-month research project. The graduate student intern spends half of his time on site with the partner company, collecting data and developing a thorough understanding of the business challenge. The remainder of his time is spent back at the university, developing the best tools, techniques or methodologies to address the challenge. <br />
<br />
What does ACCELERATE BC offer to New Media BC members? <br />
<br />
- Access to innovative research, methods and developments that are on the horizon<br />
- The opportunity to connect with the next generation of highly-skilled, up-and-coming researchers & future employees<br />
- An expansion of a company’s R&D environment for a very small investment<br />
- The opportunity to develop valuable relationships with BC universities to facilitate future collaborative projects<br />
<br />
For more information, visit <a href='http://www.mitacsinternships.ca'>http://www.mitacsinternships.ca</a> or contact Laurence Meadows, Director of Business Development, at <a href='mailto:lmeadows@mitacs.ca'>lmeadows@mitacs.ca</a> or 778.782.7372. <br />
<br />
]]></content:encoded>
</item>
<item>
        <title>BC FILM ANNOUNCES DIGITAL READINESS PROGRAM</title>
        <link>http://www.newmediabc.com/news.php?news=bc_film_announces_digital_readiness_program</link>
        <pubDate>Thu, 12 Jul 2007 13:05:34 -0400</pubDate>
        <dc:creator>adamg@knowledge.ca &lt;adamg@knowledge.ca&gt;</dc:creator>
        <description><![CDATA[BC Film Announces Digital Readiness Program<br />
<br />
July 11, 2007 – British Columbia Film announced its]]></description>
<content:encoded><![CDATA[BC Film Announces Digital Readiness Program<br />
<br />
July 11, 2007 – British Columbia Film announced its new Digital Readiness Program yesterday at New Media BC’s “Money Chain Gang” financial strategies workshop.<br />
<br />
The new program targets a focused segment of the digital business continuum: strategic planning. It will provide entertainment companies with support to invest in the creative, business and market development planning necessary to take advantage of new markets and platforms and meet audience expectations in an increasingly digital environment. <br />
<br />
The program will provide up to $10,000 to film, television or digital media companies for the execution of a “Digital Readiness Plan”. Supported activities include corporate or creative needs assessment, exploration of digital opportunities and partners, and the preparation of a comprehensive strategy for digital readiness and deployment.<br />
<br />
“BC Film recognizes the influence of digital media on the future growth and sustainability of the feature film and broadcast television industries,” says Richard Brownsey, Executive Director of BC Film. “This program will help companies in the early stages of planning for the challenges and opportunities in developing content and exploiting new digital platforms.”<br />
<br />
“BC Film’s Digital Readiness Program will provide critical support to an industry emerging as a world leader in this sector,” says Lynda Brown of New Media BC. “By providing resources to companies in the earliest stages of their digital endeavors, BC Film is filling a significant gap in the funding spectrum.”<br />
<br />
British Columbia Film will accept proposals that outline a viable “Digital Readiness Plan”. Applicants must work in consultation with industry experts who will provide advice, direction and assistance in this strategic planning process. The deadline for applications is August 17, 2007. Full guidelines and application forms can be found on the <A HREF="at: <a href='http://www.bcfilm.bc.ca/digital_readiness.php.'>http://www.bcfilm.bc.ca/digital_readiness.php.</a>">BC Film website.</A><br />
<br />
“For producers competing in an increasingly confusing digital environment, the timing is perfect for BC Film’s Digital Readiness Program,” says Tracey Wood of the BC Producers’ Branch of the Canadian Film & Television Production Association. “To create a company specific digital strategic plan is an amazing tool in a producer’s arsenal.”<br />
<br />
British Columbia Film is an independent, not-for-profit society established by the provincial government in 1987 with a mandate to expand and diversify the film, television and digital media sector in British Columbia. The society gratefully acknowledges the financial assistance of the Province of British Columbia through the Ministry of Tourism, Sport and the Arts.<br />
<br />
For more information contact:<br />
<br />
Kristen Lukovich<br />
Communications Coordinator, British Columbia Film<br />
<a href='mailto:klukovich@bcfilm.bc.ca'>klukovich@bcfilm.bc.ca</a> or 604.736.7997, Ext.109<br />
]]></content:encoded>
</item>
<item>
        <title>A MICROSOFT FIRST</title>
        <link>http://www.newmediabc.com/news.php?news=a_microsoft_first</link>
        <pubDate>Fri,  6 Jul 2007 15:07:00 -0400</pubDate>
        <dc:creator>adamg@knowledge.ca &lt;adamg@knowledge.ca&gt;</dc:creator>
        <description><![CDATA[<B>The company announces plans to open a software development centre in Vancouver</B><br />
<br />
As Publishe]]></description>
<content:encoded><![CDATA[<B>The company announces plans to open a software development centre in Vancouver</B><br />
<br />
As Published in the Vancouver Sun: Thursday, July 05, 2007 - Gillian Shaw<br />
<br />
Greater Vancouver will be home to Microsoft's first software development centre to be opened in Canada, the company announced today.<br />
<br />
The facility, to open in the fall of 2007 with about 200 employees with that number forecast to climb as high as 800, will draw on software developers from the around the world and join a small number of development centres outside the software giant's Redmond, Wash. headquarters.<br />
<br />
Microsoft's headquarters in Redmond, Washington. The company plans to open a software development centre in the Vancouver area.<br />
<br />
"This is an exciting announcement for us," said Phil Sorgen, president of Microsoft Canada which currently has 940 employees across the country with about 60 based in Vancouver. "It is a first for Microsoft Canada. To put this in perspective there are probably no more than a handful of these around the world."<br />
<br />
Sorgen said while Microsoft hasn't yet confirmed the location of the new centre, the company is exploring sites in Richmond, Vancouver and Burnaby.<br />
<br />
Sorgen said the ability to attract top technology talent was a major factor in Microsoft's decision to locate its newest development centre here, with Vancouver's proximity to the Redmond headquarters an added bonus. "Vancouver is such an international gateway with a diverse population and a reach that gives us access to the best and brightest population, that is what I would say is the number one interest in the Vancouver market," said Sorgen.<br />
<br />
Sorgen said employees are looking for not just compensation but also work-life balance, access to education, the arts and recreation and other factors that influence their career decisions. "Vancouver has a lot to offer in that area," he said. "Vancouver is a very appealing market and when you are competing for the best and the brightest talent, we want to ensure we have a work environment in a location people want to work and live in. We think Vancouver is going to help us attract talent."<br />
<br />
Sorgen said the company will be hiring developers from around the world to staff the new facility and job offers have already started to go out, with the opening expected for September or October.<br />
<br />
The Microsoft expansion here is seen not only as a coup for the province but as good news for a country that is struggling to see its technology sector compete on the world stage.<br />
<br />
"It is great news not just for Vancouver but for Canada," said Anne Golden, president of the Conference Board of Canada. "Initially they are trying to create about 200 jobs; ultimately I think they hope to have in the category of 800 jobs. "It is important not just in the short term; ultimately they will be attracting skilled software developers to Canada. It is the kind of investment that those of us who are concerned about promoting innovation in Canada have called for."<br />
<br />
The Microsoft Canada Development Centre joins others outside the Redmond headquarters, including ones located in North Carolina, Ireland, Denmark and Israel. The company also has full research and development centres in the United Kingdom, India, China and the Silicon Valley. The Canadian announcement follows on the heels of recently announced expansions to Boston, Mass., and Bellevue, Wash.]]></content:encoded>
</item>
<item>
        <title>ADOBE GIVES NOD TO LOCAL FIRM - MAID MARIAN ENT - IN CASE STUDY</title>
        <link>http://www.newmediabc.com/news.php?news=adobe_gives_nod_to_local_firm__maid_marian_ent__in_case_study</link>
        <pubDate>Thu, 28 Jun 2007 17:40:52 -0400</pubDate>
        <dc:creator>adamg@knowledge.ca &lt;adamg@knowledge.ca&gt;</dc:creator>
        <description><![CDATA[Maid Marian Entertainment, a NMBC member and a North Vancouver based developer of massive multiplaye]]></description>
<content:encoded><![CDATA[Maid Marian Entertainment, a NMBC member and a North Vancouver based developer of massive multiplayer web based games was featured recently in an Adobe Case Study. <br />
<br />
MaidMarian.com's fantasy MMOG Sherwood Dungeon currently attracts 1.3 million unique visitors a month with over 4000 simultaneous players during peak times.<br />
<br />
<A HREF="<a href='http://www.adobe.com/cfusion/showcase/index.cfm?event=casestudydetail&casestudyid=336582&loc=en_us'>http://www.adobe.com/cfusion/showcase/index.cfm?event=casestudydetail&casestudyid=336582&loc=en_us</a>">Adobe Case Study</a><br />
<br />
<A HREF="<a href='http://www.maidmarian.com'>http://www.maidmarian.com</a>">MaidMarian Website</a>]]></content:encoded>
</item>
<item>
        <title>VANCOUVER INTERNATIONAL DIGITAL FESTIVAL MOVES BACK TO THE FUTURE</title>
        <link>http://www.newmediabc.com/news.php?news=vancouver_international_digital_festival_moves_back_to_the_future</link>
        <pubDate>Thu, 28 Jun 2007 17:31:42 -0400</pubDate>
        <dc:creator>adamg@knowledge.ca &lt;adamg@knowledge.ca&gt;</dc:creator>
        <description><![CDATA[<B>VIDFEST 2007 touches down September 22 to kick off the Vancouver International Film Festival.</B>]]></description>
<content:encoded><![CDATA[<B>VIDFEST 2007 touches down September 22 to kick off the Vancouver International Film Festival.</B><br />
<br />
Vancouver - Organizers of the Vancouver International Digital Festival today officially <br />
announced a new partnership with the Vancouver International Film Festival. <br />
<br />
This means a move for the 2007 Vancouver International Digital Festival, now running from September 22-25 to kick off the Vancouver International Film Festival (VIFF) and link top-notch digital creatives and producers with leaders of the global film and television community. <br />
<br />
"Vancouver is becoming known as a worldwide leader in digital media and our new partnership with VIFF reflects the evolution of a convergent digital entertainment marketplace," says Lynda Brown, president of New Media BC. "The Vancouver International Digital Festival has always been about peer-to-peer networking within our industry. This year, we're taking our match-making cred to the next level." <br />
<br />
Now in its fourth year, the 2007 Vancouver International Digital Festival offers creative exchange and business opportunities for producers and creators of digital media, including animation, games, web 2.0, mobile and interactive content. The theme for this year's festival is Reminiscing about the Future. <br />
<br />
2007 Vancouver International Digital Festival highlights include: <br />
<br />
- Ori Brafman, co-author of the best-selling The Starfish and the Spider: the Unstoppable Power of Leaderless Organizations, discusses the hidden power behind the success of Wikipedia, craigslist, and Skype, and examines commonalities between eBay and General Electric and the abolitionist and women's rights movements. <br />
<br />
- The fourth annual International Partnering Forum: this invite-only event introduces and facilitates business matchmaking between international digital media companies. Past participants include: Warner Brothers Animation (USA), Flickr (Canada), and Virgin Mobile (Australia). <br />
<br />
- Artist and festival favourite Joshua Davis presents an intensive half-day Get Creative workshop on using Macromedia Flash MX and Action Script to build a program that does design work. <br />
<br />
"We're especially proud of our progam this year," says Kirstin Richter, creative director of the Vancouver International Digital Festival. "Our reputation as a world-class event is a privilege and one that we're committed to earning again this year as we celebrate pushing the boundaries of creativity in digital media" <br />
<br />
Presented by New Media BC, the Vancouver International Digital Festival is Canada's biggest annual digital content event, connecting international business leaders and top creative minds in the fields of animation, games, web 2.0, mobile and interactive content. 2007 festival supporters include: Telefilm, British Columbia Film and Canadian Heritage.<br />
<br />
For more information, visit <br />
<a href='http://www.vidfest.com'>http://www.vidfest.com</a><br />
<br />
To arrange an interview or apply for festival media accreditation, please contact:<br />
<br />
Sarah Burgess, media relations, 604.623.3007]]></content:encoded>
</item>
<item>
        <title>VANCOUVER LAUNCHES 2008 GAME DESIGN EXPO</title>
        <link>http://www.newmediabc.com/news.php?news=vancouver_launches_2008_game_design_expo</link>
        <pubDate>Thu, 28 Jun 2007 17:28:58 -0400</pubDate>
        <dc:creator>adamg@knowledge.ca &lt;adamg@knowledge.ca&gt;</dc:creator>
        <description><![CDATA[<B>Open Call for Speakers and Sponsors</B><br />
<br />
Vancouver, B.C. - Vancouver Film School ("VFS"), the l]]></description>
<content:encoded><![CDATA[<B>Open Call for Speakers and Sponsors</B><br />
<br />
Vancouver, B.C. - Vancouver Film School ("VFS"), the largest private post-secondary entertainment arts institution in Canada, is pleased to announce the launch of the second Game Design Expo on January 19th and 20th, 2008, in Vancouver, B.C. The 2007 Game Design Expo sold out more than a week in advance and was an overwhelming success, confirming the game community's need to come together and discuss the current climate and future of this exploding industry. In 2008, Game Design Expo will bring together the top minds in all aspects of game design, including designers, producers, artists, sound designers, and writers.<br />
<br />
Speakers: Game Design Expo is now accepting proposals for lectures, panels, and keynote presentations (<a href='http://www.gamedesignexpo.com/partners'>http://www.gamedesignexpo.com/partners</a>). We're looking for great speakers who have something to say. In particular, we are considering the following general topic categories:<br />
<br />
- The "Fun" Factor: Designing for Play <br />
- The Audio/Visual Experience <br />
- The Evolution of Story and Character <br />
- Battle of the Consoles: One Year Later <br />
<br />
With the likes of last year's speakers, including Glenn Entis, Senior Vice President & Chief Visual and Technology Officer for Electronic Arts Worldwide Studios, Eric Zimmerman, Co-Founder & Chief Executive Officer for Gamelab, and Kevin Barrett, Director of Design for BioWare Corporation, the 2008 Expo is sure to draw some amazing talent and discussion.<br />
<br />
The deadline of August 31st will come quickly, so don't miss out! <br />
<br />
Sponsors: VFS believes it's crucial to support the next generation of artists. All sponsorship dollars go directly towards scholarships for students eager to start their career in the exciting world of game design. The inaugural Game Design Expo garnered a $25,000 Full Tuition scholarship sponsored by Electronic Arts Canada. The winner will be announced by June 30, 2007.<br />
<br />
For the first time, Game Design Expo will present an award for Outstanding Educational Contribution to the Industry. This is a way for VFS and the educational community to acknowledge those in the industry who go "above and beyond" in support of the next generation of designers and artists.<br />
<br />
Vancouver Film School, founded in 1987, offers a proven education across all aspects of the entertainment arts, including Game Design. VFS directly connects students with the people and ideas shaping these disciplines. In 2007 VFS developed the Game Design Expo to bring together professionals in the gaming industry, educators in the field, and students of game design: tomorrow's artists and decision-makers. For further information on VFS and the Game Design Expo, please visit vfs.com and gamedesignexpo.com<br />
<br />
For more information on Vancouver Film School's Game Design Expo please visit <a href='http://www.gamedesignexpo.com/partners'>http://www.gamedesignexpo.com/partners</a>, or contact:<br />
<br />
Sarah Richards<br />
Public Relations Specialist<br />
Vancouver Film School<br />
+1 (604) 631.3562<br />
sarah AT vfs DOT com ]]></content:encoded>
</item>
<item>
        <title>VANCOUVER VOTED &quot;BEST PLACE TO LIVE&quot;</title>
        <link>http://www.newmediabc.com/news.php?news=vancouver_voted_best_place_to_live</link>
        <pubDate>Thu, 28 Jun 2007 17:12:43 -0400</pubDate>
        <dc:creator>adamg@knowledge.ca &lt;adamg@knowledge.ca&gt;</dc:creator>
        <description><![CDATA[Vancouver is the world's best place to live, a survey by the Economist Intelligence Unit (EIU) has f]]></description>
<content:encoded><![CDATA[Vancouver is the world's best place to live, a survey by the Economist Intelligence Unit (EIU) has found.<br />
<br />
The EIU ranked 127 cities in terms of personal risk, infrastructure and the availability of goods and services.<br />
<br />
<A HREF="<a href='http://news.bbc.co.uk/1/hi/business/4306936.stm'>http://news.bbc.co.uk/1/hi/business/4306936.stm</a>">FULL STORY HERE</A>]]></content:encoded>
</item>
<item>
        <title>CALL FOR NOMINATIONS</title>
        <link>http://www.newmediabc.com/news.php?news=call_for_nominations</link>
        <pubDate>Thu, 28 Jun 2007 17:09:42 -0400</pubDate>
        <dc:creator>adamg@knowledge.ca &lt;adamg@knowledge.ca&gt;</dc:creator>
        <description><![CDATA[CALL FOR NOMINATIONS<br />
<br />
We'd like to bring to your attention the 2007 BC Export Awards Program. The ]]></description>
<content:encoded><![CDATA[CALL FOR NOMINATIONS<br />
<br />
We'd like to bring to your attention the 2007 BC Export Awards Program. The program was started by the Government of British Columbia in order to recognize the contribution that exporting makes to the economy of the province. Now the program is entering its 25th year and is managed by the Canadian Manufacturers and Exporters(CME) and sponsored by leading private and public sector organizations. One of the sector categories that receives recognition is New Media and Entertainment. Last year's winner was Rainmaker Limited Partnership.<br />
<br />
We call on our membership so that the nominees and applicants for this years program truly reflect the best of BC.<br />
<br />
Information on the program can be found at <a href='http://www.bcexportawards.com'>http://www.bcexportawards.com</a><br />
<br />
Companies can self nominate or be nominated by a business associate. Nominations close the end of May and Applications the end of June.]]></content:encoded>
</item>
<item>
        <title>SMASHLAB VS CLIMATE CHANGE - A DAVID AND GOLIATH BATTLE</title>
        <link>http://www.newmediabc.com/news.php?news=smashlab_vs_climate_change__a_david_and_goliath_battle</link>
        <pubDate>Tue, 22 May 2007 18:16:15 -0400</pubDate>
        <dc:creator>adamg@knowledge.ca &lt;adamg@knowledge.ca&gt;</dc:creator>
        <description><![CDATA[Boutique graphic design firm and NMBC member company, smashLAB, has launched an initiative to unite ]]></description>
<content:encoded><![CDATA[Boutique graphic design firm and NMBC member company, smashLAB, has launched an initiative to unite graphic designers globally in an effort to combat climate change. Since designers play a major role in the creation of products, advertisements, and media, smashLAB believes they are well positioned to create substantial change.<br />
<br />
Vancouver, BC - April 9, 2007 - Vancouver graphic design firm, smashLAB, is rallying graphic designers around the world to use their influence and purchasing power to combat climate change. Through their initiative, Design Can Change (<a href='http://www.designcanchange.org'>http://www.designcanchange.org</a>), visitors can access sustainable design resources online, learn more about global warming, and view green design projects by acclaimed designers. The site also allows design buyers to browse a directory of designers who have made a commitment to sustainability by taking the Design Can Change pledge.<br />
<br />
A tiny firm of four people (the fourth is the Creative Director's mom who comes in to do bookkeeping once a month), smashLAB wouldn't seem to have much muscle in the fight against global warming. However, the studio remains confident in its ability to invoke major change with their project.<br />
<br />
"Ten months ago, we started to consider the amount of waste designers are responsible for," says Eric Karjaluoto, Creative Director at smashLAB. "According to the AIGA, their members alone specify or purchase $9.1 billion in printing and paper. I don't have a global number on that, but it does illustrate how integral we are in this supply chain. It struck us that we are the hubs that link industry, business and consumers; additionally, we're small enough (as a practice) to organize our strength and make substantial impact."<br />
<br />
smashLAB has also gained the attention of the design community through their widely-read blog, ideasonideas. The blog has received industry awards, recognition from trade publications, and mentions on other popular blogs and design portals. By perpetuating publicity throughout the blogosphere, smashLAB's blog has garnered a large (over 40,000 visitors monthly) and loyal following from the designers around the world-something that will allow their efforts with Design Can Change to reach a large audience quickly and without requiring a prohibitive marketing budget.<br />
<br />
At the core of Design Can Change is a pledge-five guidelines that ask for a designer's commitment to a sustainable practice and green mindset.<br />
<br />
"The actionable items we have established with the pledge are less focused on the specifics, such as ink, paper, and so on. Instead, it is a framework that guides choices and enables action. These five simple points encourage designers to: engage in the topic; consider their choices carefully; put their knowledge to use; share information with others; and unite with the community to spark change."<br />
<br />
By taking the pledge, designers are added to a directory that green-conscious design buyers can search. The directory will be one of the few readily available listings of its kind and will attract the growing number of businesses that have added sustainability to their business models. According to Livio Desimone, former Chairman of 3M, "The sustainability agenda is developing faster than any other part of the business agenda I know... the relevant understanding and skills are likely to be necessary conditions of success in the 21st century business world."<br />
<br />
Design Can Change has been a completely pro-bono project for smashLAB. They spent over 10 months and 1000 hours to research the issue, compile the content, and build the website. Additionally, the project will require an unforeseeable amount of publicity and ongoing maintenance by the four-person firm. All this effort was spent with the knowledge that no returns should be expected-Design Can Change is a not-for-profit initiative and involves no fees.<br />
<br />
Vancouver-known for its multiculturalism and lush landscape-continually tops annual livability surveys, which is perhaps the key reason why grassroots social and environmental initiatives are so often spawned by its residents. The city is the birthplace of Greenpeace and Adbusters, and home to the David Suzuki Foundation.<br />
<br />
About smashLAB:<br />
smashLAB is an interaction design studio with expertise in cohesive design solutions. They also publish the award-winning blog <a href='http://www.ideasonideas.com'>http://www.ideasonideas.com</a><br />
<br />
Contact:<br />
Peter Pimentel<br />
smashLAB<br />
604-683-2250<br />
<a href='mailto:ppimentel@smashlab.com'>ppimentel@smashlab.com</a><br />
<a href='http://www.smashlab.com'>http://www.smashlab.com</a>]]></content:encoded>
</item>
<item>
        <title>DIGITAL ENTERTAINMENT TASKFORCE ANNOUNCED</title>
        <link>http://www.newmediabc.com/news.php?news=digital_entertainment_taskforce_announced</link>
        <pubDate>Tue, 22 May 2007 17:20:27 -0400</pubDate>
        <dc:creator>adamg@knowledge.ca &lt;adamg@knowledge.ca&gt;</dc:creator>
        <description><![CDATA[New Media BC Forms Taskforce to Keep the Province a World Leader in Digital Entertainment<br />
<br />
British]]></description>
<content:encoded><![CDATA[New Media BC Forms Taskforce to Keep the Province a World Leader in Digital Entertainment<br />
<br />
British Columbia's digital media, Film, TV and music organizations band together to help address competition, talent and business cost challenges facing this sector.<br />
<br />
Today, New Media BC announced the formation of a digital entertainment task force to tackle key competitive issues for this burgeoning industry. The taskforce, launched at the Vancouver International Games Summit, will speak to the needs of industry to grow its business, develop talent and remain competitive.<br />
<br />
New Media BC President, Lynda Brown stated "Over the past 20 years, Vancouver has developed a reputation for being one of the best production centres in the world for digital entertainment. Today, we see that lead position being challenged. Our industry is facing significant hurdles in the global marketplace and we're losing our competitive edge. To stay ahead, we must focus on new and innovative strategies that help businesses grow and stay in BC."<br />
<br />
British Columbia is home to more than 138 videogame companies employing close to 3,000 people, generating $300 million in revenues and boasts presence from 4 out of the 5 major global publishers. The cluster has grown from small, independent studios to internationally recognized leaders. Despite the presence of these heavyweights, the emerging next generation of mid-size game studios are struggling in an increasingly expensive business climate. <br />
<br />
Douglas Tronsgard, CEO of NextLevel Games and one of the committee members noted, "As we look to continue to grow our own mid-size studio, we're faced with increased competition on a global scale in a industry that has no boundaries. I have real concerns about our ability to expand our business in BC and to maintain our leadership position in this province."<br />
<br />
The cross-sector committee, with representation from digital media, film, TV, and music, will work with industry and government to develop new strategies for keeping BC's digital entertainment sector strong, including issues of talent development, cost competitiveness and investment attraction. It will also work with partners of the Integrated Technology Initiative on large-scale issues that impact the overall technology sector with the goal of keeping the industry healthy and growing its presence in the province as an economic leader now, and well into the future.<br />
<br />
PRESS COVERAGE:<br />
<br />
Digital games industry under pressure<br />
<A HREF="<a href='http://www.canada.com/vancouversun/news/business/story.html?id=afe6b392-2a21-4593-8c92-0a1183897d7d'>http://www.canada.com/vancouversun/news/business/story.html?id=afe6b392-2a21-4593-8c92-0a1183897d7d</a>">Vancouver Sun </A><br />
<br />
Creating world's digital Hollywood?<br />
<A HREF="<a href='http://www.canada.com/theprovince/news/money/story.html?id=4235b473-4c67-4c93-8929-43fb8a96bffc'>http://www.canada.com/theprovince/news/money/story.html?id=4235b473-4c67-4c93-8929-43fb8a96bffc</a>"> Vancouver Province </A><br />
<br />
Members of new media industry form task force to make B.C. globally competitive<br />
<A HREF="<a href='http://www.cbc.ca/cp/business/070503/b0503111A.html'>http://www.cbc.ca/cp/business/070503/b0503111A.html</a>">Cbc.ca Business</A><br />
<br />
Members of new media industry form task force to make BC globally ... <br />
<A HREF="<a href='http://www.canada.com/saskatoonstarphoenix/news/business/story.html?id=4d934cba-f9a3-42ab-b205-638c48a61edd&k=69673'>http://www.canada.com/saskatoonstarphoenix/news/business/story.html?id=4d934cba-f9a3-42ab-b205-638c48a61edd&k=69673</a>">StarPhoenix </A>(Saskatoon) <br />
<br />
New media bands together in BC<br />
<A HREF="<a href='http://www.playbackmag.com/articles/daily/20070503/newmedia.html'>http://www.playbackmag.com/articles/daily/20070503/newmedia.html</a>">Playback </A><br />
<br />
Members of new media industry form task force to make B.C. globally competitive<br />
<A HREF="<a href='http://www.680news.com/news/business/article.jsp?content=b0503111A'>http://www.680news.com/news/business/article.jsp?content=b0503111A</a>"> 680 News.com</A>]]></content:encoded>
</item>
<item>
        <title>LOCAL FIRM - COMMUNICOPIA - NETS A WEBBY</title>
        <link>http://www.newmediabc.com/news.php?news=local_firm__communicopia__nets_a_webby</link>
        <pubDate>Tue, 22 May 2007 16:58:20 -0400</pubDate>
        <dc:creator>adamg@knowledge.ca &lt;adamg@knowledge.ca&gt;</dc:creator>
        <description><![CDATA[The Webby Awards, the leading international<br />
honor for web sites, named Communicopia website <A HREF]]></description>
<content:encoded><![CDATA[The Webby Awards, the leading international<br />
honor for web sites, named Communicopia website <A HREF="<a href='http://www.nothingbutnets.net/'>http://www.nothingbutnets.net/</a>">Nothing But Nets</A> - a grassroots campaign to save lives by preventing malaria - for the Best Charitable Organization Nonprofit Web site of 2007 in the annual People's Voice voting. The Web site is produced by the United Nations Foundation in partnership with Communicopia. People's Voice Winners will be honored at The 11th Annual Webby Awards in New York City June 3-5, 2007.<br />
<br />
Hailed as the "Oscars of the Internet" by the New York Times, The Webby Awards is the leading international award honoring excellence on the Internet, including Websites, Interactive Advertising, Online Film & Video, and Mobile Websites. The awards are judged by the International Academy of Digital Arts & Sciences, a global organization that includes Harvey Weinstein, Arianna Huffington, Matt Groening, Jamie Oliver, Internet inventor Vinton Cerf, and RealNetworks CEO Rob Glaser.<br />
<br />
"The Webby Awards honors the outstanding work that is setting the standardsfor the Internet," said David-Michel Davies, executive director of The Webby Awards. "Nothing But Nets selection is a testament to the skill, ingenuity, and vision of its creators."<br />
<br />
"We are thrilled to receive this award," said Shannon Raybold, Internet Director for the UN Foundation, the organization that created Nothing But Nets. "Working with the innovative teams at Communicopia who built the site and Artez who powers the fundraising, we have built a Web site that makes it simple for individuals join the fight against malaria. Creative tools and functions have helped to raise over $6 million and have built a community of thousands of supporters who are sending nets and saving lives."<br />
<br />
The 11th Annual Webby Awards received a record 8,000 entries from over 60 countries and all 50 states.<br />
<br />
<B>About Nothing But Nets:</B><br />
<br />
Nothing But Nets is a global, grassroots campaign to save lives by preventing malaria, a leading killer of children in Africa. Inspired by Sports Illustrated columnist Rick Reilly, thousands of people have joined the campaign that was created by the United Nations Foundation. Founding campaign partners include the National Basketball Association's NBA Cares, The People of the United Methodist Church, and Sports Illustrated. It only costs $10 to provide an insecticide-treated bed net that can prevent this deadly disease. The Bill and Melinda Gates Foundation matches donations, net for net. Visit <A HREF="<a href='http://www.nothingbutnets.net/'>http://www.nothingbutnets.net/</a>"><a href='http://www.NothingButNets.net'>http://www.NothingButNets.net</a></A>  to send a net and save a life.<br />
<br />
<B>About Communicopia:</B><br />
<br />
Communicopia helps organizations working for social change inspire and engage their audiences through the connective power of the web. With offices in Vancouver and Toronto, Communicopia serves a global client base that includes the Loreto Bay Company, United Nations Foundation, Environmental Defence Canada, BC Cancer Foundation, the Make Poverty History Campaign, and the Goldie Hawn Institute. <A HREF="<a href='http://www.communicopia.com/'>http://www.communicopia.com/</a>"><a href='http://www.communicopia.com'>http://www.communicopia.com</a></A><br />
<br />
<B>About The Webby Awards:</B><br />
<br />
Established in 1996, the 11th Annual Webby Awards received a record 8,000 entries from all 50 states and over 60 countries worldwide. The Webby Awards is presented by The International Academy of Digital Arts and Sciences.<br />
<br />
Sponsors and Partners of The Webby Awards include: Adobe; The Creative Group; Verizon; AOL Video; dotMobi; The Barbarian Group; CondéNast|CondéNet; Level3; Adweek; Fortune; Reuters; Variety; Wired; IDG: Brightcove; PricewaterhouseCoopers; 2advanced.Net; KobeMail and Museum of the Moving Image. Founded in 1996, The Webby Awards is known worldwide for its famous five-word speeches.<br />
<br />
<B>About the International Academy of Digital Arts and Sciences (IADAS):</B><br />
<br />
The International Academy of Digital Arts and Sciences is dedicated to the creative, technical, and professional progress of the internet and interactive media. The Academy is an intellectually diverse organization that includes over 500 members consisting of leading experts in a diverse range of fields, such as Virgin Group founder Richard Branson, business guru and author Tom Peters, The Body Shop president Anita Roddick, fashion designer Max Azria, "Simpsons" creator Matt Groening and Real Networks CEO Rob Glaser. The Webby Awards and The International Academy of Digital Arts and Sciences are registered trademarks of International Data Group. For more information, visit <A HREF="<a href='http://www.iads.net/'>http://www.iads.net/</a>"><a href='http://www.iadas.net'>http://www.iadas.net</a></A><br />
<br />
<B>Contacts:</B><br />
<br />
Jason Mogus, CEO<br />
Communicopia Internet Inc.<br />
jason (at) communicopia (dot) com<br />
604-844-7672 x.111]]></content:encoded>
</item>
<item>
        <title>FLASHMAN EXTENDS GAME INDUSTRY NEWSLETTER TO MEMBERS</title>
        <link>http://www.newmediabc.com/news.php?news=flashman_extends_game_industry_newsletter_to_members</link>
        <pubDate>Tue, 22 May 2007 16:56:24 -0400</pubDate>
        <dc:creator>adamg@knowledge.ca &lt;adamg@knowledge.ca&gt;</dc:creator>
        <description><![CDATA[Flashman Studios would like to extend an invite to all fellow New Media BC members. <br />
<br />
Flashman has]]></description>
<content:encoded><![CDATA[Flashman Studios would like to extend an invite to all fellow New Media BC members. <br />
<br />
Flashman has created a daily industry newsletter for "friends" of Flashman. It covers each day's top headline news in business, market, hardware, product/licensing and mobile for the video game industry (no game reviews).<br />
<br />
To receive it send us an email: <A HREF="mailto:<a href='mailto:newsletter@flashmanstudios.com'>newsletter@flashmanstudios.com</a>"><a href='mailto:newsletter@flashmanstudios.com'>newsletter@flashmanstudios.com</a></A> or signup at our website: <A HREF="<a href='http://www.flashmanstudios.com'>http://www.flashmanstudios.com</a>"><a href='http://www.flashmanstudios.com'>http://www.flashmanstudios.com</a></A><br />
<br />
We don't share your information with anyone, and there's no spamming your email address. If you don't like it, it's one easy click to unsubscribe. We invite you to try it!]]></content:encoded>
</item>
</channel>
</rss>